WO2022143257A1 - 数据处理方法及装置、设备、存储介质 - Google Patents
数据处理方法及装置、设备、存储介质 Download PDFInfo
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/216—Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/795—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/215—Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/46—Computing the game score
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/847—Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/308—Details of the user interface
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/537—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for exchanging game data using a messaging service, e.g. e-mail, SMS, MMS
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/556—Player lists, e.g. online players, buddy list, black list
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5566—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5573—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history player location
Definitions
- Some embodiments of the present disclosure relate to a method, apparatus, device, and storage medium for data processing based on location information.
- a data processing method based on location information including: acquiring first location information from a first account; determining a geographic tag to which the first location information belongs, Receive an interaction request from the first account; in response to the interaction request, match at least one second account that interacts with the first account in the first-level group associated with the first account; and determining that the first account and the at least one second account belong to the same interaction group.
- a data processing apparatus based on location information, comprising: an acquisition unit configured to acquire first location information from a first account; an association unit configured to determine a geographic location to which the first location information belongs The tag associates the first account with the first-level group corresponding to the geographic tag; the receiving unit is configured to receive an interaction request of the first account; the matching unit is configured to respond to the interaction request, matching at least one second account interacting with the first account in the associated first level group; and a combining unit configured to determine that the first account and the at least one second account belong to the same interaction group.
- a computer device comprising a memory, a processor, and a computer program stored on the memory, wherein the processor executes the computer program to implement the above-described data processing method based on location information A step of.
- a computer-readable storage medium on which a computer program is stored, wherein when the computer program is executed by a processor, the steps of the above-mentioned method for processing data based on location information are implemented.
- FIG. 1 shows a schematic flowchart of a data processing method based on location information provided by the present disclosure
- FIG. 2 is a schematic diagram illustrating that a first device obtains first location information through an input panel according to an embodiment of the present disclosure
- FIG. 3 is a schematic diagram illustrating that a first device obtains first location information through a voice obtaining device according to an embodiment of the present disclosure
- FIG. 4 is a schematic diagram illustrating that the first device obtains first location information through a displayed map according to an embodiment of the present disclosure
- 5A shows a schematic diagram showing a combination success message of an interaction group according to an embodiment of the present disclosure
- 5B shows a schematic diagram of displaying game information associated with geographic tags according to an embodiment of the present disclosure
- FIG. 6 shows a schematic diagram of implementing a data processing method according to some embodiments of the present disclosure
- FIG. 7 shows a schematic block diagram of a data processing apparatus based on location information provided by the present disclosure
- FIG. 8 shows a schematic block diagram of a computer device provided by the present disclosure
- FIG. 9 shows a schematic diagram of the architecture of an exemplary computing device according to an embodiment of the present disclosure.
- FIG. 10 shows a schematic block diagram of a computer-readable storage medium provided by the present disclosure.
- first,” “second,” and similar terms do not denote any order, quantity, or importance, but are merely used to distinguish the various components.
- words like “comprising” or “comprising” mean that the elements or things appearing before the word encompass the elements or things recited after the word and their equivalents, but do not exclude other elements or things.
- Words like “connected” or “connected” are not limited to physical or mechanical connections, but may include electrical connections, whether direct or indirect.
- Online games are entertainment products provided by online game operators for game users to participate in through the network by means of electronic devices such as mobile terminals and fixed terminals.
- the online game operator needs to formulate corresponding rules to team up the game accounts participating in the game, for example, in response to the game account's request to start the game, assign the corresponding teammate account and match it with the game account. party account.
- the game team members can also conduct interactive content such as chat, strategy discussion, and friend interaction during the game operation.
- the present disclosure provides a data processing method, device, device, and storage medium based on location information, which can form a team among interactive members based on location information obtained from a user account, improve the fun of interaction, and facilitate interactive user acquisition. A deeper interactive experience.
