BRPI1008691A2 - sistema de videogame de computador com detector de posição de corpo que requer que o usuário assuma várias posições de corpo. - Google Patents
sistema de videogame de computador com detector de posição de corpo que requer que o usuário assuma várias posições de corpo.Info
- Publication number
- BRPI1008691A2 BRPI1008691A2 BRPI1008691A BRPI1008691A BRPI1008691A2 BR PI1008691 A2 BRPI1008691 A2 BR PI1008691A2 BR PI1008691 A BRPI1008691 A BR PI1008691A BR PI1008691 A BRPI1008691 A BR PI1008691A BR PI1008691 A2 BRPI1008691 A2 BR PI1008691A2
- Authority
- BR
- Brazil
- Prior art keywords
- requires
- user
- computer system
- position detector
- assume various
- Prior art date
Links
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
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- A63F13/10—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/44—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5375—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
- A63F2300/643—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car by determining the impact between objects, e.g. collision detection
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8005—Athletics
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8088—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game involving concurrently several players in a non-networked game, e.g. on the same game console
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- User Interface Of Digital Computer (AREA)
- Image Analysis (AREA)
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US12/372,424 US8517834B2 (en) | 2009-02-17 | 2009-02-17 | Computer videogame system with body position detector that requires user to assume various body positions |
| PCT/IB2010/000466 WO2010095035A1 (en) | 2009-02-17 | 2010-02-17 | Computer videogame system with body position detector that requires user to assume various body positions |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| BRPI1008691A2 true BRPI1008691A2 (pt) | 2016-03-08 |
Family
ID=42212099
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| BRPI1008691A BRPI1008691A2 (pt) | 2009-02-17 | 2010-02-17 | sistema de videogame de computador com detector de posição de corpo que requer que o usuário assuma várias posições de corpo. |
Country Status (10)
| Country | Link |
|---|---|
| US (2) | US8517834B2 (pt) |
| EP (1) | EP2398568A1 (pt) |
| JP (2) | JP2012517847A (pt) |
| KR (1) | KR20110122741A (pt) |
| CN (1) | CN102395411B (pt) |
| BR (1) | BRPI1008691A2 (pt) |
| CA (1) | CA2752667A1 (pt) |
| RU (1) | RU2011138017A (pt) |
| SG (1) | SG173628A1 (pt) |
| WO (1) | WO2010095035A1 (pt) |
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| US8175374B2 (en) * | 2007-04-20 | 2012-05-08 | Softkinetic Software | Volume recognition method and system |
| WO2008134745A1 (en) | 2007-04-30 | 2008-11-06 | Gesturetek, Inc. | Mobile video-based therapy |
| JP5453246B2 (ja) | 2007-05-04 | 2014-03-26 | クアルコム,インコーポレイテッド | コンパクト・デバイスのためのカメラ・ベースのユーザ入力 |
| US8210945B2 (en) * | 2007-05-16 | 2012-07-03 | Eyecue Vision Technologies Ltd. | System and method for physically interactive board games |
| US20090258703A1 (en) * | 2008-04-09 | 2009-10-15 | Aaron Philip Brunstetter | Motion Assessment Using a Game Controller |
-
2009
- 2009-02-17 US US12/372,424 patent/US8517834B2/en not_active Expired - Fee Related
-
2010
- 2010-02-17 CA CA2752667A patent/CA2752667A1/en not_active Abandoned
- 2010-02-17 RU RU2011138017/12A patent/RU2011138017A/ru not_active Application Discontinuation
- 2010-02-17 EP EP10715582A patent/EP2398568A1/en not_active Ceased
- 2010-02-17 BR BRPI1008691A patent/BRPI1008691A2/pt not_active Application Discontinuation
- 2010-02-17 KR KR1020117021670A patent/KR20110122741A/ko not_active Abandoned
- 2010-02-17 CN CN201080017155.6A patent/CN102395411B/zh not_active Expired - Fee Related
- 2010-02-17 SG SG2011057627A patent/SG173628A1/en unknown
- 2010-02-17 JP JP2011549697A patent/JP2012517847A/ja active Pending
- 2010-02-17 WO PCT/IB2010/000466 patent/WO2010095035A1/en not_active Ceased
-
2013
- 2013-08-21 US US13/972,754 patent/US20140073423A1/en not_active Abandoned
-
2014
- 2014-12-19 JP JP2014256996A patent/JP6143736B2/ja not_active Expired - Fee Related
Also Published As
| Publication number | Publication date |
|---|---|
| JP6143736B2 (ja) | 2017-06-07 |
| CA2752667A1 (en) | 2010-08-26 |
| RU2011138017A (ru) | 2013-03-27 |
| WO2010095035A4 (en) | 2010-12-16 |
| US20140073423A1 (en) | 2014-03-13 |
| EP2398568A1 (en) | 2011-12-28 |
| CN102395411B (zh) | 2014-08-06 |
| CN102395411A (zh) | 2012-03-28 |
| JP2012517847A (ja) | 2012-08-09 |
| SG173628A1 (en) | 2011-09-29 |
| WO2010095035A1 (en) | 2010-08-26 |
| US20100210359A1 (en) | 2010-08-19 |
| US8517834B2 (en) | 2013-08-27 |
| KR20110122741A (ko) | 2011-11-10 |
| JP2015107334A (ja) | 2015-06-11 |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| B11A | Dismissal acc. art.33 of ipl - examination not requested within 36 months of filing | ||
| B11Y | Definitive dismissal - extension of time limit for request of examination expired [chapter 11.1.1 patent gazette] | ||
| B15K | Others concerning applications: alteration of classification |
Ipc: A63F 13/80 (2014.01), A63F 13/213 (2014.01), A63F |