CN106933473A - The electronic installation of three-dimensional object creation method and application the method - Google Patents
The electronic installation of three-dimensional object creation method and application the method Download PDFInfo
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- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
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- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T17/00—Three-dimensional [3D] modelling for computer graphics
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- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating three-dimensional [3D] models or images for computer graphics
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- G06F2203/048—Indexing scheme relating to G06F3/048
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Abstract
一种三维物件创建方法及应用该方法的电子装置,该电子装置包括一触摸屏模组及一处理器,该触摸屏模组包括一触摸屏、与触摸屏电连接的触控感应器,处理器用以运算并执行一使用者在触摸屏上创建三维物件的程序,所述处理器包括一接收单元、一计时单元及一物件创建单元,所述接收单元用于接收所述触控感应器输出的触摸感应信号,并确定使用者的手指在触摸屏上的位置;所述计时单元用于计算使用者的手指在触摸屏上停留的时间;所述物件创建单元根据使用者的手指在触摸屏上的位置及停留的时间而构建出一三维物件。本发明可方便使用者简单且精确地创建出多种形状的三维物件,从而增强电子装置的显示及操作性能。
A method for creating a three-dimensional object and an electronic device using the method. The electronic device includes a touch screen module and a processor. The touch screen module includes a touch screen and a touch sensor electrically connected to the touch screen. The processor is used for computing and Executing a program for a user to create a three-dimensional object on the touch screen, the processor includes a receiving unit, a timing unit and an object creation unit, the receiving unit is used to receive the touch sensing signal output by the touch sensor, And determine the position of the user's finger on the touch screen; the timing unit is used to calculate the time the user's finger stays on the touch screen; A three-dimensional object is constructed. The invention can facilitate the user to simply and accurately create three-dimensional objects of various shapes, thereby enhancing the display and operation performance of the electronic device.
Description
技术领域 technical field
本发明涉及一种三维物件创建方法及应用该方法的电子装置。 The invention relates to a method for creating a three-dimensional object and an electronic device using the method.
背景技术 Background technique
现如今,很多消费类电子产品都带有触摸屏,诸如手机、平板电脑等。人们可以在借助触摸屏既可以观看视频、图片、浏览网页、玩游戏,还能选择并操控相应的物件。 Nowadays, many consumer electronic products have touch screens, such as mobile phones and tablet computers. People can watch videos, pictures, browse the web, play games, and select and manipulate corresponding objects with the help of a touch screen.
相关技术中,该些电子产品不但可以向使用者呈现3D物件成像,还可以方便使用者通过手指触摸屏,并在离开触摸屏的空中摆出3D手势来控制屏幕上显示的3D物件的移动或变形。然而,该种技术需通过距离传感器来感测使用者在空中的3D手势所对应的各手指投影到屏幕相应点的距离。但是,当手指的使用数量越多,越难于精准侦测每个手指位置,感应器的数量也要相应增加,从而提高产品的成本,也不利于产品向着轻、薄的方向发展。 In related technologies, these electronic products can not only present images of 3D objects to users, but also allow users to touch the screen with their fingers and make 3D gestures in the air away from the touch screen to control the movement or deformation of the 3D objects displayed on the screen. However, this technology needs to use a distance sensor to sense the distance from the projection of each finger corresponding to the user's 3D gesture in the air to the corresponding point on the screen. However, the more fingers are used, the more difficult it is to accurately detect the position of each finger, and the number of sensors will increase accordingly, which will increase the cost of the product and is not conducive to the development of products in the direction of lightness and thinness.
此外,由于距离传感器与位于空中的3D手势存在空间上的限制,仅能在触摸屏上做出简单的3D物件图形,物件长度会明显受限;且距离传感器感应的距离越远误差越大,如此,使用者在不经过多次尝试、试验操作的情况下无法随心所欲地创造出复杂的3D物件。 In addition, due to the space limitation between the distance sensor and the 3D gesture in the air, only simple 3D object graphics can be made on the touch screen, and the length of the object will be obviously limited; and the farther the distance sensor senses, the greater the error, so , users cannot create complex 3D objects as they wish without repeated trials and experiments.
