CA3149533A1 - Exercise management system, server system, terminal device, and exercise management method - Google Patents
Exercise management system, server system, terminal device, and exercise management method Download PDFInfo
- Publication number
- CA3149533A1 CA3149533A1 CA3149533A CA3149533A CA3149533A1 CA 3149533 A1 CA3149533 A1 CA 3149533A1 CA 3149533 A CA3149533 A CA 3149533A CA 3149533 A CA3149533 A CA 3149533A CA 3149533 A1 CA3149533 A1 CA 3149533A1
- Authority
- CA
- Canada
- Prior art keywords
- exercise
- user
- information
- content
- resistance
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B24/00—Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
- A63B24/0062—Monitoring athletic performances, e.g. for determining the work of a user on an exercise apparatus, the completed jogging or cycling distance
-
- A—HUMAN NECESSITIES
- A61—MEDICAL OR VETERINARY SCIENCE; HYGIENE
- A61B—DIAGNOSIS; SURGERY; IDENTIFICATION
- A61B5/00—Measuring for diagnostic purposes; Identification of persons
-
- A—HUMAN NECESSITIES
- A61—MEDICAL OR VETERINARY SCIENCE; HYGIENE
- A61B—DIAGNOSIS; SURGERY; IDENTIFICATION
- A61B5/00—Measuring for diagnostic purposes; Identification of persons
- A61B5/103—Measuring devices for testing the shape, pattern, colour, size or movement of the body or parts thereof, for diagnostic purposes
- A61B5/11—Measuring movement of the entire body or parts thereof, e.g. head or hand tremor or mobility of a limb
- A61B5/1118—Determining activity level
-
- A—HUMAN NECESSITIES
- A61—MEDICAL OR VETERINARY SCIENCE; HYGIENE
- A61B—DIAGNOSIS; SURGERY; IDENTIFICATION
- A61B5/00—Measuring for diagnostic purposes; Identification of persons
- A61B5/103—Measuring devices for testing the shape, pattern, colour, size or movement of the body or parts thereof, for diagnostic purposes
- A61B5/11—Measuring movement of the entire body or parts thereof, e.g. head or hand tremor or mobility of a limb
-
- A—HUMAN NECESSITIES
- A61—MEDICAL OR VETERINARY SCIENCE; HYGIENE
- A61B—DIAGNOSIS; SURGERY; IDENTIFICATION
- A61B5/00—Measuring for diagnostic purposes; Identification of persons
- A61B5/145—Measuring characteristics of blood in vivo, e.g. gas concentration or pH-value ; Measuring characteristics of body fluids or tissues, e.g. interstitial fluid or cerebral tissue
-
- A—HUMAN NECESSITIES
- A61—MEDICAL OR VETERINARY SCIENCE; HYGIENE
- A61B—DIAGNOSIS; SURGERY; IDENTIFICATION
- A61B5/00—Measuring for diagnostic purposes; Identification of persons
- A61B5/22—Ergometry; Measuring muscular strength or the force of a muscular blow
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B24/00—Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
- A63B24/0003—Analysing the course of a movement or motion sequences during an exercise or trainings sequence, e.g. swing for golf or tennis
- A63B24/0006—Computerised comparison for qualitative assessment of motion sequences or the course of a movement
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B24/00—Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
- A63B24/0059—Exercising apparatus with reward systems
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B24/00—Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
- A63B24/0087—Electric or electronic controls for exercising apparatus of groups A63B21/00 - A63B23/00, e.g. controlling load
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
- A63B71/0622—Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/212—Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
-
- G—PHYSICS
- G16—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR SPECIFIC APPLICATION FIELDS
- G16H—HEALTHCARE INFORMATICS, i.e. INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR THE HANDLING OR PROCESSING OF MEDICAL OR HEALTHCARE DATA
- G16H10/00—ICT specially adapted for the handling or processing of patient-related medical or healthcare data
- G16H10/60—ICT specially adapted for the handling or processing of patient-related medical or healthcare data for patient-specific data, e.g. for electronic patient records
-
- G—PHYSICS
- G16—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR SPECIFIC APPLICATION FIELDS
- G16H—HEALTHCARE INFORMATICS, i.e. INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR THE HANDLING OR PROCESSING OF MEDICAL OR HEALTHCARE DATA
