EP0040207A1 - Schach- oder dameähnliches brettspiel - Google Patents

Schach- oder dameähnliches brettspiel

Info

Publication number
EP0040207A1
EP0040207A1 EP19800902028 EP80902028A EP0040207A1 EP 0040207 A1 EP0040207 A1 EP 0040207A1 EP 19800902028 EP19800902028 EP 19800902028 EP 80902028 A EP80902028 A EP 80902028A EP 0040207 A1 EP0040207 A1 EP 0040207A1
Authority
EP
European Patent Office
Prior art keywords
playing
pieces
game
piece
spaces
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
EP19800902028
Other languages
English (en)
French (fr)
Inventor
Harvey S. Klein
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Publication of EP0040207A1 publication Critical patent/EP0040207A1/de
Withdrawn legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/02Chess; Similar board games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00697Playing pieces
    • A63F2003/00867The playing piece having two characteristics
    • A63F2003/0087The characteristics being on the opposite sides of the playing piece

Definitions

  • This invention relates to a game which has certain similarities to the game of checkers but which is different from checkers in its basic objectives and, to a critical degree, in the manner in which it is played. Moreover, the nature of the playing piece and the manner of play permit a wider variety of strategic alternatives during the playing of the game in which all playing pieces remain on a playing area as single pieces or as columns of pieces.
  • games of the "checkers” or "chess” type are characterized as "war” games. These games involve the movement of pieces across the surface of a board to overtake or capture pieces of other players. The captured pieces are typically removed from the board and, in most instances, do not return to the game. This type of game has been known for many years, but a recent example is illustrated by U. S, 3,964,747, issued June 22, 1976, to Balmforth.
  • the present invention comprises a game for a plurality of players having a game environment including at least one planar playing area or playing surface.
  • Each playing area is characterized by a plurality of rows of playing spaces distinguished so that no two adjacent playing spaces are alike.
  • the playing pieces are used in sets of a number equal to the number of players and each player has- a different set of pieces.
  • Each playing piece has two parallel, generally planar surfaces of sufficient area to stabilize the piece on a playing area and to permit the pieces to be stacked in columns of two or more pieces.
  • Each piece is further characterized by indicia to distinquish the piece in a configuration where one of the parallel surfaces is directed toward a playing area from a configuration in which the other parallel surface is directed toward the playing area.
  • the indicia should be of sufficient thickness to permit the configurations to be distinguished when the playing piece is observed from the side as well as from the top.
  • the game itself is characterized by movement of playing pieces in a diagonal direction across a playing area in unit moves comprising movement from one playing space to an adjacent unoccupied playing space or, in the event that an adjacent laying space is occupied by a playing piece of an opposing player but the second diagonally adjacent space is unoccupied, into that second diagonally adjacent space.
  • the moving piece or column of pieces will capture the opposing piece or uppermost piece of a column of pieces, place it under the passing or jumping piece and move with it onto the second diagonally adjacent placing space.
  • the game of the invention is played in a game environment comprising at least one planar playing area or playing surface.
  • the game is played on a single planar playing surface, e.g., a game board, in a broader modification the game is played on a plurality of parallel playing areas to provide for three-dimensional play.
  • the playing areas are composed of a transparent material to facilitate an understanding of the relative alignment of the playing spaces on one playing area with the spaces on adjacent playing area(s).
  • Each playing area is divided into a number of rows of playing spaces of varying color, geometric shape, surface texture or other characteristic so that one playing space can be easily differentiated from those playing spaces adjacent thereto. Regardless of the shape of the playing spaces, it is preferred that the spaces be of substantially similar size so that they can be arranged in rows parallel to the edge of one playing area, perpendicular to that edge and diagonal to the edge.
  • the playing spaces are of any convenient shape and are suitably circular or eliptical but are preferably polygonal of four or six or more sides, The sides of polygonal playing spaces are preferably of equal length so that the playing spaces are easily arranged uniformly in a pattern and play of the game from one space to another can easily be followed.
  • the game is most easily followed if the size, shape and arrangement of playing spaces is the same on each playing area.
  • the number of rows and the number of spaces in each row are not critical and may in part be influenced by the shape of the individual spaces. It is also not critical that the number of spaces be the same in all rows although the playing area is most efficiently used if the rows have substantially similar number of spaces per row. Polygonal playing spaces of four sides are particularly preferred, and in this modification it is useful to employ a playing area where the number of rows equals the number of playing spaces in a row. In the modification where the playing spaces are hexagonal, the number of playing spaces per row may be varied so that the overall playing surface is also hexagonal, although this is not critical.
  • the playing spaces In general, however, it is not useful for the playing spaces to have too many sides as a large number of sides could result in a large number of directly adjacent playing spaces and make more difficult the differentiation of one space from the directly adjacent spaces.
  • the differentiation is most easily accomplished by alternating the color of playing spaces in each row and from row to row.
  • the playing area consists of eight rows of eight spaces of alternating color per row, the playing area resembles a common checkerboard and indeed the game of this invention can be played on the commonly available board employed for checkers or chess.
  • the playing pieces employed in the present invention have parallel, generally planar surfaces of sufficient area to support the piece upon a playing area in a stable configuration.
  • the pieces are of particular sizes and shapes or are in abstract shapes of even or uneven size.
  • the only critical spatial requirements are that the pieces be of suitable size to fit within the playing spaces and that the parallel surface areas be sufficient to support the pieces on the playing area in a stable manner and enable one or more pieces to be situated on top of another playing piece on a stable column of pieces.
  • Better stability for the columns of pieces that will be formed during the game is obtained if the dimensions of the parallel surfaces of each playing piece, which dimensions are the same or are different, are relatively large compared to the distance between the parallel surface, i.e., the thickness.
  • the playing pieces are of substantially uniform size and thickness and that the outside dimensions of the playing pieces be substantially equal to the dimensions of the parallel surfaces.
  • the shape of the pieces in the plane parallel to the playing area may be triangular, square, hexagonal or have another number of sides or may be circular or oval or have some other shape which is generally similar to or is different from the shape of the playing spaces.
  • the shape of the piece is circular in the plane parallel the playing area and the piece itself is a cylinder. In this regard it resembles the common checker in overall shape but it is distinguished by possessing indicia of observable thickness.
  • Figure IA represents a view of a piece of preferred configuration when viewed from an angle perpendicular to the playing surface. The dimensions provided in Figure IA are to be considered as illustrative only and are not to be construed as limiting.
  • the indicia of observable thickness are displayed such that one index is displayed in an outwardly prominent manner when one of the parallel surfaces is directed toward a playing area and the other index is displayed in an outwardly prominent manner when the second parallel surface is directed toward that playing area.
