EP0092994A2 - Jeu d'échecs instructif - Google Patents

Jeu d'échecs instructif Download PDF

Info

Publication number
EP0092994A2
EP0092994A2 EP83302305A EP83302305A EP0092994A2 EP 0092994 A2 EP0092994 A2 EP 0092994A2 EP 83302305 A EP83302305 A EP 83302305A EP 83302305 A EP83302305 A EP 83302305A EP 0092994 A2 EP0092994 A2 EP 0092994A2
Authority
EP
European Patent Office
Prior art keywords
playing
board
chess
piece
pieces
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
EP83302305A
Other languages
German (de)
English (en)
Other versions
EP0092994A3 (en
EP0092994B1 (fr
Inventor
John Licinio Basevi
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Basevi John Licinio
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to AT83302305T priority Critical patent/ATE22810T1/de
Publication of EP0092994A2 publication Critical patent/EP0092994A2/fr
Publication of EP0092994A3 publication Critical patent/EP0092994A3/en
Application granted granted Critical
Publication of EP0092994B1 publication Critical patent/EP0092994B1/fr
Expired legal-status Critical Current

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00574Connections between board and playing pieces

Definitions

  • This invention relates to the game of chess and seeks to provide improvements of a kind which do not change the basic appearance of the chess board, the basic appearance of the playing pieces or the rules of the game that have been known since antiquity.
  • An object of the invention is to increase the visual interest of the game and to enable it to be more easily understood by young children and other learners of the game so that they will more quickly be able to play and enjoy chess than is usually possible when instruction is carried out employing only a conventional chess board and chess pieces.
  • the invention seeks to fulfill its objects by adding to the basically conventional way of playing the game an enhanced sense of excitement by incorporating into the playing pieces animation more or less corresponding to that which would have been expected in real life from knights, rooks/castles, kings, queens, bishops and pawns in early days when wars, and chess is a "war game", were more stylised and leaders, such as kings, and natural modes of transport, such as horses, were of paramount importance.
  • Features of the invention include providing the various chess pieces with animation effects such as the ability to launch projectiles, to swing swords, axes or other old fashioned weapons with a view to pieces which are to be “taken”, in accordance with the conventional rules for playing chess, being physically struck by the projectiles or by the weapons wielded by the "taking” pieces.
  • the translation of the mental concept of one inactive piece attacking and "taking” another inactive piece into a visual action during which the attacking piece physically launches a projectile at, or directly strikes, the piece which is to be "taken” largely takes away then aura of the game that tends to prevent many children and other persons from taking up this most enjoyable and mentally developing passtime.
  • a further object of the invention is to assist a child or other learner of the game in remembering the various moves of which different playing pieces are capable in accordance with the rules.
  • a chess set constructed in accordance with the invention has an interdependent relationship between the bases of its playing pieces and the "squares" of the playing board. For instance, the base of a bishop will not fit any square of the playing board unless the bishop is facing along, or in a direction parallel to, one of the two diagonals of the board whereas the base of a rook/castle will not fit any square unless it is facing in a direction parallel to one of the edges of the board.
  • a knight will not fit any square of the playing board unless it is so positioned that, when activated to wield a weapon as discussed above, that weapon will strike a piece at the opposite corner of a rectangle of six squares.
  • the physical relationship between the bases of the playing pieces and the squares of the co-operating board thus quickly ensures that even a young child or slow learner will relatively quickly absorb the conventional rules which do not allow bishops to move in directions parallel to the board edges, rooks/castles to move along diagonals of the board or in directions parallel to diagonals and the rule by which a knight can only move to the opposite corner of a rectangle of six squares.
  • Video chess games are already known but do not exhibit the instructional features which the present invention seeks to promote. It is proposed that a video chess game in accordance with the invention would show a board carrying representations of the traditional pieces, those pieces being movable only in accordance with the conventional rules of the game of chess.
