EP1486237A1 - Système de puzzle - Google Patents
Système de puzzle Download PDFInfo
- Publication number
- EP1486237A1 EP1486237A1 EP03101737A EP03101737A EP1486237A1 EP 1486237 A1 EP1486237 A1 EP 1486237A1 EP 03101737 A EP03101737 A EP 03101737A EP 03101737 A EP03101737 A EP 03101737A EP 1486237 A1 EP1486237 A1 EP 1486237A1
- Authority
- EP
- European Patent Office
- Prior art keywords
- picture
- polyhedral object
- face
- sound
- polyhedral
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/12—Three-dimensional [3D] jig-saw puzzles
- A63F9/1204—Puzzles consisting of non-interlocking identical blocks, e.g. children's block puzzles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H33/00—Other toys
- A63H33/04—Building blocks, strips, or similar building parts
- A63H33/042—Mechanical, electrical, optical, pneumatic or hydraulic arrangements; Motors
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/10—Two-dimensional [2D] jig-saw puzzles
- A63F2009/1061—Two-dimensional [2D] jig-saw puzzles with electric features, e.g. light, wires
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Games using electronic circuits not otherwise provided for
- A63F2009/2448—Output devices
- A63F2009/247—Output devices audible, e.g. using a loudspeaker
Definitions
- the invention relates to a puzzle system comprising a first and second polyhedral object, wherein the first polyhedral object comprises at least a first picture-bearing face and the second polyhedral object comprises at least two picture-bearing faces, each picture on an associated picture-bearing face being displayed correctly at one intended angle about an axis perpendicular to the associated picture-bearing face, wherein the puzzle system comprises co-operating detection and sound-emitting systems, arranged to emit a first sound only upon detecting that the first and second polyhedral object have been juxtaposed with a face of the first polyhedral object facing a face of the second polyhedral object and with a picture on the first picture-bearing face of the first polyhedral object at its intended angle being observable adjacent to a picture on a first picture-bearing face of the second polyhedral object at its intended angle when looked at in a direction substantially parallel to the facing faces.
- Solid Cubes An example of such a puzzle system is known and currently marketed by the applicant under the trade name "Sound Cubes".
- the known system comprises two identically shaped plastic cubes.
- a set of six pictures has been distributed over the faces of the first cube and the same six pictures have been distributed over the faces of the second cube.
- Each picture occupies substantially the whole area of an associated picture-bearing face and is thus substantially square in shape.
- Each pictures has a definite orientation in the sense that of the four sides of the square, it is possible to distinguish between an upper, a lower, a left and a right side, regardless of the actual contents of the picture.
- an upright position as an orientation about a viewing axis perpendicular to the picture-bearing face in which the upper side is at the top.
- Two electric contacts are arranged on each surface of both cubes.
- One of the cubes contains a sound-emitting system.
- a detection system comprises an electric circuit, which is closed when two contacts on the surface of one cube make contact with two contacts on the surface of the other cube.
- a sound-emitting system is responsive to the detection system for emitting one of six sounds, each associated with one of the pictures. The player must arrange the cubes side-by-side and in contact with each other. When a picture on one cube is placed adjacent the same picture on the other cube, with both pictures the right way up, this is detected and the associated sound is emitted.
- the known system thus tests merely the player's ability to find appropriate combinations of two pictures. Thus, it can only be used to implement a very limited test of the player's cognitive abilities and is thus suited primarily for very young children.
- the puzzle system according to the invention which is characterised in that the detection and sound-emitting systems are arranged to emit a second sound only upon detecting that the first and second polyhedral object have been juxtaposed with a further face of the first polyhedral object facing a further face of the second polyhedral object and with the picture on the first picture-bearing face of the first polyhedral object at its intended angle being observable adjacent to a picture on a second picture-bearing face of the second polyhedral object when looked at in a direction substantially parallel to the further facing faces.
- the puzzle system is suitable for implementing a test of the ability of a player to order the pictures on the picture-bearing faces into a sequence. Because the first sound is only emitted when the picture on the first picture-bearing face of the first polyhedral object is combined with the first picture-bearing face of the second polyhedral object and a different second sound is only emitted when it is combined with that on the second picture-bearing face of the second polyhedral object, the player must mentally order the combinations.
- the first sound is a reward for finding the first combination
- the second sound is a reward for finding the second combination.
- the system is arranged to emit the first sound only when the second polyhedral object has been placed at a first position relative to the first polyhedral object and the second sound only when the second polyhedral object has been placed at a different position relative to the first polyhedral object.
- the order of the sounds gives a further indication of whether the polyhedral objects have been juxtaposed in the intended order of relative positions.
