EP0443420B1 - Système de machines à sous avec traitement d'un jack-pot progressif - Google Patents
Système de machines à sous avec traitement d'un jack-pot progressif Download PDFInfo
- Publication number
- EP0443420B1 EP0443420B1 EP91101970A EP91101970A EP0443420B1 EP 0443420 B1 EP0443420 B1 EP 0443420B1 EP 91101970 A EP91101970 A EP 91101970A EP 91101970 A EP91101970 A EP 91101970A EP 0443420 B1 EP0443420 B1 EP 0443420B1
- Authority
- EP
- European Patent Office
- Prior art keywords
- gaming machines
- communication unit
- jackpot
- signal
- progressive controller
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
Links
- 230000000750 progressive effect Effects 0.000 title claims abstract description 75
- 230000006854 communication Effects 0.000 claims abstract description 83
- 230000004044 response Effects 0.000 claims abstract description 16
- 230000007175 bidirectional communication Effects 0.000 claims description 6
- 238000009825 accumulation Methods 0.000 claims 2
- 238000001514 detection method Methods 0.000 claims 1
- 230000002401 inhibitory effect Effects 0.000 claims 1
- 230000000737 periodic effect Effects 0.000 abstract 1
- 238000010586 diagram Methods 0.000 description 2
- 230000006870 function Effects 0.000 description 2
- 230000005540 biological transmission Effects 0.000 description 1
- 238000003780 insertion Methods 0.000 description 1
- 230000037431 insertion Effects 0.000 description 1
Images
Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3225—Data transfer within a gaming system, e.g. data sent between gaming machines and users
- G07F17/3232—Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed
- G07F17/3234—Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed about the performance of a gaming system, e.g. revenue, diagnosis of the gaming system
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00003—Types of board games
- A63F3/00157—Casino or betting games
- A63F2003/00167—Casino or betting games with a jackpot
- A63F2003/0017—Casino or betting games with a jackpot progressive jackpot
Definitions
- the invention relates to gaming communication systems and in particular to progressive gaming communication and control systems.
- progressive systems utilized with gaming machines have a number of significant limitations. For example, in the system where a group of slot machines are connected to a progressive controller which receives coin drop data transmitted from each machine to accumulate "progressive" jackpot values, only a limited number of such jackpot values can be paid by the individual machines.
- video poker progressive systems are currently limited in a number of respects because of their essentially one-way communication arrangements. These video poker systems typically display a maximum of three jackpot values corresponding to the top three winning hands e.g., royal flush, straight flush and four of a kind, and typically use a separate line from the progressive controller to each game to transmit each jackpot value or alternatively a single line with a variable number of pulses representing each jackpot value.
- EP -A- 0 325 455 discloses a circuit by which gaming machines are connected in series to a communication unit by communication lines. Messages can transfer from one machine to another in sequence only.
- GB -A- 2 139 390 discloses a poker machine communication system for interconnecting a plurality of poker gaming machines for transferring credits to and from individual poker machines.
- the individual poker machines provide information only when polled by the central processing unit, thereby preventing data collision.
- FIG. 1 a portion of a gaming machine 10 in this case a video poker machine such as the Bally 5000 Plus Video Poker Machine, which can be used with a progressive gaming and control system.
- a video display 12 is used as shown in FIG. 1 to provide a display of a typical five card draw poker hand comprising five cards 14a-14e along with a table 16 which displays the current values of progressive jackpots for five winning hands: royal flush, straight flush, four of a kind, full house and a flush.
- a portion 18 of the display 12 is used to indicate to the player that the progressive jackpots shown in table 16 are available upon the insertion of a sixth coin.
- the video display 12 also provides an indication at 20 of the number of coins paid by the machine 10 along with an indication at 22 of the number of credits remaining to the player for credit play.
- a group of control buttons indicated generally at 23 are used by the player to control the machine 10 in the conventional manner and a coin slot 24 is used by the player to insert coins into the machine.
- Coin payouts are provided to the player via a hopper 25.
- FIG. 2 Illustrated in block diagram form in FIG. 2 is the preferred embodiment of a progressive game control and communication system utilizing a single communication unit 26.
- each of a group of up to 32 gaming machines 10 are individually connected to a RS232 interface 28 in the communication unit 26 by a bi-directional communication line 30.
- a commercially available progressive controller such as the Mikon Link Progressive Controller is connected to a RS422 interface 32 in the communication unit 26 by a bi-directional communication line 34.
