TW355774B - TV game device, its loading support method and control method - Google Patents
TV game device, its loading support method and control methodInfo
- Publication number
- TW355774B TW355774B TW084110835A TW84110835A TW355774B TW 355774 B TW355774 B TW 355774B TW 084110835 A TW084110835 A TW 084110835A TW 84110835 A TW84110835 A TW 84110835A TW 355774 B TW355774 B TW 355774B
- Authority
- TW
- Taiwan
- Prior art keywords
- loading support
- game device
- control method
- game
- roles
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/422—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/47—Controlling the progress of the video game involving branching, e.g. choosing one of several possible scenarios at a given point in time
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
- G06F3/04842—Selection of displayed objects or displayed text elements
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/308—Details of the user interface
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
- A63F2300/6054—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands by generating automatically game commands to assist the player, e.g. automatic braking in a driving game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/632—Methods for processing data by generating or executing the game program for controlling the execution of the game in time by branching, e.g. choosing one of several possible story developments at a given point in time
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/65—Methods for processing data by generating or executing the game program for computing the condition of a game character
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/807—Role playing or strategy games
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- General Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- General Physics & Mathematics (AREA)
- Processing Or Creating Images (AREA)
- User Interface Of Digital Computer (AREA)
- Controls And Circuits For Display Device (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
- Closed-Circuit Television Systems (AREA)
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP26456395 | 1995-10-12 |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| TW355774B true TW355774B (en) | 1999-04-11 |
Family
ID=17405028
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| TW084110835A TW355774B (en) | 1995-10-12 | 1995-10-13 | TV game device, its loading support method and control method |
Country Status (5)
| Country | Link |
|---|---|
| US (1) | US5807174A (zh) |
| EP (1) | EP0768105B1 (zh) |
| CN (1) | CN1103616C (zh) |
| DE (1) | DE69626351T2 (zh) |
| TW (1) | TW355774B (zh) |
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN114011087A (zh) * | 2021-10-12 | 2022-02-08 | 北京天图万境科技有限公司 | 用于剧本杀的互动系统和发行系统 |
Families Citing this family (80)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US6227966B1 (en) | 1997-02-19 | 2001-05-08 | Kabushiki Kaisha Bandai | Simulation device for fostering a virtual creature |
| US6213871B1 (en) * | 1997-02-19 | 2001-04-10 | Kabushiki Kaisha Bandai | Nurturing simulation apparatus for virtual creatures |
| JPH10274921A (ja) * | 1997-03-31 | 1998-10-13 | Bandai Co Ltd | 生命体の育成シミュレーション装置 |
| JP3044116U (ja) * | 1997-03-18 | 1997-12-16 | 株式会社バンダイ | 仮想生命体の育成シミュレーション装置 |
