EP0076274A1 - Elektronische spielanordnung - Google Patents

Elektronische spielanordnung

Info

Publication number
EP0076274A1
EP0076274A1 EP82900923A EP82900923A EP0076274A1 EP 0076274 A1 EP0076274 A1 EP 0076274A1 EP 82900923 A EP82900923 A EP 82900923A EP 82900923 A EP82900923 A EP 82900923A EP 0076274 A1 EP0076274 A1 EP 0076274A1
Authority
EP
European Patent Office
Prior art keywords
game
board
game board
base board
memory
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
EP82900923A
Other languages
English (en)
French (fr)
Other versions
EP0076274A4 (de
Inventor
Gregory Paul Chalmers
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Publication of EP0076274A1 publication Critical patent/EP0076274A1/de
Publication of EP0076274A4 publication Critical patent/EP0076274A4/de
Withdrawn legal-status Critical Current

Links

Classifications

    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00—Board games; Raffle games
    • A63F3/00643—Electric board games; Electric features of board games
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00—Board games; Raffle games
    • A63F3/00643—Electric board games; Electric features of board games
    • A63F2003/00646—Electric board games; Electric features of board games with illumination of playing field or playing piece
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00—Board games; Raffle games
    • A63F3/00643—Electric board games; Electric features of board games
    • A63F2003/00662—Electric board games; Electric features of board games with an electric sensor for playing pieces
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00—Games not otherwise provided for
    • A63F9/24—Games using electronic circuits not otherwise provided for
    • A63F2009/2401—Detail of input, input devices
    • A63F2009/2402—Input by manual operation
    • A63F2009/2404—Keyboard
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00—Games not otherwise provided for
    • A63F9/24—Games using electronic circuits not otherwise provided for
    • A63F2009/2448—Output devices
    • A63F2009/245—Output devices visual
    • A63F2009/2457—Display screens, e.g. monitors, video displays
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00—Games not otherwise provided for
    • A63F9/24—Games using electronic circuits not otherwise provided for
    • A63F2009/2448—Output devices
    • A63F2009/247—Output devices audible, e.g. using a loudspeaker
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00—Games not otherwise provided for
    • A63F9/24—Games using electronic circuits not otherwise provided for
    • A63F2009/2448—Output devices
    • A63F2009/247—Output devices audible, e.g. using a loudspeaker
    • A63F2009/2477—Tone generators, oscillators