- the progressive controller 31 can be used to control a LED or video display 36 over a line 38 to display progressive jackpot values as is typically done in casino environments.
- a microcomputer such as the Zilog Z-80 along with associated circuit components including RAM and ROM memory as indicated by 40 is used to control the operation of the communication unit 26. Functional connection of the optically isolated RS232 and RS422 interfaces 28 and 32 to the computer 40 is illustrated by a pair of lines 42 and 44.
- Each of the lines 30 from the communication unit 26 to the games 10 includes: a first data transmission line to transmit data in serial form from the communication unit 26 to the game 10; a second data line to transmit data in serial form from the game 26 to the communication unit 10; an enable line to transmit an enable signal from the communication unit 26 to the game 10; and a connect line to transmit a connect signal from the game 10 to the communication unit 26.
- the first type of data represents the values of the progressive jackpots that are to be displayed on the table 16 of the game display 12 which is broadcast to all of the games 10 by the communication unit 26.
- this message can include an ASCII character such as a "B" to indicate that it is a broadcast message; an ASCII "9" to indicate that the message represents jackpot values; and five, seven byte packets containing the values to be displayed.
- each game 10 can transmit an acknowledgment message to the communication unit 26 indicating that the message has been properly received; although because these jackpot values are transmitted every second in the preferred embodiment, this acknowledgment is not used.
- the second type of data represents the value of one of the progressive jackpots and is transmitted to a particular game 10 after the communication unit 26 has received a message from that game that a specific jackpot has been hit, e.g., a royal flush.
- This data message will include: an ASCII "L” to indicate that the message represents the value of a jackpot; an ASCII "0-7" to indicate which jackpot and a data portion representing the current value of that jackpot.
- the game 10 will transmit an acknowledgment message to the communication unit 26 and then either pay the jackpot value through the hopper 25 or flash an appropriate message so that the jackpot can be paid by hand.
- the second data line in line 30, as previously indicated, is used to transmit various data messages from the games 10 to the communication unit 26.
- each game 10 will transmit an eight byte identification code where the first character is an ASCII "I" to the communication unit 26 to identify itself.
- the game 10 After sufficient coins have been inserted or credits bet for jackpot play, the game 10 will transmit a coin-in message which includes: an ASCII "C” to indicate that this is a coin-in message; and ASCII "0-7" to indicate which jackpot is being played or an ASCII "8” to indicate that all jackpots displayed in table 16 are being played; two ASCII characters representing the number coins or credits bet at a first progressive rate; and two ASCII characters representing the number of coins or credits bet at a second progressive rate.
- the data message transmitted to the communication unit 26 includes an ASCII "J” to indicate a hit message and an ASCII "0-7" to indicate which of the jackpots listed in table 16 has been hit.
- a release message consisting of an ASCII "R" and an ASCII "0-7" indicating which jackpot has been released is transmitted to the communication unit 26.
- the communication unit 26 will transmit an acknowledgment that the message was properly received to the game 10 in response to each of the above described messages.
- the progressive controller 31 communicates with the communication unit 26 over the line 34.
- Messages sent by the progressive controller 31 to the communication unit 26 include a polling message to request any pending traffic that the communication unit 26 may have.
- the progressive controller 31 can transmit a jackpot value information message which includes: an ASCII "B" which indicates that jackpot value information is to follow; an ASCII number 0-7 indicating the particular jackpot in table 16; and a series of bytes containing the current value of that jackpot.
- the progressive controller 31 will also transmit a jackpot winner message, in response to a jackpot request message from the communication unit 26, and can include: the address in ASCII "01-32" of the game with the winning jackpot; and ASCII "L” if the jackpot requires a game lockup; an ASCII number "0-7" identifying the jackpot, for example from table 16, which has been won; and ten ASCII bytes that indicates the value of this particular jackpot.
- the communication unit 26 typically transmits a number of different messages to the progressive controller 31.
- One such message is a coin-in message which represents the number of coins or credits input into the game 10 since the last coin-in message was set to the progressive controller 31.
- One of the functions of the computer 40 in the communication unit 26 is to accumulate this coin-in data from the games as discussed above.