  • the thickness of the indicia enables the determination of the relationship of the two surfaces even when the pieces are stacked in a column of pieces. That is, the indicia can be identified by viewing a column of playing pieces from the side as well as from the top.
  • the indicia may be present in any of a variety of forms.
  • the playing pieces are composed of two different materials of construction of differing physical appearance so that the piece will be observedly different when one or the other of the parallel surfaces is directed toward a playing area.
  • the texture of one parallel surface and a portion of the side of each piece is different from the other surface and a portion of the side so that the parallel surfaces can be distinguished when each piece is viewed separately or when several pieces are located in a column of pieces.
  • the two portions of the pieces are of differing coloration, i.e., one portion of each piece is of one color and at least a second portion of each piece is of a different color.
  • one of the parallel surfaces and a portion of the adjacent sides of the piece extending between the parallel surfaces is of a color different from that of the second parallel surface and at least a portion of the adjacent sides extending between the parallel surfaces
  • Figure IB is a side view of the piece whose top view is illustrated by IA.
  • the piece is separated into two distinct areas by providing a top portion of one color and a lower portion of a different color.
  • the dimensions provided are to be considered as illustrative only and are not to be construed as limiting.
  • More than one type of indicia may be used to distinguish the pieces of one player from the pieces of another player or to distinguish some of the pieces of one player for other pieces of that player.
  • Different typies of indicia may be used singly or in combination with other types.
  • each piece of a particular player is similar to the other pieces of that player in the type of indicia employed and generally the pieces of each player are similar in the type of indicia used.
  • each of the parallel surfaces of each playing piece be of a configuration to interact with the parallel surfaces of other playing pieces to provide stability against horizontal displacement when columns of pieces are formed by placing one or more playing pieces upon a piece directly in contact with a playing area.
  • such a configuration is achieved by a variety of methods which serve to increase the forces of friction between pieces.
  • the surfaces of the parallel surfaces of each playing piece are coated with a rough or granular material to give the pieces a "sandpaper-like" appearance and feel.
  • the parallel surfaces are provided with projections which interact with depressions on the surfaces of other pieces when in direct contact.
  • the projections may consist of cyclinder-like projections, e,g. pegs, which fit into holes of similar dimensions on the surface of other pieces. If the number of projections and depressions and the geometric relationship of the projections and depressions are properly chosen, the parallel surfaces of any one piece will "reversably interlock" or interact with the parallel surfaces of the other pieces of the player or of opposing players. In this and other modifications, the parallel surfaces may be somewhat irregular, but are considered to be generally planar.
  • the generally preferred configuration comprises a plurality of alternating projections and depressions extending radially in at least one band around the parallel surface.
  • the width, length and depth of the projections and depressions are such that the projections of a band on either of the parallel surfaces of any one piece will align with, the depressions of a band on either of the parallel surfaces of any other playing piece, Thus, radial displacement of the playing pieces is retarded and the individual pieces of a column of pieces are held in vertical alignment.
  • This type of preferred configuration is illustrated by many conventional plastic checkers and poker chips.
  • the game of the invention is played by the players alternately moving their playing pieces or, as will develop during the play of the game, columns of playing pieces, in at least one diagonal direction from one edge of one playing area to a distant edge of the same or a different playing area in unit movements.
  • one type of unit movement is made in a diagonal direction from one playing space to another.
  • the unit movement is merely from one playing space to another directly adjacent space.
  • Figure II illustrates a preferred embodiment of a playing area with pieces of two players arranged at the start of the game. The arrow indicates this type of unit movement from one playing space into an unoccupied, diagonally adjacent playing space.
  • the unit movement may continue over the second piece or column of pieces and again capture the single piece or uppermost piece of a column of pieces as the capturing column moves to the next unoccupied diagonally adjacent playing space.
  • the unit movement may continue so long as the moving column of pieces may continue to capture playing pieces of other players.
  • This type of unit movement bears a certain similarity to double, triple or multiple jumps in the game of checkers, except that single pieces or the uppermost pieces of columns of pieces are captured under the jumping piece or column of pieces rather than being removed from the playing area.
  • the columns may be predominatly of playing pieces of one player but they may also consist of a mixture of playing pieces of a number of players depending on the method of their formation.
  • the character of the uppermost playing piece will control the movement of the entire column.
  • capture of the uppermost playing piece of a column of pieces may change the character of the remaining playing piece or column of playing pieces and, in fact, may change the control of the remaining playing piece or column of pieces from the control of one player to the control of another player if the next uppermost playing piece is one under the control of a player not controlling the former uppermost piece.
  • the players continue to alternately move playing pieces or columns of playing pieces toward a distant edge of a playing area.
  • the playing pieces are only permitted to move in a direction toward a distant edge and only when the playing piece may move diagonally into an unoccupied playing space or by capturing at least one opposing playing piece.
  • the piece is inverted to upwardly show the second index and thereby distinguish that piece from other pieces of the same player which have not yet reached the distant edge. This inversion is shown by Figure V which illustrates a column of pieces before and after movement into a playing space on the distant edge of a playing area.
  • a playing piece or column of pieces move into a playing space that is occupied by a playing piece of the same or another player and in no case may a piece of an opposing player be captured if the next diagonally adjacent playing space is occupied by the playing piece of any player.
  • a player having the opportunity to capture a playing piece of an opposing player with a playing piece of that player may accept the opportunity and capture the opposing playing piece but may also reject the opportunity as by moving the potentially capturing playing piece into an unoccupied playing space or by not moving the potentially capturing playing piece at all.
  • a player having an opportunity to capture a playing piece of an opposing player must do so.
  • a player about to make a unit movement may have the opportunity to capture different playing pieces of the same or different opposing players.
  • the player may choose which capture will be made, and in many instances the choice will be dictated, when one choice involves a column of pieces, by the character of the piece that will be uncovered when the uppermost piece is captured. It is because of this that the character of the pieces should be determinable when the column is viewed from the side through the indicia of observable thickness.
  • the unit movement must capture at least one opposing playing piece.
  • the object of the game of the invention is simply for one player to capture the playing pieces of opposing players.
  • capture of the uppermost playing piece of a column of playing pieces may result in the formation of a new playing piece or column of playing pieces of a character possibly different from the column prior to its uppermost piece being removed.
  • a playing piece of one player which is captured by a second player may be "set free” or “liberated” if the first player is able to capture the uppermost piece of the resulting column of playing pieces.