  • a player would be able to choose the representational piece which he/she wished to move and, if no opposing piece was to be "taken” could move the piece in question to an unoccupied square of the representational board. If, on the other hand, an opposing piece was to be attacked and taken, before actually moving to the already occupied square, the attacking piece would fire a representational projectile, fire a representational laser gun or the like, or wield a weapon such as an axe, sword or lance, and the attacked piece would collapse, disintegrate and/or explode and finally vanish with a suitably satisfying explosive or electronic noise which could vary from piece to piece.
  • the circuitry pack would be programmed in such a way that each representational playing piece shown on the television receiver or the like, in the use of the video game, would be able to move only to those squares allowed by the traditional rules of the game of chess. This feature does not prevent a learner player from making an unwise move, but automatically prevents the making of an unallowable move.
  • United States Patent Specification No. 3627324 discloses a chess set in which some of the playing pieces have bases which co-operate with the playing board in allowing them to adopt only certain directional dispositions on the board when occupying any square, such pieces also carrying a designation indicating the permissible direction or directions in which the pieces can be moved from one square to another in accordance with the traditional rules of the game of chess.
  • a chess set whilst being of undoubted assistance to a learner of the game, does not include the aggressive animation of the playing pieces which is provided in accordance with the present invention and which is of major importance in dispelling the intellectual aura of the game for older learners and providing visual interest for younger learners.
  • a chess set comprising an eight-by-eight square playing board and two sets of visually distinct playing pieces each comprising eight pawns, two knights, two bishops, two rooks/castles, one queen and one king, characterised in that each playing piece is animated in such a way as to be operable by a player to cause it physically to attack an opposing playing piece that is to be taken during a move of the game, and characterised in that the bases of the playing pieces and the squares of the board have an interdependent co-operating relationship which is such that at least the knights, bishops, rooks/castles, queens and kings will not establish the co-operating relationship with any squares of the board when facing in a direction that is unallowable in accordance with the traditional rules of the game of chess.
  • a playing board 1 is square and comprises sixty-four smaller playing squares 2 arranged in an eight-by-eight relationship and with alternate squares in both directions that are parallel to outer edges of the board finished in contrasting colours that may conventionally, but not essentially, be black and white.
  • the board that is illustrated in Figure 1 has a laminated construction comprising three layers preferably, but not essentially, include good quality wood veneers.
  • An upper layer 3 of the complete board may be formed from a single veneer through which are cut sixty-four square openings, having rounded corners, each such opening receiving a liner 4 that hides the otherwise exposed cut edges cf corresponding opening.
  • the liners 4 may be made from a synthetic plastics material and alternate liners are given contrasting colours in both directions that are parallel to the outer edges of the board, these colours conventionally, but not absolutely essentially, being black and white. Contrasting wood colours could be used as an alternative and, if preferred, the liners 4 could be formed from wood instead of a synthetic plastics material.
  • the board that is illustrated in Figure 1 is made by firstly cutting the square upper layer 3 from a selected good quality veneer wood panel or, if preferred, the upper layer 3 can be made in sixty-four separate pieces for assembly to give two alternate contrasting wood colours in both directions that are parallel to the edges of the board 1.
  • a bottom or supporting layer 6 is then cut exactly to the required square size, being formed from plywood or any other solid material of sufficient rigidity that is suitable for the purpose.
  • a second or intermediate layer 5 is accurately cut to the required square size and may be formed from cardboard, plywood or a rigid grade of expanded polystyrene, the layer 5 being of the same thickness as the upper layer 3.
  • the previously mentioned sixty-four square openings, having rounded corners, are initially formed in the upper layer 3 by producing die cuts through part of the thickness of that layer 3.