- the coin-in message can include: an ASCII "C” to indicate that this is a coin-in message; and ASCII value of "01-32" to identify the last game to accept a coin or a credit; an ASCII value of "0-7" to indicate that the coins are for a specific jackpot or a value of "8” to indicate that the coins or credits are for all of the jackpots; two ASCII characters to indicate the number of coins bet at a first progressive rate; and two ASCII characters to indicate the number of coins bet at a second progressive rate.
- This message is usually sent in response to the poll message from the progressive controller 31 and is used by the progressive controller 31 to increment the various jackpot values shown in Table 16.
- a jackpot win message is another of such messages transmitted over line 34 and includes the address in ASCII "01-32" of the game 10 in which the jackpot win occurred; an ASCII "J” indicting that this is a jackpot win message; an ASCII character from "0-7" indicating which jackpot from table 16 has been won and is also sent in response to a poll message from the progressive controller 31.
- the communication unit 26 does not have any information to transmit to the progressive controller 31, it will in response to the poll message, transmit a no traffic message which includes an ASCII "N.”
- Another message termed an application acknowledgment, is transmitted in response to the poll message and results from the above described jackpot win message to confirm that this instruction is received and executed properly.
- This message includes the ASCII id (01-32) of the game 10 providing the payout and an ASCII "00” if the jackpot is to be paid by the hopper 25 along with an ASCII "Ack” to acknowledge receipt of the message.
- the previously mentioned enable and connect lines in line 30 also perform operative functions with respect to the progressive control and communication system.
- a signal on the connect line serves to provide the communication unit 26 with notice that the game 10 is connected to the communication unit 26.
- the actual identification of the game 10 is transmitted to the communication unit 26 on one of the data lines upon power up as described above.
- the enable line is used by the communication unit 26 to enable the operation of the game 10 to which it is attached.
- the communication unit 26 can be programmed, for example, by DIP switches, to disable operation of the games 10 under certain circumstances by utilizing the enable line.
- the enable line can be used to disable or lock-up all of the machines 10 until this jackpot has been paid. Also, if there is a fault in the progressive controller 31 or communication between the progressive controller 31 and the communication unit 26, the communication unit 26 can use the enable line to disable all of the games 10 to stop play until the fault is remedied.
- the computer 40 of the communication unit 26 facilitates operation of the progressive system of FIG. 2 by accumulating coin drop information from each of the gaming machines 10 in its memory until the communication unit 26 is polled by the progressive controller 30.
- This arrangement permits a progressive system having a large number of gaming machines 10, up to 32 in the embodiment of the invention described above, where a large number of progressive jackpots, up to eight, can be managed effectively at high speed. Also, by using bi-directional communication with the appropriate acknowledgments between gaming machines 10 and a progressive controller 31,the reliability and security of the progressive system is substantially enhanced.
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- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Pinball Game Machines (AREA)
- Telephonic Communication Services (AREA)
- Telephone Function (AREA)
- Small-Scale Networks (AREA)
- Selective Calling Equipment (AREA)
- Transceivers (AREA)
- Slot Machines And Peripheral Devices (AREA)
Claims (36)
- Dispositif de jeu accumulant des valeurs progressives de cagnotte et comportant :
une pluralité de machines à jouer (10);
un contrôleur progressif (31);
une unité de communication (26) connectée fonctionnellement pour communiquer dans les deux sens avec le contrôleur progressif (31) et connectée directement pour communiquer dans les deux sens avec chacune des machines à jouer (10) en utilisant une pluralité de lignes de communication, de sorte que chacune des machines à jouer (10) est connectée en parallèle à l'unité de communication (26), laquelle est pourvue de moyens de commande comportant un calculateur et une mémoire de données (40) pour mémoriser une accumulation d'informations d'encaissement de pièces de monnaie provenant de plus d'une des machines à jouer (10); pour transmettre ladite accumulation d'informations d'encaissement et des données de gain de cagnotte provenant des machines à jouer (10) à destination du contrôleur progressif (31); pour transmettre des données de valeurs de cagnotte provenant du contrôleur progressif (31) à destination des machines à jouer (10) et pour diffuser simultanément une pluralité de valeurs d'affichage de cagnotte à chacune des machines à jouer (10) par chacune desdites lignes de communication. - Dispositif selon la revendication 1, dans lequel les machines à jouer (10) comportent des moyens de déboursement pour payer au moins une cagnotte en réponse auxdites données de valeurs de cagnotte.
