ATE395122T1 - Spielgerät - Google Patents

Spielgerät

Info

Publication number
ATE395122T1
ATE395122T1 AT99308686T AT99308686T ATE395122T1 AT E395122 T1 ATE395122 T1 AT E395122T1 AT 99308686 T AT99308686 T AT 99308686T AT 99308686 T AT99308686 T AT 99308686T AT E395122 T1 ATE395122 T1 AT E395122T1
Authority
AT
Austria
Prior art keywords
game condition
symbol
symbols
display
player
Prior art date
Application number
AT99308686T
Other languages
English (en)
Inventor
Shingo Shimizu
Yoshikazu Ohnuki
Hideyuki Suzuki
Original Assignee
Aruze Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from JP10345060A external-priority patent/JP2000167142A/ja
Application filed by Aruze Corp filed Critical Aruze Corp
Application granted granted Critical
Publication of ATE395122T1 publication Critical patent/ATE395122T1/de

Links

Classifications

    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50—Controlling the output signals based on the game progress
    • A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5375—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
    • G—PHYSICS
    • G07—CHECKING-DEVICES
    • G07F—COIN-FREED OR LIKE APPARATUS
    • G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80—Special adaptations for executing a specific game genre or game mode
    • A63F13/812—Ball games, e.g. soccer or baseball
    • G—PHYSICS
    • G07—CHECKING-DEVICES
    • G07F—COIN-FREED OR LIKE APPARATUS
    • G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3225—Data transfer within a gaming system, e.g. data sent between gaming machines and users
    • G07F17/3227—Configuring a gaming machine, e.g. downloading personal settings, selecting working parameters
    • G—PHYSICS
    • G07—CHECKING-DEVICES
    • G07F—COIN-FREED OR LIKE APPARATUS
    • G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326—Game play aspects of gaming systems
    • G07F17/3267—Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/44—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • A63F2300/305—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for providing a graphical or textual hint to the player
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60—Methods for processing data by generating or executing the game program
    • A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/638—Methods for processing data by generating or executing the game program for controlling the execution of the game in time according to the timing of operation or a time limit
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011—Ball

Landscapes

  • Physics & Mathematics (AREA)
  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • General Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Display Devices Of Pinball Game Machines (AREA)
  • Pinball Game Machines (AREA)
  • Telephone Function (AREA)
  • Eye Examination Apparatus (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
  • Game Rules And Presentations Of Slot Machines (AREA)
AT99308686T 1998-11-02 1999-11-02 Spielgerät ATE395122T1 (de)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
JP31222198 1998-11-02
JP10345060A JP2000167142A (ja) 1998-12-04 1998-12-04 遊技機
JP4089799 1999-02-19

Publications (1)

Publication Number Publication Date
ATE395122T1 true ATE395122T1 (de) 2008-05-15

Family

ID=27290636

Family Applications (1)

Application Number Title Priority Date Filing Date
AT99308686T ATE395122T1 (de) 1998-11-02 1999-11-02 Spielgerät

Country Status (5)

Country Link
US (1) US6398217B1 (de)
EP (1) EP0998965B1 (de)
AT (1) ATE395122T1 (de)
AU (1) AU756922B2 (de)
DE (1) DE69938704D1 (de)

