WO2006126138A2 - Playback device for playing digital content from devices in wireless communication - Google Patents
Playback device for playing digital content from devices in wireless communication Download PDFInfo
- Publication number
- WO2006126138A2 WO2006126138A2 PCT/IB2006/051536 IB2006051536W WO2006126138A2 WO 2006126138 A2 WO2006126138 A2 WO 2006126138A2 IB 2006051536 W IB2006051536 W IB 2006051536W WO 2006126138 A2 WO2006126138 A2 WO 2006126138A2
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- content item
- playback
- identified content
- version
- communication
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Ceased
Links
Classifications
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F15/00—Digital computers in general; Data processing equipment in general
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F21/00—Security arrangements for protecting computers, components thereof, programs or data against unauthorised activity
- G06F21/10—Protecting distributed programs or content, e.g. vending or licensing of copyrighted material ; Digital rights management [DRM]
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F15/00—Digital computers in general; Data processing equipment in general
- G06F15/16—Combinations of two or more digital computers each having at least an arithmetic unit, a program unit and a register, e.g. for a simultaneous processing of several programs
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F21/00—Security arrangements for protecting computers, components thereof, programs or data against unauthorised activity
Definitions
- Peer-to-peer Internet-based applications allow users to share their resources without the aid of central servers. This type of communication has been highlighted to a great degree in recent years because it enables the creation of large networks where "free" resources can be accessed by any user. For the same reasons, it has been hotly criticized by those involved in copyright protection.
- the invention proposes a mechanism to exchange digital media content (like music tracks) within the boundaries of (digital) right management systems. If two or more users are in relatively close wireless communication proximity (e.g. using WiFi, Bluetooth) they can freely listen to each others music as stored on their personal devices. When they move beyond the communication reach ('break the link'), the content items that they listened to, will remain as ghost references, including a playable part, on the device that leaves the network. For a legal transaction of media, the transferred media content will be limited in use, called 'ghost' references. With digital media right management it is possible to limited the usage i.e. available try out time and number of uses. Also there could be a mechanism to lower the playback 'quality' over time or through usage.
- digital media right management it is possible to limited the usage i.e. available try out time and number of uses. Also there could be a mechanism to lower the playback 'quality' over time or through usage.
- a music track could be high quality the first day of use, and after this it fades in quality (e.g. lower sample rate) or reduce in length (to 30 seconds which is allowed to publish freely).
- quality e.g. lower sample rate
- reduce in length to 30 seconds which is allowed to publish freely.
- ghost references will have associated metadata that links to an on-line shop, which can be used to directly activate an item.
- the invention can be applied in mobile media players and mobile phones (which in the future will have more and more media functions) but also in cars.
- the upgrading of 'ghost' references could be part of the functionality offered in a media manager / browser application that could be running on a PC, media center PC, streamium or entertainment hub.
- the invention is schematically illustrated in Fig. 1. which shows a playback device 100.
- the device 100 comprises a playback module 110, 111 for playing content such as music, video, audio books, text, podcasts, games, computer programs and so on.
- the device 100 further comprises a wireless communication module 120, 121 for communicating with another device 200 that is within communication range.
- the device 100 comprises an internal storage medium 130 such as a harddisk or flash memory on which content can be stored for later playback. It is to be noted that the storage medium 130 could also be external to the device 100, e.g. available over a network, or be detatchable/removable from the device 100.
- the device 100 further comprises content management module 140 discussed below.
- a communication session with the other device 200 can be set up at the request of the user or automatically when the other device 200 is detected as being in range.
- a notification may be presented or a confirmation may be asked when detecting the other device 200 as being in range before establishing the communication session.
- the content management module 140 identify one or more content items available from the other device 200.
- the other device 200 may send a list of available content items, automatically or upon request.
- the content management module 140 may receive a selection of one or more content items from the user (e.g. typed in manually or selected from a list on the device 100) and supply the selection to the other device 200, which can respond with the availability status of the selected content item(s).
- one or more content items that are present on the other device 200 are made available available by content management module 140 for playback by the playback module 110, 111 for as long as the other device is in communication with the playback device.