- Dispositif selon la revendication 1, dans lequel les machines à jouer (10) sont des machines de poker vidéo et comportent des moyens d'affichage (16) pour afficher simultanément au moins cinq desdites valeurs d'affichage de cagnotte, qui correspondent à des mains gagnantes au poker.
- Dispositif selon la revendication 1, dans lequel les moyens de commande comportent des moyens inhibiteurs répondant à un signal prédéterminé de données de gain de cagnotte pour inhiber le fonctionnement de toutes les machines à jouer (10).
- Dispositif selon la revendication 1, dans lequel l'unité de communication (26) reçoit un signal d'encaissement de chacune des machines à jouer (10), et les moyens de commande répondent à un signal de scrutation provenant du contrôleur progressif (31) pour transmettre au contrôleur progressif (31) lesdites informations d'encaissement qui représentent un ensemble des signaux d'encaissement dans un temps prédéterminé.
- Dispositif selon la revendication 1, dans lequel les moyens de commande comportent des moyens pour recevoir en provenance des machines à jouer (10) un signal de mise à jour indiquant qu'une cagnotte manuelle a été payée pour l'une des machines à jouer (10).
- Dispositif selon la revendication 6, dans lequel les moyens de commande comportent des moyens pour transmettre le signal de mise à jour au contrôleur progressif (31).
- Dispositif selon la revendication, 1 dans lequel les moyens de commande comportent des moyens pour accuser réception, agencés pour garantir que les données de valeurs de cagnotte sont reçues correctement par les machines à jouer (10).
- Dispositif selon la revendication 1, dans lequel les moyens de commande répondent à un signal de scrutation provenant du contrôleur progressif (31) en transmettant sélectivement au contrôleur progressif (31) les informations d'encaissement ou les données de gain de cagnotte.
- Dispositif selon la revendication 1, dans lequel les moyens de commande, en réponse à un message de scrutation provenant du contrôleur progressif (31), transmettent une somme d'informations d'encaissement provenant de plus d'une des machines à jouer (10), de la mémoire de données (40) au contrôleur progressif (31).
- Dispositif selon la revendication 1, dans lequel les moyens de commande, après réception d'un signal représentant les données de gain de cagnotte et provenant d'une des machines à jouer (10), transmettent une identification de cette machine à jouer (10) au contrôleur progressif (31).
- Dispositif selon la revendication 11, dans lequel ladite information est transmise par les moyens de commande en réponse à un signal de scrutation provenant du contrôleur progressif (31).
- Dispositif selon la revendication 1, dans lequel les machines à jouer (10) transmettent un signal de mise à jour aux moyens de commande après qu'une cagnotte a été délivrée à l'une des machines à jouer (10) et les moyens de commande transmettent un message de mise à jour au contrôleur progressif (31) après réception du signal de mise à jour provenant de la machine à jouer (10).
- Dispositif selon la revendication 13, dans lequel le message de mise à jour contient une identification de la machine à jouer (10) qui a émis le signal de mise à jour.
- Dispositif selon la revendication 1, dans lequel le contrôleur progressif (31) transmet une instruction de blocage aux moyens de commande en réponse aux données de gain de cagnotte et les moyens de commande transmettent un signal de blocage à l'une des machines à jouer (10) en réponse à l'instruction de blocage.
- Dispositif selon la revendication 15, dans lequel les moyens de commande répondent à un signal de scrutation provenant du contrôleur progressif (31), en transmettant au contrôleur progressif (31) un signal d'accusé de réception indiquant si l'instruction de blocage a été exécutée ou non.
- Dispositif selon la revendication 1, dans lequel chacune des machines à jouer (10) transmet un message d'identification donnant son identité aux moyens de commande lorsque le dispositif progressif de communication est mis sous tension.
- Dispositif selon la revendication 1, dans lequel les informations d'encaissement contiennent le nombre de pièces mises en jeu pour des parties jouées sur plus d'une des machines à jeu (10) et dans lequel les moyens de commande mémorisent dans la mémoire de données (40) une somme des informations d'encaissement provenant des machines à jouer (10) et dans lequel les informations d'encaissement transmises au contrôleur progressif (31) contiennent ladite somme.
- Dispositif selon la revendication 1, dans lequel les machines à jouer (10) comportent des moyens pour afficher au moins cinq cagnottes et dans lequel les données de gain de cagnotte contiennent une indication, produite par la machine, de l'une desdites cagnottes.