| EP1273327A2 (en) * | 1997-04-24 | 2003-01-08 | Sega Enterprises, Ltd. | Game apparatus, game processing method, and recording medium |
| TW412430B (en) * | 1997-04-24 | 2000-11-21 | Sega Enterprises Kk | Game device, game processing method, and recording medium |
| JP3442965B2 (ja) * | 1997-04-25 | 2003-09-02 | 任天堂株式会社 | ビデオゲームシステムおよびビデオゲーム用記憶媒体 |
| JP3426105B2 (ja) * | 1997-04-25 | 2003-07-14 | 任天堂株式会社 | ビデオゲームシステムおよびビデオゲーム用記憶媒体 |
| US6313843B1 (en) * | 1997-08-27 | 2001-11-06 | Casio Computer Co., Ltd. | Apparatus and method for controlling image display, and recording medium storing program for controlling image display |
| JPH1176608A (ja) * | 1997-09-04 | 1999-03-23 | Konami Co Ltd | 遊技者の性格を反映したゲームの展開制御方法、ビデオゲーム装置及び記録媒体 |
| JPH1176609A (ja) * | 1997-09-04 | 1999-03-23 | Konami Co Ltd | ゲームキャラクタとの相性診断方法、ビデオゲーム装置及び記録媒体 |
| JPH11104356A (ja) | 1997-10-03 | 1999-04-20 | Konami Co Ltd | ゲームシステムおよびコンピュータ読み取り可能な記録媒体 |
| JPH11114227A (ja) * | 1997-10-20 | 1999-04-27 | Hudson Soft Co Ltd | 敵キャラクタのレベル・パラメータ設定方法および装置 |
| JPH11219443A (ja) * | 1998-01-30 | 1999-08-10 | Konami Co Ltd | キャラクタ画像の表示制御方法及び装置、記録媒体 |
| JP3125006B2 (ja) * | 1998-04-07 | 2001-01-15 | コナミ株式会社 | キャラクタ画像の表示制御方法および装置、記録媒体 |
| JPH11300044A (ja) | 1998-04-16 | 1999-11-02 | Sony Computer Entertainment Inc | 記録媒体及びエンタテインメントシステム |
| JP3003851B1 (ja) | 1998-07-24 | 2000-01-31 | コナミ株式会社 | ダンスゲーム装置 |
| US6111571A (en) * | 1998-10-01 | 2000-08-29 | Full Moon Productions, Inc. | Method and computer program for operating an interactive themed attraction accessible by computer users |
| JP2000107442A (ja) * | 1998-10-06 | 2000-04-18 | Konami Co Ltd | ビデオゲームにおけるキャラクタ挙動制御方法、ビデオゲーム装置及びビデオゲームプログラムが記録された可読記録媒体 |
| JP3028367B1 (ja) * | 1998-10-08 | 2000-04-04 | コナミ株式会社 | キャラクター表現方法、記録媒体、画像表示装置、及びビデオゲーム装置 |
| JP4306127B2 (ja) | 1998-11-30 | 2009-07-29 | ソニー株式会社 | 情報提供装置及び情報提供方法 |
| JP2000167244A (ja) | 1998-12-11 | 2000-06-20 | Konami Computer Entertainment Osaka:Kk | ビデオゲーム装置、ビデオキャラクタに対する疑似チームへの入部勧誘処理制御方法及びビデオキャラクタに対する疑似チームへの入部勧誘処理制御プログラムを記録した可読記録媒体 |
| JP3041286B1 (ja) * | 1998-12-28 | 2000-05-15 | 株式会社コナミコンピュータエンタテインメント大阪 | ビデオゲーム装置、ビデオゲームのプレイ制御方法及びその方法が記録された可読記録媒体 |
| US6501487B1 (en) * | 1999-02-02 | 2002-12-31 | Casio Computer Co., Ltd. | Window display controller and its program storage medium |
| US6306033B1 (en) * | 1999-03-23 | 2001-10-23 | Square Co., Ltd. | Video game item's value being adjusted by using another item's value |
| US9811237B2 (en) * | 1999-04-06 | 2017-11-07 | Iii Holdings 2, Llc | Visual navigation of virtual environments through logical processes |
| JP3771394B2 (ja) * | 1999-05-13 | 2006-04-26 | コナミ株式会社 | 対戦ビデオゲーム装置およびゲーム処理プログラムが記録された可読記録媒体 |
| JP2000317138A (ja) | 1999-05-13 | 2000-11-21 | Konami Co Ltd | ビデオゲーム装置、ビデオゲームのキャラクタ育成制御方法及びその育成プログラムを記録した可読記録媒体 |
| JP2001009157A (ja) * | 1999-06-30 | 2001-01-16 | Konami Co Ltd | ビデオゲームの制御方法、ビデオゲーム装置、並びにビデオゲームのプログラムを記録したコンピュータ読み取り可能な媒体 |
| JP2001029655A (ja) * | 1999-07-23 | 2001-02-06 | Square Co Ltd | 行動選択支援方法、記録媒体およびゲーム装置 |
| JP2001129255A (ja) | 1999-08-26 | 2001-05-15 | Nintendo Co Ltd | ゲーム装置およびその記憶媒体 |
| JP4372290B2 (ja) | 1999-08-26 | 2009-11-25 | 任天堂株式会社 | ゲーム機及びコンピュータ読み取り可能な情報記憶媒体 |
| JP4372289B2 (ja) | 1999-08-26 | 2009-11-25 | 任天堂株式会社 | ゲーム装置およびその記憶媒体 |
| JP4283397B2 (ja) | 1999-08-26 | 2009-06-24 | 任天堂株式会社 | 通信ゲームシステム、ゲーム機及び情報記憶媒体 |