  • the further manufacture of the board 1 is accomplished by making die cuts to remove the sixty-four pieces from the upper layer 3 that correspond to the sixty-four openings therethrough, glueing them to the bottom panel 6 in corresponding openings formed in the second layer 5 and glueing the whole assembly of layers 3, 5 and 6 together plus the liners 4 and the pieces that have been excised from the playing squares 2 of the upper layer 3 and transferred into openings in the second layer 5.
  • a system of die cut grooves of which some can be seen in Figure 1 of the drawings assists in maintaining all of the component parts in their appointed positions during a curing step in a curing press which step hardens the glue by which said parts are connected to one another.
  • the board 1 When the board 1 is to fit a framework to form part of a box for the playing pieces, no finishing of the board edges is required but, in other cases, the board edges may be covered with veneer or timber mouldings as would be expected in a high quality chess board.
  • the upper layer 3 is formed from a single piece of good quality natural or veneered wood, the upper surface of the board gives a pleasing undisturbed continuity of wood grain appearance, the sixty-four openings in the upper layer 3 being edged by the appropriately alternately coloured liners 4.
  • Figure 25 of the drawings illustrates an alternative form of playing board 7 that is less expensive to produce than is the playing board 1.
  • the board 7 of Figure 25 comprises a vacuum formed and appropriately colour printed plastics sheet 8 which sheet 8 is secured by an adhesive to the surface of a substantially rigid supporting panel 9 formed from cardboard, plywood or other suitable rigid material.
  • a latticed intermediate panel or by strips of, for example, polystyrene or cardboard which fill the otherwise open spaces and provide adequate resistance to normal crushing and flattening forces.
  • playing board forms such as, for example, a unitary moulded construction in which the traditional black and white playing squares are printed onto the upper surface of the panel prior to, or after, the moulding of the sixty-four openings therein that correspond to the sixty-four playing squares of the board.
  • the previously described playing board 1 may form the upper surface or lid of a box 10 that is arranged to contain all thirty-two of the playing pieces.
  • the box 10 comprises opposed side walls 11, a bottom 12, end walls 13 (one of which is removable) and a divider 14 which co-operates with vertical slots in the side walls 11 to separate the interior of the box 10 into two different compartments, one for the "black” playing pieces and one for the "white” playing pieces.
  • edges of the playing board 1 that affords the lid of the box 10 and the edges of the box bottom 12 co-operate with horizontal grooves in the walls 11 and 13, the playing board 1 being slidably removable, after displacement of the appropriate end wall 13, to obtain access to both compartments of the box 10.
  • FIGs 4, 5, 6 and 24 illustrate details of the construction and appearance of a pawn playing piece 15.
  • the pawn wields an axe 16 as would be appropriate for a foot soldier but other old fashioned weapons may be substituted, if preferred.
  • the head 17 of the pawn wears a simple helmet and is carried by an upwardly and downwardly moveable shaft 18 having an abutment 19 at its lower end which abutment bears against an arm member 20 that carries the axe 16.
  • the arm member 20 is turnable about a pivot 22 and bears against one arm of a spring 21.
  • the abutment 19 Upon pressing downwardly on the head 17 of the pawn 15, the abutment 19 will turn the arm member 20 in an anti-clockwise direction (as seen in Fig. 4) about the pivot 22 against the action of the spring 21, thus causing the axe 16 to strike downwardly against any playing piece occupying the adjoining playing square 2 faced by the pawn 15.
  • Figures 7, 8, 9, 10 and 24 show a king playing piece 23 whose construction and operation is very similar indeed to that of the pawn 15 but, in the case of the king 23, the arm member 20 carries a sword 24 or other superior hand weapon that is appropriate to the leader of the "black” or “white” playing pieces.
  • Figure 10 of the drawings shows the king 23 in an attacking attitude, the head 17 of the king having been depressed by the finger of a player to cause the sword 24 to strike an opposing playing piece occupying any adjoining square faced by the king.
  • Figures 5 and 8 of the drawings are underneath plan views of the pawn 15 and the king 23, respectively. It can be seen in Figure 5 that the pawn 15 has a square base 25 whereas Figure 8 shows that the king 23 has an octagonal base 26.
