ATE543546T1 - Vorrichtung und verfahren zur darstellung eines von mehreren benutzern geteilten raumes, wo wirklichkeit zum teil einbezogen wird, entsprechende spielvorrichtung und entsprechendes schnittstellenverfahren - Google Patents

Vorrichtung und verfahren zur darstellung eines von mehreren benutzern geteilten raumes, wo wirklichkeit zum teil einbezogen wird, entsprechende spielvorrichtung und entsprechendes schnittstellenverfahren

Info

Publication number
ATE543546T1
ATE543546T1 AT00103876T AT00103876T ATE543546T1 AT E543546 T1 ATE543546 T1 AT E543546T1 AT 00103876 T AT00103876 T AT 00103876T AT 00103876 T AT00103876 T AT 00103876T AT E543546 T1 ATE543546 T1 AT E543546T1
Authority
AT
Austria
Prior art keywords
user
player
location
reality
hand
Prior art date
Application number
AT00103876T
Other languages
English (en)
Inventor
Toshikazu Ohshima
Kiyohide Sato
Original Assignee
Canon Kk
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from JP16471999A external-priority patent/JP3413128B2/ja
Priority claimed from JP16471899A external-priority patent/JP3413127B2/ja
Priority claimed from JP16570999A external-priority patent/JP3363837B2/ja
Application filed by Canon Kk filed Critical Canon Kk
Application granted granted Critical
Publication of ATE543546T1 publication Critical patent/ATE543546T1/de

Links

Classifications

    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20—Input arrangements for video game devices
    • A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • G—PHYSICS
    • G06—COMPUTING OR CALCULATING; COUNTING
    • G06F—ELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20—Input arrangements for video game devices
    • A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/212—Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50—Controlling the output signals based on the game progress
    • A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55—Controlling game characters or game objects based on the game progress
    • A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1012—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60—Methods for processing data by generating or executing the game program
    • A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60—Methods for processing data by generating or executing the game program
    • A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8082—Virtual reality

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Cardiology (AREA)
  • General Health & Medical Sciences (AREA)
  • Heart & Thoracic Surgery (AREA)
  • Health & Medical Sciences (AREA)
  • Biophysics (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)
  • Processing Or Creating Images (AREA)
AT00103876T 1999-06-11 2000-02-24 Vorrichtung und verfahren zur darstellung eines von mehreren benutzern geteilten raumes, wo wirklichkeit zum teil einbezogen wird, entsprechende spielvorrichtung und entsprechendes schnittstellenverfahren ATE543546T1 (de)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
JP16471999A JP3413128B2 (ja) 1999-06-11 1999-06-11 複合現実感提示方法
JP16471899A JP3413127B2 (ja) 1999-06-11 1999-06-11 複合現実感装置及び複合現実感提示方法
JP16570999A JP3363837B2 (ja) 1999-06-11 1999-06-11 ユーザインタフェース装置および情報処理方法

Publications (1)

Publication Number Publication Date
ATE543546T1 true ATE543546T1 (de) 2012-02-15

Family

ID=27322375

Family Applications (1)

Application Number Title Priority Date Filing Date
AT00103876T ATE543546T1 (de) 1999-06-11 2000-02-24 Vorrichtung und verfahren zur darstellung eines von mehreren benutzern geteilten raumes, wo wirklichkeit zum teil einbezogen wird, entsprechende spielvorrichtung und entsprechendes schnittstellenverfahren

Country Status (2)

Country Link
EP (1) EP1060772B1 (de)
AT (1) ATE543546T1 (de)

