ATE226467T1 - Verfahren und vorrichtung für die eingabe von daten - Google Patents
Verfahren und vorrichtung für die eingabe von datenInfo
- Publication number
- ATE226467T1 ATE226467T1 AT97309664T AT97309664T ATE226467T1 AT E226467 T1 ATE226467 T1 AT E226467T1 AT 97309664 T AT97309664 T AT 97309664T AT 97309664 T AT97309664 T AT 97309664T AT E226467 T1 ATE226467 T1 AT E226467T1
- Authority
- AT
- Austria
- Prior art keywords
- information
- data packet
- item
- data
- time stamp
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/44—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/038—Control and interface arrangements therefor, e.g. drivers or device-embedded control circuitry
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/338—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using television networks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/843—Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1025—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/409—Data transfer via television network
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/638—Methods for processing data by generating or executing the game program for controlling the execution of the game in time according to the timing of operation or a time limit
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8088—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game involving concurrently several players in a non-networked game, e.g. on the same game console
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Data Exchanges In Wide-Area Networks (AREA)
- Radar Systems Or Details Thereof (AREA)
- Communication Control (AREA)
- Computer And Data Communications (AREA)
- Auxiliary Devices For And Details Of Packaging Control (AREA)
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| EP97309664A EP0920891B1 (de) | 1997-12-02 | 1997-12-02 | Verfahren und Vorrichtung für die Eingabe von Daten |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| ATE226467T1 true ATE226467T1 (de) | 2002-11-15 |
Family
ID=8229644
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| AT97309664T ATE226467T1 (de) | 1997-12-02 | 1997-12-02 | Verfahren und vorrichtung für die eingabe von daten |
Country Status (10)
| Country | Link |
|---|---|
| US (1) | US6515992B1 (de) |
| EP (1) | EP0920891B1 (de) |
| JP (1) | JPH11317767A (de) |
| AT (1) | ATE226467T1 (de) |
| AU (1) | AU739154B2 (de) |
| CA (1) | CA2252021C (de) |
| DE (1) | DE69716611T2 (de) |
| ES (1) | ES2187733T3 (de) |
| NZ (1) | NZ332799A (de) |
| PT (1) | PT920891E (de) |
Families Citing this family (48)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2001198363A (ja) * | 1999-09-14 | 2001-07-24 | Sega Corp | データ処理方法 |
| TW441208B (en) * | 1999-09-27 | 2001-06-16 | Rf Link Systems Inc | Device and method for asynchronous time-division multiplexing access electric signal transmission |
| GB2358997B (en) * | 2000-02-04 | 2003-08-06 | Motorola Ltd | Group communications system with assignable transmission authority |
| US7367042B1 (en) | 2000-02-29 | 2008-04-29 | Goldpocket Interactive, Inc. | Method and apparatus for hyperlinking in a television broadcast |
| US7120924B1 (en) | 2000-02-29 | 2006-10-10 | Goldpocket Interactive, Inc. | Method and apparatus for receiving a hyperlinked television broadcast |
| US7343617B1 (en) | 2000-02-29 | 2008-03-11 | Goldpocket Interactive, Inc. | Method and apparatus for interaction with hyperlinks in a television broadcast |
| US7343487B2 (en) | 2001-10-10 | 2008-03-11 | Nokia Corporation | Datacast distribution system |
| CN1311650C (zh) * | 2002-11-06 | 2007-04-18 | 鲁伊多奥地利有限公司 | 一种红外数据传输方法及使用该方法的设备 |
| US7231404B2 (en) | 2003-01-31 | 2007-06-12 | Nokia Corporation | Datacast file transmission with meta-data retention |
| JP3907609B2 (ja) * | 2003-04-30 | 2007-04-18 | 株式会社ソニー・コンピュータエンタテインメント | ゲーム実行方法、ゲーム機、通信方法および通信装置 |
| US7862432B2 (en) * | 2004-01-26 | 2011-01-04 | Lippincott Louis A | Multiple player game system, methods and apparatus |