- the reward for combining the objects in the correct relative orientations in the correct order is a correct order of different sounds, each sound being unique for a unique juxtaposition of the polyhedral objects.
- the first and second position are on opposite sides of the first picture-bearing face of the first polyhedral object.
- a story can unfold, with each picture on a picture-bearing face forming a frame in a sequence depicting the story.
- This arrangement is rather like that of a comic strip and thus comes naturally to the user of the puzzle system.
- the first polyhedral object comprises at least one further picture-bearing face, each picture on the further picture-bearing face being displayed correctly at one intended angle about an orientation axis perpendicular to the associated picture-bearing face, wherein the detection and sound-emitting systems are arranged to emit a third sound, only upon detecting that the first and second polyhedral objects have been juxtaposed with a face of the first polyhedral object facing a face of the second polyhedral object and with a picture on the further picture-bearing face of the first polyhedral object at its intended angle being observable adjacent to a picture on the second picture-bearing face of the second polyhedral object at its intended angle when looked at in a direction substantially parallel to the facing faces.
- the sound-emitting system comprises an arrangement for reproducing a voice recording, wherein preferably, each sound comprises a voice recording comprising a different spoken message.
- a sequence of pictures can represent a sequence of episodes in a story, which is told as the polyhedral objects are juxtaposed in the correct orientation relative to each other in a plane.
- the reward for finding the correct next combination is the recital of a further episode, preferably building on the previous episode.
- the embodiment of the puzzle system described herein by way of non-limiting example comprises a first cube 1 and a second cube 2, both examples of a polyhedral object.
- Other embodiments of the puzzle system may comprise two prisms, as shown in Fig. 4 or two cuboctahedrons, for example. Other polyhedrons will easily occur to the mathematically inclined.
- the invention is not limited to any particular class, nor is it absolutely necessary that the two polyhedral objects be of the same shape.
- the first and second cubes 1,2 are made of two halves, for instance from plastic. At least the first cube 1 is hollow, as it houses some electronics (not shown) and a battery compartment 3, shown in Fig. 2. On the faces of the first and second cubes 1,2 are recessed surfaces 4 (Fig. 1), on which a picture (not shown) can be applied, for example by means of a transfer.
- the pictures each represent a scene in a sequence, for instance forming a story.
- the object of the puzzle is to position the two cubes 1,2 next to each other, with the second cube 2 alternately to the right and to the left of the first cube 1. This is to be done in such a way that two consecutive scenes are projected on a plane facing the player, the scene to the right following the scene to the left in the story.
- Fig. 1 shows a first picture-bearing face 5 of the first cube, and an axis 6 perpendicular to the first picture-bearing face 5.
- Fig. 1 also shows a second picture-bearing face 7 of the second cube 2, and a corresponding axis 8, which is perpendicular to the second picture-bearing face 7.
- the picture on the first picture-bearing face 5 is the right way up when placed in a plane at one intended angle ⁇ , just as the picture on the second picture-bearing face 7 is the right way up when oriented at an angle ⁇ around the axis 8 perpendicular to it.
- the first and second cube 1,2 are to be juxtaposed, for example by placing them on a shelf or table, in which position the two axes are in parallel and the angles ⁇ , ⁇ are at their intended values for viewing the pictures the right way up.
- the sound emitting system comprises an arrangement for reproducing a voice recording and a different spoken message is reproduced for each combination of pictures.
- Each spoken message is only reproduced for a specific combination of pictures.
- the cube placed to the right is to be left in place, with its picture-bearing face remaining in position.
- the cube on the left must be picked up and rotated, before being placed to the right of the cube that remained in position, i.e. in a position on the opposite side of the other cube from that occupied previously.
- the trick is to do this in such a way that the picture following the picture on the picture-bearing face that remains in position is placed next to the picture-bearing face remaining in position, with both pictures the right way up.
- the puzzle system comprises a detection system, distributed over the first and second cubes 1,2.
- the detection system detects whether, and if so, which two consecutive pictures have been correctly placed side by side in a plane, and co-operates with the sound-emitting system to reproduce the appropriate voice recording.
- the detection system comprises electric contacts 10, provided on the picture-bearing faces of the first and second cubes 1,2. Faces on the first cube 1 comprise three contacts, those on the second cube 2 comprise two. The two contacts on the face of a second cube 2 are electrically connected inside the second cube 2. When placed in contact with two of the three contacts on the face of the first cube 1, a circuit is closed, providing a signal for the co-operating detection and sound-emitting systems.
