EP1439505A1 - System für rechnergestützte Wetten auf Symbolkombinationen - Google Patents
System für rechnergestützte Wetten auf Symbolkombinationen Download PDFInfo
- Publication number
- EP1439505A1 EP1439505A1 EP03450015A EP03450015A EP1439505A1 EP 1439505 A1 EP1439505 A1 EP 1439505A1 EP 03450015 A EP03450015 A EP 03450015A EP 03450015 A EP03450015 A EP 03450015A EP 1439505 A1 EP1439505 A1 EP 1439505A1
- Authority
- EP
- European Patent Office
- Prior art keywords
- symbol
- symbols
- betting
- card
- bet
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
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Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/326—Game play aspects of gaming systems
- G07F17/3262—Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played
- G07F17/3265—Influencing the position of stopped moving members to achieve a winning arrangement, e.g. nudging, shuffling, holding
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3225—Data transfer within a gaming system, e.g. data sent between gaming machines and users
- G07F17/3227—Configuring a gaming machine, e.g. downloading personal settings, selecting working parameters
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3286—Type of games
- G07F17/3293—Card games, e.g. poker, canasta, black jack
Definitions
- the invention relates to a system for computer-based betting on symbol combinations from a predefined symbol set, especially for betting on card combinations from one predetermined card stock.
- the system Selection means for randomly selecting the first five Poker "cards" from a card supply with e.g. fifty-two Cards is provided.
- the selected, uncovered or “open” cards are of course not physically present, but become symbolic of display means in the form of map images displayed.
- a bet can be given in advance and after the reveal
- the first five cards can be single or all of these Cards are released selectively to make them up against new cards to exchange the remaining card stock, or you can some of the cards face up are held selectively, and the cards not held are exchanged. It then takes place second, final card "premium", i.e.
- the object of the invention is therefore to provide a system for computer-aided To bet on combinations of symbols to create such modified, stimulating betting allows, moreover also improved player information regarding the respective betting opportunities should be given.
- the invention provides a system for computer-based betting on symbol combinations with the characteristics of claim 1 before.
- Advantageous refinements and developments are the subject of the subclaims.
- selection means and random generator means also initially for example five cards - or generally a given one Number of symbols - selected at random, where neither the player nor the operator has any influence on the selection Has.
- one is used as the symbol set "Poker game” a set of fifty-two cards, namely with the card values "2" to "10", jack, queen, king, Ace, each in the colors heart, diamonds, spades and clubs, where appropriate Jokers can also be provided as additional cards.
- a bet is entered, the can be deducted from an original betting balance.
- the Credit is created, for example, by paying a corresponding amount in cash Amount, or by using a credit card, one previously purchased betting chips, a chip card etc., and the respective one Betting can be carried out using the input and selection means can be entered.
- These input and selection tools can, for example, from input fields with a so-called "touch Screen "of the display means, but they can also be made a conventional computer keyboard.
- the input and selection means then become selective Hold or release face-up cards (or in general Symbols) used, in the simplest case, if a Touch screens, the selected symbols or map images (for a hold or for a release) on the screen become. By touching several times you can switch from one Hold mode can be switched to a release mode and back.
- the prediction of betting forecasts precedes, that are created with the help of the forecast module, i.e. the forecast module calculated from the currently uncovered and Symbols displayed on the screen by exchanging a symbol possible winning symbol combinations as well as the probabilities for these symbol combinations, with the rest Symbol set is used as a basis, i.e. the ones already revealed and eliminated symbols are not taken into account; the The forecast module knows, of course, those that have already been revealed Symbols as well as those already played and discarded, i.e.
- the forecast module thus knows which symbols are still available in total in the remaining symbol stock, but do not know which of these remaining symbols that of selection means in the next selection step at random will be selected. However, it calculates the probability selecting a winning symbol. For example, if already two kings, a ten, a queen and an ace in one open card group are included, could be as subsequent Contest card combination one "three of a kind" (three of of a kind) arise when a third king instead of ten, the queen or the ace, or it could be one Roads arise when a king is released for trading and actually selected a boy from the means of selection and is revealed; a third way to win here would be that a second pair is added to the existing king pair, about a second ace if the ten or queen swap is released.