| US6273818B1 (en) * | 1999-10-25 | 2001-08-14 | Square Co., Ltd. | Video game apparatus and method and storage medium |
| US6270416B1 (en) * | 1999-10-25 | 2001-08-07 | Square Co., Ltd. | Video game apparatus and method, and storage medium |
| EP1670235A1 (en) * | 1999-12-28 | 2006-06-14 | Sony Corporation | A portable music player |
| JP2001252464A (ja) * | 2000-03-10 | 2001-09-18 | Konami Co Ltd | ゲーム装置、ゲーム制御方法、記録媒体及びプログラム |
| US20010030667A1 (en) | 2000-04-10 | 2001-10-18 | Kelts Brett R. | Interactive display interface for information objects |
| JP2001300135A (ja) * | 2000-04-18 | 2001-10-30 | Konami Computer Entertainment Osaka:Kk | ビデオゲーム装置、キャラクタ関連度表示方法及びキャラクタ関連度表示プログラムが記録された可読記録媒体 |
| US20080060020A1 (en) | 2000-12-22 | 2008-03-06 | Hillcrest Laboratories, Inc. | Methods and systems for semantic zooming |
| WO2002066128A1 (en) * | 2001-02-22 | 2002-08-29 | Sega Corporation | Program for controlling playing of game, and game apparatus for running this program |
| US20020128067A1 (en) * | 2001-03-09 | 2002-09-12 | Victor Keith Blanco | Method and apparatus for creating and playing soundtracks in a gaming system |
| US20020128068A1 (en) * | 2001-03-09 | 2002-09-12 | Randall Whitten Jon Marcus | Method and apparatus for managing data in a gaming system |
| JP2002342001A (ja) * | 2001-05-17 | 2002-11-29 | Sourcenext Corp | キー入力計数システム、キー入力計数方法及びキー入力計数プログラム |
| JP2003091371A (ja) * | 2001-07-09 | 2003-03-28 | Square Co Ltd | 情報処理装置、入出力処理方法、プログラム及び記録媒体 |
| US20030225734A1 (en) * | 2002-06-04 | 2003-12-04 | Evan Witt | Interactive diagram in markup language page |
| JP2004148004A (ja) * | 2002-10-31 | 2004-05-27 | Konami Co Ltd | ゲームシステム |
| CN101430631B (zh) * | 2003-05-08 | 2012-05-30 | 希尔克瑞斯特实验室公司 | 与多个图像交互的方法以及用户界面装置 |
| US20040224744A1 (en) * | 2003-05-09 | 2004-11-11 | Aruze Corporation | Game machine and control program therefor |
| JP3720344B2 (ja) * | 2004-01-23 | 2005-11-24 | 株式会社スクウェア・エニックス | ゲーム装置、ビデオゲームにおけるキャラクタ選択方法、キャラクタ選択プログラム、キャラクタ選択プログラムを記録した記録媒体 |
| US7578742B2 (en) * | 2004-03-26 | 2009-08-25 | Nintendo Co., Ltd. | Recording medium storing video game program and video game device |
| KR100985364B1 (ko) | 2004-04-30 | 2010-10-04 | 힐크레스트 래보래토리스, 인크. | 3d 포인팅 장치 및 방법 |
| US8629836B2 (en) | 2004-04-30 | 2014-01-14 | Hillcrest Laboratories, Inc. | 3D pointing devices with orientation compensation and improved usability |
| JP4469653B2 (ja) * | 2004-05-06 | 2010-05-26 | 任天堂株式会社 | ゲームシステムおよびゲームプログラム |
| US7491101B2 (en) * | 2004-06-17 | 2009-02-17 | Illinois Tool Works Inc. | Self-locking wire terminal and shape memory wire termination system |
| US8142284B2 (en) * | 2004-06-19 | 2012-03-27 | Wms Gaming Inc. | Method and apparatus for selecting and animating game elements in a gaming machine |
| US20070198942A1 (en) * | 2004-09-29 | 2007-08-23 | Morris Robert P | Method and system for providing an adaptive magnifying cursor |
| US8137195B2 (en) | 2004-11-23 | 2012-03-20 | Hillcrest Laboratories, Inc. | Semantic gaming and application transformation |
| US7507157B2 (en) * | 2005-07-14 | 2009-03-24 | Microsoft Corporation | Peripheral information and digital tells in electronic games |
| JP4684147B2 (ja) | 2006-03-28 | 2011-05-18 | 任天堂株式会社 | 傾き算出装置、傾き算出プログラム、ゲーム装置およびゲームプログラム |
| CN100517205C (zh) * | 2006-04-21 | 2009-07-22 | 邱波 | 用于it领域的同时多维、增速、省空间的系统显示方法 |
