WO2009016889A1 - ゲームシステム、端末機及びコンピュータプログラム - Google Patents

ゲームシステム、端末機及びコンピュータプログラム Download PDF

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Publication number
WO2009016889A1
WO2009016889A1 PCT/JP2008/060668 JP2008060668W WO2009016889A1 WO 2009016889 A1 WO2009016889 A1 WO 2009016889A1 JP 2008060668 W JP2008060668 W JP 2008060668W WO 2009016889 A1 WO2009016889 A1 WO 2009016889A1
Authority
WO
WIPO (PCT)
Prior art keywords
terminal device
history information
game
transmission
another terminal
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
PCT/JP2008/060668
Other languages
English (en)
French (fr)
Inventor
Masanaka Takahashi
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Konami Digital Entertainment Co Ltd
Original Assignee
Konami Digital Entertainment Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Digital Entertainment Co Ltd filed Critical Konami Digital Entertainment Co Ltd
Priority to US12/666,720 priority Critical patent/US20100184515A1/en
Priority to CN2008801014432A priority patent/CN101772366B/zh
Priority to KR1020107000938A priority patent/KR101087331B1/ko
Priority to EP08765447A priority patent/EP2179773A4/en
Publication of WO2009016889A1 publication Critical patent/WO2009016889A1/ja
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

Links

Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L47/00Traffic control in data switching networks
    • H04L47/10Flow control; Congestion control
    • A63F13/10
    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/358Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/131Protocols for games, networked simulations or virtual reality
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/406Transmission via wireless network, e.g. pager or GSM
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/408Peer to peer connection
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/534Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for network load management, e.g. bandwidth optimization, latency reduction
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5526Game data structure
    • A63F2300/5533Game data structure using program state or machine event data, e.g. server keeps track of the state of multiple players on in a multiple player game
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F11/00Error detection; Error correction; Monitoring
    • G06F11/30Monitoring
    • G06F11/34Recording or statistical evaluation of computer activity, e.g. of down time, of input/output operation ; Recording or statistical evaluation of user activity, e.g. usability assessment
    • G06F11/3466Performance evaluation by tracing or monitoring
    • G06F11/3476Data logging

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Pinball Game Machines (AREA)
  • Debugging And Monitoring (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Display Devices Of Pinball Game Machines (AREA)

Abstract

時間的制限のあるデータ通信環境において、複数の端末機間のゲームの状況の同期性を考慮したゲームシステムを提供する。端末機T1は、プレイヤPAによる操作があるたびに、その操作に対応するゲーム画面を第1の表示部G1に表示すると共に、その操作に対応する操作情報31を履歴情報記憶手段21のゲーム履歴情報30に蓄積する操作処理手段22と、送信判断手段23によって送信可能と判断されると、ゲーム履歴情報30を他の端末機T2へ送信する履歴情報送信手段24と、他の端末機T2からゲーム履歴情報30を受信すると、そのゲーム履歴情報30に蓄積された操作情報31に基づいて他の端末機のゲームの状況の変化をシミュレーションし、シミュレーション結果を第2の表示部G2に表示する履歴処理手段25とを含む。
PCT/JP2008/060668 2007-08-02 2008-06-11 ゲームシステム、端末機及びコンピュータプログラム Ceased WO2009016889A1 (ja)

Priority Applications (4)

Application Number Priority Date Filing Date Title
US12/666,720 US20100184515A1 (en) 2007-08-02 2008-06-11 Game system, terminal device and computer program
CN2008801014432A CN101772366B (zh) 2007-08-02 2008-06-11 游戏系统及终端机
KR1020107000938A KR101087331B1 (ko) 2007-08-02 2008-06-11 게임 시스템, 단말기 및 컴퓨터 프로그램을 기록한 기록 매체
EP08765447A EP2179773A4 (en) 2007-08-02 2008-06-11 GAME SYSTEM, DEVICE DEVICE AND COMPUTER PROGRAM

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2007201729A JP4240509B2 (ja) 2007-08-02 2007-08-02 ゲームシステム、端末機及びコンピュータプログラム
JP2007-201729 2007-08-02

Publications (1)

Publication Number Publication Date
WO2009016889A1 true WO2009016889A1 (ja) 2009-02-05

Family

ID=40304127

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/JP2008/060668 Ceased WO2009016889A1 (ja) 2007-08-02 2008-06-11 ゲームシステム、端末機及びコンピュータプログラム

Country Status (7)

Country Link
US (1) US20100184515A1 (ja)
EP (1) EP2179773A4 (ja)
JP (1) JP4240509B2 (ja)
KR (1) KR101087331B1 (ja)
CN (1) CN101772366B (ja)
TW (1) TW200909034A (ja)
WO (1) WO2009016889A1 (ja)