- the method, device, device, and storage medium for data processing based on location information acquire first location information from a first account, and associate the first account with a corresponding first account based on a geographic tag to which the first location information belongs.
- the first-level group is associated, and after receiving the interaction request from the first account, the interaction team is matched in the first-level group, so that the accounts in the formed interaction group are geographically related.
- This interactive grouping method with geographic location as a link is conducive to enabling users in the same group to obtain a deeper interactive experience in the interaction process, thereby enhancing entertainment and fun.
- the data processing method provided according to some embodiments of the present disclosure is used to form a game team based on the location information obtained from the game account, improve the fun of the game, and promote the game user to obtain a deeper interactive experience.
- the data processing method may be applied to an online game applied to a mobile terminal device, or the data processing method may also be applied to an online game applied to a fixed terminal device, which is not limited herein.
- an account means a game account, and a user can log in to the account by means of a game application on the device to perform corresponding game operations, where the account can include account information such as user attributes and game levels.
- a user logs in one game account on one device, that is, the device and the account are in one-to-one correspondence.
- a first device may represent a device on which a first account is logged
- a second device may represent a device on which accounts other than the first account are logged. It can be understood that, in some cases, two or more accounts may be logged in on one device, and the methods disclosed herein are also applicable to such cases.
- Fig. 1 shows a schematic flow chart of a data processing method based on location information provided by the present disclosure. As shown in Fig. 1 , the method may include steps S101-S105. In at least some embodiments, the data processing method may be performed by, for example, a game operator server (hereinafter simply referred to as a server).
- a game operator server hereinafter simply referred to as a server.
- the first location information is acquired from the first account.
- the first account may correspond to the first user who logs into the first account on the first device of the first user.
- the first device may be such as a mobile terminal device, a fixed device, etc.
- a game application program such as a game application program or a game application link displayed in other application programs may be installed on the first device, Through these game application links, the user can obtain the game application program from the server (eg, cloud service) through a small program, a quick application, etc. to the first device, so that the user can realize the game application operation.
- the server eg, cloud service
- the first account is described below as a terminal device operated by the first user.
- the first location information may be coordinate information used to indicate the location of the first device, such as location coordinates obtained through a positioning device (eg, GPS, Beidou, etc.) in the first device.
- the first location information may also be information indicating that the first user desires to form a game team at the geographic location. The specific process of acquiring the first location information from the first account by the server will be described in detail below.
- Geotags can be positioning coordinates, place names, geographic identifiers, and other information used to indicate a location.
- a geotag can be a prefecture-level city name, such as Wuhan, Changsha, Luoyang, and so on.
- the geographic tag is a basis for grouping game users, for example, users with the same geographic tag can be divided into the same group. For example, in the method according to some embodiments of the present disclosure, different geographic labels may be assigned to different prefecture-level cities for geographic division.
- the server may perform matching through a predetermined geotag database (for example, a database that associates latitude and longitude with place names), so as to determine the geotag to which the first location information belongs, such as "Wuhan" , and then associate the first account with the first-level group corresponding to Wuhan.
- a predetermined geotag database for example, a database that associates latitude and longitude with place names
- associating the first account with the first-level group may refer to creating different member lists or member queues for different geographic tags and storing them separately.
- the server can manage accounts corresponding to different geotags by maintaining multiple lists, and when teaming up, game members can be matched according to the list to assign accounts with the same geotag to the same game group .
- the server may assign a portion of the game accounts in the account list corresponding to "Wuhan" to the same game group.
- associating the first account with the first-level group may be implemented by adding attributes, tags, or the like to the account. For example, assigning the same geographic identifier to accounts with the same geographic tag. When teaming up, game accounts can be matched against the geographic identifier to assign accounts with the same geographic tag to the same game group. As an example, the server may assign gaming accounts with geographic identifiers corresponding to "Wuhan" into the same gaming group.
- step S103 an interaction request of the first account is received.