- Fig. 3 shows an example of the lay-out of the first cube (Fig. 3A) and second cube 43 (Fig. 3B). It is assumed that there are eleven different sound recordings, thus eleven different combination of pictures. Faces 11-16 of the first cube 1 are each shown with an arrow to aid in applying the pictures on their surface. Faces 17-22 of the second cube 2 are similarly adorned. In addition, contacts 23-39 provided on the faces of the first cube 1 and contacts 40-51 provided on the faces of the second cube 2 are labelled for reference when consulting Table 1, provided below.
- the arrows depicted show the inclination of the corresponding angle shown in Figs. 3A and 3B when the pictures applied to that face is at its intended angle, i.e the right way up.
- the first picture in the sequence of pictures is borne by the face of the first cube 1 labelled 13 in Fig. 3A.
- the second picture which follows the first picture logically in the sequence, is on face number 19 of the second cube 2.
- the contacts 29 and 33 on the face 14 of the first cube 1 contact the contacts 42 and 46 on a face 18 of the second cube 2. This closes a circuit which triggers the reproduction of a first voice recording.
- the first cube 1 is then placed to the right of the second cube 2, with a different picture-bearing face 14 adjacent the face 19 that was previously the face bearing the picture on the right-hand side.
- the contacts 28 and 31 provided on a face 13 of the first cube 1 are in contact with contacts 44 and 45 on a face 20 of the second cube 2. This closes a different circuit, triggering the reproduction of a different voice recording, the second part of the story.
- Fig. 4 shows a variant of the puzzle system comprising a first prism 52 and a second prism 53.
- a first face 54 of the second prism 53 faces a corresponding face (not visible) of the first prism 52.
- the first and second prisms 52,53 are shown spaced slightly apart for illustrative purposes. To ensure that a sound is emitted in the actual physical embodiment, the first face 54 must be in close proximity and thus parallel to the corresponding face of the first prism 53.
- the outlines of a first orientation plane 55, parallel to the first face 54 are shown for reference purposes. Perpendicular to the first orientation plane 55 is a second orientation plane 56 also indicated by means of its outlines.
- the direction of viewing is normal to the second orientation plane 56, and thus parallel to the first orientation plane 55.
- a first picture-bearing face 57 of the first prism 52 projects an image 58 on the second orientation plane 56.
- a first picture-bearing face 59 of the second prism projects an image 60 on the second orientation plane 56 too.
- the picture-bearing faces 57,59 are not parallel to the second orientation plane 56 and that the orientation planes 55,56 are imaginary constructs, defined here to aid in the definition of the invention.
- the images 58,60 are adjacent, in the sense that no picture-bearing face of the first and second prisms 52,53 projects an image in between the two images 58,60.
- both the first picture-bearing faces 57,59 are both at their intended angle about an orientation axis perpendicular to these faces, the two images 58,60 are both the right way up, and depict two consecutive scenes in a story.
- a first sound is then emitted.
- the second prism 53 is subsequently placed on the other side of the first prism 52, with a particular predetermined further face (not shown) correctly facing a further face 61 of the first prism 52, a second sound is emitted. In that case, a second picture-bearing face of the second prism 53 will project an image adjacent and to the left of the image 58 projected by the picture on the first picture-bearing face of the first prism 52.
- an optical detection system comprising light-emitting diodes on one cube and light sensors on the other cube, for example.
- the term juxtaposed does not necessarily imply that the polyhedral objects in the puzzle system are positioned in contact with each other. Rather, their proximity is determined by the sensitivity and type of detection system employed. It is further noted, that it is not a necessary requirement that there be only two polyhedral objects in the puzzle system. An implementation is possible, in which three or four cubes are to be placed in a line, with the leftmost cube being transferred to the right each time a sound has been emitted.