| US20050215324A1 (en) * | 2004-03-29 | 2005-09-29 | Lippincott Louis A | Game system, methods and apparatus using embedded audio commands |
| US8870639B2 (en) | 2004-06-28 | 2014-10-28 | Winview, Inc. | Methods and apparatus for distributed gaming over a mobile device |
| US8376855B2 (en) | 2004-06-28 | 2013-02-19 | Winview, Inc. | Methods and apparatus for distributed gaming over a mobile device |
| US10226698B1 (en) | 2004-07-14 | 2019-03-12 | Winview, Inc. | Game of skill played by remote participants utilizing wireless devices in connection with a common game event |
| WO2007002284A2 (en) | 2005-06-20 | 2007-01-04 | Airplay Network, Inc. | Method of and system for managing client resources and assets for activities on computing devices |
| US10721543B2 (en) | 2005-06-20 | 2020-07-21 | Winview, Inc. | Method of and system for managing client resources and assets for activities on computing devices |
| US9511287B2 (en) | 2005-10-03 | 2016-12-06 | Winview, Inc. | Cellular phone games based upon television archives |
| US9919210B2 (en) | 2005-10-03 | 2018-03-20 | Winview, Inc. | Synchronized gaming and programming |
| US8705195B2 (en) | 2006-04-12 | 2014-04-22 | Winview, Inc. | Synchronized gaming and programming |
| US8149530B1 (en) | 2006-04-12 | 2012-04-03 | Winview, Inc. | Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming |
| US10556183B2 (en) | 2006-01-10 | 2020-02-11 | Winview, Inc. | Method of and system for conducting multiple contest of skill with a single performance |
| US9056251B2 (en) | 2006-01-10 | 2015-06-16 | Winview, Inc. | Method of and system for conducting multiple contests of skill with a single performance |
| US8002618B1 (en) | 2006-01-10 | 2011-08-23 | Winview, Inc. | Method of and system for conducting multiple contests of skill with a single performance |
| US11082746B2 (en) | 2006-04-12 | 2021-08-03 | Winview, Inc. | Synchronized gaming and programming |
| US9198084B2 (en) * | 2006-05-26 | 2015-11-24 | Qualcomm Incorporated | Wireless architecture for a traditional wire-based protocol |
| JP4137157B2 (ja) * | 2006-12-07 | 2008-08-20 | 株式会社スクウェア・エニックス | ビデオゲーム処理装置、ビデオゲーム処理方法、およびビデオゲーム処理プログラム |
| US8667144B2 (en) * | 2007-07-25 | 2014-03-04 | Qualcomm Incorporated | Wireless architecture for traditional wire based protocol |
| US8813112B1 (en) | 2007-10-23 | 2014-08-19 | Winview, Inc. | Method of and apparatus for utilizing SMS while running an application on a mobile device controlling a viewer's participation with a broadcast |
| US8811294B2 (en) * | 2008-04-04 | 2014-08-19 | Qualcomm Incorporated | Apparatus and methods for establishing client-host associations within a wireless network |
| US9716918B1 (en) | 2008-11-10 | 2017-07-25 | Winview, Inc. | Interactive advertising system |
| US9398089B2 (en) * | 2008-12-11 | 2016-07-19 | Qualcomm Incorporated | Dynamic resource sharing among multiple wireless devices |
| JP5342346B2 (ja) * | 2009-06-30 | 2013-11-13 | アマノ株式会社 | 駐車場管理システムおよび駐車料金精算機 |
| US9264248B2 (en) * | 2009-07-02 | 2016-02-16 | Qualcomm Incorporated | System and method for avoiding and resolving conflicts in a wireless mobile display digital interface multicast environment |
| KR101033543B1 (ko) * | 2009-07-21 | 2011-05-11 | (주)펜앤프리 | 초음파 신호를 이용한 정보 입력 시스템 및 방법 |
| US9582238B2 (en) * | 2009-12-14 | 2017-02-28 | Qualcomm Incorporated | Decomposed multi-stream (DMS) techniques for video display systems |
| US9787725B2 (en) | 2011-01-21 | 2017-10-10 | Qualcomm Incorporated | User input back channel for wireless displays |
| US8964783B2 (en) | 2011-01-21 | 2015-02-24 | Qualcomm Incorporated | User input back channel for wireless displays |
| US10135900B2 (en) | 2011-01-21 | 2018-11-20 | Qualcomm Incorporated | User input back channel for wireless displays |
| US9065876B2 (en) | 2011-01-21 | 2015-06-23 | Qualcomm Incorporated | User input back channel from a wireless sink device to a wireless source device for multi-touch gesture wireless displays |