- Dispositif selon la revendication 1, dans lequel l'unité de communication comporte une interface RS232 (28) connectée aux machines à jouer (10) et une interface RS422 (32) connectée au contrôleur progressif (31).
- Dispositif selon la revendication 1, dans lequel l'unité de communication (26) est connectée à chacune des machines à jouer (10) par une paire de lignes de données; une ligne de validation pour transmettre des signaux de validation de l'unité de communication (26) aux machines à jouer (10); et une ligne de connexion pour indiquer la présence de chacune des machines à jouer (10) à l'unité de communication (26).
- Dispositif selon la revendication 21, dans lequel l'unité de communication (26) comporte des moyens pour transmettre un signal de blocage aux machines à jouer (10) sur la ligne de validation.
- Dispositif selon la revendication 21, dans lequel l'unité de communication (26) comporte des moyens pour détecter un défaut dans le contrôleur progressif (31) et pour transmettre un signal d'invalidation aux machines à jouer (10) sur la ligne de validation en réponse aux moyens pour détecter un défaut.
- Dispositif selon la revendication 21, dans lequel l'unité de communication (26) comporte des moyens pour détecter un défaut de communication (26) entre le contrôleur progressif (31) et l'unité de communication et pour transmettre un signal d'invalidation aux machines à jouer (10) sur la ligne de validation en réponse à la détection dudit défaut.
- Dispositif selon la revendication 21, dans lequel chacune des machines à jouer (10) transmet à l'unité de communication (26) sur la ligne de connexion un signal indiquant que la machine à jouer (10) est connectée à l'unité de communication (26).
- Dispositif selon la revendication 25, dans lequel chacune des machines à jouer (10) transmet un code d'identification de jeu à l'unité de communication (26) sur l'une des lignes de données.
- Dispositif selon la revendication 21, dans lequel un signal d'encaissement, les données de gain de cagnotte et un signal d'identification de machine à jouer sont transmis à l'unité de communication (26) sur une première des lignes de données par les machines à jouer (10); les données de valeurs de cagnotte sont transmises aux machines à jouer (10) sur une seconde des lignes de données par l'unité de communication (26); un signal de blocage est transmis aux machines à jouer (10) sur la ligne de validation par l'unité de communication (26) et un signal de connexion est transmis à l'unité de communication (26) sur la ligne de connexion par les machines à jouer (10).
- Dispositif selon la revendication 27, dans lequel- chacune des machines à jouer (10) transmet un code d'identification à l'unité de communication (26) lorsque le dispositif est mis sous tension.
- Dispositif selon la revendication 1, dans lequel les données de gain de cagnotte qui sont transmises à l'unité de communication (26) par les machines à jouer (10) indiquent qu'une cagnotte particulière a été gagnée et contiennent une partie identifiant celle des machines à jouer (10) où la cagnotte a été gagnée, et l'unité de communication (26) transmet à ladite machine à jouer (10), en réponse aux données de gain de cagnotte et en tant que partie des données de valeurs de cagnotte, un message de valeur courante représentant la valeur courante de cette cagnotte.
- Dispositif selon la revendication 29, dans lequel ladite machine à jouer (10) transmet à l'unité de communication (26) un signal d'accusé de réception indiquant que le message de valeur courante a été reçu correctement.
- Dispositif selon la revendication 1, dans lequel les données de valeurs de cagnotte comportent une partie indiquant laquelle de plusieurs cagnottes a été gagnée et une partie indiquant la valeur courante de ladite cagnotte.
- Dispositif selon la revendication 1, dans lequel chacune des machines à jouer (10) comporte des moyens pour afficher une pluralité de cagnottes et des moyens pour transmettre à l'unité de communication (26) un signal d'encaissement qui comporte une partie représentant laquelle des cagnottes est jouée et une partie représentant la valeur des pièces de monnaie jouées.
- Dispositif selon la revendication 32, dans lequel le signal d'encaissement comporte un signal spécifiant un taux de progression.
- Dispositif selon la revendication 1, dans lequel les machines à jouer (10) comportent des moyens de mise à jour pour transmettre un signal de mise à jour à l'unité de communication (26) après qu'une cagnotte a été payée.
- Dispositif selon la revendication 34, dans lequel le signal de mise à jour contient une identification de la cagnotte qui a été payée.
- Dispositif selon la revendication 34, dans lequel l'unité de communication (26) transmet un signal d'accusé de réception à la machine à jouer (10) en réponse au signal de mise à jour transmis par cette machine à jouer (10).