| CN100571346C (zh) * | 2006-07-26 | 2009-12-16 | 深圳Tcl新技术有限公司 | 电视功能图标的放大显示方法 |
| US8201096B2 (en) * | 2007-06-09 | 2012-06-12 | Apple Inc. | Browsing or searching user interfaces and other aspects |
| WO2008152732A1 (ja) * | 2007-06-12 | 2008-12-18 | Sangikyo Corporation | アイコン利用方法、アイコン利用装置、アイコン利用制御プログラムおよびプログラム記録媒体 |
| US20090094555A1 (en) * | 2007-10-05 | 2009-04-09 | Nokia Corporation | Adaptive user interface elements on display devices |
| GB0903969D0 (en) * | 2009-03-07 | 2009-04-22 | Butterworth Frank | Selection interface |
| JP2011044103A (ja) * | 2009-08-24 | 2011-03-03 | Sony Corp | 遠隔制御装置、遠隔制御システム、遠隔制御方法およびプログラム |
| JP5466128B2 (ja) | 2010-10-14 | 2014-04-09 | 株式会社ソニー・コンピュータエンタテインメント | 情報処理システム、情報処理方法、情報処理プログラム、情報処理プログラムを記憶したコンピュータ読み取り可能な記録媒体 |
| WO2013057882A1 (ja) * | 2011-10-19 | 2013-04-25 | パナソニック株式会社 | 表示制御装置、集積回路、表示制御方法およびプログラム |
| US20140179444A1 (en) * | 2012-12-26 | 2014-06-26 | Disney Enterprises, Inc. | Apparatus, system, and method for effectuating modifications to characters and/or virtual items within a virtual space responsive to token detection |
| US9457263B2 (en) | 2012-12-26 | 2016-10-04 | Disney Enterprises, Inc. | Unlocking virtual items in a virtual space responsive to physical token detection |
| US9327200B2 (en) | 2012-12-26 | 2016-05-03 | Disney Enterprises, Inc. | Managing a theme of a virtual space based on characters made accessible responsive to corresponding tokens being detected |
| US8972369B2 (en) | 2012-12-26 | 2015-03-03 | Disney Enterprises, Inc. | Providing a common virtual item repository in a virtual space |
| US9387407B2 (en) | 2012-12-26 | 2016-07-12 | Disney Enterprises, Inc. | Managing objectives associated with a virtual space based on characters made accessible responsive to corresponding tokens being detected |
| US9517404B2 (en) | 2012-12-26 | 2016-12-13 | Disney Enterprises, Inc. | Apparatus, system, and method for effectuating modifications to a virtual space responsive to token detection |
| US8726172B1 (en) | 2012-12-26 | 2014-05-13 | Disney Enterprises, Inc. | Managing an environment of a virtual space based on characters made accessible responsive to corresponding tokens being detected |
| US8909920B2 (en) | 2012-12-26 | 2014-12-09 | Disney Enterprises, Inc. | Linking token detection at a single computing platform with a user identification to effectuate modifications in virtual space instances presented via multiple computing platforms |
| CN104104722A (zh) * | 2014-07-18 | 2014-10-15 | 李久朝 | 一种交友系统 |
| US11040282B2 (en) | 2015-09-24 | 2021-06-22 | King.Com Ltd. | Controlling a user interface of a computer device |
Family Cites Families (11)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US4858930A (en) * | 1988-06-07 | 1989-08-22 | Namco, Ltd. | Game system |
| JP2784825B2 (ja) * | 1989-12-05 | 1998-08-06 | ソニー株式会社 | 情報入力制御装置 |
| US5233513A (en) * | 1989-12-28 | 1993-08-03 | Doyle William P | Business modeling, software engineering and prototyping method and apparatus |
| WO1992008531A1 (en) * | 1990-11-14 | 1992-05-29 | Best Robert M | Talking video games |
| US5393071A (en) * | 1990-11-14 | 1995-02-28 | Best; Robert M. | Talking video games with cooperative action |
| JP2531416B2 (ja) * | 1991-05-09 | 1996-09-04 | 三菱電機株式会社 | タッチパネル式入力装置 |