  • the pawn 15 faces one of the corners of the square base 25 and it will be apparent that said square base 25 will only fit in the recess of one of the playing squares 2 of the board 1 with said pawn facing towards one of the corners of that square 2.
  • a pawn can only take an opposing piece by moving one square diagonally forwards, it will immediately be apparent that the base 25 of the illustrated pawn 15 will only fit in an opening in one of the playing squares 2 in one of four different positions. Two of those positions are ones in which the pawn 15 faces diagonally forwards and a learner of the game will immediately recognise that the appropriate position for taking an opposing piece is one in which the pawn 15, and thus its axe 16, faces the piece that is to be taken in a diagonally adjoining square 2.
  • pawns advance from one side of the board to the other, where they can be promoted to either a queen or a knight, and it will be a very slow learner indeed who will not almost immediately appreciate that the pawns 15 should never face diagonally rearwards.
  • the octagonal base 26 of the king 23 enables that king 23 to fit the opening of any one of the playing squares 2 in an attitude in which it can face any chosen one of the eight (or less if it is at an edge or corner of the board) immediately adjoining playing squares 2.
  • Each queen playing piece 27 (Figs. ll, 12, 13 and 24), each rook/castle playing piece 28 (Figs. 14, 15 and 23) and each bishop playing piece 29 (Figs. 16, 17 and 23) can, according to the rules of chess, attack any opposing piece that is at any distance therefrom on the board 1, provided only that no other piece intervenes in a direct straight line between the attacking piece and the opposing playing piece.
  • Queens may move any distance in any direction in a straight line
  • rooks/castles may move any distance in a straight line that is parallel to one of the edges of the board 1
  • bishops can move any distance in a straight line along a diagonal of the board 1 or in a direction that is parallel to one of the two diagonals of the board.
  • each of them comprises a projectile launcher or cannon 30 in the form of a horizontally disposed tube of circular cross section whose delivery end projects from the front of the playing piece in question.
  • Each cannon 30 is arranged to fire a cylindrical projectile 31 (Figs. 11 and 14) having rounded ends, it being desirable that the projectiles 31 should be reversible and, for safety reasons, that they should be light in weight and should have no sharp points nor edges.
  • the projectiles 31 can readily and inexpensively be produced from synthetic plastics materials.
  • each playing piece 27, 28 and 29 is rotatable about a substantially vertical axis afforded by a corresponding shaft 32, each such shaft 32 carrying, at its lowermost end and internally of the playing piece concerned, a horizontally disposed cam 33 whose shape can be seen best in Figure 18.
  • each bishop 29, rook/castle 28 and queen 27 may be provided with its own individual projectile 31, the latter being connected to the interior of the corresponding cannon 30 by a piece of light cord, string or the like having a length a little greater than the maximum distance which the projectile 31 will have to travel to reach its target. This substantially eliminates the likelihood of loss of the projectiles 31 and still further reduces the already very small danger of injury being caused thereby.
  • the queen 27 can move in any straight direction from any playing square 2 which it occupies, it has the same octagonal base 26 as does the king 23.
  • the rook/castle 28 can move only in directions that are parallel to the edges of the playing board 1 and accordingly has a square base 38 which is so orientated with respect to the front of the rook/castle 28 (i.e. the side thereof from which the delivery end or mouth of the cannon 30 projects) that said front will essentially face in a direction parallel to one of the edges of the playing board 1 when the base 38 fits in the opening of any playing square 2.
  • the bishop 16 can move only along diagonals of the playing board 1 or in directions parallel to either diagonal and accordingly has a square base 39 which is so orientated with respect to the "front" of the bishop 29 (again the side of the bishop 29 from which the delivery end or mouth of the corresponding cannon 30 projects) that, when said base 39 is fitted in the opening of any one of the playing squares 2, the bishop 29 will essentially be facing in a direction that is at 45 degrees to any edge of the square playing board 1.
  • Figure 20 of the drawings illustrates an alternative to the use of the leaf spring 37 shown in Figures 16 and 19.
  • a resilient wire spring 40 has its opposite ends fixed in two anchorages 41 that extend horizontally inside the front half of the playing piece body.