- the probabilities for these winning combinations are calculated based on the exchange released card as well as based on the total in the card stock still existing cards as well as those possibly in the card supply the winning cards contained in each case - for example if the above Game is bet on a street and if adopted in twenty fictitious cards from the remaining card stock either four more Boy "cards" are available or there is only one left.
- the probability for the respective betting combination is then on the display means as well as the associated betting combination displayed; in addition to or instead of the actual probability can be considered probability related information also display a win rate that depends determined by the probability of winning from the forecast module will, like that in the case of a street, a four-fold bet (or an eightfold bet, etc.) paid out as winnings becomes.
- the possible winning symbol combinations by swapping of a single symbol can be achieved, as mentioned, on the Display means, and this is a limitation on the display of just a few, for example three or four possible combinations of profit symbols are conceivable (if at all as many winning symbol combinations as possible).
- the player can then simply, for example by touching again the corresponding buttons on the screen in the event of a Touch screens, choose from the betting offer, and by selecting the symbol to be exchanged (or by holding the other symbols), the selection of an exchange symbol for the symbol to be exchanged can be started.
- the automatic activation of the selection means that are entered and Selection means are connected by selection of the for Exchange of approved symbols on the input and selection means activation of the selection means is also preferred by a separate start, for example by pressing one own start button.
- a comparison module for comparing the after the exchange of the displayed symbols received with a symbol with predetermined, e.g. stored in tables or by the forecast module determined winning symbol combinations is provided.
- the probability values previously determined by the forecast module or to use winning odds directly can also use the forecast module, preferably a profit calculation module to determine a depending on the entered Wagering possible or achieved betting profit based on the Probability determined by the forecast module for a winning symbol combination be connected.
- the respectively possible or The betting profit achieved is preferably used for display purposes fed.
- Limiting means are also preferred, which are preferred are realized by computer means, provided for the Bet an upper limit.
- wagering is already based on the respective value of the betting balance given, however, in addition, in this Case, even if there is more than sufficient credit available is, nevertheless, an upper limit for wagering be set, with this upper limit then as a bet can be taken automatically when the player takes one would like to enter any additional value for the bet. This should also be shown to the player.
- a separate payment could be made for each bet, for example by credit card or by inserting coins or bank notes can be provided, but how is preferred already mentioned a general betting credit provided in the system, i.e. a "loan" corresponding to an original payment, granted, and the system is accordingly preferred with Storage means for storing the respective credit for one specific player. With the help of computing resources the respective bets will then be automatically deducted from the balance debited or winnings automatically credited to the balance.
- the forecast module is set up to automatically end the bet, if there is an exchange of a symbol by "uncovering" of a symbol from the rest of the symbol stock no profit symbol combination can determine, for example if in the case of Card poker for a possible street still requires a king would, but there is no king left in the remaining card stock, and no other winning card combination is conceivable.
- automatic blocking means automatically uncover those Hold or block symbols for selected, bet symbol combination are needed to prevent these symbols from being mistakenly exchanged for others become.
- an efficient procedure or technique is also characterized by that the random generator means are set up in predetermined Intervals, e.g. equal to one second each, a random number from a predetermined number of random numbers generate, the selection means the individual random numbers permanently assigned different symbol ordering rules have been saved and set up according to the order of the Symbols of the symbol stock according to the respectively supplied Random number the first symbols then received as to be discovered Symbols or as exchange symbols for the purpose of display on the display means select.
- the present system can be seen as an autonomous system, with autonomous ones Betting units can be provided, but it can also with a variety of betting devices, in various betting shops, where several betting devices are set up, and be formed with a central unit, in which case the random generator means are provided in the central unit, the with means of communication, such as telephone modem or else Modems for radio transmission, for transmission of the generated one Random number is provided to the betting terminals; on The sides of the betting devices or the betting shops are corresponding Means of communication, such as telephone modem or radio transmitting and receiving units, available and then the other components of the system, in particular the selection means, the input and selection means, the forecast module and the display means contained in the betting device.
- Means of communication such as telephone modem or radio transmitting and receiving units
- Fig.1 is schematic in the manner of a block diagram a system 1 for computer-aided betting of symbol combinations, exemplary in the manner of a poker game, i.e. to hand in of betting on certain "card” combinations, specifying one Stake.
- this system 1 it is for a player possible on different combinations of for example to bet five "cards", here the term “Maps” in a figurative sense is to be understood as it actually is no actual cards are used, but only via display means 2 map images are displayed and the rest of the Card values in different memories or memory modules of the Systems 1 are kept stored by data identifying them.