| US5491777A (en) * | 1992-12-14 | 1996-02-13 | Casio Computer Co., Ltd. | Image data processor |
| TW232059B (en) * | 1992-12-14 | 1994-10-11 | Casio Computer Co Ltd | Image data processing device |
| US5564004A (en) * | 1994-04-13 | 1996-10-08 | International Business Machines Corporation | Method and system for facilitating the selection of icons |
| US5692114A (en) * | 1994-12-26 | 1997-11-25 | Sony Corporation | Three-dimensional parameter input device and image processing apparatus |
| US5689561A (en) * | 1995-10-06 | 1997-11-18 | Pace; Michael | Computer-based trading card system and method |
-
1995
- 1995-10-13 TW TW084110835A patent/TW355774B/zh not_active IP Right Cessation
-
1996
- 1996-10-11 US US08/728,979 patent/US5807174A/en not_active Expired - Lifetime
- 1996-10-12 CN CN96121983A patent/CN1103616C/zh not_active Expired - Fee Related
- 1996-10-14 DE DE69626351T patent/DE69626351T2/de not_active Expired - Lifetime
- 1996-10-14 EP EP96116444A patent/EP0768105B1/en not_active Expired - Lifetime
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN114011087A (zh) * | 2021-10-12 | 2022-02-08 | 北京天图万境科技有限公司 | 用于剧本杀的互动系统和发行系统 |
Also Published As
| Publication number | Publication date |
|---|---|
| EP0768105B1 (en) | 2003-02-26 |
| CN1103616C (zh) | 2003-03-26 |
| DE69626351D1 (de) | 2003-04-03 |
| EP0768105A3 (en) | 1999-08-11 |
| EP0768105A2 (en) | 1997-04-16 |
| US5807174A (en) | 1998-09-15 |
| DE69626351T2 (de) | 2003-10-30 |
| CN1153675A (zh) | 1997-07-09 |
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| TW355774B (en) | TV game device, its loading support method and control method | |
| US6738049B2 (en) | Image based touchscreen device | |
| US8323104B2 (en) | Hand-held game apparatus and game program | |
| US8473654B2 (en) | Computer input switching device | |
| US6715881B2 (en) | Presentation support system and projector system | |
| US6001017A (en) | Game device for displaying game input operations on the display | |
| EP1151773A2 (en) | Game system provided with message exchange function, game apparatus used in the game system, message exchange system, and computer readable storage medium | |
| AU2102899A (en) | Graphic layout controller for television environment | |
| EP0903938A4 (en) | DEVICE FOR CONTROLLING AND DISPLAYING A PROGRAM OVERVIEW AND TELEVISION RECEIVER | |
| US20140066196A1 (en) | Realtime color vision deficiency correction | |
| EP0906777A3 (en) | Game system and storage device readable by computer | |
| EP0950944A3 (en) | Display control apparatus and display system | |
| DE60226778D1 (de) | Nutzer und einem spielautomat | |
| KR19980701275A (ko) | 볼링 스코어링 시스템(Bowling Scoring System) | |
| JPH1028777A (ja) | コントローラ | |
| CA2481815A1 (en) | Display control method | |
| EP0869474A3 (en) | Apparatus for displaying image with pointing character | |
| KR960002506B1 (ko) | 텔레비전화면을 이용한 동작모드선택장치 | |
| JP2001128096A5 (zh) | ||
| JPH08314402A (ja) | 表示装置 | |
| JP7565417B1 (ja) | 情報処理プログラム、情報処理方法およびゲーム装置 | |
| KR100457795B1 (ko) | 재생속도 조절이 간편한 모니터링장치 | |
| KR100885837B1 (ko) | 게임장치 및 그 제어방법과 제어방법을 수행하는 컴퓨터프로그램을 기록한 기록매체 | |
| KR200280504Y1 (ko) | 재생속도 조절이 간편한 모니터링장치 | |
| JPH06225975A (ja) | ゲーム機のコントローラ |
Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| MM4A | Annulment or lapse of patent due to non-payment of fees |