ATE534103T1 - Weiche schatten zur filmähnlichen beleuchtung von computergraphiken - Google Patents
Weiche schatten zur filmähnlichen beleuchtung von computergraphikenInfo
- Publication number
- ATE534103T1 ATE534103T1 AT10009993T AT10009993T ATE534103T1 AT E534103 T1 ATE534103 T1 AT E534103T1 AT 10009993 T AT10009993 T AT 10009993T AT 10009993 T AT10009993 T AT 10009993T AT E534103 T1 ATE534103 T1 AT E534103T1
- Authority
- AT
- Austria
- Prior art keywords
- shadow
- shadows
- computer graphics
- lighting
- soft
- Prior art date
Links
Classifications
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—Three-dimensional [3D] image rendering
- G06T15/50—Lighting effects
- G06T15/60—Shadow generation
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2215/00—Indexing scheme for image rendering
- G06T2215/12—Shadow map, environment map
Landscapes
- Engineering & Computer Science (AREA)
- Computer Graphics (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Image Generation (AREA)
- Image Processing (AREA)
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US89722707P | 2007-01-23 | 2007-01-23 | |
| US11/707,346 US7969438B2 (en) | 2007-01-23 | 2007-02-16 | Soft shadows for cinematic lighting for computer graphics |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| ATE534103T1 true ATE534103T1 (de) | 2011-12-15 |
Family
ID=39322780
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| AT10009993T ATE534103T1 (de) | 2007-01-23 | 2008-01-10 | Weiche schatten zur filmähnlichen beleuchtung von computergraphiken |
Country Status (4)
| Country | Link |
|---|---|
| US (1) | US7969438B2 (de) |
| EP (2) | EP1950707B1 (de) |
| AT (1) | ATE534103T1 (de) |
| CA (1) | CA2618127A1 (de) |
Families Citing this family (32)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20090059295A1 (en) * | 2005-09-30 | 2009-03-05 | Mitsuru Mushano | Plotting Device and Image Data Creation Method |
| US8217940B2 (en) * | 2007-07-23 | 2012-07-10 | Disney Enterprises, Inc. | Directable lighting method and apparatus |
| KR101475779B1 (ko) * | 2008-06-02 | 2014-12-23 | 삼성전자주식회사 | 3d 영상 처리 방법 |
| US9349214B2 (en) * | 2008-08-20 | 2016-05-24 | Take-Two Interactive Software, Inc. | Systems and methods for reproduction of shadows from multiple incident light sources |
| US8342712B2 (en) | 2008-09-30 | 2013-01-01 | Disney Enterprises, Inc. | Kinetic flame device |
| EP2180449A1 (de) * | 2008-10-21 | 2010-04-28 | Koninklijke Philips Electronics N.V. | Verfahren und Vorrichtung zur Bereitstellung eines geschichteten Tiefenmodells einer Szene |
| US9483864B2 (en) * | 2008-12-05 | 2016-11-01 | International Business Machines Corporation | System and method for photorealistic imaging using ambient occlusion |
| EP2234069A1 (de) * | 2009-03-27 | 2010-09-29 | Thomson Licensing | Verfahren zur Erzeugung eines Schattens in einem Bild |
| JP5256153B2 (ja) * | 2009-09-16 | 2013-08-07 | 株式会社コナミデジタルエンタテインメント | 画像処理装置、画像処理装置の制御方法、及びプログラム |
| US9371973B2 (en) | 2010-06-28 | 2016-06-21 | Shenzhen Liown Electronics Company Ltd. | Electronic lighting device and method for manufacturing same |
| US8723865B1 (en) * | 2010-08-06 | 2014-05-13 | Nvidia Corporation | System and method for rendering a volumetric shadow |
| US9639975B1 (en) * | 2010-10-21 | 2017-05-02 | Pixar | System and method for generating shadows |
| FR2966623A1 (fr) * | 2010-10-21 | 2012-04-27 | Thomson Licensing | Procede d’estimation de l’occultation dans un environnement virtuel |
| US8639725B1 (en) * | 2011-01-31 | 2014-01-28 | Google Inc. | Methods for efficiently querying multiple points in an indexed quadtree |
| DE102012017629B4 (de) | 2012-02-06 | 2024-02-01 | Mbda Deutschland Gmbh | Berechnen thermischer Schatten |