| US20130013318A1 (en) | 2011-01-21 | 2013-01-10 | Qualcomm Incorporated | User input back channel for wireless displays |
| US9413803B2 (en) | 2011-01-21 | 2016-08-09 | Qualcomm Incorporated | User input back channel for wireless displays |
| US10108386B2 (en) | 2011-02-04 | 2018-10-23 | Qualcomm Incorporated | Content provisioning for wireless back channel |
| US9503771B2 (en) | 2011-02-04 | 2016-11-22 | Qualcomm Incorporated | Low latency wireless display for graphics |
| US8674957B2 (en) * | 2011-02-04 | 2014-03-18 | Qualcomm Incorporated | User input device for wireless back channel |
| US9525998B2 (en) | 2012-01-06 | 2016-12-20 | Qualcomm Incorporated | Wireless display with multiscreen service |
| US11551529B2 (en) | 2016-07-20 | 2023-01-10 | Winview, Inc. | Method of generating separate contests of skill or chance from two independent events |
| US11308765B2 (en) | 2018-10-08 | 2022-04-19 | Winview, Inc. | Method and systems for reducing risk in setting odds for single fixed in-play propositions utilizing real time input |
Family Cites Families (10)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US4477809A (en) * | 1982-06-18 | 1984-10-16 | General Electric Company | Method for random-access radio-frequency data communications |
| US4894823A (en) * | 1986-02-28 | 1990-01-16 | American Telephone And Telegraph Company | Time stamping for packet system nodes |
| US4924216A (en) * | 1988-02-12 | 1990-05-08 | Acemore International Ltd. | Joystick controller apparatus |
| US5098110A (en) * | 1989-07-19 | 1992-03-24 | Michael Yang | Method for remotely controlling a video game system of a video game apparatus |
| SE464946B (sv) * | 1989-11-10 | 1991-07-01 | Philips Norden Ab | Oeverfoeringssystem innefattande en fraagestation och ett antal svarsstationer |
| CA2076466C (en) * | 1991-10-21 | 2002-01-15 | Alan R. Tannenbaum | Method for buffering high bandwidth data from an input device |
| US5561419A (en) * | 1992-07-07 | 1996-10-01 | Nippon Steel Corporation | Wireless communication apparatus and game machine using the same |
| GB9321312D0 (en) * | 1993-10-15 | 1993-12-08 | Interactive Network Ltd | Game playing system |
| WO1996025989A2 (en) * | 1995-02-24 | 1996-08-29 | Velocity, Inc. | Method and apparatus for minimizing the impact of network delays |
| US6288739B1 (en) * | 1997-09-05 | 2001-09-11 | Intelect Systems Corporation | Distributed video communications system |
-
1997
- 1997-12-02 ES ES97309664T patent/ES2187733T3/es not_active Expired - Lifetime
- 1997-12-02 AT AT97309664T patent/ATE226467T1/de not_active IP Right Cessation
- 1997-12-02 DE DE69716611T patent/DE69716611T2/de not_active Expired - Lifetime
- 1997-12-02 EP EP97309664A patent/EP0920891B1/de not_active Expired - Lifetime
- 1997-12-02 PT PT97309664T patent/PT920891E/pt unknown
-
1998
- 1998-11-12 AU AU92340/98A patent/AU739154B2/en not_active Ceased
- 1998-11-13 NZ NZ332799A patent/NZ332799A/xx unknown
- 1998-11-18 CA CA002252021A patent/CA2252021C/en not_active Expired - Fee Related
- 1998-11-26 JP JP10335543A patent/JPH11317767A/ja active Pending
- 1998-12-02 US US09/203,458 patent/US6515992B1/en not_active Expired - Lifetime
Also Published As
| Publication number | Publication date |
|---|---|
| DE69716611T2 (de) | 2003-06-18 |
| PT920891E (pt) | 2003-03-31 |
| US6515992B1 (en) | 2003-02-04 |
| CA2252021A1 (en) | 1999-06-02 |
| AU9234098A (en) | 1999-06-24 |
| NZ332799A (en) | 1999-08-30 |
| JPH11317767A (ja) | 1999-11-16 |
| EP0920891A1 (de) | 1999-06-09 |
| DE69716611D1 (de) | 2002-11-28 |
| AU739154B2 (en) | 2001-10-04 |
| ES2187733T3 (es) | 2003-06-16 |
| EP0920891B1 (de) | 2002-10-23 |
| CA2252021C (en) | 2008-07-22 |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| UEP | Publication of translation of european patent specification |
Ref document number: 0920891 Country of ref document: EP |
|
| EEIH | Change in the person of patent owner | ||
| REN | Ceased due to non-payment of the annual fee |