WO2006121896A3 - Microphone array based selective sound source listening and video game control - Google Patents
Microphone array based selective sound source listening and video game control Download PDFInfo
- Publication number
- WO2006121896A3 WO2006121896A3 PCT/US2006/017483 US2006017483W WO2006121896A3 WO 2006121896 A3 WO2006121896 A3 WO 2006121896A3 US 2006017483 W US2006017483 W US 2006017483W WO 2006121896 A3 WO2006121896 A3 WO 2006121896A3
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- sound
- listening zone
- listening
- video game
- sound source
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Ceased
Links
Classifications
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- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10L—SPEECH ANALYSIS TECHNIQUES OR SPEECH SYNTHESIS; SPEECH RECOGNITION; SPEECH OR VOICE PROCESSING TECHNIQUES; SPEECH OR AUDIO CODING OR DECODING
- G10L21/00—Speech or voice signal processing techniques to produce another audible or non-audible signal, e.g. visual or tactile, in order to modify its quality or its intelligibility
- G10L21/02—Speech enhancement, e.g. noise reduction or echo cancellation
- G10L21/0272—Voice signal separating
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/424—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/215—Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/105—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1081—Input via voice recognition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
- A63F2300/1093—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera using visible light
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6063—Methods for processing data by generating or executing the game program for sound processing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10L—SPEECH ANALYSIS TECHNIQUES OR SPEECH SYNTHESIS; SPEECH RECOGNITION; SPEECH OR VOICE PROCESSING TECHNIQUES; SPEECH OR AUDIO CODING OR DECODING
- G10L21/00—Speech or voice signal processing techniques to produce another audible or non-audible signal, e.g. visual or tactile, in order to modify its quality or its intelligibility
- G10L21/02—Speech enhancement, e.g. noise reduction or echo cancellation
- G10L21/0208—Noise filtering
- G10L21/0216—Noise filtering characterised by the method used for estimating noise
- G10L2021/02161—Number of inputs available containing the signal or the noise to be suppressed
- G10L2021/02166—Microphone arrays; Beamforming
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Acoustics & Sound (AREA)
- Physics & Mathematics (AREA)
- Health & Medical Sciences (AREA)
- Audiology, Speech & Language Pathology (AREA)
- Signal Processing (AREA)
- Quality & Reliability (AREA)
- Computational Linguistics (AREA)
- Circuit For Audible Band Transducer (AREA)
- Position Input By Displaying (AREA)
- Stereophonic System (AREA)
- Obtaining Desirable Characteristics In Audible-Bandwidth Transducers (AREA)
- User Interface Of Digital Computer (AREA)
- Mechanical Control Devices (AREA)
Abstract
A sound capture unit is configured to identify one or more sound sources. The sound capture unit generates data capable of being analyzed to determine a listening zone at which to process sound to the substantial exclusion of sounds outside the listening zone. Sound captured and processed for the listening zone may be used for interactivity with the computer program. The listening zone may be adjusted based on the location of a sound source. One or more listening zones may be pre-calibrated. The apparatus may optionally include an image capture unit configured to capture one or more image frames. The listening zone may be adjusted based on the image. A video game unit may be controlled by generating inertial, optical and/or acoustic signals with a controller and tracking a position and/or orientation of the controller using the inertial, acoustic and/or optical signal.
