ATE389931T1 - Verfahren und anordnung zur ausführung von farbschlüsseln, transparenz und nebelfunktionen - Google Patents

Verfahren und anordnung zur ausführung von farbschlüsseln, transparenz und nebelfunktionen

Info

Publication number
ATE389931T1
ATE389931T1 AT98903891T AT98903891T ATE389931T1 AT E389931 T1 ATE389931 T1 AT E389931T1 AT 98903891 T AT98903891 T AT 98903891T AT 98903891 T AT98903891 T AT 98903891T AT E389931 T1 ATE389931 T1 AT E389931T1
Authority
AT
Austria
Prior art keywords
color
chroma
filtered
texels
texel
Prior art date
Application number
AT98903891T
Other languages
English (en)
Inventor
Walter Donovan
Original Assignee
Micron Technology Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Micron Technology Inc filed Critical Micron Technology Inc
Application granted granted Critical
Publication of ATE389931T1 publication Critical patent/ATE389931T1/de

Links

Classifications

    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/00Three-dimensional [3D] image rendering
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09GARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
    • G09G5/00Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
    • G09G5/02Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators characterised by the way in which colour is displayed
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09GARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
    • G09G2340/00Aspects of display data processing
    • G09G2340/10Mixing of images, i.e. displayed pixel being the result of an operation, e.g. adding, on the corresponding input pixels

Landscapes

  • Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Computer Graphics (AREA)
  • Computer Hardware Design (AREA)
  • Image Processing (AREA)
  • Processing Of Color Television Signals (AREA)
  • Controls And Circuits For Display Device (AREA)
  • Studio Circuits (AREA)
  • Image Generation (AREA)
  • Input From Keyboards Or The Like (AREA)
AT98903891T 1997-02-03 1998-01-28 Verfahren und anordnung zur ausführung von farbschlüsseln, transparenz und nebelfunktionen ATE389931T1 (de)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
US08/794,749 US5990903A (en) 1997-02-03 1997-02-03 Method and apparatus for performing chroma key, transparency and fog operations

Publications (1)

Publication Number Publication Date
ATE389931T1 true ATE389931T1 (de) 2008-04-15

Family

ID=25163571

Family Applications (1)

Application Number Title Priority Date Filing Date
AT98903891T ATE389931T1 (de) 1997-02-03 1998-01-28 Verfahren und anordnung zur ausführung von farbschlüsseln, transparenz und nebelfunktionen

Country Status (8)

Country Link
US (1) US5990903A (de)
EP (1) EP1025558B1 (de)
JP (1) JP3678428B2 (de)
AT (1) ATE389931T1 (de)
AU (1) AU6053798A (de)
CA (1) CA2279353C (de)
DE (1) DE69839277T2 (de)
WO (1) WO1998036379A2 (de)