发明内容 Contents of the invention
鉴于以上内容,有必要提供一种无须使用距离传感器即可构建出3D物件的三维物件创建方法及应用该方法的电子装置。 In view of the above, it is necessary to provide a method for creating a 3D object without using a distance sensor and an electronic device using the method.
一种电子装置,该电子装置包括一触摸屏模组及一处理器,该触摸屏模组包括一触摸屏、与触摸屏电连接的触控感应器,处理器用以运算并执行一使用者在触摸屏上创建三维物件的程序,所述处理器包括: An electronic device, the electronic device includes a touch screen module and a processor, the touch screen module includes a touch screen, a touch sensor electrically connected to the touch screen, the processor is used to calculate and execute a user to create a three-dimensional on the touch screen A program of objects, the processor comprising:
一接收单元,用于接收所述触控感应器输出的触摸感应信号,并确定使用者的手指在触摸屏上的位置; a receiving unit, configured to receive the touch sensing signal output by the touch sensor, and determine the position of the user's finger on the touch screen;
一计时单元,用于计算使用者的手指在触摸屏上停留的时间; A timing unit, used to calculate the time when the user's finger stays on the touch screen;
一物件创建单元,根据使用者的手指在触摸屏上的位置及停留的时间而构建出一三维物件。 An object creating unit constructs a three-dimensional object according to the position of the user's finger on the touch screen and the staying time.
一种应用所述电子装置的三维物件创建方法,其中,该方法包括如下步骤: A method for creating a three-dimensional object using the electronic device, wherein the method includes the following steps:
接收所述触控感应器输出的触摸感应信号,并确定使用者的手指在触摸屏上的位置; receiving the touch sensing signal output by the touch sensor, and determining the position of the user's finger on the touch screen;
计算使用者的手指在触摸屏上停留的时间; Calculate the time the user's finger stays on the touch screen;
根据使用者的手指在触摸屏上的位置及停留的时间而构建出一三维物件。 A three-dimensional object is constructed according to the position and staying time of the user's finger on the touch screen.
通过本发明的三维物件创建方法及应用该方法的电子装置,即可方便使用者简单且精确地创建出多种形状的三维物件,从而增强电子装置的显示及操作性能。 Through the three-dimensional object creation method of the present invention and the electronic device using the method, users can easily and accurately create three-dimensional objects of various shapes, thereby enhancing the display and operation performance of the electronic device.
附图说明 Description of drawings
图1是本发明电子装置的较佳实施例的方框图。 FIG. 1 is a block diagram of a preferred embodiment of the electronic device of the present invention.
图2是本发明电子装置的触摸屏模组较佳实施例的方框图。 FIG. 2 is a block diagram of a preferred embodiment of the touch screen module of the electronic device of the present invention.
图3是本发明电子装置的处理器的较佳实施例的方框图。 FIG. 3 is a block diagram of a preferred embodiment of the processor of the electronic device of the present invention.
图4是本发明电子装置的处理器在触摸屏上创建一二维物件的示意图。 FIG. 4 is a schematic diagram of creating a two-dimensional object on the touch screen by the processor of the electronic device of the present invention.
图5是本发明电子装置的处理器在触摸屏上创建一矩形物件的示意图。 FIG. 5 is a schematic diagram of creating a rectangular object on the touch screen by the processor of the electronic device of the present invention.
图6是本发明电子装置的处理器在触摸屏上创建一三棱柱物件的示意图。 FIG. 6 is a schematic diagram of creating a triangular prism object on the touch screen by the processor of the electronic device of the present invention.
图7是本发明电子装置的处理器在触摸屏上创建一特殊的3D物件的示意图。 FIG. 7 is a schematic diagram of creating a special 3D object on the touch screen by the processor of the electronic device of the present invention.
