CA2476010A1 - Systeme de simulation de sports - Google Patents
Systeme de simulation de sports Download PDFInfo
- Publication number
- CA2476010A1 CA2476010A1 CA002476010A CA2476010A CA2476010A1 CA 2476010 A1 CA2476010 A1 CA 2476010A1 CA 002476010 A CA002476010 A CA 002476010A CA 2476010 A CA2476010 A CA 2476010A CA 2476010 A1 CA2476010 A1 CA 2476010A1
- Authority
- CA
- Canada
- Prior art keywords
- sports
- projectile
- dimensional
- simulation system
- visually apparent
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
- 238000004088 simulation Methods 0.000 title claims abstract 52
- 230000001133 acceleration Effects 0.000 claims abstract 5
- 238000003384 imaging method Methods 0.000 claims 7
- 230000001066 destructive effect Effects 0.000 claims 5
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B24/00—Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
- A63B24/0003—Analysing the course of a movement or motion sequences during an exercise or trainings sequence, e.g. swing for golf or tennis
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/573—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B24/00—Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
- A63B24/0021—Tracking a path or terminating locations
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B69/00—Training appliances or apparatus for special sports
- A63B69/36—Training appliances or apparatus for special sports for golf
- A63B69/3658—Means associated with the ball for indicating or measuring, e.g. speed, direction
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
- F41—WEAPONS
- F41J—TARGETS; TARGET RANGES; BULLET CATCHERS
- F41J5/00—Target indicating systems; Target-hit or score detecting systems
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B24/00—Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
- A63B24/0021—Tracking a path or terminating locations
- A63B2024/0028—Tracking the path of an object, e.g. a ball inside a soccer pitch
- A63B2024/0034—Tracking the path of an object, e.g. a ball inside a soccer pitch during flight
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2220/00—Measuring of physical parameters relating to sporting activity
- A63B2220/05—Image processing for measuring physical parameters
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2220/00—Measuring of physical parameters relating to sporting activity
- A63B2220/80—Special sensors, transducers or devices therefor
- A63B2220/806—Video cameras
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2243/00—Specific ball sports not provided for in A63B2102/00 - A63B2102/38
- A63B2243/0066—Rugby; American football
- A63B2243/007—American football
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B69/00—Training appliances or apparatus for special sports
- A63B69/0002—Training appliances or apparatus for special sports for baseball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B69/00—Training appliances or apparatus for special sports
- A63B69/002—Training appliances or apparatus for special sports for football
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B69/00—Training appliances or apparatus for special sports
- A63B69/0024—Training appliances or apparatus for special sports for hockey
- A63B69/0026—Training appliances or apparatus for special sports for hockey for ice-hockey
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
- A63F2300/646—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car for calculating the trajectory of an object
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Health & Medical Sciences (AREA)
- General Health & Medical Sciences (AREA)
- Physical Education & Sports Medicine (AREA)
- Human Computer Interaction (AREA)
- General Engineering & Computer Science (AREA)
- Life Sciences & Earth Sciences (AREA)
- Biophysics (AREA)
- Theoretical Computer Science (AREA)
- Closed-Circuit Television Systems (AREA)
- Processing Or Creating Images (AREA)
Abstract
L'invention concerne un système de simulation de sport, comportant un appareil de suivi de projectile présentant une surface d'affichage sur laquelle est présentée une scène de sport tridimensionnelle visuellement apparente. L'appareil de suivi de projectile capture des images d'une région de suivi de projectile placée devant la surface d'affichage afin de détecter un projectile lancé qui traverse la région de suivi de projectile en direction de la surface d'affichage. Un module de détection d'aire de lancement de projectile capture des images d'une aire de lancement de projectile. Au moins un étage de traitement communique avec l'appareil de suivi de projectile et le module de détection d'aire de lancement de projectile et, en réponse à des données transmises par celui-ci, détermine les positions tridimensionnelles, la vitesse l'accélération et la rotation sur lui-même d'un projectile détecté traversant la région de suivi de projectile. Les positions tridimensionnelles, la vitesse, l'accélération et la rotation sur lui-même du projectile ainsi déterminées sont utilisées par ledit au moins un étage de traitement pour calculer une trajectoire du projectile lancé dans la scène de sport tridimensionnelle visuellement apparente. Ledit au moins un étage de traitement génère des données d'images mises à jour incorporant une simulation de la trajectoire calculée du projectile lancé dans la scène de sport tridimensionnelle visuellement apparente. Un module de projection couplé audit au moins un étage de traitement reçoit les données d'image transmises par ledit au moins un étage de traitement et présente la scène de sport tridimensionnelle visuellement apparente sur la surface d'affichage.