- the present System in general for betting on symbol combinations from one predefined symbol set can be used, the Symbols can also be symbols other than "cards", such as geometric figures, animal or plant figures and other symbols.
- symbols such as geometric figures, animal or plant figures and other symbols.
- symbols For the sake of simplicity and for easier understanding however, in the following it will be exemplified specifically on "cards” referred to as symbols, whereby in particular bets in Art of a poker game, but this should only be used as a Serve as an example and are not to be understood as restrictive.
- a memory module 3 is provided in particular, in each case by the system using selection means 4 selected “cards”, the so-called “exposed” cards, are saved being held. These "cards” are selected 4 selected from a card supply which is stored in a memory module 5 is saved. With the memory modules 3, 5 it can Of course, this is also a memory area of a common one Act memory, especially a read-write memory usual design, the central computer means 6, the form a central control module is assigned.
- This central control module or these computer means 6 is also a storage unit 7 in the form of a database assigned, stored in the specified winning card combinations like calculation tables, Odds tables to depend on the particular bet and the actual winning values of the respective winning card combination to be able to determine from these tables.
- this profit determination preference data also flow preferentially regarding the achievement of certain winning-card combinations a, as will be explained in more detail below, wherein a forecast module to determine these probability values 8 is provided, which is connected to the central control module 6 is.
- Profit calculation module 9 connected to the possible ones or actually calculated winnings.
- Profit calculation module 9 also with the central control module 6 connected to which the display means 2 are in turn connected, and the central control module 6, which performs all central administrative tasks then displays the winning data.
- the card selected in this way is also stored in the “surcharge” memory module 3 exchanged for the discarded card to be exchanged, and moreover it is in a comparison module 12 together with the others cards that are uncovered via the central control module 6 be supplied with predetermined winning card combinations compared as they are stored in the database 7.
- An initial monetary value can also be displayed be specified as betting credit, for example by Introducing money (banknotes, coins) into a not shown Banknote or coin machines assigned to system 1 or by using a credit card, a gaming chip or chip card, etc. is set up, and this credit, which in Course of bets by debiting bets made or updated by adding bet winnings, is in the memory means assigned to the central control module 6 13 saved. Furthermore, with the central control module 6 a counter 14 may also be connected, e.g. by the number of Card selections carried out with the help of the selection module 4 will count and limit if necessary.
- Fig. 1 can the individual modules 4, 6, 8, 9, 11 and 12, if necessary together with the storage means 13 and the counter 14, in one individual computers.
- a central computer unit can also be present, as in Fig. 1 with a dash-dotted line is indicated at 16, and this central Unit 16 communicates with one or more separate betting terminals 17, each of which is essentially all described above Components with the exception of the random generator means 11 included.
- Such an embodiment will be described below 7 and 8 will be explained in more detail.
- a set of fifty-two cards is made Cards, optionally with a joker (standard poker), as a basis placed, such a set of cards as the original card stock is stored in the memory module 5.
- a joker standard poker
- Independently of This basic card set can also be stored in the database 7 his.
- the usual setting comes with fifty-two cards played, namely with the number cards "2" to "10", jack, checkers, King, ace, each in the colors heart, diamonds, spades and clubs.
- the serve i.e. Revealing the cards is done with the help of the selection means 4 and on the basis of the random generator means 11 transmitted random number made randomly, whereby neither Players or operators have an influence on this card selection to have.
- the random generator means 11 at fixed time intervals, for example once a second, generate a random number and transferred to the selection means 4.
- the selection means 4 is a limited one Number of random numbers is provided, and each random number is a very specific mixing or ordering rule in the selection means 4 assigned.
- These regulations can be found in the type of tables and for example be stored read that for a given random number x the first card in the card "stack" with an i-th card, the second card with an m-th card, etc. is exchanged. After that, each "Top" or first card or be - for the first card serve - the top five cards are selected and the Display means 2 supplied. Because e.g.
- the first card surcharge which corresponds to one Poker game opened five cards, i.e. of means of selection 4 selected and displayed on the display means 2 is in the Enter the bet in advance.
- Fig.2 is then by Entering a start command at a field 18 the system manually activated, and there is the mentioned first card surcharge.