- the interaction request is a request to start a game
- the game request may refer to a request sent by the first device where the first account is located to the server to request the server to form a game team and complete the corresponding game configuration.
- step S104 in response to the game request, at least one second account playing games with the first account is matched in the first level group associated with the first account.
- the second account refers to other accounts that form a team with the first account to play the game, which may be one or more, and may correspond to a teammate or a rival.
- the number of second accounts can be limited according to specific game rules.
- the first account may refer to Account A
- the at least one second account may correspond to Account B, Account C, and Account D.
- the method according to the present disclosure performed between the server and the first account is described herein by taking the first account as an example. It can be understood that the server can also perform data transmission with the second account similarly to implement the method according to the present disclosure. method.
- steps S101-S102 may precede steps S103-S104, eg, steps S101-S102 are performed when entering a game application.
- the game user may, for example, complete basic operations such as claiming tasks, punching cards every day, etc. in the game application program corresponding to the first account.
- the game user can send a game request through the first device, so that the server performs step S103 , that is, receiving the game request, and step S104 , matching game players.
- the above steps S101-S102 can also be performed after step S103.
- the server After receiving the game request sent by the game account, the server obtains the first location information of the first account, and associates the first account with The first level group corresponding to the geotag is associated. It can be understood that, herein, the execution order of the above steps is not limited.
- step S105 it is determined that the first account and the at least one second account belong to the same interaction group.
- the interaction group may be a game group, ie, a group that plays games together.
- the server may form a game group with the matched at least one second account and the first account, for example, as members of this round of games.
- the server may send a game matching success message to an account in the game group, and transmit data such as corresponding game content.
- Step S101 will be described in detail below with reference to FIG. 2 to FIG. 4 , wherein, taking the interaction involved as a game product-based interaction as a specific example, it can be understood that the method provided according to the present disclosure can also be applied to other interactions that require team formation type, which is not limited here.
- the step S101 may include: receiving first location information from a first account, wherein the first location information received from the first account is obtained by: The information input in the input panel of the first device to obtain the first location information.
- FIG. 2 shows a schematic diagram of a first device obtaining first location information through an input panel according to an embodiment of the present disclosure.
- the first device may have a display page 111 , an input panel 112 and a confirmation button 113 .
- the display page may also be represented as a display window or the like, wherein, for example, information related to the game may be displayed on the display page 111 , such as prompt information requesting to obtain the first position information.
- the game user can, for example, enter the first location information through the input panel 112 , such as “Wuhan”, and confirm the entered information through the confirmation button 113 .
- the first device may send the first location information obtained through the input panel 112 to the server as the first location information of the first account.
- the step S101 may include: receiving first location information from a first account, wherein the first location information received from the first account is obtained in the following manner: The first position information is obtained from the voice received by the voice acquisition device of the corresponding first device.
- FIG. 3 is a schematic diagram illustrating that a first device obtains first location information through a voice obtaining apparatus according to an embodiment of the present disclosure.
- the first device may have a display page 121 , a voice obtaining device 122 and a confirmation button 123 , and the display page 121 may display game-related information, such as prompt information requesting to obtain the first location information .
- the game user can obtain the first position information by voice, for example, through the voice obtaining device 122.
- the user can press and hold the button corresponding to 122 and send out the voice of "Wuhan", and then confirm the position based on the voice recognition through the confirmation button 123. information.
- the first device may send the first location information obtained by the voice obtaining means 122 to the server, as the first location information of the first account.
- the step S101 may include: receiving first location information from a first account, wherein the first location information received from the first account is obtained in the following manner: by communicating with the first account The first location information is obtained by displaying the map on the display page of the corresponding first device, and receiving the coordinates of the operation point on the map on the display page.
- FIG. 4 is a schematic diagram illustrating that the first device obtains first location information through a displayed map according to an embodiment of the present disclosure.
- the first device may have a display page 131 and a display page 132, wherein the display page 131 may display information related to the game, such as prompt information requesting to obtain the first location information, and the display page Maps can be displayed on 132.
