WO2007135376A3 - Control of data processing using cumulative inter-frame motion - Google Patents

Control of data processing using cumulative inter-frame motion Download PDF

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Publication number
WO2007135376A3
WO2007135376A3 PCT/GB2007/001810 GB2007001810W WO2007135376A3 WO 2007135376 A3 WO2007135376 A3 WO 2007135376A3 GB 2007001810 W GB2007001810 W GB 2007001810W WO 2007135376 A3 WO2007135376 A3 WO 2007135376A3
Authority
WO
WIPO (PCT)
Prior art keywords
points
image
data processing
inter
control
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
PCT/GB2007/001810
Other languages
French (fr)
Other versions
WO2007135376A2 (en
Inventor
Diarmid Achibald Campbell
Mauritius Seeger
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sony Interactive Entertainment Europe Ltd
Original Assignee
Sony Computer Entertainment Europe Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sony Computer Entertainment Europe Ltd filed Critical Sony Computer Entertainment Europe Ltd
Priority to EP07732833.4A priority Critical patent/EP2029247B1/en
Priority to JP2009511563A priority patent/JP2009537923A/en
Priority to US12/301,745 priority patent/US8654099B2/en
Publication of WO2007135376A2 publication Critical patent/WO2007135376A2/en
Anticipated expiration legal-status Critical
Publication of WO2007135376A3 publication Critical patent/WO2007135376A3/en
Ceased legal-status Critical Current

Links

Classifications

    • G—PHYSICS
    • G06—COMPUTING OR CALCULATING; COUNTING
    • G06F—ELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/0485—Scrolling or panning
    • G—PHYSICS
    • G06—COMPUTING OR CALCULATING; COUNTING
    • G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T7/00—Image analysis
    • G06T7/20—Analysis of motion
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20—Input arrangements for video game devices
    • A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50—Controlling the output signals based on the game progress
    • A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • G—PHYSICS
    • G06—COMPUTING OR CALCULATING; COUNTING
    • G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T7/00—Image analysis
    • G06T7/20—Analysis of motion
    • G06T7/246—Analysis of motion using feature-based methods, e.g. the tracking of corners or segments
    • G—PHYSICS
    • G06—COMPUTING OR CALCULATING; COUNTING
    • G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V10/00—Arrangements for image or video recognition or understanding
    • G06V10/70—Arrangements for image or video recognition or understanding using pattern recognition or machine learning
    • G06V10/74—Image or video pattern matching; Proximity measures in feature spaces
    • G06V10/75—Organisation of the matching processes, e.g. simultaneous or sequential comparisons of image or video features; Coarse-fine approaches, e.g. multi-scale approaches; using context analysis; Selection of dictionaries
    • G06V10/757—Matching configurations of points or features
    • G—PHYSICS
    • G06—COMPUTING OR CALCULATING; COUNTING
    • G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V40/00—Recognition of biometric, human-related or animal-related patterns in image or video data
    • G06V40/20—Movements or behaviour, e.g. gesture recognition
    • G06V40/28—Recognition of hand or arm movements, e.g. recognition of deaf sign language
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • A63F2300/1093—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera using visible light
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308—Details of the user interface

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • Computer Vision & Pattern Recognition (AREA)
  • General Physics & Mathematics (AREA)
  • Human Computer Interaction (AREA)
  • Health & Medical Sciences (AREA)
  • General Engineering & Computer Science (AREA)
  • General Health & Medical Sciences (AREA)
  • Databases & Information Systems (AREA)
  • Software Systems (AREA)
  • Medical Informatics (AREA)
  • Evolutionary Computation (AREA)
  • Psychiatry (AREA)
  • Social Psychology (AREA)
  • Computing Systems (AREA)
  • Artificial Intelligence (AREA)
  • Optics & Photonics (AREA)
  • Image Analysis (AREA)
  • Processing Or Creating Images (AREA)
  • Closed-Circuit Television Systems (AREA)
  • Position Input By Displaying (AREA)

Abstract

Data processing apparatus arranged to receive successive images from a video camera comprises means for detecting inter-image motion for selected points in an image region associated with a control function of the data processing apparatus; and means for executing the control function if inter-image motion is detected in the image region; in which the detecting means is arranged to select points in an image region of a current image that are validated by selecting test points in a currently received image based upon their correspondence with points in a preceding received image, the points in the preceding received image themselves corresponding with the points originally selected in the currently received image, and deselect points in the current image whose corresponding test points do not to substantially coincide.
PCT/GB2007/001810 2006-05-24 2007-05-17 Control of data processing using cumulative inter-frame motion Ceased WO2007135376A2 (en)

Priority Applications (3)

Application Number Priority Date Filing Date Title
EP07732833.4A EP2029247B1 (en) 2006-05-24 2007-05-17 Control of data processing using cumulative inter-frame motion
JP2009511563A JP2009537923A (en) 2006-05-24 2007-05-17 Controlling data processing
US12/301,745 US8654099B2 (en) 2006-05-24 2007-05-17 Control of data processing based on inter-image motion detection

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
GB0610324.6 2006-05-24
GB0610324.6A GB2438449C (en) 2006-05-24 2006-05-24 Control of data processing

Publications (2)

Publication Number Publication Date
WO2007135376A2 WO2007135376A2 (en) 2007-11-29
WO2007135376A3 true WO2007135376A3 (en) 2008-12-31

Family

ID=36687665

Family Applications (2)

Application Number Title Priority Date Filing Date
PCT/GB2007/001813 Ceased WO2007135378A2 (en) 2006-05-24 2007-05-17 Control of data processing using cumulative inter-frame motion
PCT/GB2007/001810 Ceased WO2007135376A2 (en) 2006-05-24 2007-05-17 Control of data processing using cumulative inter-frame motion

Family Applications Before (1)

Application Number Title Priority Date Filing Date
PCT/GB2007/001813 Ceased WO2007135378A2 (en) 2006-05-24 2007-05-17 Control of data processing using cumulative inter-frame motion

Country Status (5)

Country Link
US (2) US8654099B2 (en)
EP (2) EP2029247B1 (en)
JP (2) JP2009537923A (en)
GB (1) GB2438449C (en)
WO (2) WO2007135378A2 (en)

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Also Published As

Publication number Publication date
US20090251553A1 (en) 2009-10-08
GB2438449C (en) 2018-05-30
JP5275978B2 (en) 2013-08-28
EP2029247A2 (en) 2009-03-04
GB2438449B (en) 2010-01-27
GB0610324D0 (en) 2006-07-05
EP2029248B1 (en) 2018-10-03
WO2007135376A2 (en) 2007-11-29
GB2438449A (en) 2007-11-28
WO2007135378A2 (en) 2007-11-29
US20090268040A1 (en) 2009-10-29
US8654099B2 (en) 2014-02-18
WO2007135378A3 (en) 2008-12-31
EP2029248A2 (en) 2009-03-04
JP2009537924A (en) 2009-10-29
JP2009537923A (en) 2009-10-29
EP2029247B1 (en) 2016-02-03

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