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US48214790A | 1990-02-20 | 1990-02-20 | |
| US482147 | 1990-02-20 |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| EP0443420A2 EP0443420A2 (fr) | 1991-08-28 |
| EP0443420A3 EP0443420A3 (en) | 1991-12-11 |
| EP0443420B1 true EP0443420B1 (fr) | 1995-01-11 |
Family
ID=23914891
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| EP91101970A Expired - Lifetime EP0443420B1 (fr) | 1990-02-20 | 1991-02-13 | Système de machines à sous avec traitement d'un jack-pot progressif |
Country Status (6)
| Country | Link |
|---|---|
| EP (1) | EP0443420B1 (fr) |
| AT (1) | ATE117112T1 (fr) |
| AU (1) | AU649009B2 (fr) |
| CA (1) | CA2036472C (fr) |
| DE (1) | DE69106547T2 (fr) |
| DK (1) | DK0443420T3 (fr) |
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| US5393067A (en) * | 1993-01-21 | 1995-02-28 | Igt | System, method and apparatus for generating large jackpots on live game card tables |
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| US5472194A (en) * | 1993-04-02 | 1995-12-05 | Shuffle Master, Inc. | Progressive gaming apparatus |
| US6273424B1 (en) | 1993-02-25 | 2001-08-14 | John G. Breeding | Bet withdrawal casino game and apparatus |
| US6019374A (en) | 1993-02-25 | 2000-02-01 | Shuffle Master, Inc. | Multi-tiered wagering method and game |
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-
1991
- 1991-02-13 AT AT91101970T patent/ATE117112T1/de not_active IP Right Cessation
- 1991-02-13 DE DE69106547T patent/DE69106547T2/de not_active Expired - Lifetime
- 1991-02-13 EP EP91101970A patent/EP0443420B1/fr not_active Expired - Lifetime
- 1991-02-13 DK DK91101970.1T patent/DK0443420T3/da active
- 1991-02-15 CA CA002036472A patent/CA2036472C/fr not_active Expired - Lifetime
- 1991-02-19 AU AU71194/91A patent/AU649009B2/en not_active Expired
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| US7367563B2 (en) | 1993-02-25 | 2008-05-06 | Shuffle Master, Inc. | Interactive simulated stud poker apparatus and method |
| US8057301B2 (en) | 2005-11-22 | 2011-11-15 | Labtronix Concept Inc. | Game feature associated with an enhancement of a progressive prize |
| US7963845B2 (en) | 2006-11-08 | 2011-06-21 | Igt | Gaming system and method with multiple progressive award levels and a skill based determination of providing one of the progressive award levels |
| US8328631B2 (en) | 2006-11-08 | 2012-12-11 | Igt | Gaming system and method with multiple progressive award levels and a skill based determination of providing one of the progressive award levels |
| US9005014B2 (en) | 2006-11-08 | 2015-04-14 | Igt | Gaming system and method with multiple progressive award levels and a skill based determination of providing one of the progressive award levels |
| US10311673B2 (en) | 2010-11-15 | 2019-06-04 | Bally Gaming, Inc. | Wager recognition system having ambient light sensor and related method |
| US10726669B2 (en) | 2010-11-15 | 2020-07-28 | Sg Gaming, Inc. | Methods of operating a wager recognition system |
| US8512116B2 (en) | 2011-08-22 | 2013-08-20 | Shfl Entertainment, Inc. | Methods of managing play of wagering games and systems for managing play of wagering games |
| US9858752B2 (en) | 2014-12-23 | 2018-01-02 | Bally Gaming, Inc. | Method and system for side wagering |
| US10134224B2 (en) | 2014-12-23 | 2018-11-20 | Bally Gaming, Inc. | Method and system for side wagering |
Also Published As
| Publication number | Publication date |
|---|---|
| DK0443420T3 (da) | 1995-05-22 |
| EP0443420A3 (en) | 1991-12-11 |
| AU649009B2 (en) | 1994-05-12 |
| DE69106547D1 (de) | 1995-02-23 |
| CA2036472A1 (fr) | 1991-08-21 |
| DE69106547T2 (de) | 1995-08-17 |
| ATE117112T1 (de) | 1995-01-15 |
| CA2036472C (fr) | 2001-04-17 |
| AU7119491A (en) | 1991-08-22 |
| EP0443420A2 (fr) | 1991-08-28 |
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