- G16H20/00—ICT specially adapted for therapies or health-improving plans, e.g. for handling prescriptions, for steering therapy or for monitoring patient compliance
- G16H20/30—ICT specially adapted for therapies or health-improving plans, e.g. for handling prescriptions, for steering therapy or for monitoring patient compliance relating to physical therapies or activities, e.g. physiotherapy, acupressure or exercising
-
- G—PHYSICS
- G16—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR SPECIFIC APPLICATION FIELDS
- G16H—HEALTHCARE INFORMATICS, i.e. INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR THE HANDLING OR PROCESSING OF MEDICAL OR HEALTHCARE DATA
- G16H40/00—ICT specially adapted for the management or administration of healthcare resources or facilities; ICT specially adapted for the management or operation of medical equipment or devices
- G16H40/20—ICT specially adapted for the management or administration of healthcare resources or facilities; ICT specially adapted for the management or operation of medical equipment or devices for the management or administration of healthcare resources or facilities, e.g. managing hospital staff or surgery rooms
-
- G—PHYSICS
- G16—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR SPECIFIC APPLICATION FIELDS
- G16H—HEALTHCARE INFORMATICS, i.e. INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR THE HANDLING OR PROCESSING OF MEDICAL OR HEALTHCARE DATA
- G16H50/00—ICT specially adapted for medical diagnosis, medical simulation or medical data mining; ICT specially adapted for detecting, monitoring or modelling epidemics or pandemics
- G16H50/20—ICT specially adapted for medical diagnosis, medical simulation or medical data mining; ICT specially adapted for detecting, monitoring or modelling epidemics or pandemics for computer-aided diagnosis, e.g. based on medical expert systems
-
- G—PHYSICS
- G16—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR SPECIFIC APPLICATION FIELDS
- G16H—HEALTHCARE INFORMATICS, i.e. INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR THE HANDLING OR PROCESSING OF MEDICAL OR HEALTHCARE DATA
- G16H50/00—ICT specially adapted for medical diagnosis, medical simulation or medical data mining; ICT specially adapted for detecting, monitoring or modelling epidemics or pandemics
- G16H50/30—ICT specially adapted for medical diagnosis, medical simulation or medical data mining; ICT specially adapted for detecting, monitoring or modelling epidemics or pandemics for calculating health indices; for individual health risk assessment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B24/00—Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
- A63B24/0003—Analysing the course of a movement or motion sequences during an exercise or trainings sequence, e.g. swing for golf or tennis
- A63B24/0006—Computerised comparison for qualitative assessment of motion sequences or the course of a movement
- A63B2024/0009—Computerised real time comparison with previous movements or motion sequences of the user
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B24/00—Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
- A63B24/0062—Monitoring athletic performances, e.g. for determining the work of a user on an exercise apparatus, the completed jogging or cycling distance
- A63B2024/0068—Comparison to target or threshold, previous performance or not real time comparison to other individuals
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B24/00—Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
- A63B24/0087—Electric or electronic controls for exercising apparatus of groups A63B21/00 - A63B23/00, e.g. controlling load
- A63B2024/0096—Electric or electronic controls for exercising apparatus of groups A63B21/00 - A63B23/00, e.g. controlling load using performance related parameters for controlling electronic or video games or avatars
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2220/00—Measuring of physical parameters relating to sporting activity
- A63B2220/80—Special sensors, transducers or devices therefor
- A63B2220/803—Motion sensors
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2230/00—Measuring physiological parameters of the user
- A63B2230/04—Measuring physiological parameters of the user heartbeat characteristics, e.g. ECG, blood pressure modulations