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EP1262213A1 (de) * 2001-05-23 2002-12-04 Siemens Aktiengesellschaft Verfahren zur Ortung eines Gegenstandes, einer Person und/oder eines Teiles davon
WO2003000367A1 (en) 2001-06-19 2003-01-03 Faeger Jan G A device and a method for creating an environment for a creature
SE523098C2 (sv) * 2001-06-19 2004-03-30 Jan G Faeger Anordning och förfarande för att i en reell omgivning skapa en virtuell företeelse
FR2848870B1 (fr) * 2002-12-18 2008-11-28 Sylvius Systeme de jeu a commande perfectionnee de deplacement d'objets virtuels affiches
JP4262011B2 (ja) 2003-07-30 2009-05-13 キヤノン株式会社 画像提示方法及び装置
JP4401727B2 (ja) * 2003-09-30 2010-01-20 キヤノン株式会社 画像表示装置及び方法
DE10361512A1 (de) * 2003-12-23 2005-07-28 Siemens Ag Vorrichtung und Verfahren zur positionsgenauen Überlagerung des realen Blickfeldes
JP4738870B2 (ja) 2005-04-08 2011-08-03 キヤノン株式会社 情報処理方法、情報処理装置および遠隔複合現実感共有装置
EP1712981A1 (de) * 2005-04-15 2006-10-18 Herman Bailey Interaktives erweitertes Realitätssystem
CN101273368A (zh) * 2005-08-29 2008-09-24 埃韦里克斯技术股份有限公司 经由移动图像识别的交互
US20070184899A1 (en) * 2006-02-03 2007-08-09 Nokia Corporation Gaming device, method, and computer program product for modifying input to a native application to present modified output
JP4816789B2 (ja) 2009-11-16 2011-11-16 ソニー株式会社 情報処理装置、情報処理方法、プログラムおよび情報処理システム
KR101638630B1 (ko) * 2010-06-14 2016-07-11 주식회사 비즈모델라인 증강현실 데이터 최적화 방법
CN106984041B (zh) * 2011-02-11 2021-07-06 漳州市舟锋电子科技有限公司 一种人机互动控制系统
JP6316186B2 (ja) 2011-05-06 2018-04-25 マジック リープ, インコーポレイテッドMagic Leap,Inc. 広範囲同時遠隔ディジタル提示世界
EP4404537A3 (de) 2011-10-28 2024-10-16 Magic Leap, Inc. Verfahren und vorrichtung für eine erweiterte virtuelle realität
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US9229231B2 (en) 2011-12-07 2016-01-05 Microsoft Technology Licensing, Llc Updating printed content with personalized virtual data
US9182815B2 (en) * 2011-12-07 2015-11-10 Microsoft Technology Licensing, Llc Making static printed content dynamic with virtual data
US9165381B2 (en) 2012-05-31 2015-10-20 Microsoft Technology Licensing, Llc Augmented books in a mixed reality environment
JP5891125B2 (ja) * 2012-06-29 2016-03-22 株式会社ソニー・コンピュータエンタテインメント 映像処理装置、映像処理方法、および映像処理システム
US20170061700A1 (en) * 2015-02-13 2017-03-02 Julian Michael Urbach Intercommunication between a head mounted display and a real world object
AU2015415727B2 (en) 2015-11-24 2021-11-11 Razer (Asia-Pacific) Pte. Ltd. Wearable devices, methods for controlling a wearable device, and computer-readable media
JP6362631B2 (ja) 2016-01-15 2018-07-25 株式会社meleap 画像表示システム、画像表示システムの制御方法、画像配信システムおよびヘッドマウントディスプレイ
JP6709633B2 (ja) * 2016-02-17 2020-06-17 株式会社バンダイナムコエンターテインメント シミュレーションシステム及びゲームシステム
CN113952737B (zh) * 2016-08-04 2025-04-08 索尼互动娱乐股份有限公司 信息处理装置、信息处理方法和信息介质
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CN111918114A (zh) * 2020-07-31 2020-11-10 北京市商汤科技开发有限公司 图像显示方法、装置、显示设备及计算机可读存储介质
CN115607967B (zh) * 2022-10-09 2025-08-08 网易(杭州)网络有限公司 显示位置调整方法、装置、存储介质与电子设备
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Also Published As

Publication number Publication date
EP1060772B1 (de) 2012-02-01
EP1060772A3 (de) 2005-06-01
EP1060772A2 (de) 2000-12-20

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