  • the ends of the wire spring 40 which are received in the anchorages 41 merge into aligned horizontal coils 42 and the opposite ends of these two coils are integrally connected by a loop which bears downwardly against the free end of the substantially horizontal limb of the lever 34 thus acting in the same way as the springs 36 and 37 in tending to turn the lever 34 in an anti-clockwise direction about its pivot (not visible in Figure 20) to fire one of the projectiles 31 when the lever 34 is suddenly released by the cam 33.
  • Figures 21, 22 and 23 of the drawings illustrate an equestrian knight playing piece 43 which playing piece 43 is again of the kind whose animation is arranged to enable the knight directly to strike an opposing playing piece which it is to take.
  • the knight 43 wields an axe 44 and a shield 45, these parts 44 and 45 being members of an asymmetrical lazy tongs device which is operable to bring the knight from the rest position shown in Figure 21 to the striking or attacking position shown in Figure 22 by using finger pressure to push the head of the knight downwardly towards the body of the horse.
  • the top and front of the horse portion of the equestrian knight 43 afford a guideway into which a slider 46 formed with an elongate slot 47 is downwardly movable, the upper end of the slider 46 carrying the head of the helmeted knight 43.
  • the lower end of the slider 46 carries a lug 48 and a helical tension spring 49 is stretched between that lug 48 and an anchorage pin 50 in an upper rear portion of the body of the horse.
  • a stop pin 51 extends transversely throught the slot 47 in the slider 46 and prevents movements of that slider 46 beyond positions at which the pin 51 bears against one or other end of the slot 47.
  • the stop pin 51 also acts as a pivot pin of the lazy tongs device and it will be seen from Figures 21 and 22 of the drawings that said device comprises pairs of crossed links 52 that are successively pivotally interconnected at their upper ends and at their lower ends and at the points at which they cross one another.
  • the axe 44 is an extension of the outermost link of this device and the greater part of the shield 45 affords a further link thereof.
  • This downward movement of the slider 46 essentially causes progressive unfolding of the lazy tongs device until substantially the attacking disposition shown in Figure 22 of the drawings is reached.
  • the dimensions of the lazy tongs device are such that at least the blade of the axe 4 will strike an opposing playing piece at the opposite corner of a rectangle of six playing squares towards which opposite corner the knight is facing and the asymmetric configuration of the lazy tongs device is such that it will arch over the tops of any other playing pieces that may intervene between the knight 43 and the opposing playing piece that is being attacked.
  • the spring 49 automatically restores the position shown in Figures 21 and 23 in which position the lazy tongs device is folded up to regain the appearance of the axe 44 and the shield 45 being protectively held by the armoured and helmeted equestrian knight 43.
  • the knight 43 has a base 53 which is so shaped that, when it fits into the opening of one of the playing squares 2, it will face towards the opposite corner of a rectangle of six of those squares 2.
  • the base 53 prevents the knight from occupying a position in which it is facing, for example, in a direction parallel to one of the edges of the board 1 or a direction at 45 degrees to any edge of the board 1.
  • the base 53 is of octagonal shape, but is not a regular octagon, having eight sides that are equidistant from the centre of the octagon.
  • An imaginary due north datum line will be at 0 degrees to due north and the first perpendicular will be at 26.57 degrees, the second will be at 79.7 degrees, the third will be at 116.57 degrees, the fourth will be at 169.7 degrees, the fifth will be at 206.56 degrees, the sixth will be at 260 degrees, the seventh will be at 296.56 degrees, and the eighth will be at 349.7 degrees.
  • the various playing pieces may carry decorative motifs in desired positions such as, purely for example, at the fronts of the queens 27, kings 23 and pawns 15 but it is emphasised that the decorative motifs shown in the drawing are purely by way of example and that alternative decorations may, if desired, be adopted or the playing pieces in question may be left entirely plain.
  • decorative motifs may be applied at the backs and the fronts of the various playing pieces and each knight 43 may have such motifs applied to both sides of its shield 45 for display when that shield is folded into the non-attacking or rest position ( Figure 21).
  • the playing board 1 of a chess set in accordance with the invention has the openings in its individual playing squares 2 of such a size that they are substantially 25mm in both breadth and width and are approximately 3 to 4mm in depth.