图8是本发明电子装置的处理器在触摸屏上创建一三角锥形物件的示意图。 FIG. 8 is a schematic diagram of creating a triangular cone-shaped object on the touch screen by the processor of the electronic device of the present invention.
图9是本发明电子装置的处理器在触摸屏上创建一圆球物件或一圆端柱物件的示意图。 9 is a schematic diagram of the processor of the electronic device of the present invention creating a spherical object or a cylindrical object on the touch screen.
图10是本发明电子装置的处理器在触摸屏上创建一圆柱物件的示意图。 FIG. 10 is a schematic diagram of creating a cylindrical object on the touch screen by the processor of the electronic device of the present invention.
图11是本发明电子装置的处理器在触摸屏上创建物件的长度与时间、压力的相对关系示意图。 11 is a schematic diagram of the relationship between the length, time and pressure of the object created on the touch screen by the processor of the electronic device of the present invention.
图12是本发明电子装置的处理器在触摸屏上通过压力调整物件的边线宽度的示意图。 FIG. 12 is a schematic diagram of the processor of the electronic device of the present invention adjusting the edge width of an object through pressure on the touch screen.
图13是本发明电子装置的处理器在触摸屏上创建的物件被拖拽并往手指的移动方向翻转的示意图。 FIG. 13 is a schematic diagram of the object created by the processor of the electronic device of the present invention being dragged on the touch screen and flipped in the direction of finger movement.
图14是本发明电子装置的处理器在触摸屏上创建的物件被缩小的示意图。 FIG. 14 is a schematic diagram of objects created on the touch screen by the processor of the electronic device of the present invention being scaled down.
图15是本发明电子装置的处理器在触摸屏上创建的物件被放大的示意图。 FIG. 15 is an enlarged schematic diagram of objects created by the processor of the electronic device of the present invention on the touch screen.
图16是本发明三维物件创建方法的流程示意图。 FIG. 16 is a schematic flowchart of the method for creating a three-dimensional object of the present invention.
主要元件符号说明 Description of main component symbols
如下具体实施方式将结合上述附图进一步说明本发明。 The following specific embodiments will further illustrate the present invention in conjunction with the above-mentioned drawings.
具体实施方式 detailed description
下面结合附图及较佳实施方式对本发明作进一步详细描述: Below in conjunction with accompanying drawing and preferred embodiment the present invention is described in further detail:
参考图1,是电子装置10较佳实施例的方框图。在本实施例中,所述电子装置10可以为手机或平板电脑等消费类电子产品。所述电子装置10包括一触摸屏模组100及一处理器200,参考图2,该触摸屏模组100包括一触摸屏101、与触摸屏101电连接的触控感应器104及压力感测器105。 Referring to FIG. 1 , it is a block diagram of a preferred embodiment of an electronic device 10 . In this embodiment, the electronic device 10 may be a consumer electronic product such as a mobile phone or a tablet computer. The electronic device 10 includes a touch screen module 100 and a processor 200 . Referring to FIG. 2 , the touch screen module 100 includes a touch screen 101 , a touch sensor 104 and a pressure sensor 105 electrically connected to the touch screen 101 .
所述触控感应器104用以感应一使用者接触触摸屏101并输出一触摸感应信号至所述处理器200。所述压力感测器105用于感应使用者手指按压触摸屏101的压力,并输出一压力感测信号至所述处理器200。处理器200处理器用以运算并执行使用者在触摸屏上创建三维物件的程序。 The touch sensor 104 is used to sense a user touching the touch screen 101 and output a touch sensing signal to the processor 200 . The pressure sensor 105 is used to sense the pressure of the user's finger pressing the touch screen 101 , and output a pressure sensing signal to the processor 200 . The processor 200 is used for computing and executing programs for creating three-dimensional objects on the touch screen.