- the You can start by pressing a start button on the input and Selection means 10, by tapping a start button a touch screen (display means 2) or by Clicking a start button on the screen (the display means 2) using a cursor control, in particular a mouse.
- the present system 1 enables a specific betting mode procedure 24.
- This betting mode process 24 builds on the current one Map image after the second described above (or after a first) card serve, and it will be introductory 8 possible winning card combinations are calculated by the forecast module and displayed, cf. Block 25 in Fig. 2. These winning card combinations are displayed as a betting offer, whereby only those card combinations that are actually offered with the next card that can be exchanged. If several winning-card combinations are conceivable, so will several card combinations that lead to a win are offered. Here, however, there can be a restriction on the offers such as the three or four limit Offers, as can also be seen from the explanations below Fig. 3 and 4 results.
- the Bet individually up to a predetermined, i.e. defined, Multiples of the bet are increased, and the respective The bet is displayed individually. Whether such Profit combinations are possible or not, in one Check box 26 checked and if no winning combinations more are possible, will be returned to the beginning of the process. However, if winning combinations are possible, then according to the field 27 checks whether the player has selected a bet, if necessary whether multiple bets have been selected. If no selection done, it will also return to the start, otherwise the player is asked to place one in accordance with field 28 select swap card.
- the selection means 4 are automatically activated, in order from the remaining card stock according to memory module 5 as described randomly, using the number of the random generator 11, a card to select and replace them instead of those previously approved for exchange Insert the card in the card surcharge.
- the comparison module 12 now compares the card combination received with the predetermined winning card combinations according to database 7, and in If there is a match, see Profit review 21, the achieved betting profit added to the balance, s. Block 22 in Fig.2. Thereafter, the betting mode process 24 can be used again are possible, an exit being possible, for example, that no bet is selected, i.e. that no more bets accepted is, or there is an automatic termination the procedure when no more winnings are possible, see Check box 26 in Fig. 2.
- the described betting mode process 24 is no longer used should be, for example none of the betting offers accepted, can be started using the start function (start field 18) a new process has started or betting has ended become.
- the bet is also selected as displayed, i.e. it can be seen that this bet is accepted has been.
- an already selected bet can be placed between individual bets Bet can be canceled again and there can be another bet be selected, for example, if there are several profit opportunities are, like a chance on a "street", on two "Pairs" or on a "triplet".
- the bet can also can be changed between the individual bets. As mentioned The profit based on a quota, depending on the stake and existing Cards calculated in the remaining card stock is displayed.
- Forecast module 8 based on the current map image and one predefined winning plan (winning card combinations according to database 7) All card images that come from the current card combination (Card surcharge according to memory module 3) by exchange a card can emerge and result in a profit. About that it also calculates the probability that this map image is generated. As mentioned, for example a maximum of three or four winning card combinations and whose probabilities are displayed on the display means 2. In addition to each winning card combination, the player also gets one Quote offered for a bet on this combination. The player can then accept some of these betting offers or all and select and place a bet on these betting offers.
- the current bet is the bet per offered bet Predefined bet, however the bet can be made as mentioned be changed every time and especially increased, preferably however only up to a maximum, for example up to twenty times of the original bet. This factor can vary from Operator specified or changed.
- the bet i.e. the betting process is then carried out by the Activated by selecting the one card that he wants to trade. This can be the case in the case of a touch screen screen as display means 2 by simply tapping the one to be exchanged Map on screen.
- the bet will be made from Player's credit, as recorded in memory 13, debited.
- the selection means 4 determine on the basis of a new random number transmitted by random generator 11 as described a random card from the remaining card stock; the result is one of the winning winning card combinations, what is determined by the comparison module 12 the resulting profit will be credited to the balance. Then the process with the now current one Map image restarted and made available to the player.
- This sequence 24 is illustrated in more detail in FIG. 3.
- a start step 29 with a block 30 indicated that the current map image (i.e. the one on the display means 2 cards shown, stored in the memory module 3) is analyzed, and according to block 31, probabilities for certain winning card combinations based on the current one Map image based on this analysis and the remaining cards (see memory module 5).
- These calculations are done like mentioned in the forecast module 8, which then displays the betting offers, for example, three winning card combinations, initiated according to block 32.