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Toys (AREA)
  • Steroid Compounds (AREA)
EP83302305A 1982-04-22 1983-04-22 Jeu d'échecs instructif Expired EP0092994B1 (fr)

Priority Applications (1)

Application Number Priority Date Filing Date Title
AT83302305T ATE22810T1 (de) 1982-04-22 1983-04-22 Instruktives schachspiel.

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
GB8211617 1982-04-22
GB8211617 1982-04-22

Publications (3)

Publication Number Publication Date
EP0092994A2 true EP0092994A2 (fr) 1983-11-02
EP0092994A3 EP0092994A3 (en) 1984-04-25
EP0092994B1 EP0092994B1 (fr) 1986-10-15

Family

ID=10529853

Family Applications (1)

Application Number Title Priority Date Filing Date
EP83302305A Expired EP0092994B1 (fr) 1982-04-22 1983-04-22 Jeu d'échecs instructif

Country Status (3)

Country Link
EP (1) EP0092994B1 (fr)
AT (1) ATE22810T1 (fr)
DE (1) DE3366844D1 (fr)

Family Cites Families (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
DE472387C (de) * 1929-02-27 Johannes Trapp Schachfiguren
DE912196C (de) * 1942-01-13 1954-05-28 Wilhelm Reiche Registriervorrichtung fuer Brettspiele bei Verwendung von Kontrolluhren
US3608904A (en) * 1968-06-18 1971-09-28 Desmond W Margetson Set of chess pieces
GB1276868A (en) * 1969-12-11 1972-06-07 Ronald Alexander Mathers Chessmen
US3627324A (en) * 1970-02-05 1971-12-14 James B Krepp Chess game
GB1299619A (en) * 1970-06-09 1972-12-13 Fitba Plastics Ltd Basketball toy
US3746343A (en) * 1971-12-14 1973-07-17 D Shapiro Magnetic game board especially for sightless persons
US3843133A (en) * 1973-09-04 1974-10-22 P Brown Game apparatus for playing and recording successive plays in a game
US3856309A (en) * 1974-04-08 1974-12-24 Field Mfg Co Inc Chess piece with removable instructional base

Also Published As

Publication number Publication date
DE3366844D1 (en) 1986-11-20
EP0092994A3 (en) 1984-04-25
ATE22810T1 (de) 1986-11-15
EP0092994B1 (fr) 1986-10-15

Similar Documents

Publication Publication Date Title
US4515371A (en) Instructional chess game
US8403723B1 (en) Pattern making and construction kit
US4824414A (en) Inflatable toy with hook and loop ball attachment
Carlisle Encyclopedia of play in today's society
US4489946A (en) Board game having consistent shape relationship among its parts
US3923305A (en) Combined game of chance and skill
US20160310835A1 (en) Word game with multi-sided pieces with notches for interlocking of the pieces at various angles
US6857633B1 (en) Castle blocks board game
US5209493A (en) Portable saucer golf game
US20140239592A1 (en) Alphanumeric Game System And Pieces
US3888488A (en) Board game apparatus
EP0092994B1 (fr) Jeu d'échecs instructif
Weiss Classic home video games, 1972-1984: A complete reference guide
US6899331B1 (en) Construction toy American Football game
Lendino Adventure: The Atari 2600 at the Dawn of Console Gaming
Weiss Classic home video games, 1985-1988: a complete reference guide
KR101477898B1 (ko) 학습용 보드게임 도구
US7325804B2 (en) Game apparatus with an encapsulated figure
US3936052A (en) Projector and dispenser activated when all targets are hit
KR200271322Y1 (ko) 다기능 교육용 놀이 학습기구
US20220305368A1 (en) Word game and method of play
Ross Gamish: A Graphic History of Gaming
US11717743B2 (en) Method for playing a skill-based strategy game
US3481606A (en) Racing game apparatus comprising weight controlled contestants
Scullion The NES encyclopedia: Every game released for the Nintendo Entertainment System