如图3所示,所述处理器200还包括一接收单元201、一计时单元202、一物件创建单元203、一手势移动感应单元204及存储器206。所述接收单元201用于接收所述触控感应器104输出的触摸感应信号及压力感测器105输出的压力感测信号, 并确定使用者的手指在触摸屏上的位置。所述计时单元202用于计算使用者的手指在触摸屏101上停留的时间。所述物件创建单元203用于根据使用者的手指在触摸屏101上的位置及停留的时间而构建出具有一定形状的物件。所述手势移动感应单元204用以感应使用者手指在触摸屏上的移动方向及距离,并将感应出的移动方向及距离信息传递至所述物件创建单元203,所述物件创建单元203根据该移动方向及距离信息相应改变触摸屏101上显示的物件的形状。 As shown in FIG. 3 , the processor 200 further includes a receiving unit 201 , a timing unit 202 , an object creation unit 203 , a gesture movement sensing unit 204 and a memory 206 . The receiving unit 201 is used to receive the touch sensing signal output by the touch sensor 104 and the pressure sensing signal output by the pressure sensor 105, and determine the position of the user's finger on the touch screen. The timing unit 202 is used to count the time the user's finger stays on the touch screen 101 . The object creating unit 203 is used for constructing an object with a certain shape according to the position of the user's finger on the touch screen 101 and the staying time. The gesture movement sensing unit 204 is used to sense the moving direction and distance of the user's finger on the touch screen, and transmit the sensed moving direction and distance information to the object creation unit 203, and the object creation unit 203 will The direction and distance information changes the shape of the object displayed on the touch screen 101 accordingly.
所述存储器206内存储有不同的时间及压力值对应的不同颜色的颜色表。所述压力感测器105感知使用者按压触摸屏101的压力,并输出给所述处理器200的物件创建单元203。所述物件创建单元203根据接收到的压力来调整显示于触摸屏101上的物件的颜色、线宽或物件的长度,其中,所述物件的颜色可对照存储器206内存储的颜色表来调节。 The memory 206 stores a color table of different colors corresponding to different time and pressure values. The pressure sensor 105 senses the pressure of the user pressing the touch screen 101 , and outputs the pressure to the object creation unit 203 of the processor 200 . The object creating unit 203 adjusts the color, line width or length of the object displayed on the touch screen 101 according to the received pressure, wherein the color of the object can be adjusted according to the color table stored in the memory 206 .
如图4所示,当使用者的一只手指在触摸屏101上画出一个顶点A,物件创建单元203根据一个顶点A构建出物件的一条直边的二维物件L。 As shown in FIG. 4 , when a finger of the user draws a vertex A on the touch screen 101 , the object creating unit 203 constructs a two-dimensional object L with a straight side of the object according to the vertex A.
如图5所示,当使用者的两只手指在触摸屏101上画出两个顶点A、B,物件创建单元203根据两个顶点A、B的位置构建出物件的底边A-B,并将该两个顶点A、B向外延伸成垂直于底边A-B的两条侧边A-A`及B-B`,其中,使用者的手指在触摸屏101上停留的时间越长,两条侧边A-A`及B-B`的长度越长。如此,即可创建出一矩形物件500。 As shown in FIG. 5, when two fingers of the user draw two vertices A and B on the touch screen 101, the object creating unit 203 constructs the bottom edge A-B of the object according to the positions of the two vertices A and B, and The two vertices A and B extend outward to form two sides A-A` and B-B` perpendicular to the bottom A-B, wherein the longer the user's finger stays on the touch screen 101, the longer the two sides A-A` and B-B The length of ` is longer. In this way, a rectangular object 500 can be created.