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US6738526B1 (en) * 1999-07-30 2004-05-18 Microsoft Corporation Method and apparatus for filtering and caching data representing images
US6618048B1 (en) 1999-10-28 2003-09-09 Nintendo Co., Ltd. 3D graphics rendering system for performing Z value clamping in near-Z range to maximize scene resolution of visually important Z components
US6717577B1 (en) 1999-10-28 2004-04-06 Nintendo Co., Ltd. Vertex cache for 3D computer graphics
US6466226B1 (en) * 2000-01-10 2002-10-15 Intel Corporation Method and apparatus for pixel filtering using shared filter resource between overlay and texture mapping engines
US7119813B1 (en) 2000-06-02 2006-10-10 Nintendo Co., Ltd. Variable bit field encoding
US7034828B1 (en) 2000-08-23 2006-04-25 Nintendo Co., Ltd. Recirculating shade tree blender for a graphics system
US6580430B1 (en) 2000-08-23 2003-06-17 Nintendo Co., Ltd. Method and apparatus for providing improved fog effects in a graphics system
US6980218B1 (en) 2000-08-23 2005-12-27 Nintendo Co., Ltd. Method and apparatus for efficient generation of texture coordinate displacements for implementing emboss-style bump mapping in a graphics rendering system
US6700586B1 (en) 2000-08-23 2004-03-02 Nintendo Co., Ltd. Low cost graphics with stitching processing hardware support for skeletal animation
US6867781B1 (en) 2000-08-23 2005-03-15 Nintendo Co., Ltd. Graphics pipeline token synchronization
US6707458B1 (en) 2000-08-23 2004-03-16 Nintendo Co., Ltd. Method and apparatus for texture tiling in a graphics system
US6999100B1 (en) 2000-08-23 2006-02-14 Nintendo Co., Ltd. Method and apparatus for anti-aliasing in a graphics system
US6937245B1 (en) 2000-08-23 2005-08-30 Nintendo Co., Ltd. Graphics system with embedded frame buffer having reconfigurable pixel formats
US7061502B1 (en) 2000-08-23 2006-06-13 Nintendo Co., Ltd. Method and apparatus for providing logical combination of N alpha operations within a graphics system
US6636214B1 (en) 2000-08-23 2003-10-21 Nintendo Co., Ltd. Method and apparatus for dynamically reconfiguring the order of hidden surface processing based on rendering mode
US7002591B1 (en) 2000-08-23 2006-02-21 Nintendo Co., Ltd. Method and apparatus for interleaved processing of direct and indirect texture coordinates in a graphics system
US7184059B1 (en) 2000-08-23 2007-02-27 Nintendo Co., Ltd. Graphics system with copy out conversions between embedded frame buffer and main memory
US6825851B1 (en) 2000-08-23 2004-11-30 Nintendo Co., Ltd. Method and apparatus for environment-mapped bump-mapping in a graphics system
US7196710B1 (en) 2000-08-23 2007-03-27 Nintendo Co., Ltd. Method and apparatus for buffering graphics data in a graphics system
US6811489B1 (en) 2000-08-23 2004-11-02 Nintendo Co., Ltd. Controller interface for a graphics system
US7538772B1 (en) 2000-08-23 2009-05-26 Nintendo Co., Ltd. Graphics processing system with enhanced memory controller
US7576748B2 (en) 2000-11-28 2009-08-18 Nintendo Co. Ltd. Graphics system with embedded frame butter having reconfigurable pixel formats
US6784895B1 (en) 2000-10-17 2004-08-31 Micron Technology, Inc. Programmable multiple texture combine circuit for a graphics processing system and method for use thereof
US6839463B1 (en) * 2000-12-22 2005-01-04 Microsoft Corporation System and method providing subpixel-edge-offset-based determination of opacity
US8897596B1 (en) 2001-05-04 2014-11-25 Legend3D, Inc. System and method for rapid image sequence depth enhancement with translucent elements
US9031383B2 (en) 2001-05-04 2015-05-12 Legend3D, Inc. Motion picture project management system
US9286941B2 (en) 2001-05-04 2016-03-15 Legend3D, Inc. Image sequence enhancement and motion picture project management system
US8401336B2 (en) 2001-05-04 2013-03-19 Legend3D, Inc. System and method for rapid image sequence depth enhancement with augmented computer-generated elements
JP3792149B2 (ja) * 2001-11-12 2006-07-05 任天堂株式会社 画像処理装置および画像処理プログラム
US7324116B2 (en) * 2002-06-20 2008-01-29 Microsoft Corporation Systems and methods for providing controllable texture sampling
GB0220138D0 (en) * 2002-08-30 2002-10-09 Kaydara Inc Matte extraction using fragment processors
US6933947B2 (en) * 2002-12-03 2005-08-23 Microsoft Corporation Alpha correction to compensate for lack of gamma correction
US8009168B2 (en) * 2007-06-26 2011-08-30 Microsoft Corporation Real-time rendering of light-scattering media
US8190403B2 (en) 2007-06-26 2012-05-29 Microsoft Corporation Real-time rendering of light-scattering media
US7990377B2 (en) 2007-06-26 2011-08-02 Microsoft Corporation Real-time rendering of light-scattering media
US7940268B2 (en) * 2007-06-29 2011-05-10 Microsoft Corporation Real-time rendering of light-scattering media
US7940269B2 (en) * 2007-06-29 2011-05-10 Microsoft Corporation Real-time rendering of light-scattering media
US8730232B2 (en) 2011-02-01 2014-05-20 Legend3D, Inc. Director-style based 2D to 3D movie conversion system and method
US9407904B2 (en) 2013-05-01 2016-08-02 Legend3D, Inc. Method for creating 3D virtual reality from 2D images
US9282321B2 (en) 2011-02-17 2016-03-08 Legend3D, Inc. 3D model multi-reviewer system
US9288476B2 (en) 2011-02-17 2016-03-15 Legend3D, Inc. System and method for real-time depth modification of stereo images of a virtual reality environment
US9113130B2 (en) 2012-02-06 2015-08-18 Legend3D, Inc. Multi-stage production pipeline system
US9241147B2 (en) 2013-05-01 2016-01-19 Legend3D, Inc. External depth map transformation method for conversion of two-dimensional images to stereoscopic images
US9007365B2 (en) 2012-11-27 2015-04-14 Legend3D, Inc. Line depth augmentation system and method for conversion of 2D images to 3D images
US9547937B2 (en) 2012-11-30 2017-01-17 Legend3D, Inc. Three-dimensional annotation system and method
US9007404B2 (en) 2013-03-15 2015-04-14 Legend3D, Inc. Tilt-based look around effect image enhancement method
US9438878B2 (en) 2013-05-01 2016-09-06 Legend3D, Inc. Method of converting 2D video to 3D video using 3D object models
US9609307B1 (en) 2015-09-17 2017-03-28 Legend3D, Inc. Method of converting 2D video to 3D video using machine learning

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Also Published As

Publication number Publication date
EP1025558A4 (de) 2006-02-08
EP1025558A2 (de) 2000-08-09
WO1998036379A3 (en) 1998-12-03
US5990903A (en) 1999-11-23
WO1998036379A2 (en) 1998-08-20
JP2001511331A (ja) 2001-08-07
CA2279353A1 (en) 1998-08-20
JP3678428B2 (ja) 2005-08-03
DE69839277D1 (de) 2008-04-30
CA2279353C (en) 2006-05-30
AU6053798A (en) 1998-09-08
EP1025558B1 (de) 2008-03-19
DE69839277T2 (de) 2009-04-30

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