ATE546202T1 - Kabelloser videospielcontroller und verfahren zum betreiben des kabellosen videospielcontrollers - Google Patents

Kabelloser videospielcontroller und verfahren zum betreiben des kabellosen videospielcontrollers

Info

Publication number
ATE546202T1
ATE546202T1 AT06814475T AT06814475T ATE546202T1 AT E546202 T1 ATE546202 T1 AT E546202T1 AT 06814475 T AT06814475 T AT 06814475T AT 06814475 T AT06814475 T AT 06814475T AT E546202 T1 ATE546202 T1 AT E546202T1
Authority
AT
Austria
Prior art keywords
video game
parameter
game controller
value
wireless video
Prior art date
Application number
AT06814475T
Other languages
English (en)
Inventor
Richard Marks
Xiadong Mao
Gary Zalewski
Original Assignee
Sony Computer Entertainment Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from US11/301,673 external-priority patent/US7646372B2/en
Priority claimed from US11/429,414 external-priority patent/US7627139B2/en
Application filed by Sony Computer Entertainment Inc filed Critical Sony Computer Entertainment Inc
Application granted granted Critical
Publication of ATE546202T1 publication Critical patent/ATE546202T1/de

Links

Classifications

    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20—Input arrangements for video game devices
    • A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20—Input arrangements for video game devices
    • A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/215—Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
    • F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41—WEAPONS
    • F41A—FUNCTIONAL FEATURES OR DETAILS COMMON TO BOTH SMALLARMS AND ORDNANCE, e.g. CANNONS; MOUNTINGS FOR SMALLARMS OR ORDNANCE
    • F41A33/00—Adaptations for training; Gun simulators
    • F41A33/02—Light- or radiation-emitting guns ; Light- or radiation-sensitive guns; Cartridges carrying light emitting sources, e.g. laser
    • F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41—WEAPONS
    • F41J—TARGETS; TARGET RANGES; BULLET CATCHERS
    • F41J5/00—Target indicating systems; Target-hit or score detecting systems
    • F41J5/02—Photo-electric hit-detector systems
    • G—PHYSICS
    • G06—COMPUTING OR CALCULATING; COUNTING
    • G06F—ELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/0304—Detection arrangements using opto-electronic means
    • G—PHYSICS
    • G06—COMPUTING OR CALCULATING; COUNTING
    • G06F—ELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/0304—Detection arrangements using opto-electronic means
    • G06F3/0325—Detection arrangements using opto-electronic means using a plurality of light emitters or reflectors or a plurality of detectors forming a reference frame from which to derive the orientation of the object, e.g. by triangulation or on the basis of reference deformation in the picked up image
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/105—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1081—Input via voice recognition
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60—Methods for processing data by generating or executing the game program
    • A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • General Engineering & Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)
  • Position Input By Displaying (AREA)
  • Image Analysis (AREA)
  • Processing Or Creating Images (AREA)
AT06814475T 2005-09-15 2006-09-11 Kabelloser videospielcontroller und verfahren zum betreiben des kabellosen videospielcontrollers ATE546202T1 (de)

Applications Claiming Priority (4)

Application Number Priority Date Filing Date Title
US71814505P 2005-09-15 2005-09-15
US11/301,673 US7646372B2 (en) 2003-09-15 2005-12-12 Methods and systems for enabling direction detection when interfacing with a computer program
US11/429,414 US7627139B2 (en) 2002-07-27 2006-05-04 Computer image and audio processing of intensity and input devices for interfacing with a computer program
PCT/US2006/035383 WO2007035314A2 (en) 2005-09-15 2006-09-11 Computer image and audio processing of intensity and input devices for interfacing with a computer program

Publications (1)

Publication Number Publication Date
ATE546202T1 true ATE546202T1 (de) 2012-03-15

Family

ID=40506502

Family Applications (2)