- field 33 in the flow chart of Fig.3 is then the selection of bets and the entry of the Bet illustrated by the player, which afterwards selected the card to be exchanged in accordance with field 34, i.e.
- a map to be exchanged for one to be selected from the selection means 4 Releases the card from the remaining card stock.
- the map image now received is again compared with the winning card combinations (see comparison module 12 in FIG. 1), and in the event of a win (see field 35 in FIG. 3), a "payout" takes place according to block 36.
- the profit achieved i.e. a credit to the credit in the Storage means 13.
- the end of the current process is 24 reached, see Field 37, preferably automatically at start 29 is returned to allow more bets. As mentioned this can happen as long as long as profits are possible and Bets are selected, see also the fields 26, 27 in Fig.2.
- An automatic termination of bets can also be provided if the betting odds due to the now low number of cards in the remaining card stock a predefined minimum value below.
- FIG. in a middle area 39 An exemplary screen layout is shown in FIG. in a middle area 39 the five current open Maps are shown, for example in the present case a king of a first suit X, an ace of a second suit Color Y, a king of a third color Z, a ten of the first Color X and a queen of the second color Y.
- Area 39 in three lines three possible by swapping a card Competition card combinations are shown, each in a first field 40 of each line the designation of the possible Winning card combination is given, such as "Street", "three of a kind” and "two pairs" - these winning combinations can be replaced by exchanging a card, e.g. a king card to achieve a street.
- the profit rate is then displayed in a second field 41 and In a third field 42 the respective bet is specified or by entering the player in its changed value. Finally, in the fourth field 43, the achievable profit displayed.
- the remaining card stock is shown in a display area 44 at the top right displayed according to memory module 5, for example still six remaining tickets are available.
- a display 45 for on the right contains the betting balance, and on the left is a display field 46 for general display or switch fields included.
- a display field 46 for general display or switch fields included In particular is, in addition to a bet display and control panel 47, also a Control panel 48 for assistance by system 1 for Display general betting information, provided, and the Basic betting options are using a button 49 displayed. Finally, with a control panel 50 any entry that has already been made can be deleted.
- 5 shows that after a start step 51 at block 52, the bet was entered first - for example via the control panel 47, cf. Fig. 6 - and is displayed taking a possible win, as shown schematically at 53 can also be displayed.
- field 54 is now done the start of the bet, which occurs automatically after the bet has been entered from system 1 or by manual start, such as has been explained above, can be done.
- FIG. 6 shows that in the top 39 display field 39 in the standard poker betting mode a winning plan with all possible winning card combinations including Bets and possible winnings appear.
- FIGS. 7 and 8 show the realization of the present system with a central unit 16 (see FIG. 7) as well as with a betting shop 63 with a variety of separate Betting terminals or betting terminals 17 (see Fig. 8) illustrated.
- the random generator means are in the central unit 16 according to FIG 11 specifically by two random generators 11.1 and 11.2 and a switching unit 64 connected to it formed to only by a random generator 11.1 or 11.2 connect the generated random number to coding units 65.1 or 65.2, which encode the supplied data in a data stream, which is suitable for satellite transmission.
- This Data streams are then fed to a multiplexer unit 66 which connected a conventional satellite transmission antenna 67 is.
- An animation unit 68 can optionally also be provided be that outputs audio and video data at its output, the are also supplied to the coding units 65.1 and 65.2 on the betting terminals 17 in breaks in itself more conventional Wise animations on the display means 2 (see also Fig. 8 also Fig. 1) to display.
- cf. Fig.8 are so over the data transmitted on an antenna 69 connected satellite decoder unit 70 received wherever a serial / parallel conversion of the data in a conventional manner Way is done.
- This data and in particular the data at fixed intervals, e.g. every second Random numbers are then a central personal computer (PC) 71 of the betting shop 63 fed and from this via a distribution unit 72 forwarded to the individual betting terminals 17.
- the PC 71 are centrally also a betting ticket printer 73, a betting ticket reader 74 and a barcode scanner 75 assigned.