- the content could be copied to the storage medium 130 or streamed.
- the content item can be processed before storing it so as to limit its quality, in accordance with copyright laws and regulations. For example: Limit the number of times it can be played or copied.
- the content item can only be used for a specific time ('try out period').
- Downsized quality e.g. convert the original to radio quality or lower bit rate.
- Limited content item duration (e.g. 30 seconds).
- Insert spoken commercial messages e.g. 'this track is offered by'.
- a ghost reference to the identified content item is retained on the storage medium 130. Together with the ghost reference a sample version may be retained.
- the sample version could be generated by the device 100 by e.g. saving a 30-second fragment of the content item or an automatically generated summary or a version.
- the sample version could also have been received from the other device 200. Alternatively a reduced quality version of the full content item can be retained.
- the reduced quality version could be e.g. a lower sample rate version, a mono version of an original stereo version, or a version containing noise or other interruptions.
- the quality may be further reduced over time. For instance, the quality may be full quality over a first period, say one day, lower quality (e.g. radio quality) over a second period, say one week, and after that an even lower quality version or only a small part is retained.
- first period say one day
- second period say one week
- the content management module 140 is configured for initiating a purchase of the identified content item when the ghost reference is accessed.
- ghost references preferably have associated metadata that links to an on-line shop, which can be used to directly activate an item.
- the metadata links to the same on-line shop where the identified content item was originally purchased. This way this shop is assured of repeat business.
- the device 100 could be programmed to always access the same on-line shop to initiate the purchase.
- a more general reference is also possible. For many types of content there is a standardized scheme that enables identification of the content at a shop.
- the ghost reference may contain, for example, a Uniform Resource Locator (URL) or other Uniform Content Identifier (URI) that points to a website or other Internet server where the content item may be obtained. It can also be a code such as an ISBN or another number identifying the content item at an e-commerce system.
- the ghost reference can also simply be the title of the content item.
- the ghost reference can also be obtained by computing a robust hash or fingerprint for the content item.
- An example of an algorithm to compute such a robust hash may be found in international patent application WO 2002/065782 (attorney docket PHNLOlOl 10) by the same applicant as the present application.
- the ghost reference can also be contained in a digital watermark embedded in the content item.
- the purchasing can be done directly on the device 100, or in a more rich way on a PC or media centre at home, where the ghost reference is used to enter an on-line shopping application pointing to the content item in the on-line shop. In the latter case, the ghost reference is transferred to the PC or media centre.
- Initiating the purchase can for example be done over a wireless Internet connection or other wireless transmission to the on-line shop.
- the device 100 is a mobile phone
- an SMS or MMS or similar message could be used to intiate the purchase of the content item.
- the ghost references can be transferred to a PC or other device when the device 100 is brought into contact with said PC or other device.
- the purchase can then be initiated from the PC, which usually is more convenient than purchasing from a portable and therefore small device like device 100.
- Pre-paid transfer The user that owns a content item could pay in advance for that content item to be made available to others.
- the invention could be combined with interest profiling.
- the interest profile stored on one device (or active playlist or sub profile) is used to filter the content that is stored on the second device with which it has a link. Only the relevant content items will be transferred that fit the profile or current selection.
- the envisioned interaction style would be to use close proximity detection e.g. possible using Near Field Communication (NFC).
- NFC Near Field Communication
- the principle of getting a downgraded or limited copy of a content item can be extended to every transaction with NFC. For example, when the tickets of a cinema movie are bought using NFC (e.g. via a creditcard micro transaction), the phone could also receive the trailer of the movie, game demo or the exclusive rights to buy the video release of the movie for a cheaper price.
- An additional advantage is that the 'ghost' references could be added to a person's media collection just like normal songs.
- the user is able 'upgrade' songs (buy) to acceptable quality at any time and mix them with regular content items in playback/play lists.
- the media player can remind a user to buy/upgrade a ghost reference when it is played a lot.
- the invention will now be further explained by means of a story involving a fictional user named 'Aaron' who is using the invention.
