ATE495801T1 - System und verfahren für den beginn einer spielsitzung mit ereignisbasiertem informationsaustausch zwischen kommunikationsgeräten - Google Patents

System und verfahren für den beginn einer spielsitzung mit ereignisbasiertem informationsaustausch zwischen kommunikationsgeräten

Info

Publication number
ATE495801T1
ATE495801T1 AT08730730T AT08730730T ATE495801T1 AT E495801 T1 ATE495801 T1 AT E495801T1 AT 08730730 T AT08730730 T AT 08730730T AT 08730730 T AT08730730 T AT 08730730T AT E495801 T1 ATE495801 T1 AT E495801T1
Authority
AT
Austria
Prior art keywords
communication devices
event
starting
information exchange
based information
Prior art date
Application number
AT08730730T
Other languages
English (en)
Inventor
Scott L Bloebaum
Charles Liu
Original Assignee
Sony Ericsson Mobile Comm Ab
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sony Ericsson Mobile Comm Ab filed Critical Sony Ericsson Mobile Comm Ab
Application granted granted Critical
Publication of ATE495801T1 publication Critical patent/ATE495801T1/de

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/34Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using peer-to-peer connections
    • A63F13/10
    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/332Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/401Secure communication, e.g. using encryption or authentication
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/403Connection between platform and handheld device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/406Transmission via wireless network, e.g. pager or GSM
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/408Peer to peer connection
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Health & Medical Sciences (AREA)
  • Child & Adolescent Psychology (AREA)
  • Telephonic Communication Services (AREA)
  • Mobile Radio Communication Systems (AREA)
  • Information Transfer Between Computers (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
AT08730730T 2007-02-27 2008-02-26 System und verfahren für den beginn einer spielsitzung mit ereignisbasiertem informationsaustausch zwischen kommunikationsgeräten ATE495801T1 (de)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US11/679,361 US20080207315A1 (en) 2007-02-27 2007-02-27 System and Method for Initiating a Gaming Session Using Event-Based Exchange of Information Between Communication Devices
PCT/US2008/054981 WO2008106432A1 (en) 2007-02-27 2008-02-26 System and method for initiating a gaming session using event-based exchange of information between communication devices

Publications (1)

Publication Number Publication Date
ATE495801T1 true ATE495801T1 (de) 2011-02-15

Family

ID=39402654

Family Applications (1)

Application Number Title Priority Date Filing Date
AT08730730T ATE495801T1 (de) 2007-02-27 2008-02-26 System und verfahren für den beginn einer spielsitzung mit ereignisbasiertem informationsaustausch zwischen kommunikationsgeräten

Country Status (7)

Country Link
US (1) US20080207315A1 (de)
EP (1) EP2114540B1 (de)
JP (1) JP5271282B2 (de)
CN (1) CN101622041B (de)
AT (1) ATE495801T1 (de)
DE (1) DE602008004624D1 (de)
WO (1) WO2008106432A1 (de)

