ATE518351T1 - System zum mobilspiel online und verfahren zur kommunikation zwischen mobilen spielendgeräten - Google Patents

System zum mobilspiel online und verfahren zur kommunikation zwischen mobilen spielendgeräten

Info

Publication number
ATE518351T1
ATE518351T1 AT05823415T AT05823415T ATE518351T1 AT E518351 T1 ATE518351 T1 AT E518351T1 AT 05823415 T AT05823415 T AT 05823415T AT 05823415 T AT05823415 T AT 05823415T AT E518351 T1 ATE518351 T1 AT E518351T1
Authority
AT
Austria
Prior art keywords
mobile game
mobile
game
terminals
platform
Prior art date
Application number
AT05823415T
Other languages
English (en)
Inventor
Jingmin Jiao
Qian Liu
Jieping Zhong
Hongsen Huang
Jie Tang
Yupeng Zhang
Shaobing Chen
Original Assignee
Huawei Tech Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Huawei Tech Co Ltd filed Critical Huawei Tech Co Ltd
Application granted granted Critical
Publication of ATE518351T1 publication Critical patent/ATE518351T1/de

Links

Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04WWIRELESS COMMUNICATION NETWORKS
    • H04W76/00Connection management
    • H04W76/10Connection setup
    • H04W76/14Direct-mode setup
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/10Protocols in which an application is distributed across nodes in the network
    • H04L67/104Peer-to-peer [P2P] networks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/332Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/10Protocols in which an application is distributed across nodes in the network
    • H04L67/104Peer-to-peer [P2P] networks
    • H04L67/1061Peer-to-peer [P2P] networks using node-based peer discovery mechanisms
    • H04L67/1063Discovery through centralising entities
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04WWIRELESS COMMUNICATION NETWORKS
    • H04W12/00Security arrangements; Authentication; Protecting privacy or anonymity
    • H04W12/06Authentication
    • H04W12/068Authentication using credential vaults, e.g. password manager applications or one time password [OTP] applications
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04WWIRELESS COMMUNICATION NETWORKS
    • H04W12/00Security arrangements; Authentication; Protecting privacy or anonymity
    • H04W12/60Context-dependent security
    • H04W12/69Identity-dependent
    • H04W12/71Hardware identity
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/04Protocols specially adapted for terminals or networks with limited capabilities; specially adapted for terminal portability
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M1/00Substation equipment, e.g. for use by subscribers
    • H04M1/72Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
    • H04M1/724User interfaces specially adapted for cordless or mobile telephones
    • H04M1/72403User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality
    • H04M1/72427User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality for supporting games or graphical animations

Landscapes

  • Engineering & Computer Science (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Computer Security & Cryptography (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Mobile Radio Communication Systems (AREA)
  • Telephonic Communication Services (AREA)
AT05823415T 2004-12-29 2005-12-16 System zum mobilspiel online und verfahren zur kommunikation zwischen mobilen spielendgeräten ATE518351T1 (de)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
CNA2004101041043A CN1798049A (zh) 2004-12-29 2004-12-29 一种移动在线游戏系统和方法
PCT/CN2005/002226 WO2006069521A1 (en) 2004-12-29 2005-12-16 System of mobile game on-line and method for communication between mobile game terminals

Publications (1)

Publication Number Publication Date
ATE518351T1 true ATE518351T1 (de) 2011-08-15

Family

ID=36614488

Family Applications (1)

Application Number Title Priority Date Filing Date
AT05823415T ATE518351T1 (de) 2004-12-29 2005-12-16 System zum mobilspiel online und verfahren zur kommunikation zwischen mobilen spielendgeräten

Country Status (8)

Country Link
US (1) US8353771B2 (de)
EP (1) EP1843607B1 (de)
JP (1) JP4833995B2 (de)
KR (1) KR100878934B1 (de)
CN (1) CN1798049A (de)
AT (1) ATE518351T1 (de)
ES (1) ES2369145T3 (de)
WO (1) WO2006069521A1 (de)