如图6所示,当使用者的三只手指在触摸屏101上画出三个顶点C、D、E,物件创建单元203根据三个顶点C、D、E的位置构建出物件的底面C-D-E,并将该三个顶点C、D、E向外拉伸以形成一平行于底面C-D-E的顶面C`-D`-E`,其中,使用者的三只手指在触摸屏101上停留的时间越长,顶面C`-D`-E`距离底面C-D-E越远,且底面C-D-E与顶面C`-D`-E`之间形成若干垂直于底面C-D-E与顶面C`-D`-E`的侧面。在本实施例中,三个顶点C、D、E同时接触触摸屏101,且顶面C`-D`-E`的三个顶点C`、D`、E`同时离开触摸屏101。如此,即可创建出三个侧面大小一致的规则的三棱柱物件600。 As shown in Figure 6, when the user's three fingers draw three vertices C, D, E on the touch screen 101, the object creation unit 203 constructs the bottom surface C-D-E of the object according to the positions of the three vertices C, D, E, and The three vertices C, D, E are stretched outward to form a top surface C`-D`-E` parallel to the bottom surface C-D-E, wherein the longer the user's three fingers stay on the touch screen 101, The farther the top surface C`-D`-E` is from the bottom surface C-D-E, and there are several vertical lines between the bottom surface C-D-E and the top surface C`-D`-E` that are perpendicular to the bottom surface C-D-E and the top surface C`-D`-E` side. In this embodiment, the three vertices C, D, E touch the touch screen 101 at the same time, and the three vertices C′, D′, E′ of the top surface C′-D′-E′ leave the touch screen 101 at the same time. In this way, a regular triangular prism object 600 with three sides of the same size can be created.
如图7所示,当使用者的三只手指在触摸屏101上画出三个顶点1、2、3,物件创建单元203根据三个顶点1、2、3的位置构建出一底面1-2-3,并将该底面1-2-3的三个顶点1、2、3向外拉伸形成一顶面3`-2`-1`。其中,该底面1-2-3的三个顶点1、2、3与顶面3`-2`-1`的三个顶点3`、2`、1`一一对应,且序列号大小代表手指接触触摸屏101的先后顺序,序列号越大代表接触触摸屏101的顺序越后。即在本实施例中,底面1-2-3的顶点1接触触摸屏101的时间最早,且离开最晚;顶点3接触触摸屏101的时间最晚,且离开最早。底面1-2-3与顶面3`-2`-1`之间形成若干垂直于底面1-2-3的侧面,且,即顶点1与顶点3`之间的距离大于顶点2与顶点2`之间的距离,顶点3与顶点1`之间的距离小于顶点2与顶点2`之间的距离。如此,即可创建出任意形状和大小的三棱柱。当然,当使用者的三只手指同时接触触摸屏101,但三只手指离开的时间却不同,物件创建单元203也可相应创建出特殊的3D物件700。如图8所示,当使用者的三只手指在触摸屏101上由张开到闭合至汇聚于一点即可创建出一三角锥形物件800。 As shown in Figure 7, when the user's three fingers draw three vertices 1, 2, 3 on the touch screen 101, the object creation unit 203 constructs a bottom surface 1-2- 3, and stretch the three vertices 1, 2, 3 of the bottom surface 1-2-3 outward to form a top surface 3`-2`-1`. Among them, the three vertices 1, 2, 3 of the bottom surface 1-2-3 correspond to the three vertices 3`, 2`, 1` of the top surface 3`-2`-1`, and the serial number represents The order of the fingers touching the touch screen 101 , the larger the sequence number, the later the order of touching the touch screen 101 . That is, in this embodiment, the vertex 1 of the bottom surface 1-2-3 touches the touch screen 101 the earliest and leaves the latest; the vertex 3 touches the touch screen 101 the latest and leaves the earliest. A number of sides perpendicular to the bottom surface 1-2-3 are formed between the bottom surface 1-2-3 and the top surface 3`-2`-1`, and the distance between the vertex 1 and the vertex 3` is greater than the distance between the vertex 2 and the vertex 2`, the distance between vertex 3 and vertex 1` is smaller than the distance between vertex 2 and vertex 2`. In this way, triangular prisms of any shape and size can be created. Of course, when the user's three fingers touch the touch screen 101 at the same time, but the three fingers leave at different times, the object creation unit 203 can also create a special 3D object 700 accordingly. As shown in FIG. 8 , when the user's three fingers move from opening to closing to converging on the touch screen 101 , a triangular cone-shaped object 800 can be created.