- the game user may, for example, operate on the map on the display page 132, such as through an operation point 1321, based on which the first device may determine first location information and send the first location information to the server as a First location information of the first account.
- the obtained first location information is determined by the game user, that is, geographic information indicating that the game user wishes to group games according to it.
- the first location information may also be obtained through a positioning device of the first device.
- acquiring the first location information from the first account includes: requesting location authorization from the first account, and in the case of acquiring location authorization, acquiring the location information based on the location information of the location device of the first device corresponding to the first account first location information.
- the first device may send the location information determined by the location device, such as location coordinates, to the server as the first location information of the first account.
- the first device may include a storage device on which the first location information is stored. In this case, the first device may directly send the stored first location information to the server as the first location information of the first account.
- matching at least one second account may include the following steps: determining a target matching number, wherein the target matching number is used to indicate the number of second accounts to be determined; , that is, determine the number of second accounts in the first-level group to which the first account belongs.
- the second account may correspond to the second device, ie, such as a second user logging into the second account in an application of the second device for gaming operations.
- the second account may be a game account similar to the first account, and similarly, the server may also perform the above steps S101-S104 for the second account, that is, determine that the second account belongs to the second account based on the second location information of the second account first-level group.
- the target number of matches can then be compared to the number of second accounts in the first level group. Through the comparison, the server can learn whether the number of the second accounts in the current first-level group is sufficient to form a game team.
- the target matching number of second accounts is determined in the first-level group.
- the second account in the current first-level group is sufficient for teaming up the game.
- a target matching number of second accounts in the first-level group may be further determined based on the user level information of the first account. In other words, in this case, accounts with the same user level in the first-level group can be teamed up, so that the game accounts that have been successfully teamed up have similar game levels, thereby increasing the matching degree of game users .
- the number of second accounts in the first-level group is less than the target matching number
- monitor the waiting time of the first account and in the case where the waiting time exceeds the waiting threshold, determine the target matching number in the second-level group the second account.
- the second account in the first-level group is insufficient for game teaming
- the waiting time of the first account can be monitored, and a waiting threshold (such as 10 seconds (s)) can be set.
- a waiting threshold such as 10 seconds (s)
- the first-level group belongs to a first zoning level that includes geotags
- the second-level group belongs to a second zoning level that includes geotags, the second zoning level being greater than the first zoning level.
- the first zoning level is the municipal level and the first-level group corresponds to Wuhan
- the second zoning level may be the provincial level
- the second-level group may correspond to Hubei province.
- the server can randomly determine the target matching number of second accounts in the second-level group. That is, in the case of a small number of players, team formation can be prioritized, regardless of the game level of the account, so as to avoid a long wait and reduce the user's game experience.
- the server may further play games in the third-level group corresponding to the national level Team match.
- priority matching may be performed based on the obtained geographic location information, so that the accounts for the game teaming have the same geographic tags as much as possible.
- the scope of matching will be expanded layer by layer to ensure that accounts can enter the game in time.
- the accounts that have successfully formed a team can have a high geographical correlation. Due to this geographical correlation, this part of game users is more likely to have similar living habits, growth experiences, and be affected by similar human and geographical factors, making it easier for users to find common ground during game interaction, such as chatting, strategy analysis, etc.
- the topic and communication are also smoother, which is conducive to establishing a deeper interaction between game users.
- the method according to the embodiment of the present disclosure may further include: sending the first data to the accounts in the game group (the second account with the target matching number and the first account), so as to be used for the device corresponding to the account in the game group. Displays the combined success message of the game group displayed on the page.
- the devices corresponding to the accounts in the game group may include a first device corresponding to the first account and at least one second device corresponding to the at least one second account respectively.
- FIG. 5A shows a schematic diagram showing a teaming success message of an interaction group according to an embodiment of the present disclosure.