| FR2988891A1 (fr) | 2012-03-29 | 2013-10-04 | Thomson Licensing | Procede d'estimation de niveau d'opacite dans une scene et dispositif correspondant |
| US9111393B2 (en) * | 2012-11-26 | 2015-08-18 | Nvidia Corporation | System, method, and computer program product for sampling a hierarchical depth map |
| US20140267616A1 (en) * | 2013-03-15 | 2014-09-18 | Scott A. Krig | Variable resolution depth representation |
| GB2544931B (en) * | 2013-03-15 | 2017-10-18 | Imagination Tech Ltd | Rendering with point sampling and pre-computed light transport information |
| US9501865B2 (en) * | 2013-09-13 | 2016-11-22 | Nvidia Corporation | System, method, and computer program product for determining a quantity of light received by an element of a scene |
| US10229526B2 (en) | 2014-03-13 | 2019-03-12 | Imagination Technologies Limited | Rendering of soft shadows |
| GB2537972B (en) * | 2015-03-03 | 2017-07-19 | Imagination Tech Ltd | Systems and methods for soft shadowing in 3-D rendering |
| US9679398B2 (en) * | 2015-10-19 | 2017-06-13 | Chaos Software Ltd. | Rendering images using color contribution values of render elements |
| US10776985B2 (en) | 2018-03-17 | 2020-09-15 | Nvidia Corporation | Reflection denoising in ray-tracing applications |
| CN108520150B (zh) * | 2018-04-12 | 2022-03-01 | 哈尔滨工业大学深圳研究生院 | 一种航天器含金属网布的构件的透光性遮挡的计算方法 |
| US10643398B2 (en) * | 2018-07-23 | 2020-05-05 | Microsoft Technology Licensing, Llc | Depth ray layer for reduced visual noise |
| US10991079B2 (en) | 2018-08-14 | 2021-04-27 | Nvidia Corporation | Using previously rendered scene frames to reduce pixel noise |
| CN109493406B (zh) * | 2018-11-02 | 2022-11-11 | 四川大学 | 快速百分比靠近软阴影绘制方法 |
| US11145110B2 (en) * | 2019-03-18 | 2021-10-12 | Nvidia Corporation | Adaptive ray tracing suitable for shadow rendering |
| US11004254B2 (en) * | 2019-07-25 | 2021-05-11 | Nvidia Corporation | Performance of ray-traced shadow creation within a scene |
| CN111612071B (zh) * | 2020-05-21 | 2024-02-02 | 北京华睿盛德科技有限公司 | 一种从曲面零件阴影图生成深度图的深度学习方法 |
| CN112750191B (zh) * | 2021-01-12 | 2023-11-10 | 华能新能源股份有限公司 | 一种实时渲染中软阴影的制作方法 |
Family Cites Families (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US6018350A (en) * | 1996-10-29 | 2000-01-25 | Real 3D, Inc. | Illumination and shadow simulation in a computer graphics/imaging system |
| US6760024B1 (en) * | 2000-07-19 | 2004-07-06 | Pixar | Method and apparatus for rendering shadows |
| US6704025B1 (en) * | 2001-08-31 | 2004-03-09 | Nvidia Corporation | System and method for dual-depth shadow-mapping |
| US6744433B1 (en) * | 2001-08-31 | 2004-06-01 | Nvidia Corporation | System and method for using and collecting information from a plurality of depth layers |
| US6989840B1 (en) * | 2001-08-31 | 2006-01-24 | Nvidia Corporation | Order-independent transparency rendering system and method |
-
2007
- 2007-02-16 US US11/707,346 patent/US7969438B2/en active Active
-
2008
- 2008-01-10 EP EP08250105A patent/EP1950707B1/de active Active
- 2008-01-10 AT AT10009993T patent/ATE534103T1/de active
- 2008-01-10 EP EP10009993A patent/EP2261863B1/de active Active
- 2008-01-22 CA CA002618127A patent/CA2618127A1/en not_active Abandoned
Also Published As
| Publication number | Publication date |
|---|---|
| CA2618127A1 (en) | 2008-07-23 |
| EP2261863A2 (de) | 2010-12-15 |
| EP1950707B1 (de) | 2011-06-08 |
| EP2261863B1 (de) | 2011-11-16 |
| US20080174600A1 (en) | 2008-07-24 |
| EP1950707A2 (de) | 2008-07-30 |
| EP1950707A3 (de) | 2009-12-30 |
| EP2261863A3 (de) | 2011-01-12 |
| US7969438B2 (en) | 2011-06-28 |
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