Priority Applications (25)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| DE602006018897T DE602006018897D1 (en) | 2005-05-05 | 2006-05-04 | Video game control via joystick |
| EP06752342A EP1878013B1 (en) | 2005-05-05 | 2006-05-04 | Video game control with joystick |
| JP2008510282A JP4886770B2 (en) | 2005-05-05 | 2006-05-04 | Selective sound source listening for use with computer interactive processing |
| AT06752342T ATE491503T1 (en) | 2005-05-05 | 2006-05-04 | VIDEO GAME CONTROL USING JOYSTICK |
| PCT/US2007/065686 WO2007130765A2 (en) | 2006-05-04 | 2007-03-30 | Echo and noise cancellation |
| JP2009509909A JP4866958B2 (en) | 2006-05-04 | 2007-03-30 | Noise reduction in electronic devices with farfield microphones on the console |
| PCT/US2007/065701 WO2007130766A2 (en) | 2006-05-04 | 2007-03-30 | Narrow band noise reduction for speech enhancement |
| JP2009509908A JP4476355B2 (en) | 2006-05-04 | 2007-03-30 | Echo and noise cancellation |
| EP07759884A EP2012725A4 (en) | 2006-05-04 | 2007-03-30 | Narrow band noise reduction for speech enhancement |
| EP07759872A EP2014132A4 (en) | 2006-05-04 | 2007-03-30 | Echo and noise cancellation |
| CN201710222446.2A CN107638689A (en) | 2006-05-04 | 2007-04-14 | Obtain the input of the operation for controlling games |
| CN200780025400.6A CN101484221B (en) | 2006-05-04 | 2007-04-14 | Obtain input for controlling the execution of the game program |
| CN201210037498.XA CN102580314B (en) | 2006-05-04 | 2007-04-14 | Obtain input for controlling the execution of the game program |
| CN201210496712.8A CN102989174B (en) | 2006-05-04 | 2007-04-14 | Obtain the input being used for controlling the operation of games |
| PCT/US2007/067010 WO2007130793A2 (en) | 2006-05-04 | 2007-04-14 | Obtaining input for controlling execution of a game program |
| KR1020087029705A KR101020509B1 (en) | 2006-05-04 | 2007-04-14 | How to Obtain Inputs to Control the Execution of a Program |
| EP07760947A EP2013864A4 (en) | 2006-05-04 | 2007-04-19 | System, method, and apparatus for three-dimensional input control |
| EP10183502A EP2351604A3 (en) | 2006-05-04 | 2007-04-19 | Obtaining input for controlling execution of a game program |
| EP07251651A EP1852164A3 (en) | 2006-05-04 | 2007-04-19 | Obtaining input for controlling execution of a game program |
| JP2009509932A JP2009535173A (en) | 2006-05-04 | 2007-04-19 | Three-dimensional input control system, method, and apparatus |
| PCT/US2007/067005 WO2007130792A2 (en) | 2006-05-04 | 2007-04-19 | System, method, and apparatus for three-dimensional input control |
| PCT/US2007/067324 WO2007130819A2 (en) | 2006-05-04 | 2007-04-24 | Tracking device with sound emitter for use in obtaining information for controlling game program execution |
| JP2007121964A JP4553917B2 (en) | 2006-05-04 | 2007-05-02 | How to get input to control the execution of a game program |
| JP2009185086A JP5465948B2 (en) | 2006-05-04 | 2009-08-07 | How to get input to control the execution of a game program |
| JP2010019147A JP4833343B2 (en) | 2006-05-04 | 2010-01-29 | Echo and noise cancellation |
Applications Claiming Priority (4)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US67841305P | 2005-05-05 | 2005-05-05 | |
| US60/678,413 | 2005-05-05 | ||
| US71814505P | 2005-09-15 | 2005-09-15 | |
| US60/718,145 | 2005-09-15 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| WO2006121896A2 WO2006121896A2 (en) | 2006-11-16 |
| WO2006121896A3 true WO2006121896A3 (en) | 2007-06-28 |
Family
ID=36942221
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| PCT/US2006/017483 Ceased WO2006121896A2 (en) | 2005-05-05 | 2006-05-04 | Microphone array based selective sound source listening and video game control |
Country Status (5)
| Country | Link |
|---|---|
| EP (2) | EP1878013B1 (en) |
| JP (1) | JP4886770B2 (en) |
| AT (1) | ATE491503T1 (en) |
| DE (1) | DE602006018897D1 (en) |
| WO (1) | WO2006121896A2 (en) |
Cited By (6)
| Publication number | Priority date | Publication date | Assignee | Title |
