WO2008114601A1 - ゲーム装置、進行制御方法、情報記録媒体、および、プログラム - Google Patents

ゲーム装置、進行制御方法、情報記録媒体、および、プログラム Download PDF

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Publication number
WO2008114601A1
WO2008114601A1 PCT/JP2008/053757 JP2008053757W WO2008114601A1 WO 2008114601 A1 WO2008114601 A1 WO 2008114601A1 JP 2008053757 W JP2008053757 W JP 2008053757W WO 2008114601 A1 WO2008114601 A1 WO 2008114601A1
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Prior art keywords
game
distance
information processing
processing device
program
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Ceased
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PCT/JP2008/053757
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English (en)
French (fr)
Inventor
Yuichi Asami
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Konami Digital Entertainment Co Ltd
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Konami Digital Entertainment Co Ltd
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Filing date
Publication date
Application filed by Konami Digital Entertainment Co Ltd filed Critical Konami Digital Entertainment Co Ltd
Priority to CN2008800088621A priority Critical patent/CN101636207B/zh
Priority to EP08721177A priority patent/EP2130571B1/en
Priority to US12/531,857 priority patent/US8298082B2/en
Publication of WO2008114601A1 publication Critical patent/WO2008114601A1/ja
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • A63F13/493Resuming a game, e.g. after pausing, malfunction or power failure
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/219Input arrangements for video game devices characterised by their sensors, purposes or types for aiming at specific areas on the display, e.g. light-guns
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
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    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5378Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for displaying an additional top view, e.g. radar screens or maps
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    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
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    • GPHYSICS
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    • G06F3/0325Detection arrangements using opto-electronic means using a plurality of light emitters or reflectors or a plurality of detectors forming a reference frame from which to derive the orientation of the object, e.g. by triangulation or on the basis of reference deformation in the picked up image
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    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
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    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/75Enforcing rules, e.g. detecting foul play or generating lists of cheating players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1006Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals having additional degrees of freedom
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/105Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
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    • A63F2300/5586Details of game data or player data management for enforcing rights or rules, e.g. to prevent foul play
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/636Methods for processing data by generating or executing the game program for controlling the execution of the game in time involving process of starting or resuming a game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Radar, Positioning & Navigation (AREA)
  • User Interface Of Digital Computer (AREA)
  • Display Devices Of Pinball Game Machines (AREA)
  • Processing Or Creating Images (AREA)

Abstract

 情報処理装置(100)(ゲーム装置)は、ディスプレイ(290)とコントローラ(210)との距離を順次計測する。そして、この距離が警告距離以下である場合に、コントローラ(210)を操作するプレイヤがディスプレイ(290)に近づき過ぎていると判別して、ゲームの進行を中断する。その後、距離が、解除距離以上となった際に、情報処理装置(100)は、プレイヤがディスプレイ(290)から十分離れたと判別して、ゲームの進行を再開する。その際、中断したゲームをプレイヤが続け易いように、情報処理装置(100)は、一定時間遡って、ゲームの進行を再開する。
PCT/JP2008/053757 2007-03-20 2008-03-03 ゲーム装置、進行制御方法、情報記録媒体、および、プログラム Ceased WO2008114601A1 (ja)

Priority Applications (3)

Application Number Priority Date Filing Date Title
CN2008800088621A CN101636207B (zh) 2007-03-20 2008-03-03 游戏装置及其运行控制方法
EP08721177A EP2130571B1 (en) 2007-03-20 2008-03-03 Game device, progress control method, information recording medium, and program
US12/531,857 US8298082B2 (en) 2007-03-20 2008-03-03 Game device, progress control method, information recording medium, and program

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2007-071781 2007-03-20
JP2007071781A JP4187768B2 (ja) 2007-03-20 2007-03-20 ゲーム装置、進行制御方法、および、プログラム

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WO2008114601A1 true WO2008114601A1 (ja) 2008-09-25

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PCT/JP2008/053757 Ceased WO2008114601A1 (ja) 2007-03-20 2008-03-03 ゲーム装置、進行制御方法、情報記録媒体、および、プログラム

Country Status (7)

Country Link
US (1) US8298082B2 (ja)
EP (1) EP2130571B1 (ja)
JP (1) JP4187768B2 (ja)
KR (1) KR100970866B1 (ja)
CN (1) CN101636207B (ja)
TW (1) TWI358309B (ja)
WO (1) WO2008114601A1 (ja)

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KR20180131109A (ko) 2017-05-31 2018-12-10 이병찬 게임 컨트롤러
KR20180131108A (ko) 2017-05-31 2018-12-10 이병찬 게임 컨트롤러
CN114237379A (zh) * 2020-09-09 2022-03-25 比亚迪股份有限公司 电子设备的控制方法、装置、设备及存储介质
WO2026058368A1 (ja) * 2024-09-12 2026-03-19 株式会社ソニー・インタラクティブエンタテインメント コントローラ、情報処理装置および情報処理方法

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JP5502026B2 (ja) * 2011-06-07 2014-05-28 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法、ならびに、プログラム
JP5325265B2 (ja) * 2011-07-01 2013-10-23 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法、ならびに、プログラム
JP5900161B2 (ja) * 2012-05-29 2016-04-06 ソニー株式会社 情報処理システム、方法およびコンピュータ読み取り可能な記録媒体
KR102121592B1 (ko) 2013-05-31 2020-06-10 삼성전자주식회사 시력 보호 방법 및 장치
KR101508071B1 (ko) * 2013-12-24 2015-04-07 박매호 모바일 게임 기반의 어린이 시력보호를 위한 영상제어 기능을 구비한 스마트폰, 그리고 이를 포함하는 모바일 게임 기반의 영상 제어 시스템
EP3125125A4 (en) * 2014-03-24 2018-07-25 Square Enix Co., Ltd. Interactive system, terminal device, server device, control method, program, and recording medium
CN105335024A (zh) * 2015-10-15 2016-02-17 广东欧珀移动通信有限公司 一种游戏操控方法、装置以及移动终端
CN108601976B (zh) * 2015-11-27 2021-06-15 株式会社阿尔斯比特 游戏用图像处理系统以及程序
JP6363587B2 (ja) * 2015-12-14 2018-07-25 株式会社ソニー・インタラクティブエンタテインメント 情報処理装置および警告提示方法
US10055028B2 (en) * 2016-12-05 2018-08-21 Google Llc End of session detection in an augmented and/or virtual reality environment
JP6380772B1 (ja) * 2017-03-15 2018-08-29 株式会社コナミデジタルエンタテインメント ゲーム装置及びプログラム
CN110998697B (zh) * 2017-06-20 2021-10-15 仙台广播股份有限公司 计算机程序、服务器装置、平板型电子设备以及电视装置连接用电子设备、以及用户监护系统以及用户监护方法
TWI634519B (zh) * 2017-07-19 2018-09-01 鴻發國際科技股份有限公司 Paper storage assembly and paper processing device having the same Prepare
US11731048B2 (en) * 2021-05-03 2023-08-22 Sony Interactive Entertainment LLC Method of detecting idle game controller

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CN101636207A (zh) 2010-01-27
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CN101636207B (zh) 2013-04-17
EP2130571A4 (en) 2012-01-11
TWI358309B (en) 2012-02-21
US8298082B2 (en) 2012-10-30
KR100970866B1 (ko) 2010-07-16
US20100120535A1 (en) 2010-05-13
EP2130571B1 (en) 2013-02-13
EP2130571A1 (en) 2009-12-09
TW200911338A (en) 2009-03-16
KR20090101320A (ko) 2009-09-24

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