- the story starts when Aaron browses music and creates a playlist on the fly during breakfast.
- Aaron uses his remote control (RC) to pull up his 'lifestyle browser' on the TV screen. He chooses to 'tune' through his music collection, accessing a single spatial overview of all of his music.
- RC remote control
- Using the remote control he quickly tunes to the genre he wants and finds a track he likes. He 'clicks' this track, and his music tuning-field instantly reorganizes itself around his selection (by matching similar music). A little later, he selects another two tracks in a slightly different genre. Happy with the current selection, he switches over to a standard 'playlist' view mode.
- Aaron has arranged to go track racing with his friends on mountain bikes. He realizes that he is almost late, and needs to leave home in a hurry, but wants to take his music with him. Aaron simply 'tags' ('touch-links') a clearly marked part of his TV screen (home media center) with his mobile device to initiate smart synchronization, transferring the active playlist from his home hub to his mobile hub.
- the active playlist transfers from the screen to the mobile because the screen is showing the playlist as the main active application, whereas his mobile device is in neutral mode, with no active applications.
- the music is now playing on both devices. Aaron switches off the home media center and leaves home. His music is now playing through sports earphones.
- Aaron and his two friends decide to share some of their latest tracks to make a group playlist for the race ahead.
- Aaron activates his heart-rate monitor, stashes his mobile in his backpack and they start biking together. As long as they stay within range, they can listen to their common 'channel'. They can use their voice link and their earpieces to speak over the top of the music with each other as they compete.
- Fig. 2(d) when they separate later, moving out of (bluetooth?) range, the proximity link breaks and each person is left with preview versions of the other's tracks from the common playlist.
- a preview can be listened to for only a limited number of times and cannot be copied, but does contain a link to allow online purchase of that track.
- Aaron arrives back home and sets his mobile device down on the marked area of the home media center/screen, initiating smart synchronization. His system sees that he has new performance data, and so the lifestyle browser shows an option to open his race-diary. Aaron confirms, and the new performance data is automatically synchronized. Aaron can now compare it with his last few performances and see a visualization of his progress. Satisfied, he closes the diary. His lifestyle browser also points out that he has some new preview-tracks (from the shared playlist earlier). He clicks on one of the preview-tracks, following its link to an online music retail site. Using his living room screen and speakers for a rich shopping experience, he browses the tracks video-clips and browses related music and albums. He buys some of the tracks and clips using his RC and his authorized domain ID, without interrupting his enjoyment of the music experience.
- the invention proposes is a mechanism to legally exchange digital media content within the boundaries of (digital) right management systems. If two or more users are in close wireless communication proximity, they can freely listen to each others music as stored on their personal devices. When they move beyond the communication reach, the content items that they listened to, will remain as ghost references, including a playable part, on the device that leaves the network. For a legal transaction of media, the copied media content will be limited in use. With digital media right management it is possible to limited the usage i.e. available try-out time and number of uses. Also there could be a mechanism to lower the playback 'quality' over time or through usage. For example, a music track could be high quality the first day of use, and after this it fades in quality (e.g.
- Ghost references will have associated metadata that links to an on-line shop, which can be used to directly activate an item.