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Toys (AREA)
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| EP03101737A EP1486237A1 (fr) | 2003-06-13 | 2003-06-13 | Système de puzzle |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| EP03101737A EP1486237A1 (fr) | 2003-06-13 | 2003-06-13 | Système de puzzle |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| EP1486237A1 true EP1486237A1 (fr) | 2004-12-15 |
Family
ID=33185965
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| EP03101737A Withdrawn EP1486237A1 (fr) | 2003-06-13 | 2003-06-13 | Système de puzzle |
Country Status (1)
| Country | Link |
|---|---|
| EP (1) | EP1486237A1 (fr) |
Cited By (14)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| GB2424510A (en) * | 2005-03-24 | 2006-09-27 | Nesta | Interactive blocks. |
| WO2006100513A1 (fr) | 2005-03-24 | 2006-09-28 | Futurelab Education | Dispositifs interactifs manipulables |
| WO2006092358A3 (fr) * | 2005-03-01 | 2006-11-02 | Prima Support B V | Systeme de corps qui, par communication mutuelle, detectent puis signalent conjointement une concatenation predeterminee, boite de stockage et memoire adaptee a ladite boite de stockage |
| EP1776990A3 (fr) * | 2005-10-21 | 2007-09-19 | Patent Category Corporation | Système de jouet interactif |
| GB2441564A (en) * | 2006-09-11 | 2008-03-12 | Tts Group Ltd | Apparatus for teaching synthetic phonics |
| ITTV20090059A1 (it) * | 2009-03-26 | 2010-09-27 | Giovine Vincenzo Di | Solido con sorgente luminosa led ed intelligenza artificiale attivabile nelle sue funzioni ottiche ed acustiche per contatto o prossimita' o movimento e gestito per mezzo di controllo remoto |
| US7808385B2 (en) | 2005-10-21 | 2010-10-05 | Patent Category Corp. | Interactive clothing system |
| US7909697B2 (en) | 2007-04-17 | 2011-03-22 | Patent Catefory Corp. | Hand-held interactive game |
| US8157611B2 (en) | 2005-10-21 | 2012-04-17 | Patent Category Corp. | Interactive toy system |
| WO2012066317A1 (fr) | 2010-11-15 | 2012-05-24 | Smalti Technology Limited | Système interactif et procédé permettant de modifier l'interaction utilisateur dans ce système |
| US8469766B2 (en) | 2005-10-21 | 2013-06-25 | Patent Category Corp. | Interactive toy system |
| US8926395B2 (en) | 2007-11-28 | 2015-01-06 | Patent Category Corp. | System, method, and apparatus for interactive play |
| US20180360369A1 (en) * | 2017-06-14 | 2018-12-20 | International Business Machines Corporation | Analysis of cognitive status through object interaction |
| US20180360370A1 (en) * | 2017-06-14 | 2018-12-20 | International Business Machines Corporation | Analysis of cognitive status through object interaction |
Citations (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| EP0914853A2 (fr) * | 1997-11-04 | 1999-05-12 | System Watt Co., Ltd. | Bloc d'assemblage pour matériel d'enseignement, jouet, etc |
| EP0931573A1 (fr) * | 1997-05-21 | 1999-07-28 | Jesus Manuel Diaz Escano | Puzzle tridimensionnel |
| WO2000061248A1 (fr) * | 1999-04-09 | 2000-10-19 | Jaemsae Sauli Sakari | Puzzle tridimensionnel |
-
2003
- 2003-06-13 EP EP03101737A patent/EP1486237A1/fr not_active Withdrawn
Patent Citations (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| EP0931573A1 (fr) * | 1997-05-21 | 1999-07-28 | Jesus Manuel Diaz Escano | Puzzle tridimensionnel |
| EP0914853A2 (fr) * | 1997-11-04 | 1999-05-12 | System Watt Co., Ltd. | Bloc d'assemblage pour matériel d'enseignement, jouet, etc |
| WO2000061248A1 (fr) * | 1999-04-09 | 2000-10-19 | Jaemsae Sauli Sakari | Puzzle tridimensionnel |
Cited By (20)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| WO2006092358A3 (fr) * | 2005-03-01 | 2006-11-02 | Prima Support B V | Systeme de corps qui, par communication mutuelle, detectent puis signalent conjointement une concatenation predeterminee, boite de stockage et memoire adaptee a ladite boite de stockage |
| GB2424510A (en) * | 2005-03-24 | 2006-09-27 | Nesta | Interactive blocks. |
| WO2006100513A1 (fr) | 2005-03-24 | 2006-09-28 | Futurelab Education | Dispositifs interactifs manipulables |
| AU2006226156B2 (en) * | 2005-03-24 | 2012-02-02 | Smalti Technology Limited | Manipulable interactive devices |
| US8057233B2 (en) | 2005-03-24 | 2011-11-15 | Smalti Technology Limited | Manipulable interactive devices |
| EP1776990A3 (fr) * | 2005-10-21 | 2007-09-19 | Patent Category Corporation | Système de jouet interactif |
| US7808385B2 (en) | 2005-10-21 | 2010-10-05 | Patent Category Corp. | Interactive clothing system |