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Abstract
Description
- bei einem Neustart (Feld 18);
- bei einem Abbruch;
- wenn keine Gewinn-Kartenkombination mit der nächsten Karte mehr möglich bzw. erreichbar ist (Überprüfungsfeld 26);
- wenn aufgrund der Gewinnquote der Gewinn ein oberes Limit überschreiten würde; und
- wenn weniger Karten als eine vorgegebene Mindestanzahl von Karten im Kartenvorrat (Speichermodul 5) verfügbar sind.
| Gewinnspiel: | Quote: | |
| Ein Paar Asse, Könige, Damen oder Buben | optional | 1 |
| Zwei Paare (egal ob hohes oder niedriges Paar) | 2 | |
| Drei gleiche Karten ("three of a kind") | 3 | |
| Straße (fünf durchgehende Kartenwerte, egal welche Farbe) | 5 | |
| Fünf Karten der selben Farbe ("Flush") | 7 | |
| Drei gleiche Karten und ein Paar ("Full House") | 10 | |
| Poker (vier Karten des selben Wertes) | 40 | |
| Straße in einer Farbe ("Straight Flush") | 100 | |
| 10, Bube, Dame, König, Ass in der selben Farbe ("Royal Flush") | 500 | |
| Poker + Joker (nur möglich, wenn ein Joker im Spiel ist) | optional | 100 |
Claims (13)
- System (1) für rechnergestützte Wetten auf Symbolkombinationen aus einem vordefinierten Symbolvorrat, mit Auswahlmitteln (4), denen ein Zufallsgeneratormittel (11) zugeordnet sind, und die zum anfänglichen, zufälligen Auswählen einer vorgegebenen Anzahl von Symbolen aus dem Symbolvorrat auf Basis einer von den Zufallsgeneratormitteln erzeugten Zufallszahl eingerichtet sind, die an Anzeigemitteln (2) als aufgedeckte Symbole anzeigbar sind, mit Eingabe- und Selektionsmitteln (10) zum Eingeben eines Wetteinsatzes und zum selektiven Halten von aufgedeckten Symbolen oder selektivem Freigeben von aufgedeckten Symbolen für ein Tauschen, und mit einem Prognosemodul (8), das eingerichtet ist, um auf Basis der aufgedeckten Symbole einerseits und der im verbleibenden Symbolvorrat noch verfügbaren Symbole andererseits noch durch Tauschen einzelner aufgedeckter Symbole gegen Symbole aus dem Symbolvorrat mögliche Gewinn-Symbolkombinationen und deren Wahrscheinlichkeiten zu ermitteln, und um Informationen über zumindest diese Gewinn-Symbolkombinationen zusammen mit auf ihre Wahrscheinlichkeiten bezogenen Informationen den Anzeigemitteln (2) als Wettangebot zuzuführen, wobei die Auswahlmittel (4) weiters zur zufälligen Auswahl eines Eintausch-Symbols aus dem Symbolvorrat, auf Basis einer von den Zufallsgeneratormitteln (11) erzeugten Zufallszahl, für ein mit Hilfe der Eingabe- und Selektionsmittel (10) zum Tauschen freigegebenes Symbol der aufgedeckten Symbole aktivierbar ist.
- System nach Anspruch 1, bei dem die Auswahlmittel (4) mit den Eingabe- und Selektionsmitteln (10) für eine selbsttätige Aktivierung der Auswahlmittel (4) durch Selektion des zum Tauschen freigegebenen Symbols verbunden ist.
- System nach Anspruch 1 oder 2, mit einem Vergleichsmodul (12) zum Vergleichen der nach dem Tauschen des einen Symbols erhaltenen angezeigten Symbolkombination mit vorgegebenen bzw. vom Prognosemodul (8) ermittelten Gewinn-Symbolkombinationen.
- System nach einem der Ansprüche 1 bis 3, bei dem mit dem Prognosemodul (8) ein Gewinnberechnungsmodul (9) zur Ermittlung eines jeweils abhängig vom eingegebenen Wetteinsatz möglichen Wettgewinns auf Basis der vom Prognosemodul (8) ermittelten Wahrscheinlichkeit für eine Gewinn-Symbolkombination verbunden ist.
- System nach Anspruch 4, bei dem der jeweilige mögliche bzw. erzielte Wettgewinn den Anzeigemitteln (2) zur Anzeige zugeführt wird.
- System nach einem der Ansprüche 1 bis 5, mit Begrenzungsmitteln (6) zur oberen Begrenzung des Wetteinsatzes.
- System nach einem der Ansprüche 1 bis 6, mit Speichermitteln (13) zum Speichern eines Wetteinsatz-Guthabens für einen jeweiligen Benützer.