Application Number Title Priority Date Filing Date
AT06814475T ATE546202T1 (de) 2005-09-15 2006-09-11 Kabelloser videospielcontroller und verfahren zum betreiben des kabellosen videospielcontrollers
AT09006378T ATE543545T1 (de) 2005-09-15 2006-09-11 Beschaffung einer eingabe zum kontrollieren der ausführung eines spielprogrammes

Family Applications After (1)

Application Number Title Priority Date Filing Date
AT09006378T ATE543545T1 (de) 2005-09-15 2006-09-11 Beschaffung einer eingabe zum kontrollieren der ausführung eines spielprogrammes

Country Status (3)

Country Link
EP (1) EP2111901B1 (de)
JP (1) JP5116679B2 (de)
AT (2) ATE546202T1 (de)

Families Citing this family (13)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8368753B2 (en) * 2008-03-17 2013-02-05 Sony Computer Entertainment America Llc Controller with an integrated depth camera
US20100303297A1 (en) * 2009-05-30 2010-12-02 Anton Mikhailov Color calibration for object tracking
US8976986B2 (en) 2009-09-21 2015-03-10 Microsoft Technology Licensing, Llc Volume adjustment based on listener position
JP5320332B2 (ja) * 2010-03-19 2013-10-23 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法、及びプログラム
FR2973714A1 (fr) * 2011-04-08 2012-10-12 Thomson Licensing Dispositif pour controler le deplacement d'un joueur virtuel et d'un ballon virtuel dans une application de jeu
US8870654B2 (en) * 2011-11-23 2014-10-28 Sony Computer Entertainment America Llc Gaming controller
US9361730B2 (en) 2012-07-26 2016-06-07 Qualcomm Incorporated Interactions of tangible and augmented reality objects
BR112015008168B1 (pt) 2012-10-15 2021-11-23 Sony Computer Entertainment Inc Dispositivo de operação
CN104704455B (zh) 2012-10-15 2017-09-01 索尼电脑娱乐公司 操作装置
JP6146056B2 (ja) * 2013-03-05 2017-06-14 株式会社三洋物産 遊技機
US9626801B2 (en) * 2013-12-31 2017-04-18 Daqri, Llc Visualization of physical characteristics in augmented reality
US9480925B2 (en) 2014-03-27 2016-11-01 Edward A. Schmitt Image construction game
CN110322892B (zh) * 2019-06-18 2021-11-16 中国船舶工业系统工程研究院 一种基于麦克风阵列的语音拾取系统和方法

Family Cites Families (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
NL195004C (nl) 1987-03-04 2003-11-04 Novartis Ag Fenylcarbamaat bevattend farmaceutisch preparaat.
US5704839A (en) * 1996-01-30 1998-01-06 Lord Corporation Elastomeric torsional drive coupling with secondary damping element
IL125221A0 (en) * 1998-07-06 1999-03-12 Toy Control Ltd Motion activation using passive sound source
JP3867627B2 (ja) * 2002-06-26 2007-01-10 ソニー株式会社 観客状況推定装置と観客状況推定方法および観客状況推定プログラム
US7613310B2 (en) * 2003-08-27 2009-11-03 Sony Computer Entertainment Inc. Audio input system
US7102615B2 (en) * 2002-07-27 2006-09-05 Sony Computer Entertainment Inc. Man-machine interface using a deformable device
GB2398690B (en) * 2003-02-21 2006-05-10 Sony Comp Entertainment Europe Control of data processing
US7444386B2 (en) 2003-06-20 2008-10-28 Sun Microsystems, Inc. Application programming interface for provisioning services

Also Published As

Publication number Publication date
JP2009508581A (ja) 2009-03-05
EP2111901A2 (de) 2009-10-28
EP2111901A3 (de) 2009-12-09
JP5116679B2 (ja) 2013-01-09
ATE543545T1 (de) 2012-02-15
EP2111901B1 (de) 2012-02-01

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