如图9所示,当使用者以一只手指在触摸屏101上沿数字1的方向顺时针画出一个圆,再将手指移至圆中,可依数字2手指停留时间创建出一圆球物件901或一圆端柱物件902。如图10所示,当使用者以一只手指在触摸屏101上沿数字1的方向顺时针画出一个圆,再将手指移至圆上两端,可依数字2手指停留时间创建出一圆柱物件1000。 As shown in Figure 9, when the user draws a circle clockwise along the direction of number 1 on the touch screen 101 with one finger, and then moves the finger into the circle, a ball object can be created according to the dwell time of the finger of number 2 901 or a column object 902 with a round end. As shown in Figure 10, when the user draws a circle clockwise along the direction of number 1 on the touch screen 101 with one finger, and then moves the finger to both ends of the circle, a cylinder can be created according to the dwell time of the finger of number 2 Item 1000.
如图11所示,在一实施例中,除使用停留时间来控制物件的延伸长度外,也可利用压力感测器105感知的压力来控制,时间、压力与物件长度呈一种相对关系,可为线性或非线性关系,软件设计者可根据需求而做设定。如图12所示,在一实施例中,也可通过时间T控制物件被拉伸的长度,通过压力控制边线宽度P或更改调整物件的颜色;也可在完成创建物件后,由手指停留在物件上的时间来改变颜色。色彩颜色、色彩浓度与压力之关系,可预先设定存储器206中。 As shown in Figure 11, in one embodiment, in addition to using the residence time to control the extension length of the object, it can also be controlled by the pressure sensed by the pressure sensor 105. Time, pressure and the length of the object are in a relative relationship. It can be a linear or non-linear relationship, and the software designer can set it according to the needs. As shown in Figure 12, in one embodiment, the stretched length of the object can also be controlled by the time T, the edge width P can be controlled by the pressure or the color of the adjusted object can be changed; after the object is created, the finger can also stay on the Time on the object to change color. The relationship between color, color density and pressure can be preset in the memory 206 .
如图13所示,当使用者手指由触摸屏101上的任意一点1移动到任意一点2时,该物件可被手势移动感应单元204侦测,并控制该物件被拖拽并往手指的移动方向翻转。 As shown in Figure 13, when the user's finger moves from any point 1 to any point 2 on the touch screen 101, the object can be detected by the gesture movement sensing unit 204, and the object is controlled to be dragged and moved to the direction of the finger Flip.
如图14所示,物件经控制手势翻转至欲修改的位置,以手指点选欲修改面P,再将两手指1、2并拢轻点画面一下,物件创建单元203即可将欲修改的平面P缩小至平面P´,可随轻点次数或点击间隔时间而增加修改程度。 As shown in Figure 14, the object is flipped to the position to be modified by the control gesture, and the surface P to be modified is selected with a finger, and then the two fingers 1 and 2 are brought together to tap the screen once, and the object creation unit 203 can move the plane to be modified PZooms out to flat P´, increasing the degree of modification with the number of taps or the time between taps.
如图15所示,物件经控制手势翻转至欲修改的位置,以手指点选欲修改面P,再将两指1、2分开轻点画面一下,物件创建单元203即可将欲修改的平面P放大至平面P´´,可随轻点次数或点击间隔时间而增加修改程度。当不点击对象时,则可做对象整体的大小缩放控制。 As shown in FIG. 15 , the object is flipped to the position to be modified by the control gesture, and the surface P to be modified is selected with a finger, and then the two fingers 1 and 2 are separated and tapped on the screen, and the object creation unit 203 can move the plane to be modified PZoom in to the plane P´´, and the degree of modification can be increased with the number of taps or the time between taps. When the object is not clicked, the overall size and zoom control of the object can be performed.
在本实施例中,当用户认为所画物件过长时,以手指逆时针画圆,当画出第一圈时,系统即进入逆转模式,此时需连续画圆,手指勿离开平面,可依后续画圈的速度与圈数决定返回程度;过短则以顺时针画圆。 In this embodiment, when the user thinks that the drawn object is too long, draw a circle counterclockwise with the finger. When the first circle is drawn, the system enters the reverse mode. At this time, the circle needs to be drawn continuously. The degree of return is determined by the speed and number of subsequent circles; if it is too short, circles are drawn clockwise.