| US7982613B2 (en) | 2005-10-21 | 2011-07-19 | Patent Category Corp. | Interactive clothing system |
| US8157611B2 (en) | 2005-10-21 | 2012-04-17 | Patent Category Corp. | Interactive toy system |
| US8469766B2 (en) | 2005-10-21 | 2013-06-25 | Patent Category Corp. | Interactive toy system |
| GB2441564A (en) * | 2006-09-11 | 2008-03-12 | Tts Group Ltd | Apparatus for teaching synthetic phonics |
| US7909697B2 (en) | 2007-04-17 | 2011-03-22 | Patent Catefory Corp. | Hand-held interactive game |
| US8460102B2 (en) | 2007-04-17 | 2013-06-11 | Patent Category Corp. | Hand-held interactive game |
| US8926395B2 (en) | 2007-11-28 | 2015-01-06 | Patent Category Corp. | System, method, and apparatus for interactive play |
| ITTV20090059A1 (it) * | 2009-03-26 | 2010-09-27 | Giovine Vincenzo Di | Solido con sorgente luminosa led ed intelligenza artificiale attivabile nelle sue funzioni ottiche ed acustiche per contatto o prossimita' o movimento e gestito per mezzo di controllo remoto |
| WO2012066317A1 (fr) | 2010-11-15 | 2012-05-24 | Smalti Technology Limited | Système interactif et procédé permettant de modifier l'interaction utilisateur dans ce système |
| US20180360369A1 (en) * | 2017-06-14 | 2018-12-20 | International Business Machines Corporation | Analysis of cognitive status through object interaction |
| US20180360370A1 (en) * | 2017-06-14 | 2018-12-20 | International Business Machines Corporation | Analysis of cognitive status through object interaction |
| US10952662B2 (en) * | 2017-06-14 | 2021-03-23 | International Business Machines Corporation | Analysis of cognitive status through object interaction |
| US10952661B2 (en) * | 2017-06-14 | 2021-03-23 | International Business Machines Corporation | Analysis of cognitive status through object interaction |
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| EP1486237A1 (fr) | Système de puzzle | |
| US20250010171A1 (en) | Tracking playing cards during game play using plastic sleeves with rfid tags | |
| US12115444B2 (en) | System and methods for increasing guest engagement at a destination | |
| US4741534A (en) | Multi-picture puzzle apparatus | |
| US4561723A (en) | Electronic stereoscopic viewing device | |
| ES2364956T3 (es) | Dispositivos interactivos manipulables. | |
| US20090008875A1 (en) | Game system and method of playing game | |
| EP1714683A1 (fr) | Système d'affichage d'images, système de traitement d'informations, système de traitement d'images et système de jeu vidéo | |
| WO2005039714A2 (fr) | Ensemble ludo-educatif electronique avec des elements communicants à etiquette radiofrequence | |
| EP0978803A3 (fr) | Dispositif de traitement d'image et medium d'enregistrement d'information | |
| US5014988A (en) | Poker roll game | |
| US5848788A (en) | Electro-magnetic game board | |
| US20230080489A1 (en) | Puzzle component position determination system | |
| Chapel | Humor in the white house: And interview with presidential speechwriter Robert Orben | |
| US7954820B2 (en) | Mixed media game and methods | |
| Balogh | I am a robot–competitor: A survey of robotic competitions | |
| US5573246A (en) | Building block-jigsaw puzzle | |
| US5893560A (en) | Games, puzzles and the like | |
| JP2001321554A (ja) | 遊戯台装置 | |
| KR20030013593A (ko) | 축구용 패널티킥 게임장치 | |
| Shiba et al. | A Support System for Exhibiting Edo-era Sugoroku Games in Museums | |
| Soga et al. | Computer-aided Sugoroku games in the Edo period using interactive techniques for museum exhibits | |
| ES2229881B1 (es) | Metodo y dispositivo electronico de control de juego interactivo. | |
| US20160008709A1 (en) | Infrared game control system and control method of the same | |
| US20040127273A1 (en) | Interactive game |
Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| PUAI | Public reference made under article 153(3) epc to a published international application that has entered the european phase |
Free format text: ORIGINAL CODE: 0009012 |
|
| AK | Designated contracting states |
Kind code of ref document: A1 Designated state(s): AT BE BG CH CY CZ DE DK EE ES FI FR GB GR HU IE IT LI LU MC NL PT RO SE SI SK TR |
|
| AX | Request for extension of the european patent |
Extension state: AL LT LV MK |
|
| AKX | Designation fees paid | ||
| REG | Reference to a national code |
Ref country code: DE Ref legal event code: 8566 |
|
| STAA | Information on the status of an ep patent application or granted ep patent |
Free format text: STATUS: THE APPLICATION IS DEEMED TO BE WITHDRAWN |
|
| 18D | Application deemed to be withdrawn |
Effective date: 20050616 |