Definitions

  • the present invention relates to electronic games and, in particular, to electronic games having two parts of which the less expensive can be changed in order to change the nature of the game.
  • physiological and psychological factors which have made conventional board games such a success over successive generations, are also inherent in the above-mentioned game part.
  • an electronic game apparatus comprising a base board having a first set of electronic components and a game board having a second set of electronic components; said game board being releasably attachable to said base board; each said board having co-operating circuit coupling means to interconnect said sets of electronic components when said game board is attached to said base board; said first set of electronic components comprising an input/output means for each player, a central processing unit and a first memory means interconnected to permit the transfer of data therebetween; and said second set of electronic components comprising a display means, an input command means and a second memory means interconnected to permit the transfer of data therebetween.
  • Fig. 1 is a perspective view from above of base board of the preferred embodiment?
  • Fig. 2 is a perspective view from below of a plug in game board of the preferred embodiment
  • Fig. 3 is a view similar to Fig. 1 of the game board of Fig. 2 plugged into the base board of Fig. 1;
  • Fig. 4 is a schematic circuit diagram of the electronics contained within the base board.
  • Fig. 5 is a schematic circuit diagram of the electronics contained within the game board. BEST MODE OF CARRYING OUT THE INVENTION
  • the base board 1 of the preferred embodiment comprises a rectangular board having four sloping sides 2 and a recessed rectangular top 3.
  • keyboards 4 each including an alpha-numeric display 5 and a plurality of key contacts 6, are centrally located one on each of the four sloping sides 2.
  • a keyboard 4 is provided for each of the intended players of the game.
  • the keyboard 4 is located within a slight recess (not illustrated) on each sloping side 2 thereby permitting an overlay (not illustrated) to be placed over the key contacts 6 so as to change the indicia appearing adjacent each key contact 6.
  • the top 3 of the base board 1 is provided with a centrally located multi-pin socket connector 10 which mates with a multi-pin plug 11 centrally located on the underside
  • a game board 12 (Fig. 2) . Also located on the top 3 are four registration pin wells 13 which mate with corresponding registration pins 14 which extend from below the game board
  • plug 11 engages socket connector 10 so as to firmly but releasably mechanically attach the game board 12 to the base board 1.
  • the socket connector 10 and plug 11 provide an electrical interconnection between the base board
  • the base board 1 is also provided with a loudspeaker 15 (or similar transducer) and an input/output jack receptor 16.
  • the game board 12 is provided with a playing surface 20 which is provided with indicia 21
  • a display Centrally located on the playing surface 20 is a display
  • -30 block 22 which has a four sided alpha-numeric display 23 and/or other display devices such as LEDS 24.
  • On the upper surface of the display block 20 are provided a number of control buttons 25 the central one of which, takes the form of a dice button 26.
  • Figs. 4 and 5 the electronic components located within the base board 1 and game board 12 are respectively illustrated in schematic form. The following is a list of the various parts numbers and integrated circuits which go to make up those parts. Unless otherwise indicated, the devices are industry standards and therefore no specific manufacturer is nominated. However, where a manufacturer is indicated this represents the component chosen for this embodiment and this component can be replaced by a similar component from any one of a number of different manufacturers which performs the same function. NO. BLOCK INTEGRATED CIRCUIT(S)
  • a central processing unit 30 is connected by means of a system bus 32 to the remaining components.
  • the central processor unit 30 processes the instructions stored in the read only memories 35 and 50 (Fig. 5) which are needed to control all of the input/output components such as display 5, display 23, lights 24 and loud speaker 15. As the sequence of instructions contained within the read only memories 35 and 50, is executed, each instruction in turn, this produces the changing state of the game.
  • the address data decoder 31 is provided to separate the address data before it is applied to the system bus driver 33, and hence to the system bus 32.
  • the system bus driver 33 is basically an amplifier for the control and data signals which are to be passed along the system bus 32.
  • 4 MHz crystal 44 is provided for the central processor unit 30 in order to provide an internal clock function.
  • a timer 34 is also provided in order to provide a system clock and produce various timing signals required for operation of other circuit components.
  • the address decoder 38 accepts the address data from the CPU 30 via the system bus 32 and converts same into a plurality of individual select, or enable signals, which are then passed to each component individually as means of control.
  • the random access memory 36 is used to provide a store for dynamic data which changes during the course of the game. Such data as the players' individual score, the status of the game, and message text for the displays 5 and 23 are momentarily stored in the random access memory.
  • the audio encoder 46 is a substantially conventional circuit which takes the data from the system bus 32 and converts it into a modulated audio carrier frequency signal which can be recorded via socket 16 on conventional magnetic tape such as a conventional cassette tape recorder (not illustrated) .
  • the refresh logic 37 decodes the refresh signals generated by the CPU 30 and uses them to refresh the dynamic data which is stored in RAM 36.
  • the tone generator driver 45 is generator with amplifier which is used to generate individual tones which in turn are applied to the loud 5 speaker 15, or similar transducer, so as to provide an indication, such as activation of an illegal command by a player and to signal the depression of a key on any of the keyboards.
  • system bus 32 connects to 10 each of the four keyboards 4, each keyboard 4 being identical.
  • a parallel input/output circuit 39 is provided which converts the data and control signals from the central processor unit 30 into individual signal lines - 15 which are adapted for application to the key contacts 6 and display 5.
  • a keyboard encoder 31 which is used to multiplex the, say, thirty key contacts 6 into, say r 13 data lines thereby permitting the information generated by operation of the 20 keyboard, to be delivered into the system bus 32.
  • the display multiplex driver 40 stores a code for each character position on the display 5 and then cycles through the display positions in turn in order to insert the correct characters in the display 5.
  • This block also 25 includes an amplifier for driving the display 5.
  • a power supply 13 is illustrated in schematic block form, the interconnections between the power supply and each other circuit block being omitted for clarity.
  • the read only memory 50 contains the game sequence 5 of instructions which in effect determines the rules of the particular game of the game board.
  • An address decoder 51 is also provided within the game board 12 and does practically the same job as the address decoder 38 but for the circuit components of the game board.
  • two parallel input/output devices 52 and 53 operate in the same way as the parallel input/output device 39 but drives input sensors 54 and output drivers 55 respectively.
  • the input sensors 54 accept up to a maximum of 24 logic inputs per parallel input/output device 52, 53 which can take the form of switches, plugs, levers, card inserts, and the like.
  • the control buttons 25 and dice button 26 are examples of such logic inputs.
  • the output drivers 25 perform the same task as the display multiplex driver 40 of Fig. 4 but can drive either an alpha-numeric display 23 or a total of 192 of the LEDS 124 per parallel input/output device 52, 53.
  • the CPU 30 will detect this contact operation as the CPU 30 scans all the keyboards 4 looking for any activity.
  • the address of the "key contact switched" signal generated by the keyboard encoder 41 will tell the CPU 30 which key contact 6 on which keyboard 4 has been pressed.
  • the CPU 30 checks in the game board ROM 50 to see what instructions must be executed when that particular key contact 6 is depressed.
  • the ROM 50 has a list of instructions pertaining to each key contact 6 for instructions and text wording to follow the rules of the game and give the players all the proper information on their displays 5.
  • the CPU 30 will also read the base board ROM 35 to be instructed how to control the displays 5 and how to use the dynamic RAM 36 which is memory available to both help the CPU carry out it's functions and to hold data on the players' game position (which is kept up-to-date until the end of the game) .
  • the CPU 30 looks in the game board ROM 50 to see that dice button 26 requires a random number selection. The CPU 30 will then extract a pre-stored list of random numbers from ROM 50, place these numbers in RAM 36 and begin cycling through each of the random numbers in turn until the dice button 26 is released. During this time the CPU 30 has been displaying each random number on the displays 5 as the list of random numbers was cycled through. When the dice button 26 is released, the selected number remains on the displays 5 for 5 seconds. The CPU 30 takes the selected number and adds it to the Player's board position the numerical value of which is stored in RAM 36.
  • the CPU 30 then extracts a display text from ROM 50 which says, for example, "You have thrown a 3 and your new- . position is 23 on the board". The player then moves token 27 from square 20 to square 23. The addition of the throw value 3 to the previous position value 20 is carried out in order to produce the new value (23) for the position of that player. The CPU 30 will then check the ROM 50 to see if any special instructions are needed because the player has landed on that particular square. For example, the particular square may be square 4 and, as such, a further sequence of events is initiated which will be found in the ROM 50 and will be controlled by CPU 30. Square 4 is illuminated in the event in order to indicate the special result.