- FIG. 5A may correspond to a first device that includes a display page 141 on which a game teaming success message 1411 is displayed. Based on the display content of 1411 displayed on the display page, the game user can learn that the members currently playing the game have successfully formed a team. It can be understood that, content similar to that shown in FIG. 5A can also be displayed on the second device.
- the method according to an embodiment of the present disclosure may further include: sending second data to the account in the game group, so as to display the game information associated with the geographic tag on the display page of the device corresponding to the account in the game group .
- the game information associated with the geographic tags includes at least one of the following: a game scene constructed based on the geographic tags; and geographic knowledge questions based on the geographic tags.
- FIG. 5B shows a schematic diagram of displaying game information associated with geographic tags according to an embodiment of the present disclosure.
- FIG. 5B may correspond to a first device that includes a display page 151 on which a window 1511 is displayed.
- chat information of game users can be displayed in 1511.
- a game scene corresponding to a geographic tag (such as Wuhan) may also be displayed on the display page 151 , for example, the scene of the Yellow Crane Tower shown in FIG. 5B .
- the window 1511 can also display geographic knowledge questions based on geographic tags, such as questions related to the Yellow Crane Tower scene, game tips and other information.
- FIG. 6 shows a schematic diagram of implementing a data processing method according to an embodiment of the present disclosure.
- FIG. 6 schematically shows a game server, device A, and device B.
- device A may be account A.
- the device on which device B is logged in device B may be the device on which account B is logged in.
- the game server can receive location information from account A and account B, respectively, based on the received location information, can determine the geographic tag, and associate the account with the first corresponding to the geographic tag.
- the first-level group is associated, and upon receiving a game request, the server can team up games within the first-level group to form a game group based on the geographic tag.
- the server can send game-related data, such as the first data described above, to the accounts in the game group to display the game team success prompt on the display pages of device A and device B (as shown in FIG. 5A ). Further, the server may also send the above-described second data to the account in the game group, so as to display game information associated with the geographic tag on the display pages of device A and device B, such as the game shown in FIG. 5B Scenes.
- game-related data such as the first data described above
- the server may also send the above-described second data to the account in the game group, so as to display game information associated with the geographic tag on the display pages of device A and device B, such as the game shown in FIG. 5B Scenes.
- the server can first match the game account with opponents and teammates with similar living customs and cultural knowledge based on the obtained location information, so as to promote them to spend a period of game time together, so as to have the opportunity to get to know each other.
- game content related to the geographic tag can be provided for this group of game accounts individually to enrich the game experience.
- a game scene constructed based on Beijing can be provided for the game content, so that everyone can experience a scene familiar to each other.
- relevant knowledge about Hebei can be provided for it, so as to guide game users to understand and communicate cultural content that is familiar to each other.
- Such a game grouping method with geographic location as a link is conducive to enabling game users in the same group to obtain a deeper interactive experience during the game, thereby enhancing the entertainment and fun of the game.
- FIG. 7 shows a schematic block diagram of a data processing apparatus based on location information provided by at least some embodiments of the present disclosure.
- the data processing apparatus 1000 based on location information may include: an acquiring unit 1010 and an associating unit 1020 , a receiving unit 1030 , a matching unit 1040 and a combining unit 1050 .
- the obtaining unit 1010 may be configured to obtain the first location information from the first account.
- the associating unit 1020 may be configured to determine the geographic tag to which the first location information belongs, and associate the first account with the first-level group corresponding to the geographic tag.
- the receiving unit 1030 may be configured to receive the game request of the first account.
- the matching unit 1040 may be configured to match, in response to the game request, at least one second account that is playing with the first account in the first level group associated with the first account.
- the combining unit 1050 may be configured to combine the first account and at least one second account into a game group.
- the obtaining unit 1010 may be configured to receive the first location information from the first account.