Landscapes
- Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Computer Hardware Design (AREA)
- Software Systems (AREA)
- Physics & Mathematics (AREA)
- General Engineering & Computer Science (AREA)
- General Physics & Mathematics (AREA)
- Computer Security & Cryptography (AREA)
- Multimedia (AREA)
- Technology Law (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
- Information Transfer Between Computers (AREA)
- Mobile Radio Communication Systems (AREA)
- Reverberation, Karaoke And Other Acoustics (AREA)
- Storage Device Security (AREA)
Abstract
Description
Claims
Priority Applications (6)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| MX2007014732A MX2007014732A (en) | 2005-05-27 | 2006-05-16 | Playback device for playing digital content from devices in wireless communication. |
| BRPI0610471A BRPI0610471A2 (en) | 2005-05-27 | 2006-05-16 | playback device |
| CN2006800186362A CN101185080B (en) | 2005-05-27 | 2006-05-16 | Playback device for playing digital content from a device in wireless communication |
| US11/915,022 US20090282102A1 (en) | 2005-05-27 | 2006-05-16 | Playback device |
| EP06744948A EP1891572A2 (en) | 2005-05-27 | 2006-05-16 | Playback device for playing digital content from devices in wireless communication |
| JP2008512981A JP2008546070A (en) | 2005-05-27 | 2006-05-16 | Improved playback device |
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| EP05104539 | 2005-05-27 | ||
| EP05104539.1 | 2005-05-27 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| WO2006126138A2 true WO2006126138A2 (en) | 2006-11-30 |
| WO2006126138A3 WO2006126138A3 (en) | 2007-03-01 |
Family
ID=37398978
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| PCT/IB2006/051536 Ceased WO2006126138A2 (en) | 2005-05-27 | 2006-05-16 | Playback device for playing digital content from devices in wireless communication |
Country Status (9)
| Country | Link |
|---|---|
| US (1) | US20090282102A1 (en) |
| EP (1) | EP1891572A2 (en) |
| JP (1) | JP2008546070A (en) |
| KR (1) | KR20080015885A (en) |
| CN (1) | CN101185080B (en) |
| BR (1) | BRPI0610471A2 (en) |
| MX (1) | MX2007014732A (en) |
| RU (1) | RU2007143963A (en) |
| WO (1) | WO2006126138A2 (en) |
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| GB2443656A (en) * | 2006-11-13 | 2008-05-14 | Sony Comp Entertainment Europe | Entertainment device with time limited storage of received audio segment data |
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| EP2819047A1 (en) * | 2013-06-28 | 2014-12-31 | France Telecom | Method and system to share content |
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-
2006
- 2006-05-16 EP EP06744948A patent/EP1891572A2/en not_active Withdrawn
- 2006-05-16 WO PCT/IB2006/051536 patent/WO2006126138A2/en not_active Ceased
- 2006-05-16 RU RU2007143963/09A patent/RU2007143963A/en not_active Application Discontinuation
- 2006-05-16 MX MX2007014732A patent/MX2007014732A/en not_active Application Discontinuation
- 2006-05-16 BR BRPI0610471A patent/BRPI0610471A2/en not_active IP Right Cessation
- 2006-05-16 CN CN2006800186362A patent/CN101185080B/en not_active Expired - Fee Related
- 2006-05-16 KR KR1020077030467A patent/KR20080015885A/en not_active Withdrawn
- 2006-05-16 US US11/915,022 patent/US20090282102A1/en not_active Abandoned
- 2006-05-16 JP JP2008512981A patent/JP2008546070A/en active Pending
Cited By (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| FR2908196A1 (en) * | 2006-11-03 | 2008-05-09 | Eastman Kodak Co | METHOD OF TRANSFERRING MULTIMEDIA DATA |
| GB2443656A (en) * | 2006-11-13 | 2008-05-14 | Sony Comp Entertainment Europe | Entertainment device with time limited storage of received audio segment data |
| GB2443656B (en) * | 2006-11-13 | 2009-10-07 | Sony Comp Entertainment Europe | A data storage device and method |
| WO2012072861A1 (en) * | 2010-11-30 | 2012-06-07 | Nokia Corporation | Method and apparatus for selecting devices to form a community |
| EP2819047A1 (en) * | 2013-06-28 | 2014-12-31 | France Telecom | Method and system to share content |
Also Published As
| Publication number | Publication date |
|---|---|
| KR20080015885A (en) | 2008-02-20 |
| US20090282102A1 (en) | 2009-11-12 |
| MX2007014732A (en) | 2008-02-14 |
| CN101185080A (en) | 2008-05-21 |
| EP1891572A2 (en) | 2008-02-27 |
| BRPI0610471A2 (en) | 2016-11-08 |
| JP2008546070A (en) | 2008-12-18 |
| CN101185080B (en) | 2010-12-15 |
| RU2007143963A (en) | 2009-06-10 |
| WO2006126138A3 (en) | 2007-03-01 |
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