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* Cited by examiner, † Cited by third party
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CN1798049A (zh) 2004-12-29 2006-07-05 华为技术有限公司 一种移动在线游戏系统和方法
CN101075910B (zh) * 2006-12-04 2010-08-18 腾讯科技(深圳)有限公司 一种快速注册的方法及装置
KR101005592B1 (ko) * 2007-06-29 2011-01-05 엔에이치엔(주) 네트워크에서 연쇄적인 배포를 지원하는 게임 제공 시스템및 게임 제공 방법
TWI418386B (zh) * 2007-10-02 2013-12-11 Legend Entertainment Co Ltd X 線上遊戲之位址鎖定系統及其方法
CN101217534A (zh) * 2007-12-27 2008-07-09 腾讯科技(深圳)有限公司 网络游戏的通信方法、系统及实现网络游戏的方法、系统
US9277004B2 (en) * 2008-02-19 2016-03-01 Microsoft Technology Licensing, Llc Prediction of network path quality among peer networking devices
US9586139B2 (en) 2009-03-03 2017-03-07 Mobilitie, Llc System and method for game play in a dynamic communication network
US20110055315A1 (en) * 2009-09-03 2011-03-03 Flipside5, Inc. System and Method for Providing Connections Between Devices on a Network
TWI405601B (zh) * 2009-11-24 2013-08-21 Univ Lunghwa Sci & Technology 非即時網路遊戲協定
CN101815072A (zh) * 2010-03-17 2010-08-25 中兴通讯股份有限公司 一种实现游戏远程对战的方法及系统
FR2969379B1 (fr) 2010-12-17 2013-02-15 Thales Sa Refroidissement d'un equipement electronique
CN102779218B (zh) * 2011-05-09 2015-02-18 腾讯科技(深圳)有限公司 一种游戏开发装置和游戏运行装置
WO2013116761A1 (en) * 2012-02-01 2013-08-08 E3 Llc System and method for game play in a dynamic communication network
US9787498B2 (en) * 2013-04-16 2017-10-10 Throughtek Co., Ltd. System and method of identifying networked device for establishing a P2P connection
WO2015093638A1 (ko) * 2013-12-16 2015-06-25 삼성전자 주식회사 호스트 단말 장치, 클라이언트 단말 장치 및 그들의 p2p(peer to peer) 게임 수행 방법

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US6152824A (en) * 1997-03-06 2000-11-28 Mpath Interactive, Inc. Online gaming architecture
US6463471B1 (en) 1998-12-28 2002-10-08 Intel Corporation Method and system for validating and distributing network presence information for peers of interest
KR100505281B1 (ko) * 2000-02-18 2005-08-04 (주)아이콤 소프트 비디오게임 론칭 서버와 이를 이용한 네트워크를 통한비디오게임 시스템 및 방법
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US20020150076A1 (en) * 2001-04-17 2002-10-17 Cheng-Shing Lai Method for playing real time game between cellular phones
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CN1798049A (zh) 2004-12-29 2006-07-05 华为技术有限公司 一种移动在线游戏系统和方法
US8241129B2 (en) * 2005-06-20 2012-08-14 Microsoft Corporation Setting up on-line game sessions out of a game context

Also Published As

Publication number Publication date
WO2006069521A1 (en) 2006-07-06
CN1798049A (zh) 2006-07-05
EP1843607A4 (de) 2008-04-16
EP1843607A1 (de) 2007-10-10
KR20070059049A (ko) 2007-06-11
KR100878934B1 (ko) 2009-01-19
EP1843607B1 (de) 2011-07-27
ES2369145T3 (es) 2011-11-25
US8353771B2 (en) 2013-01-15
US20070265067A1 (en) 2007-11-15
JP2008525132A (ja) 2008-07-17
JP4833995B2 (ja) 2011-12-07

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