EP1349125A2 - Spiellos und Spielverfahren - Google Patents

Spiellos und Spielverfahren Download PDF

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Publication number
EP1349125A2
EP1349125A2 EP03445038A EP03445038A EP1349125A2 EP 1349125 A2 EP1349125 A2 EP 1349125A2 EP 03445038 A EP03445038 A EP 03445038A EP 03445038 A EP03445038 A EP 03445038A EP 1349125 A2 EP1349125 A2 EP 1349125A2
Authority
EP
European Patent Office
Prior art keywords
games
game
win
instant win
result
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
EP03445038A
Other languages
English (en)
French (fr)
Other versions
EP1349125A3 (de
Inventor
Philip Warren Green
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Canadian Bank Note Co Ltd
Original Assignee
Canadian Bank Note Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from US10/108,308 external-priority patent/US20030184012A1/en
Priority claimed from CA 2379288 external-priority patent/CA2379288A1/en
Application filed by Canadian Bank Note Co Ltd filed Critical Canadian Bank Note Co Ltd
Publication of EP1349125A2 publication Critical patent/EP1349125A2/de
Publication of EP1349125A3 publication Critical patent/EP1349125A3/de
Withdrawn legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00157Casino or betting games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/06Lottos or bingo games; Systems, apparatus or devices for checking such games
    • A63F3/065Tickets or accessories for use therewith