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| US8310656B2 (en) | 2006-09-28 | 2012-11-13 | Sony Computer Entertainment America Llc | Mapping movements of a hand-held controller to the two-dimensional image plane of a display screen |
| US8313380B2 (en) | 2002-07-27 | 2012-11-20 | Sony Computer Entertainment America Llc | Scheme for translating movements of a hand-held controller into inputs for a system |
| US8781151B2 (en) | 2006-09-28 | 2014-07-15 | Sony Computer Entertainment Inc. | Object detection using video input combined with tilt angle information |
| US8947347B2 (en) | 2003-08-27 | 2015-02-03 | Sony Computer Entertainment Inc. | Controlling actions in a video game unit |
| US9174119B2 (en) | 2002-07-27 | 2015-11-03 | Sony Computer Entertainement America, LLC | Controller for providing inputs to control execution of a program when inputs are combined |
| US9393487B2 (en) | 2002-07-27 | 2016-07-19 | Sony Interactive Entertainment Inc. | Method for mapping movements of a hand-held controller to game commands |
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| US8797260B2 (en) | 2002-07-27 | 2014-08-05 | Sony Computer Entertainment Inc. | Inertially trackable hand-held controller |
| US10086282B2 (en) | 2002-07-27 | 2018-10-02 | Sony Interactive Entertainment Inc. | Tracking device for use in obtaining information for controlling game program execution |
| US8139793B2 (en) | 2003-08-27 | 2012-03-20 | Sony Computer Entertainment Inc. | Methods and apparatus for capturing audio signals based on a visual image |
| US8570378B2 (en) | 2002-07-27 | 2013-10-29 | Sony Computer Entertainment Inc. | Method and apparatus for tracking three-dimensional movements of an object using a depth sensing camera |
| US8160269B2 (en) | 2003-08-27 | 2012-04-17 | Sony Computer Entertainment Inc. | Methods and apparatuses for adjusting a listening area for capturing sounds |
| US8233642B2 (en) | 2003-08-27 | 2012-07-31 | Sony Computer Entertainment Inc. | Methods and apparatuses for capturing an audio signal based on a location of the signal |
| DE602006001051T2 (en) * | 2006-01-09 | 2009-07-02 | Honda Research Institute Europe Gmbh | Determination of the corresponding measurement window for sound source location in echo environments |
| USRE48417E1 (en) | 2006-09-28 | 2021-02-02 | Sony Interactive Entertainment Inc. | Object direction using video input combined with tilt angle information |
| DE602007004185D1 (en) | 2007-02-02 | 2010-02-25 | Harman Becker Automotive Sys | System and method for voice control |
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| US7974841B2 (en) | 2008-02-27 | 2011-07-05 | Sony Ericsson Mobile Communications Ab | Electronic devices and methods that adapt filtering of a microphone signal responsive to recognition of a targeted speaker's voice |
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| JP5129794B2 (en) * | 2009-08-11 | 2013-01-30 | 日本電信電話株式会社 | Objective signal enhancement device, method and program |
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| US9381424B2 (en) | 2002-07-27 | 2016-07-05 | Sony Interactive Entertainment America Llc | Scheme for translating movements of a hand-held controller into inputs for a system |
| US9393487B2 (en) | 2002-07-27 | 2016-07-19 | Sony Interactive Entertainment Inc. | Method for mapping movements of a hand-held controller to game commands |
| US8947347B2 (en) | 2003-08-27 | 2015-02-03 | Sony Computer Entertainment Inc. | Controlling actions in a video game unit |
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| US8781151B2 (en) | 2006-09-28 | 2014-07-15 | Sony Computer Entertainment Inc. | Object detection using video input combined with tilt angle information |
Also Published As
| Publication number | Publication date |
|---|---|
| EP1878013B1 (en) | 2010-12-15 |
| EP2352149B1 (en) | 2013-09-04 |
| EP2352149A3 (en) | 2012-08-29 |
| WO2006121896A2 (en) | 2006-11-16 |
| JP4886770B2 (en) | 2012-02-29 |
| DE602006018897D1 (en) | 2011-01-27 |
| ATE491503T1 (en) | 2011-01-15 |
| JP2008542798A (en) | 2008-11-27 |
| EP2352149A2 (en) | 2011-08-03 |
| EP1878013A2 (en) | 2008-01-16 |
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