- the first location information received from the first account is obtained in one of the following ways: obtaining the first location information based on information entered in an input panel of the first device corresponding to the first account; The first position information is obtained by the voice received by the voice acquisition device of a device; or the first position information is obtained by displaying a map on the display page of the first device and the coordinates of the operation point on the map received on the display page.
- the obtaining unit 1010 may be configured to request location authorization from the first account, and in the case of obtaining the location authorization, the obtaining unit 1010 may be based on the location of the first device corresponding to the first account The positioning information of the device is used to obtain the first position information.
- the obtaining unit 1010 may be configured to receive, from the first account, the first location information stored in the storage device of the first device corresponding to the first account.
- the storage device may be, for example, a volatile memory or a non-volatile memory, and the stored location information may be derived from usage history data of the account, for example, stored in the first device itself, or, for example, through a communication network obtained by connecting to the server.
- the matching unit 1040 may be configured to determine at least one second account according to the following steps: determining a target matching number; determining the number of second accounts in the first-level group; In the case where the number of second accounts in the first-level group is greater than or equal to the target matching number, the second account with the target matching number is determined in the first-level group; or, the second account in the first-level group is If the number of matches is less than the target matching number, the waiting time of the first account is monitored, and if the waiting time exceeds the waiting threshold, the second account with the target matching number is determined in the second-level group.
- a first-level group belongs to a first zoning level that includes geotags
- a second-level group belongs to a second zoning level that includes geotags, the second zoning level being greater than the first zoning level.
- the first division level corresponds to a city-level administrative division level
- the second division level corresponds to a provincial-level administrative division level
- the matching unit 1040 may be further configured to determine a target matching number of second accounts in the first-level group based on the user level information of the first account.
- the matching unit 1040 may be further configured to randomly determine a target matching number of second accounts in the second-level group.
- the data processing apparatus 1000 may further include a sending unit 1060 configured to send the first data to the account in the game group, so as to display the game on the display page of the device corresponding to the account in the game group The group's combined success message.
- a sending unit 1060 configured to send the first data to the account in the game group, so as to display the game on the display page of the device corresponding to the account in the game group The group's combined success message.
- the sending unit 1060 may be further configured to send the second data to the account in the game group, so as to display the geographic information on the display page of the device corresponding to the account in the game group Game information associated with the tag.
- the game information associated with the geographic tag includes at least one of the following: a game scene constructed based on the geographic tag; and a geographic knowledge question based on the geographic tag.
- FIG. 8 shows a schematic block diagram of the computer device according to an embodiment of the present disclosure.
- the computer device 2000 may include a processor 2010 and a memory 2020, wherein the memory 2020 stores computer programs (such as program instructions, codes, etc.).
- the processor 2020 can execute the computer program to implement the steps of the above-described location information-based data processing method.
- the computer device 2000 may correspond to the above-mentioned game operator server.
- the processor 2010 can perform various actions and processes in accordance with computer programs stored in the memory 2020 .
- the processor 2010 may be an integrated circuit chip with signal processing capability.
- the aforementioned processors may be general purpose processors, digital signal processors (DSPs), application specific integrated circuits (ASICs), off-the-shelf programmable gate arrays (FPGAs) or other programmable logic devices, or transistor logic devices, discrete hardware components.
- DSPs digital signal processors
- ASICs application specific integrated circuits
- FPGAs off-the-shelf programmable gate arrays
- Various methods, steps, and logical block diagrams disclosed in the embodiments of the present invention can be implemented or executed.
- the general-purpose processor may be a microprocessor or the processor may also be any conventional processor, etc., and may be an X86 architecture or an ARM architecture, or the like.
- Memory 2020 may be volatile memory or nonvolatile memory, or may include both volatile and nonvolatile memory.
- the nonvolatile memory may be read only memory (ROM), programmable read only memory (PROM), erasable programmable read only memory (EPROM), electrically erasable programmable read only memory (EEPROM), or flash memory.
- Volatile memory may be random access memory (RAM), which acts as an external cache.