- A63B2230/045—Measuring physiological parameters of the user heartbeat characteristics, e.g. ECG, blood pressure modulations used as a control parameter for the apparatus
Landscapes
- Health & Medical Sciences (AREA)
- Engineering & Computer Science (AREA)
- Life Sciences & Earth Sciences (AREA)
- General Health & Medical Sciences (AREA)
- Medical Informatics (AREA)
- Public Health (AREA)
- Multimedia (AREA)
- Physical Education & Sports Medicine (AREA)
- Biophysics (AREA)
- Biomedical Technology (AREA)
- Physics & Mathematics (AREA)
- Pathology (AREA)
- Heart & Thoracic Surgery (AREA)
- Animal Behavior & Ethology (AREA)
- Molecular Biology (AREA)
- Surgery (AREA)
- Veterinary Medicine (AREA)
- Primary Health Care (AREA)
- Epidemiology (AREA)
- Human Computer Interaction (AREA)
- Dentistry (AREA)
- Physiology (AREA)
- Oral & Maxillofacial Surgery (AREA)
- Business, Economics & Management (AREA)
- General Business, Economics & Management (AREA)
- Optics & Photonics (AREA)
- Databases & Information Systems (AREA)
- Data Mining & Analysis (AREA)
- Theoretical Computer Science (AREA)
- Cardiology (AREA)
- Computer Security & Cryptography (AREA)
- Medical Treatment And Welfare Office Work (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2019142978 | 2019-08-02 | ||
| JP2019-142978 | 2019-08-02 | ||
| PCT/JP2020/029499 WO2021024949A1 (ja) | 2019-08-02 | 2020-07-31 | 運動管理システム、サーバシステム、端末装置及び運動管理方法 |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| CA3149533A1 true CA3149533A1 (en) | 2021-02-11 |
Family
ID=74503865
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CA3149533A Pending CA3149533A1 (en) | 2019-08-02 | 2020-07-31 | Exercise management system, server system, terminal device, and exercise management method |
Country Status (8)
| Country | Link |
|---|---|
| US (1) | US20220168614A1 (de) |
| EP (1) | EP4008413A4 (de) |
| JP (1) | JP7273974B2 (de) |
| KR (1) | KR20220038388A (de) |
| CN (1) | CN114206206A (de) |
| AU (1) | AU2020327213A1 (de) |
| CA (1) | CA3149533A1 (de) |
| WO (1) | WO2021024949A1 (de) |
Cited By (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN113713361A (zh) * | 2021-08-24 | 2021-11-30 | 智童时刻(厦门)科技有限公司 | 一种接触式交互机器人及其游戏方法 |
| WO2023018915A3 (en) * | 2021-08-12 | 2023-04-06 | Salsabili Hoda | Method and system for monitoring prescribed movements |
Families Citing this family (8)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP6966619B1 (ja) * | 2020-12-02 | 2021-11-17 | 株式会社バンダイ | ゲーム装置及びプログラム |
| JP7416873B1 (ja) | 2022-07-29 | 2024-01-17 | 株式会社アシックス | 仮想空間提供システム、仮想空間提供方法、及び仮想空間提供プログラム |
| JP7630469B2 (ja) * | 2022-07-29 | 2025-02-17 | 株式会社アシックス | 仮想空間移動装置、仮想空間移動方法、及び仮想空間移動プログラム |
| JP7752788B2 (ja) * | 2022-11-03 | 2025-10-10 | エバーエックス株式会社 | デジタルベースの筋骨格系リハビリ治療の提供方法及びシステム |
| CN116510276A (zh) * | 2023-05-18 | 2023-08-01 | 东莞全创光电实业有限公司 | 一种俯卧撑计数方法及装置 |
| US20250029506A1 (en) * | 2023-07-17 | 2025-01-23 | NXTech Inc | Substance usage management with gamified self-control training exercises |
| TWI860153B (zh) * | 2023-11-03 | 2024-10-21 | 財團法人資訊工業策進會 | 運動感知調適裝置及其方法 |
| JPWO2025192521A1 (de) * | 2024-03-14 | 2025-09-18 |
Family Cites Families (11)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2002032487A (ja) * | 2000-07-18 | 2002-01-31 | Masahiro Seki | ダイエット支援システム |
| JP2004054591A (ja) * | 2002-07-19 | 2004-02-19 | Institute Of Tsukuba Liaison Co Ltd | 健康増進プログラムの作成方法および健康増進実行方法 |
| JP4199745B2 (ja) * | 2005-03-22 | 2008-12-17 | 日本電信電話株式会社 | 運動指導システム |
| JP2007115200A (ja) * | 2005-10-24 | 2007-05-10 | Nec Corp | 運動量管理システム、運動量管理サーバおよび運動量管理プログラム |
| JP6282812B2 (ja) * | 2012-07-21 | 2018-02-21 | 山竹合資会社 | ボート漕ぎ型運動機器 |
| KR101609178B1 (ko) * | 2013-09-16 | 2016-04-07 | 엔에이치엔엔터테인먼트 주식회사 | 사용자의 이동경로에 기반하여 보상을 제공하는 서비스 방법 및 시스템 |
| CN106202902B (zh) * | 2016-07-06 | 2018-12-07 | 上海科瓴医疗科技有限公司 | 一种个体化2型糖尿病量化运动方案生成系统 |
| CN106407412A (zh) * | 2016-09-23 | 2017-02-15 | 英华达(上海)科技有限公司 | 一种好友推荐方法 |
| JP6907529B2 (ja) * | 2016-12-26 | 2021-07-21 | 大日本印刷株式会社 | 情報処理装置、プログラム、情報処理システム及び情報処理端末 |
| JP6881047B2 (ja) | 2017-06-06 | 2021-06-02 | 富士フイルムビジネスイノベーション株式会社 | 情報処理装置及びプログラム |
| US20190209777A1 (en) * | 2018-01-08 | 2019-07-11 | Fitscript Llc | Systems and methods for interactive exercise therapy |
-
2020