Families Citing this family (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5242711B2 (ja) 2011-01-26 2013-07-24 株式会社スクウェア・エニックス ゲームシステム、ゲーム装置及びゲームプログラム
KR101345237B1 (ko) * 2013-06-18 2013-12-27 마운트게임즈(주) 게임 제공 서버 및 이를 이용한 게임 제공 방법, 프로그램이 수록된 기록 매체
CN104820542B (zh) * 2015-05-27 2018-09-11 网易(杭州)网络有限公司 移动端游戏操作界面的显示方法和设备
JP2017084255A (ja) * 2015-10-30 2017-05-18 任天堂株式会社 情報処理装置、情報処理システム、情報処理方法、および情報処理プログラム
CN106445701B (zh) * 2016-09-21 2018-01-09 腾讯科技(深圳)有限公司 数据处理方法和装置
CN106390456B (zh) * 2016-09-30 2018-09-18 腾讯科技(深圳)有限公司 游戏中角色行为的生成方法和装置
CN114901371B (zh) * 2019-12-27 2025-09-12 科乐美游乐株式会社 显示控制系统、游戏系统、显示控制方法及记录介质
CN111569426B (zh) * 2020-06-09 2021-08-24 网易(杭州)网络有限公司 游戏场景的编辑方法、装置、存储介质和电子装置

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH10235017A (ja) * 1997-02-28 1998-09-08 Namco Ltd ゲーム機及びこれを用いたゲームシステム
JP2006006573A (ja) * 2004-06-24 2006-01-12 Aruze Corp ゲーム制御プログラム
JP2006288769A (ja) * 2005-04-11 2006-10-26 Konami Digital Entertainment:Kk ネットワークゲームシステム及びネットワークゲームプログラム
JP2007151602A (ja) * 2005-11-30 2007-06-21 Konami Digital Entertainment:Kk ゲームシステム、サーバ及び端末機

Family Cites Families (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH11188180A (ja) * 1997-04-07 1999-07-13 Snk:Kk ゲームシステム
JP3998466B2 (ja) * 2001-12-13 2007-10-24 株式会社スクウェア・エニックス ネットワークゲームシステムおよびネットワークゲーム処理方法
EP1755043A4 (en) * 2004-05-17 2011-08-10 Sega Corp INFORMATION TRANSMISSION METHOD AND INFORMATION TRANSMISSION SYSTEM IN WHICH CONTENT IS CHANGED DURING THE INFORMATION TRANSMISSION PROCESS
JP2006068144A (ja) * 2004-08-31 2006-03-16 Aruze Corp 遊技機、遊技機用コントロールサーバ及び遊技システム
GB2417694A (en) * 2004-09-02 2006-03-08 Sec Dep Acting Through Ordnanc Real-world interactive game
US7561515B2 (en) * 2004-09-27 2009-07-14 Intel Corporation Role-based network traffic-flow rate control
JP2006151602A (ja) 2004-11-30 2006-06-15 Kyocera Mita Corp 排紙装置
AU2005246947A1 (en) * 2004-12-28 2006-07-13 Aruze Corp. Gaming machine and game article
US20070111770A1 (en) * 2005-10-14 2007-05-17 Leviathan Entertainment, Llc Financing Options in a Virtual Environment
US9579576B2 (en) * 2008-07-22 2017-02-28 Daybreak Game Company Llc System and method for providing persistent character personalities in a simulation

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH10235017A (ja) * 1997-02-28 1998-09-08 Namco Ltd ゲーム機及びこれを用いたゲームシステム
JP2006006573A (ja) * 2004-06-24 2006-01-12 Aruze Corp ゲーム制御プログラム
JP2006288769A (ja) * 2005-04-11 2006-10-26 Konami Digital Entertainment:Kk ネットワークゲームシステム及びネットワークゲームプログラム
JP2007151602A (ja) * 2005-11-30 2007-06-21 Konami Digital Entertainment:Kk ゲームシステム、サーバ及び端末機

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
See also references of EP2179773A4 *

Also Published As

Publication number Publication date
JP2009034370A (ja) 2009-02-19
TW200909034A (en) 2009-03-01
KR20100018622A (ko) 2010-02-17
KR101087331B1 (ko) 2011-11-25
JP4240509B2 (ja) 2009-03-18
CN101772366A (zh) 2010-07-07
US20100184515A1 (en) 2010-07-22
CN101772366B (zh) 2013-03-20
EP2179773A1 (en) 2010-04-28
EP2179773A4 (en) 2010-08-25

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