- RAM Random Access Memory
- SRAM static random access memory
- DRAM dynamic random access memory
- SDRAM synchronous dynamic random access memory
- DDRSDRAM double data rate synchronous dynamic Random Access Memory
- ESDRAM Enhanced Synchronous Dynamic Random Access Memory
- SLDRAM Synchronous Link Dynamic Random Access Memory
- DR RAM Direct Memory Bus Random Access Memory
- the computer device 2000 may also include a display (not shown) to enable visualization, such as for a computer operator.
- a display not shown
- the operation information, data processing, etc. in the process of implementing the above method may be displayed on the display, or the computer program may also be displayed, which is not limited herein.
- the computer device 2000 may also include necessary components such as an interactive interface, an input device, a communication unit, etc., to realize the information interaction between the computer, the operator, and other devices. For example, the operator can modify the computer through the input device. program etc.
- the apparatus 1000 or the computer device 2000 according to the present disclosure may be implemented as a computing device as shown in FIG. 9 .
- FIG. 9 shows an architectural schematic diagram of an exemplary computing device according to an embodiment of the present disclosure.
- Computing device 3000 may include a bus 3010, one or more CPUs 3020, read only memory (ROM) 3030, random access memory (RAM) 3040, a communication port 3050 connected to a network, input/output components 3060, a hard disk 3070, and the like.
- the storage device in the computing device 3000 such as the ROM 3030 or the hard disk 3070, can store various data or files involved in the processing and/or communication of the location information-based data processing method provided by the present disclosure, as well as computer programs executed by the CPU.
- Computing device 3000 may also include user interface 3080 .
- the architecture shown in FIG. 9 is only schematic. When implementing different devices, one or more components in the computing device shown in FIG. 9 may be omitted according to actual needs, or the computing device shown in FIG. The required components are added on the basis of , which is not limited here.
- FIG. 10 shows a schematic block diagram of the computer-readable storage medium provided by the present disclosure.
- a computer program 4010 is stored on the computer readable storage medium 4000 , wherein when the computer program 4010 is executed by the processor, the steps of the above-mentioned data processing method based on location information are implemented.
- computer-readable storage medium 4000 includes, but is not limited to, volatile memory and/or non-volatile memory. Volatile memory may include, for example, random access memory (RAM) and/or cache memory, among others. Non-volatile memory may include, for example, read only memory (ROM), hard disk, flash memory, and the like.
- computer-readable storage medium 4000 may be connected to a computing device such as a computer (eg, as shown in FIG. 9 ). Next, when the computing device runs the computer program 4010 stored on the computer-readable storage medium 4000, the method provided by the present disclosure can be performed.
- a computer program product including a computer program.
- the computer program when executed by the processor, can implement the steps of the method for processing data based on location information as described above.