- 2020-07-31 CN CN202080055845.4A patent/CN114206206A/zh active Pending
- 2020-07-31 JP JP2021537292A patent/JP7273974B2/ja active Active
- 2020-07-31 CA CA3149533A patent/CA3149533A1/en active Pending
- 2020-07-31 AU AU2020327213A patent/AU2020327213A1/en not_active Abandoned
- 2020-07-31 WO PCT/JP2020/029499 patent/WO2021024949A1/ja not_active Ceased
- 2020-07-31 KR KR1020227005140A patent/KR20220038388A/ko not_active Abandoned
- 2020-07-31 EP EP20849150.6A patent/EP4008413A4/de not_active Withdrawn
-
2022
- 2022-01-28 US US17/587,897 patent/US20220168614A1/en not_active Abandoned
Cited By (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| WO2023018915A3 (en) * | 2021-08-12 | 2023-04-06 | Salsabili Hoda | Method and system for monitoring prescribed movements |
| CN113713361A (zh) * | 2021-08-24 | 2021-11-30 | 智童时刻(厦门)科技有限公司 | 一种接触式交互机器人及其游戏方法 |
Also Published As
| Publication number | Publication date |
|---|---|
| WO2021024949A1 (ja) | 2021-02-11 |
| JP7273974B2 (ja) | 2023-05-15 |
| EP4008413A4 (de) | 2023-07-26 |
| EP4008413A1 (de) | 2022-06-08 |
| JPWO2021024949A1 (de) | 2021-02-11 |
| CN114206206A (zh) | 2022-03-18 |
| KR20220038388A (ko) | 2022-03-28 |
| AU2020327213A1 (en) | 2022-03-03 |
| US20220168614A1 (en) | 2022-06-02 |
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| US20220143464A1 (en) | Exercise management system, server system, terminal device, and exercise management method | |
| US20220168614A1 (en) | Exercise management system, server system, terminal device, and exercise management method | |
| Mueller et al. | Designing sports: a framework for exertion games | |
| Mueller et al. | Exertion games | |
| US11826652B2 (en) | Systems and methods for improving fitness equipment and exercise | |
| Roy et al. | Enhancing effectiveness of motor rehabilitation using kinect motion sensing technology | |
| US10300388B2 (en) | Systems and methods for improving fitness equipment and exercise | |
| Longmuir et al. | Home-based rehabilitation enhances daily physical activity and motor skill in children who have undergone the Fontan procedure | |
| Ruivo | Exergames and cardiac rehabilitation: a review | |
| US9747423B2 (en) | Disease therapy game technology | |
| Nunes et al. | Motivating people to perform better in exergames: Competition in virtual environments | |
| Mocanu et al. | A Kinect based adaptive exergame | |
| d'Ornellas et al. | Thoroughly approach to upper limb rehabilitation using serious games for intensive group physical therapy or individual biofeedback training | |
| Richards et al. | Developing compelling repetitive-motion exergames by balancing player agency with the constraints of exercise | |
| Silva et al. | Design and evaluation of a fall prevention multiplayer game for senior care centres | |
| Wang et al. | Evaluation of the game exermon–A strength exergame inspired by pokémon go | |
| Rusu et al. | Monitoring adaptive exergame for seniors | |
| Senn | Analysis, design and development of a serious game to enhance motivation for strength and endurance workouts | |
| Florian'Floyd'Müller et al. | Exertion Games. | |
| Brinkman | Database of Video Games and Their Therapeutic Properties | |
| Wilcox et al. | Joint-specific play controller for upper extremity therapy: feasibility study in children with wrist impairment | |
| Homma | Effects of the Wii on the physical and psychosocial condition of older adults in a senior residential facility | |
| Brunelle | Lab 1–War of Brawns Product Description Mohammad Bashghareh Old Dominion University | |
| Ranta | Digital games and physical rehabilitation of low back pain: A comparative analysis of | |
| Thomas et al. | Exergaming in Multiple Sclerosis–Bridging the Evidence-Practice Gap |
Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| W00 | Other event occurred |
Free format text: ST27 STATUS EVENT CODE: A-1-1-W10-W00-W100 (AS PROVIDED BY THE NATIONAL OFFICE); EVENT TEXT: LETTER SENT Effective date: 20251204 |
|
| W00 | Other event occurred |
Free format text: ST27 STATUS EVENT CODE: A-1-1-W10-W00-W100 (AS PROVIDED BY THE NATIONAL OFFICE); EVENT TEXT: LETTER SENT Effective date: 20260130 |
|
| W00 | Other event occurred |
Free format text: ST27 STATUS EVENT CODE: A-1-1-W10-W00-W100 (AS PROVIDED BY THE NATIONAL OFFICE); EVENT TEXT: LETTER SENT Effective date: 20260226 |