EP1203603A3 - Aufzeichungsmedium, Programm, Programmausführungssystem und Programmausführungsvorrichtung - Google Patents
Aufzeichungsmedium, Programm, Programmausführungssystem und Programmausführungsvorrichtung Download PDFInfo
- Publication number
- EP1203603A3 EP1203603A3 EP01309307A EP01309307A EP1203603A3 EP 1203603 A3 EP1203603 A3 EP 1203603A3 EP 01309307 A EP01309307 A EP 01309307A EP 01309307 A EP01309307 A EP 01309307A EP 1203603 A3 EP1203603 A3 EP 1203603A3
- Authority
- EP
- European Patent Office
- Prior art keywords
- program
- obstacle
- character
- perimeter
- overcoming
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
- 230000002401 inhibitory effect Effects 0.000 abstract 1
- 230000009191 jumping Effects 0.000 abstract 1
Classifications
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/422—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
- A63F2300/6054—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands by generating automatically game commands to assist the player, e.g. automatic braking in a driving game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- Processing Or Creating Images (AREA)
- Stored Programmes (AREA)
Applications Claiming Priority (4)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2000334493 | 2000-11-01 | ||
| JP2000334493 | 2000-11-01 | ||
| JP2001330328A JP2002200333A (ja) | 2000-11-01 | 2001-10-29 | 記録媒体、プログラム、プログラム実行システムおよびプログラム実行装置 |
| JP2001330328 | 2001-10-29 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| EP1203603A2 EP1203603A2 (de) | 2002-05-08 |
| EP1203603A3 true EP1203603A3 (de) | 2003-10-01 |
Family
ID=26603272
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| EP01309307A Withdrawn EP1203603A3 (de) | 2000-11-01 | 2001-11-01 | Aufzeichungsmedium, Programm, Programmausführungssystem und Programmausführungsvorrichtung |
Country Status (3)
| Country | Link |
|---|---|
| US (1) | US6793576B2 (de) |
| EP (1) | EP1203603A3 (de) |
| JP (1) | JP2002200333A (de) |
Families Citing this family (12)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP3979540B2 (ja) * | 2005-12-28 | 2007-09-19 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム装置の制御方法、ゲームシステム、ゲームシステムの制御方法及びプログラム |
| JP2008073184A (ja) * | 2006-09-20 | 2008-04-03 | Namco Bandai Games Inc | プログラム、情報記憶媒体及びゲーム装置 |
| US20080222882A1 (en) * | 2007-03-14 | 2008-09-18 | Hsin-Wen Gung | Device for assembling engaging parts |
| JP5620042B2 (ja) * | 2007-10-16 | 2014-11-05 | 株式会社カプコン | プログラムおよびゲームシステム |
| US9248372B2 (en) * | 2011-10-05 | 2016-02-02 | Wargaming.Net Llp | Using and exporting experience gained in a video game |
| JP6403371B2 (ja) * | 2013-10-04 | 2018-10-10 | 任天堂株式会社 | ゲームプログラム、ゲーム装置、ゲームシステム、およびゲーム処理方法 |
| US9421461B2 (en) * | 2013-12-26 | 2016-08-23 | Microsoft Technology Licensing, Llc | Player avatar movement assistance in a virtual environment |
| CN108635853B (zh) * | 2018-03-23 | 2019-06-21 | 腾讯科技(深圳)有限公司 | 对象的控制方法和装置、存储介质、电子装置 |
| CN110193198B (zh) * | 2019-05-23 | 2023-02-10 | 腾讯科技(深圳)有限公司 | 对象跳跃控制方法、装置、计算机设备及存储介质 |
| CN110660272A (zh) * | 2019-09-27 | 2020-01-07 | 南京莱斯网信技术研究院有限公司 | 一种适用于内河水上船舶碰撞预警检测的方法 |
| CN111714891B (zh) * | 2020-06-22 | 2021-05-11 | 苏州幻塔网络科技有限公司 | 角色攀爬方法、装置、计算机设备及可读存储介质 |
| US12172081B2 (en) * | 2022-03-31 | 2024-12-24 | Advanced Micro Devices, Inc. | Detecting personal-space violations in artificial intelligence based non-player characters |
Citations (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| EP0778547A1 (de) * | 1995-05-11 | 1997-06-11 | Sega Enterprises, Ltd. | Bildverarbeitungsgerät und-verfahren |
| JPH09222881A (ja) * | 1996-02-16 | 1997-08-26 | Hudson Soft Co Ltd | 階層変換画像処理方法 |
| EP1002561A2 (de) * | 1998-11-19 | 2000-05-24 | Nintendo Co. Limited | Videospielgerät und Aufzeichnungsmedium für Videospiel |
Family Cites Families (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPS60166392U (ja) * | 1984-04-16 | 1985-11-05 | 株式会社 ユニバ−サル | ビデオゲ−ム装置 |
| US5513307A (en) * | 1992-11-20 | 1996-04-30 | Sega Of America, Inc. | Video game with switchable collision graphics |
| US6226008B1 (en) * | 1997-09-04 | 2001-05-01 | Kabushiki Kaisha Sega Enterprises | Image processing device |
| US6692357B2 (en) * | 1998-11-19 | 2004-02-17 | Nintendo Co., Ltd. | Video game apparatus and method with enhanced player object action control |
| US6283861B1 (en) * | 1999-03-23 | 2001-09-04 | Square Co., Ltd. | Video game device and video game method |
-
2001
- 2001-10-29 JP JP2001330328A patent/JP2002200333A/ja active Pending
- 2001-11-01 EP EP01309307A patent/EP1203603A3/de not_active Withdrawn
- 2001-11-01 US US10/002,519 patent/US6793576B2/en not_active Expired - Lifetime
Patent Citations (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| EP0778547A1 (de) * | 1995-05-11 | 1997-06-11 | Sega Enterprises, Ltd. | Bildverarbeitungsgerät und-verfahren |
| JPH09222881A (ja) * | 1996-02-16 | 1997-08-26 | Hudson Soft Co Ltd | 階層変換画像処理方法 |
| EP1002561A2 (de) * | 1998-11-19 | 2000-05-24 | Nintendo Co. Limited | Videospielgerät und Aufzeichnungsmedium für Videospiel |
Non-Patent Citations (1)
| Title |
|---|
| PATENT ABSTRACTS OF JAPAN vol. 1997, no. 12 25 December 1997 (1997-12-25) * |
Also Published As
| Publication number | Publication date |
|---|---|
| US20020115483A1 (en) | 2002-08-22 |
| US6793576B2 (en) | 2004-09-21 |
| JP2002200333A (ja) | 2002-07-16 |
| EP1203603A2 (de) | 2002-05-08 |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| PUAI | Public reference made under article 153(3) epc to a published international application that has entered the european phase |
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| AK | Designated contracting states |
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| AX | Request for extension of the european patent |
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| RIN1 | Information on inventor provided before grant (corrected) |
Inventor name: KOIKE, AKIRA C/O SONY COMP. ENTERT. INC. Inventor name: WATANABE, MASAYA C/O DEEP SPACE INC. Inventor name: SUGANO, YUZO C/O DEEP SPACE INC. Inventor name: FUJIWARA, TOKURO C/O DEEP SPACE INC. |
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| PUAL | Search report despatched |
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| AKX | Designation fees paid | ||
| REG | Reference to a national code |
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| STAA | Information on the status of an ep patent application or granted ep patent |
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| 18D | Application deemed to be withdrawn |
Effective date: 20040402 |