Legal Events

Date Code Title Description
PUAI Public reference made under article 153(3) epc to a published international application that has entered the european phase

Free format text: ORIGINAL CODE: 0009012

AK Designated contracting states

Designated state(s): AT BE CH DE FR GB IT LI LU NL SE

PUAL Search report despatched

Free format text: ORIGINAL CODE: 0009013

AK Designated contracting states

Designated state(s): AT BE CH DE FR GB IT LI LU NL SE

17P Request for examination filed

Effective date: 19840830

RAP1 Party data changed (applicant data changed or rights of an application transferred)

Owner name: BASEVI, JOHN LICINIO

GRAA (expected) grant

Free format text: ORIGINAL CODE: 0009210

AK Designated contracting states

Kind code of ref document: B1

Designated state(s): AT BE CH DE FR GB IT LI LU NL SE

REF Corresponds to:

Ref document number: 22810

Country of ref document: AT

Date of ref document: 19861115

Kind code of ref document: T

ITF It: translation for a ep patent filed
REF Corresponds to:

Ref document number: 3366844

Country of ref document: DE

Date of ref document: 19861120

ET Fr: translation filed
PG25 Lapsed in a contracting state [announced via postgrant information from national office to epo]

Ref country code: AT

Effective date: 19870422

PG25 Lapsed in a contracting state [announced via postgrant information from national office to epo]

Ref country code: SE

Effective date: 19870423

PG25 Lapsed in a contracting state [announced via postgrant information from national office to epo]

Ref country code: LU

Free format text: LAPSE BECAUSE OF NON-PAYMENT OF DUE FEES

Effective date: 19870430

Ref country code: LI

Effective date: 19870430

Ref country code: CH

Effective date: 19870430

PLBE No opposition filed within time limit

Free format text: ORIGINAL CODE: 0009261

STAA Information on the status of an ep patent application or granted ep patent

Free format text: STATUS: NO OPPOSITION FILED WITHIN TIME LIMIT

26N No opposition filed
BERE Be: lapsed

Owner name: BASEVI JOHN LICINIO

Effective date: 19870430

PG25 Lapsed in a contracting state [announced via postgrant information from national office to epo]

Ref country code: NL

Effective date: 19871101

NLV4 Nl: lapsed or anulled due to non-payment of the annual fee
PG25 Lapsed in a contracting state [announced via postgrant information from national office to epo]

Ref country code: FR

Free format text: LAPSE BECAUSE OF NON-PAYMENT OF DUE FEES

Effective date: 19871230

GBPC Gb: european patent ceased through non-payment of renewal fee
REG Reference to a national code

Ref country code: CH

Ref legal event code: PL

PG25 Lapsed in a contracting state [announced via postgrant information from national office to epo]

Ref country code: DE

Effective date: 19880101

REG Reference to a national code

Ref country code: FR

Ref legal event code: ST

PG25 Lapsed in a contracting state [announced via postgrant information from national office to epo]

Ref country code: GB

Effective date: 19881122

PG25 Lapsed in a contracting state [announced via postgrant information from national office to epo]

Ref country code: BE

Effective date: 19890430

EUG Se: european patent has lapsed

Ref document number: 83302305.4

Effective date: 19880906