Definitions

  • the present invention relates to games and is especially but not exclusively applicable to methods and devices for playing instant win gaming tickets.
  • One method of providing entertainment to instant lottery game players is by having instant lottery games attempt to replicate the thrill of playing the more traditional wagering games such as blackjack, roulette, slots, and other similar games.
  • instant win gaming tickets have not been able to replicate is the wagering aspect of such traditional games.
  • players only win set amounts for each instant win game they play.
  • For some instant win gaming tickets there could be multiple games per ticket.
  • a player's maximum possible prize is set - a player does not increase his potential winnings by winning more games. The player is not given the chance to wager more for each game and, consequently, his chances of winning a larger prize is not increased. "Streaks" of luck or consecutive games won are not rewarded.
  • This feature of being able to wager more on an instant win game would, if available, entice more players to play the instant win gaming tickets. Furthermore, such an enhancement would increase the entertainment value of the games for the players.
  • instant win gaming tickets are a subset of instant win gaming tickets.
  • Such instant win gaming tickets encompass all types of gaming that involve pre-printed tickets that players play by revealing the pre-printed results.
  • one possible type of such tickets are those commonly known as "scratch-off' or "scratch and win” lottery tickets.
  • An object of the present invention is to overcome, or at least mitigate, one or more drawbacks of the prior art, or at least provide an alternative.
  • the present invention seeks to provide methods and apparatus for playing an instant win gaming ticket.
  • An instant win gaming ticket has multiple instant win games which can be played by the player. The amount won per game is dependent on the results of at least one previous game on the same ticket. The player plays the games on a single ticket and the amount the player wins for each game depends on whether previously played games on the same ticket were won or lost.
  • the present invention provides an instant win gaming ticket having indicia defining at least two instant win games, a first one of the at least two instant win games having associated therewith a predetermined prize for a win result wherein a distinct prize for at least one of the at least two instant win games other than the first one is determined based on a result of at least one other instant win game on the ticket.
  • the present invention provides a method of allocating prizes for playing a plurality of games, the method comprising increasing prize amounts awarded after every game played based on a number of games won.
  • prize amounts awarded after every game played is based on a number of consecutive games won.
  • the ticket 10 has a win table 20, betting number columns 30A, 30B, a wager column 40A, 40B, player's result columns 50A, 503, and dealer/house result columns 60A, 60B.
  • the win table 20 indicates the possible prizes or prize amounts if a given set of conditions are fulfilled by the results of the games on the ticket 10.
  • the betting number columns 30A, 30B serve as reference points by which the player can track the games being played.
  • the wager columns 40a, 40B indicate the amounts being wagered for each game and, concomitantly, the distinct or specific possible prize identifiable with each game.
  • the player's result columns 50A, 50B indicate the game result for the player. This result is to be compared to the entry in the dealer/house result columns 60a, 60B to determine if the player has won a particular game.
  • columns 50A, 50B, 60A, 60B are covered prior to a player purchasing or obtaining the ticket. These columns may be uncovered in any sequence but preferably sequentially to effectively play the games.
  • the ticket is divided into three areas - one area for the first set of games (columns 30A, 40A, 50A,60A), a second area for a second set of games (columns 30B, 40B, 50B, 60B), and a third area for the win table 20.
  • each row in a particular area denotes a single game.
  • the single game type to be played is a simulation of the well-known game of roulette.
  • the object is for the player result (as shown in columns 50A, 50B) to match the wheel result (as shown in columns 60A, 60B).
  • the player's distinct prize identifiable with a specific game is dependent on the wager. Since game E had a wager of $5+D prize, and since the prize for game D is zero (due to the player losing game D), then the wager for game E is$5. Assuming that the ticket pays double the wager for every game won, then the prize for winning game E is
  • the prize for winning game F is therefore :
  • Prize for winning game F (wager for game F) x 2 Using the same logic and process, the prize for winning game G is $ 70.
  • an ace represented by a letter A
  • a "face" card (a king, queen, or jack as represented by the letters K,Q, and J respectively) is given a value of 10.
  • the player only wins in hand F for the game ticket in Fig 2. It should be noted that the player's total columns 80A, 80B and the dealer's columns 70A 70B are covered prior to the player's playing the game ticket.
  • Fig 3 instead of a card game or another game of chance, the results of a football season or a series of football games is simulated on the game ticket.
  • the idea behind this type of a game ticket is that the player will wager on the outcome of a sporting event.
  • the sport is American football with the teams of the National Football League being represented on the ticket.
  • Each row denotes a single football game.
  • Wager columns denotes the wager on the game while team columns 140A, 140B note the teams playing the particular game for that particular row.
  • the player's bet columns denote the preselected teams that the player is "betting" to win. This column may or may not be covered prior to the playing of the game or purchase of the ticket.
  • the game result columns 160A, 160B are covered prior to the purchase of the game ticket. As can be seen, the game result columns 160A, 160B notes who won the particular football game.
  • the object of the game for the Fig 3 ticket is for the player's bet to match the game result.
  • a player's preselected bet entry matches the entry for a game result, then the player has won the game.
  • the player has won games A, C, D, E, F, G, and H.
  • the player has thus had a streak of 6 consecutive wins of games C to H.
  • the longer a player's streak of consecutive wins the larger is the ultimate wager per game and therefore, the larger the possible prize amount. This would be denoted in a win table 170.
  • the prize amount for winning a single game is double the amount wagered.
  • the amount wagered is $5 as in game A of the ticket in Fig 3, winning that game results in a payout of $10 for the player.
  • the progressive nature of the wagering with each wager dependent on the result of the immediately preceding game, results in an increasingly larger prize amount as the number of consecutive games won increases.
  • Four consecutive games won results in cumulative winnings of $260 with the prize amount for the fourth game being $150.
  • the amount wagered on the fourth hand was therefore $75.
  • the given total does not include the $10 won in game A.
  • the individual amount won for the nth consecutive game won can be represented as in Equation 1 : with
  • Equation 2 the amount wagered on the nth game can be represented as in Equation 2 after (n-1) consecutive games won :
  • the variables in Equation 2 are as defined for Equation 1.
  • the cumulative prize amount won after n consecutive games won can be represented as in Equation 3 : where the variables as again as defined in Equation 1.
  • the increase in prize amounts between two consecutive prize amounts is a multiple of a previous increase.
  • the prize amount for 4 consecutive games won is $150 while the prize amount for 3 consecutive games won is $70.
  • the increase between these two prize amounts is $80 - a multiple of the prize amount increase ($40) between prize amounts for two games won ($30) and three games won ($70).
  • This fixed multiplier between increases prize amounts is due to the geometric progression between the increases.
  • Figs 1,2, and 3 all use a single type of game for the individual games, this need not be the case for every gaming ticket.
  • Fig 4 an alternative type of gaming ticket is illustrated which also uses a progressive type method of awarding prizes.
  • the object is to simulate games that may be played in a casino. As such, four types of games, blackjack, roulette, keno, and poker are represented. For keno, the object is to match all five numbers that the dealer/house is given while conventional poker need not be explained here.
  • the wager columns 180A, 180 B denote the wagers for each game with wagers increasing for consecutive wins. However, the wagers increase only for consecutive games won of the same type.
  • consecutive poker games won increase the player's prize but consecutive dissimilar games won, such as blackjack and roulette, do not increase the player's prize.
  • the amount a player may win still depends on whether a previous game was won or not but a caveat exists in that the previous game has to be of the same type as the game currently being played.
  • FIG. 5 Another alternative configuration for a gaming ticket is that illustrated in Figure 5.
  • the gaming ticket configuration in Figure 5 simulates a slot machine.
  • Column 190 documents the wagers for every slot game on the ticket while column 200 documents the gaming index letter.
  • Columns 210A, 210B, 210C, 210D indicate the player's simulated slot machine results.
  • the prize amount allocation for this game may be different from that of the gaming tickets illustrated in the previous figures. For the previous gaming tickets, each game was either completely won or lost.
  • For slots it is possible to have a partial win and be accorded a proportionate prize.
  • the wining combinations for the slot machine may be documented in a win table 220, an example of which is reproduced in Table 2: Result: 3 fruits of the same kind 4 fruits of the same kind Two Jackpots! Three Jackpots! Four Jackpots! Prize: Double the wager Triple the wager 1.5 times the wager Triple the wager Five times the wager
  • games and configurations such as other card games like pai gow, poker, high-low, and others, and numbers games may be used for the games in the gaming tickets.
  • other sporting events such as basketball games, soccer games, and hockey games may be simulated in place of the football events illustrated and explained above.
  • numbers games some of which may be similar to keno, and other wagering games such as slots, can also be used for the gaming tickets.
  • the above invention should provide increased enjoyment to instant wins game ticket players.
  • one possible caveat to the wagering on the ticket is that players do not lose any prizes they win regardless of any wagers they make in subsequent games.
  • the wager for game D is the amount won for game C, if the player loses game D, he does not lose his winnings for game C.
  • the only drawback for the player is that his wager for game E is not very large since his winnings for game D is zero.
  • An alternative to the above scheme is to have a feature in the gaming ticket such that a player loses some or all of his previous winnings if he loses a game. Thus, the player must, before playing a game, decide whether to continue playing or to redeem any winnings he may already have.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Educational Technology (AREA)
  • Slot Machines And Peripheral Devices (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
EP03445038A 2002-03-27 2003-03-25 Spiellos und Spielverfahren Withdrawn EP1349125A3 (de)