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Toys (AREA)
EP19800902028 1979-10-02 1980-10-02 Schach- oder dameähnliches brettspiel Withdrawn EP0040207A1 (de)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US6401879A 1979-10-02 1979-10-02
US64018 1979-10-02

Publications (1)

Publication Number Publication Date
EP0040207A1 true EP0040207A1 (de) 1981-11-25

Family

ID=22053024

Family Applications (1)

Application Number Title Priority Date Filing Date
EP19800902028 Withdrawn EP0040207A1 (de) 1979-10-02 1980-10-02 Schach- oder dameähnliches brettspiel

Country Status (2)

Country Link
EP (1) EP0040207A1 (de)
WO (1) WO1981000968A1 (de)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4643432A (en) * 1984-12-18 1987-02-17 William J. Berry Checker type game utilizing interfitting game pieces

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3190655A (en) * 1963-08-12 1965-06-22 Louie Thomas Game board having concentric closed paths connected by linear paths inter-secting at center
US3595580A (en) * 1969-05-01 1971-07-27 Edward P Bucko Checker game apparatus
US3981503A (en) * 1974-06-20 1976-09-21 Mitsuo Tsukuda Game board with game piece storage area
US4157184A (en) * 1977-08-25 1979-06-05 Recard Richard H Jr Game apparatus

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
See references of WO8100968A1 *

Also Published As

Publication number Publication date
WO1981000968A1 (en) 1981-04-16

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Legal Events

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PUAI Public reference made under article 153(3) epc to a published international application that has entered the european phase

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Effective date: 19811116