Families Citing this family (29)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
AUPP729398A0 (en) * 1998-11-24 1998-12-17 Aristocrat Leisure Industries Pty Ltd Slot machine pin and ball game
US6554703B1 (en) * 2000-10-12 2003-04-29 Igt Gaming device having multiple audio, video or audio-video exhibitions associated with related symbols
AUPR294101A0 (en) * 2001-02-07 2001-03-01 Aristocrat Technologies Australia Pty Limited Gaming machine with transparent symbol carriers
US8480466B2 (en) 2001-03-27 2013-07-09 Igt Method and apparatus for previewing a game
US7918738B2 (en) 2001-03-27 2011-04-05 Igt Interactive game playing preferences
US8083579B2 (en) * 2001-10-02 2011-12-27 Universal Entertainment Corporation Slot machine and control method of game
US7390257B2 (en) * 2001-12-06 2008-06-24 Igt Programmable computer controlled external visual indicator for gaming machine
JP2004000421A (ja) * 2002-03-22 2004-01-08 Konami Co Ltd 遊技機の制御方法、遊技機、および遊技機の制御プログラム
US6939225B2 (en) * 2002-06-27 2005-09-06 Igt Gaming device having bonus game with multiple moving objects within partitionable channels
US20040166925A1 (en) * 2002-11-15 2004-08-26 Kazuki Emori Gaming machine
AU2004200897B2 (en) * 2004-03-01 2012-01-12 Universal Entertainment Corporation Gaming machine
JP2005309841A (ja) * 2004-04-22 2005-11-04 Fujitsu Ltd インストール制御プログラム、インストール方法およびインストール装置
JP4697855B2 (ja) * 2005-02-22 2011-06-08 株式会社ユニバーサルエンターテインメント 遊技機
US20070202938A1 (en) * 2006-02-28 2007-08-30 Aruze Corp. Gaming machine and simulation program
US20070218969A1 (en) * 2006-03-14 2007-09-20 Aruze Corp. Gaming machine
US20080113821A1 (en) * 2006-11-09 2008-05-15 Igt Gaming machine with vertical door-mounted display
US20080113715A1 (en) * 2006-11-09 2008-05-15 Igt Controllable array of networked gaming machine displays
US8177637B2 (en) * 2006-11-09 2012-05-15 Igt Button panel control for a gaming machine
US7833102B2 (en) * 2006-11-09 2010-11-16 Igt Gaming machine with consolidated peripherals
US8096884B2 (en) * 2006-11-09 2012-01-17 Igt Gaming machine with adjustable button panel
US9076301B2 (en) * 2007-09-24 2015-07-07 Aruze Gaming America, Inc. Gaming machine displaying predetermined images for displaying a bonus symbol at a predetermined position
US8821254B2 (en) * 2008-03-24 2014-09-02 Universal Entertainment Corporation Gaming machine having effect corresponding to award to be provided for special game and playing method thereof
US8591308B2 (en) * 2008-09-10 2013-11-26 Igt Gaming system and method providing indication of notable symbols including audible indication
CN102215921A (zh) * 2008-11-14 2011-10-12 阿鲁策游戏美国有限公司 游戏机及其控制方法
JP5839351B2 (ja) * 2011-06-06 2016-01-06 京楽産業.株式会社 遊技機
US9082261B2 (en) 2013-05-03 2015-07-14 Igt Gaming system and method employing a player-selected feature for a play of a game or using the player-selected feature to modify another feature for a subsequent play of the game
JP2014223229A (ja) * 2013-05-17 2014-12-04 株式会社ユニバーサルエンターテインメント ゲーミングマシン
JP2015196016A (ja) * 2014-04-02 2015-11-09 株式会社ユニバーサルエンターテインメント ゲーミングマシン
WO2018146811A1 (ja) * 2017-02-13 2018-08-16 セガサミークリエイション株式会社 ゲーム装置及びゲーム制御方法

Family Cites Families (13)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2634465B2 (ja) * 1989-08-21 1997-07-23 ユニバーサル販売株式会社 スロットマシン
JP2567476B2 (ja) * 1989-08-23 1996-12-25 ユニバーサル販売株式会社 スロットマシン
JP3113127B2 (ja) * 1993-07-15 2000-11-27 株式会社エース電研 遊技機の回転ドラム式役物装置
JPH07250965A (ja) * 1994-03-11 1995-10-03 Universal Hanbai Kk 遊技機
JP2964309B2 (ja) * 1995-04-27 1999-10-18 マルホン工業株式会社 パチンコ機
JPH08318025A (ja) * 1995-05-26 1996-12-03 Sankyo Kk 遊技機
JPH09225100A (ja) * 1996-02-22 1997-09-02 Sankyo Kk 遊技機
JPH10263160A (ja) * 1997-03-25 1998-10-06 Universal Hanbai Kk 遊技用表示装置及び遊技機
JP4219425B2 (ja) * 1997-04-15 2009-02-04 株式会社エース電研 パチンコ機
JPH119761A (ja) * 1997-04-30 1999-01-19 Aruze Kk 遊技機
JP2934210B2 (ja) * 1997-07-02 1999-08-16 株式会社三共 遊技機
JP2000042204A (ja) * 1998-05-27 2000-02-15 Aruze Corp 遊技機
AU763563B2 (en) * 1998-05-27 2003-07-24 Universal Entertainment Corporation Gaming machine

Also Published As

Publication number Publication date
EP0998965B1 (de) 2008-05-14
AU5710799A (en) 2000-05-04
EP0998965A2 (de) 2000-05-10
EP0998965A3 (de) 2004-01-07
US6398217B1 (en) 2002-06-04
DE69938704D1 (de) 2008-06-26
AU756922B2 (en) 2003-01-30

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