Applications Claiming Priority (4)

Application Number Priority Date Filing Date Title
US108308 2002-03-27
US10/108,308 US20030184012A1 (en) 2002-03-27 2002-03-27 Instant win gaming ticket and method
CA2379288 2002-03-27
CA 2379288 CA2379288A1 (en) 2002-03-27 2002-03-27 Instant win gaming ticket and method

Publications (2)

Publication Number Publication Date
EP1349125A2 true EP1349125A2 (de) 2003-10-01
EP1349125A3 EP1349125A3 (de) 2003-10-08

Family

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Family Applications (1)

Application Number Title Priority Date Filing Date
EP03445038A Withdrawn EP1349125A3 (de) 2002-03-27 2003-03-25 Spiellos und Spielverfahren

Country Status (1)

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EP (1) EP1349125A3 (de)

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6435500B2 (en) * 1993-05-28 2002-08-20 Media Drop-In Productions, Inc. Interactive games and method of playing
US6210276B1 (en) * 1998-08-25 2001-04-03 Wayne L. Mullins Game with multiple incentives and multiple levels of game play and combined lottery game with time of purchase win progressive jackpot
EP1292371A4 (de) * 2000-06-08 2006-04-12 Anchor Gaming System und verfahren zum spielen eines multiplikationsspiels
US6889978B2 (en) * 2000-07-03 2005-05-10 Oberthur Gaming Technologies, Inc. Lottery ticket with play action game

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Publication number Publication date
EP1349125A3 (de) 2003-10-08

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