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Abstract
Description
Claims (14)
- 一种基于位置信息的数据处理方法,包括:从第一账户获取第一位置信息(S101);确定所述第一位置信息所属的地理标签,将所述第一账户与对应于所述地理标签的第一级群组相关联(S102);接收所述第一账户的互动请求(S103);响应于所述互动请求,在与所述第一账户相关联的所述第一级群组中匹配与所述第一账户进行互动的至少一个第二账户(S104);以及确定所述第一账户与所述至少一个第二账户属于同一交互组(S105)。
- 根据权利要求1所述的方法,其中,所述从第一账户获取第一位置信息包括:从所述第一账户接收所述第一位置信息,其中,从所述第一账户接收的所述第一位置信息是通过以下方式之一获得的:基于在与所述第一账户对应的第一设备的输入面板中输入的信息来获得所述第一位置信息;基于通过所述第一设备的语音获取装置接收的语音来获得所述第一位置信息;或者通过在所述第一设备的显示页面上展示地图,以及在所述显示页面上接收的操作点在所述地图上的坐标来获得所述第一位置信息。
- 根据权利要求1所述的方法,其中,所述从第一账户获取第一位置信息包括:向所述第一账户请求位置授权,在获得所述位置授权的情况下,基于与所述第一账户对应的第一设备的定位装置的定位信息来获取所述第一位置信息。
- 根据权利要求1所述的方法,其中,所述从第一账户获取第一位置信息包括:从所述第一账户接收与所述第一账户对应的第一设备的存储装置内存储的第一位置信息。
- 根据权利要求1-4中任一项所述的方法,其中,所述在与所述第一账 户相关联的所述第一级群组中匹配与所述第一账户进行互动的至少一个第二账户包括:确定目标匹配数目;确定所述第一级群组中的第二账户的数目;在所述第一级群组中的第二账户的数目大于或等于所述目标匹配数目的情况下,在所述第一级群组中确定所述目标匹配数目的第二账户;在所述第一级群组中的第二账户的数目小于所述目标匹配数目的情况下,监控所述第一账户的等待时间,在所述等待时间超过等待阈值的情况下,在第二级群组中确定所述目标匹配数目的第二账户,其中,所述第一级群组属于包括所述地理标签的第一区划等级,所述第二级群组属于包括所述地理标签的第二区划等级,所述第二区划等级大于所述第一区划等级。
- 根据权利要求5所述的方法,其中,所述第一区划等级对应于市级行政区划等级,所述第二区划等级对应于省级行政区划等级。
- 根据权利要求5或6所述的方法,其中,所述在所述第一级群组中确定所述目标匹配数目的第二账户包括:基于所述第一账户的用户等级信息,在所述第一级群组中确定所述目标匹配数目的第二账户。
- 根据权利要求5-7中任一项所述的方法,其中,所述在第二级群组中确定所述目标匹配数目的第二账户包括:在所述第二级群组中随机地确定所述目标匹配数目的第二账户。
- 根据权利要求1-8中任一项所述的方法,还包括:向所述交互组内的账户发送第一数据,以用于在所述交互组内的账户所对应的设备的显示页面上展示交互组的组合成功消息。
- 根据权利要求1-9中任一项所述的方法,还包括:向所述交互组内的账户发送第二数据,以用于在所述交互组内的账户所对应的设备的显示页面上展示与所述地理标签相关联的交互组信息。
- 根据权利要求10所述的方法,其中,所述与所述地理标签相关联的交互组信息包括以下中的至少一种:基于所述地理标签构建的交互组场景;基于所述地理标签的地理知识问题。
- 一种基于位置信息的数据处理装置,包括:获取单元(1010),配置成从第一账户获取第一位置信息;关联单元(1020),配置成确定所述第一位置信息所属的地理标签,将所述第一账户与对应于所述地理标签的第一级群组相关联;接收单元(1030),配置成接收所述第一账户的交互请求;匹配单元(1040),配置成响应于所述交互请求,在与所述第一账户相关联的所述第一级群组中匹配与所述第一账户进行交互的至少一个第二账户;以及组合单元(1050),配置成确定所述第一账户与所述至少一个第二账户属于同一交互组。
- 一种计算机设备,包括存储器、处理器及存储在所述存储器上的计算机程序,其中,所述处理器执行所述计算机程序以实现如权利要求1-11中的任一项所述方法的步骤。
- 一种计算机可读存储介质,其上存储有计算机程序,其中,所述计算机程序被处理器执行时实现如权利要求1-11中的任一项所述方法的步骤。
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| EP4176950A4 (en) | 2023-08-02 |
| JP7403715B2 (ja) | 2023-12-22 |
| CN113144625A (zh) | 2021-07-23 |
| CN113144625B (zh) | 2022-07-01 |
| JP2023530204A (ja) | 2023-07-13 |
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| EP4176950B1 (en) | 2026-03-18 |
| US12064696B2 (en) | 2024-08-20 |
| EP4176950A1 (en) | 2023-05-10 |
| US20230128235A1 (en) | 2023-04-27 |
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