Landscapes

  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Input From Keyboards Or The Like (AREA)
EP19820900923 1981-04-09 1982-04-07 Elektronische spielanordnung. Withdrawn EP0076274A4 (de)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
AUPE838981 1981-04-09
AU8389/81 1981-04-09

Publications (2)

Publication Number Publication Date
EP0076274A1 true EP0076274A1 (de) 1983-04-13
EP0076274A4 EP0076274A4 (de) 1985-04-11

Family

ID=3769034

Family Applications (1)

Application Number Title Priority Date Filing Date
EP19820900923 Withdrawn EP0076274A4 (de) 1981-04-09 1982-04-07 Elektronische spielanordnung.

Country Status (3)

Country Link
EP (1) EP0076274A4 (de)
JP (1) JPS58500641A (de)
WO (1) WO1982003562A1 (de)

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
FR2625445A1 (fr) * 1988-01-06 1989-07-07 Nathan Cie Jeux Fernand Ensemble de jeu a usages multiples
GB2415145B (en) * 2004-04-14 2007-11-21 Anthony Daniel Wallace Electronic board game (the 'I' board)

Family Cites Families (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4359222A (en) * 1978-10-30 1982-11-16 Smith Engineering Hand-held electronic game playing device with replaceable cartridges

Non-Patent Citations (2)

* Cited by examiner, † Cited by third party
Title
No relevant documents have been disclosed *
See also references of WO8203562A1 *

Also Published As

Publication number Publication date
JPS58500641A (ja) 1983-04-28
WO1982003562A1 (en) 1982-10-28
EP0076274A4 (de) 1985-04-11

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Legal Events

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PUAI Public reference made under article 153(3) epc to a published international application that has entered the european phase

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AK Designated contracting states

Designated state(s): AT BE CH DE FR GB LI LU NL SE

17P Request for examination filed

Effective date: 19830426

STAA Information on the status of an ep patent application or granted ep patent

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18D Application deemed to be withdrawn

Effective date: 19851031