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US8221241B2 (en) * 2009-01-13 2012-07-17 Igt Gaming involving devices in multiple locations
US20100228984A1 (en) * 2009-03-03 2010-09-09 Microsoft Corporation Full-rights local playback of digital content
US8244268B2 (en) * 2009-09-30 2012-08-14 The United States Of America As Represented By The Secretary Of The Navy System and method for communicating with a plurality of remote communication units
US20110250969A1 (en) * 2010-04-07 2011-10-13 Marcel Van Os Systems and methods for providing a game center having player specific achievement data
WO2012103636A1 (en) 2011-02-01 2012-08-09 Timeplay Entertaiment Corporation Systems and methods for interactive experiences and controllers therefor
US9514605B2 (en) 2011-09-28 2016-12-06 Igt Gaming system, gaming device and method for providing a multiple player, multiple game bonusing environment with a multiple player coin drop game
US8491381B2 (en) 2011-09-28 2013-07-23 Igt Gaming system, gaming device and method for providing a multiple player, multiple game bonusing environment
US8517818B2 (en) 2011-09-28 2013-08-27 Igt Gaming system, gaming device and method for providing a multiple player, multiple game bonusing environment
US8986107B2 (en) 2011-09-28 2015-03-24 Igt Gaming system, gaming device and method for providing a multiple player, multiple game bonusing environment
US8790177B2 (en) 2011-09-28 2014-07-29 Igt Gaming system, gaming device and method for providing a multiple player, multiple game bonusing environment
US8545313B2 (en) * 2011-09-28 2013-10-01 Igt Gaming system, gaming device and method for providing a multiple player, multiple game bonusing environment
JP5406396B1 (ja) * 2013-04-03 2014-02-05 株式会社 ディー・エヌ・エー サーバー装置、及び、プログラム
US9295915B2 (en) 2013-05-20 2016-03-29 Microsoft Technology Licensing, Llc Game availability in a remote gaming environment
US10076702B2 (en) * 2016-02-23 2018-09-18 Sony Interactive Entertainment America Llc Setting up gaming sessions to reduce waiting time
US10773153B2 (en) * 2017-11-02 2020-09-15 Michael Callahan Method and system for a personal interaction game platform
US11115442B2 (en) * 2019-08-28 2021-09-07 Sony Interactive Entertainment Inc. Initiating multiuser sessions
US11457277B2 (en) 2019-08-28 2022-09-27 Sony Interactive Entertainment Inc. Context-based action suggestions

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EP1237089A4 (de) * 1999-10-08 2006-09-06 Eighting Kk Teilnehmersuchverfahren für online-spiele oder online-chat, teilnehmersuchgerät, teilnehmernetzwerksystem, netzwerkterminal und rechnerprogramm
US20050153778A1 (en) * 2004-01-14 2005-07-14 Dwayne Nelson Methods and apparatus for gaming data downloading
JP2003062351A (ja) * 2001-06-12 2003-03-04 Sony Computer Entertainment Inc トーナメントシステム、トーナメント実行方法、サーバ装置、トーナメント実行プログラム、及びトーナメント実行プログラムを記録したコンピュータ読み取り可能な記録媒体
JP2003111980A (ja) * 2001-10-04 2003-04-15 Ntt Docomo Inc ゲームシステム、管理サーバ及び管理方法
CN1643884B (zh) * 2002-04-08 2011-02-09 爱亭株式会社 网络游戏方法、网络游戏终端机和服务器
US20030217135A1 (en) * 2002-05-17 2003-11-20 Masayuki Chatani Dynamic player management
KR100479668B1 (ko) * 2002-11-07 2005-03-31 에스케이 텔레콤주식회사 모바일게임에 있어서 디지털권리 관리시스템 및 방법
CN1534503A (zh) * 2003-03-27 2004-10-06 华硕电脑股份有限公司 实现网络游戏中实时影音会谈的方法、系统及储存媒体
JP2005267361A (ja) * 2004-03-19 2005-09-29 Nec Corp デジタルコンテンツ運用システム及び運用方法
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JP2005332187A (ja) * 2004-05-19 2005-12-02 Dowango:Kk サーバ装置、招待処理プログラム、携帯端末、招待処理システム、および招待処理方法
US20060100006A1 (en) * 2004-11-11 2006-05-11 Onroo Entertainment, Llc Strategy gaming format with outcomes determined by external events and auction- and market-based transactions by the players

Also Published As

Publication number Publication date
US20080207315A1 (en) 2008-08-28
JP5271282B2 (ja) 2013-08-21
EP2114540B1 (de) 2011-01-19
CN101622041B (zh) 2015-09-09
CN101622041A (zh) 2010-01-06
EP2114540A1 (de) 2009-11-11
WO2008106432A1 (en) 2008-09-04
DE602008004624D1 (de) 2011-03-03
JP2010518993A (ja) 2010-06-03

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