参考图16所示,是应用于上述电子装置10的三维物件创建方法。在本实施例中,该方法包括如下步骤: Referring to FIG. 16 , it is a method for creating a three-dimensional object applied to the above-mentioned electronic device 10 . In this embodiment, the method includes the following steps:
步骤S001,触控感应器103感应一使用者接触触摸屏101并输出一触摸感应信号至所述处理器200,并确定使用者的手指在触摸屏上的位置。 Step S001 , the touch sensor 103 senses a user touching the touch screen 101 and outputs a touch sensing signal to the processor 200 , and determines the position of the user's finger on the touch screen.
步骤S002,所述压力感测器105感应使用者手指按压触摸屏101的压力,并输出一压力感测信号至所述处理器200的物件创建单元203。 Step S002 , the pressure sensor 105 senses the pressure of the user's finger pressing the touch screen 101 , and outputs a pressure sensing signal to the object creation unit 203 of the processor 200 .
步骤S003,处理器200的接收单元201接收所述触控感应器104输出的触摸感应信号及压力感测器105输出的压力感测信号。 Step S003 , the receiving unit 201 of the processor 200 receives the touch sensing signal output by the touch sensor 104 and the pressure sensing signal output by the pressure sensor 105 .
步骤S004,所述计时单元202计算使用者的手指在触摸屏101上停留的时间,并将计算出的停留时间传递至所述物件创建单元203。 Step S004 , the timing unit 202 calculates the time the user's finger stays on the touch screen 101 , and transmits the calculated stay time to the object creation unit 203 .
步骤S005,所述手势移动感应单元204感应使用者手指在触摸屏上的移动方向及距离,并将感应出的移动方向及距离信息传递至所述物件创建单元203。 Step S005 , the gesture movement sensing unit 204 senses the movement direction and distance of the user's finger on the touch screen, and transmits the sensed movement direction and distance information to the object creation unit 203 .
步骤S006,所述物件创建单元203根据使用者的手指在触摸屏101上的位置、停留的时间及压力而构建出具有一定形状及颜色的物件。 Step S006 , the object creation unit 203 constructs an object with a certain shape and color according to the position, dwell time and pressure of the user's finger on the touch screen 101 .
步骤S007,所述物件创建单元203根据该使用者手指的移动方向及距离信息相应改变大小或拖拽触摸屏101上显示的物件。在本实施例中,如图3至13所示,使用者可将手指摆放在触摸屏101的任意位置,并任意移动手指即可创建出不同的2D及3D物件。 Step S007 , the object creation unit 203 changes the size or drags the object displayed on the touch screen 101 according to the moving direction and distance information of the user's finger. In this embodiment, as shown in FIGS. 3 to 13 , the user can place fingers anywhere on the touch screen 101 and move the fingers arbitrarily to create different 2D and 3D objects.
综上,通过本发明的三维物件创建方法及应用该方法的电子装置,即可方便使用者简单且精确地创建出多种形状的三维物件,从而增强电子装置的显示及操作性能。 To sum up, through the method for creating a 3D object of the present invention and the electronic device using the method, users can easily and accurately create 3D objects of various shapes, thereby enhancing the display and operation performance of the electronic device.
以上实施例仅用以说明本发明的技术方案而非限制,尽管参照以上较佳实施例对本发明进行了详细说明,本领域的普通技术人员应当理解,可以对本发明的技术方案进行修改或者等同替换都不应脱离本发明技术方案的精神和范围。 The above embodiments are only used to illustrate the technical solutions of the present invention without limitation. Although the present invention has been described in detail with reference to the above preferred embodiments, those of ordinary skill in the art should understand that the technical solutions of the present invention can be modified or equivalently replaced All should not deviate from the spirit and scope of the technical solution of the present invention.
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