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US10/629,945 | 2003-07-30 | ||
| US10/629,945 US7544137B2 (en) | 2003-07-30 | 2003-07-30 | Sports simulation system |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| CA2476010A1 true CA2476010A1 (fr) | 2005-01-30 |
| CA2476010C CA2476010C (fr) | 2012-10-09 |
Family
ID=34103716
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CA2476010A Expired - Lifetime CA2476010C (fr) | 2003-07-30 | 2004-07-29 | Systeme de simulation de sports |
Country Status (2)
| Country | Link |
|---|---|
| US (1) | US7544137B2 (fr) |
| CA (1) | CA2476010C (fr) |
Cited By (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US11207582B2 (en) | 2019-11-15 | 2021-12-28 | Toca Football, Inc. | System and method for a user adaptive training and gaming platform |
| US11514590B2 (en) | 2020-08-13 | 2022-11-29 | Toca Football, Inc. | System and method for object tracking |
| US11657906B2 (en) | 2011-11-02 | 2023-05-23 | Toca Football, Inc. | System and method for object tracking in coordination with a ball-throwing machine |
| US11710316B2 (en) | 2020-08-13 | 2023-07-25 | Toca Football, Inc. | System and method for object tracking and metric generation |
Families Citing this family (67)
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| US20070238539A1 (en) * | 2006-03-30 | 2007-10-11 | Wayne Dawe | Sports simulation system |
| US20060063574A1 (en) | 2003-07-30 | 2006-03-23 | Richardson Todd E | Sports simulation system |
| US20050123883A1 (en) * | 2003-12-09 | 2005-06-09 | Kennen John S. | Simulated hunting apparatus and method for using same |
| US7650257B2 (en) * | 2005-01-25 | 2010-01-19 | Drop Zone Inc. | Enhanced hang-timer for console simulation |
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| US20060277466A1 (en) * | 2005-05-13 | 2006-12-07 | Anderson Thomas G | Bimodal user interaction with a simulated object |
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| CA2444464A1 (fr) * | 2003-10-15 | 2005-04-15 | Dimitri Petrov | Methode et appareil pour reperer la trajectoire d'un projectile en mouvement |
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| US20070293331A1 (en) * | 2004-05-26 | 2007-12-20 | Fredrik Tuxen | Method of and an Apparatus for Determining Information Relating to a Projectile, Such as a Golf Ball |
-
2003
- 2003-07-30 US US10/629,945 patent/US7544137B2/en not_active Expired - Lifetime
-
2004
- 2004-07-29 CA CA2476010A patent/CA2476010C/fr not_active Expired - Lifetime
Cited By (7)
| Publication number | Priority date | Publication date | Assignee | Title |
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| US11657906B2 (en) | 2011-11-02 | 2023-05-23 | Toca Football, Inc. | System and method for object tracking in coordination with a ball-throwing machine |
| US11207582B2 (en) | 2019-11-15 | 2021-12-28 | Toca Football, Inc. | System and method for a user adaptive training and gaming platform |
| US12394072B1 (en) | 2019-11-15 | 2025-08-19 | Toca Football, Inc. | Generating a three-dimensional topography of a training environment |
| US11514590B2 (en) | 2020-08-13 | 2022-11-29 | Toca Football, Inc. | System and method for object tracking |
| US11710316B2 (en) | 2020-08-13 | 2023-07-25 | Toca Football, Inc. | System and method for object tracking and metric generation |
| US11972579B1 (en) | 2020-08-13 | 2024-04-30 | Toca Football, Inc. | System, method and apparatus for object tracking and human pose estimation |
| US12159458B1 (en) | 2020-08-13 | 2024-12-03 | Toca Football, Inc. | Systems and methods for object tracking using a subsection of a sequence of images |
Also Published As
| Publication number | Publication date |
|---|---|
| US20050023763A1 (en) | 2005-02-03 |
| US7544137B2 (en) | 2009-06-09 |
| CA2476010C (fr) | 2012-10-09 |
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