- System nach Anspruch 7, mit Rechnermitteln (6) zum selbsttätigen Abbuchen des jeweiligen Wetteinsatzes vom aktuellen Guthaben.
- System nach Anspruch 7 oder 8, mit Rechnermitteln (6) zum selbsttätigen Gutschreiben eines Wettgewinns beim aktuellen Guthaben.
- System nach einem der Ansprüche 1 bis 9, bei dem das Prognosemodul (8) eingerichtet ist, eine automatische Beendigung der Wette zu veranlassen, wenn es für einen Symboltausch keine Gewinn-Symbolkombinationen mehr ermitteln kann.
- System nach einem der Ansprüche 1 bis 10, bei dem mit den Eingabe- und Selektionsmitteln (10) verbundene automatische Sperrmittel zum selbsttätigen Halten von aufgedeckten, für die selektierte Symbolkombination benötigten Symbolen vorgesehen sind.
- System nach einem der Ansprüche 1 bis 11, bei dem die Zufallsgeneratormittel (11) in einer Zentraleinheit (16) vorgesehen sind, die Kommunikationsmittel zum Übertragen der jeweils generierten Zufallszahl zu zumindest einem dezentralen Wett-Endgerät aufweist, welches entsprechende Kommunikationsmittel sowie, damit verbunden, die Auswahlmittel (4), die Eingabe- und Selektionsmittel (10), das Prognosemodul (8) und die Anzeigemittel (2) aufweist.
- System nach einem der Ansprüche 1 bis 12, bei dem die Zufallsgeneratormittel (11) eingerichtet sind, in vorgegebenen Zeitabständen, z.B. gleich jeweils einer Sekunde, eine Zufallszahl aus einer vorgegebenen Anzahl von Zufallszahlen zu erzeugen, wobei die Auswahlmittel (4) den einzelnen Zufallszahlen fest zugeordnete unterschiedliche Symbol-Ordnungsvorschriften fest gespeichert haben und eingerichtet sind, nach Ordnen der Symbole des Symbolvorrats entsprechend der jeweils zugeleiteten Zufallszahl die dann erhaltenen ersten Symbole als aufzudeckende Symbole bzw. als Eintauschsymbole zwecks Anzeige an den Anzeigemitteln (2) auszuwählen.
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| EP03450015A EP1439505A1 (de) | 2003-01-15 | 2003-01-15 | System für rechnergestützte Wetten auf Symbolkombinationen |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| EP03450015A EP1439505A1 (de) | 2003-01-15 | 2003-01-15 | System für rechnergestützte Wetten auf Symbolkombinationen |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| EP1439505A1 true EP1439505A1 (de) | 2004-07-21 |
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ID=32524315
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| EP03450015A Withdrawn EP1439505A1 (de) | 2003-01-15 | 2003-01-15 | System für rechnergestützte Wetten auf Symbolkombinationen |
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| Country | Link |
|---|---|
| EP (1) | EP1439505A1 (de) |
Citations (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US5630753A (en) * | 1992-07-09 | 1997-05-20 | Novo-Invest Casino Development Aktiengesellschaft | Gaming machine |
| EP0790589A2 (de) * | 1996-02-19 | 1997-08-20 | Konami Co., Ltd. | Spielvorrichtung mit Bildanzeige |
| US20020019253A1 (en) * | 1997-05-05 | 2002-02-14 | Robert Reitzen | Computer gaming system |
| US20020103021A1 (en) * | 2000-03-22 | 2002-08-01 | Wood Michael W. | Method of tracking and using player error during the play of a casino game |
-
2003
- 2003-01-15 EP EP03450015A patent/EP1439505A1/de not_active Withdrawn
Patent Citations (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US5630753A (en) * | 1992-07-09 | 1997-05-20 | Novo-Invest Casino Development Aktiengesellschaft | Gaming machine |
| EP0790589A2 (de) * | 1996-02-19 | 1997-08-20 | Konami Co., Ltd. | Spielvorrichtung mit Bildanzeige |
| US20020019253A1 (en) * | 1997-05-05 | 2002-02-14 | Robert Reitzen | Computer gaming system |
| US20020103021A1 (en) * | 2000-03-22 | 2002-08-01 | Wood Michael W. | Method of tracking and using player error during the play of a casino game |
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