EP1772829A3 - Procédé pour la formation d'une image, d'un objet en mouvement utilisant des données de mouvement pré-enregistrées - Google Patents
Procédé pour la formation d'une image, d'un objet en mouvement utilisant des données de mouvement pré-enregistrées Download PDFInfo
- Publication number
- EP1772829A3 EP1772829A3 EP06020879.0A EP06020879A EP1772829A3 EP 1772829 A3 EP1772829 A3 EP 1772829A3 EP 06020879 A EP06020879 A EP 06020879A EP 1772829 A3 EP1772829 A3 EP 1772829A3
- Authority
- EP
- European Patent Office
- Prior art keywords
- motion data
- specific coordinate
- coordinate positions
- image
- touch panel
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
Classifications
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
- G06T13/20—Three-dimensional [3D] animation
- G06T13/40—Three-dimensional [3D] animation of characters, e.g. humans, animals or virtual beings
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/26—Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/95—Storage media specially adapted for storing game information, e.g. video game cartridges
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
- A63F2300/1075—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/204—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/301—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device using an additional display connected to the game console, e.g. on the controller
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Processing Or Creating Images (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2005291801A JP4388004B2 (ja) | 2005-10-04 | 2005-10-04 | 画像生成装置及び方法、プログラム、並びに記録媒体 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| EP1772829A2 EP1772829A2 (fr) | 2007-04-11 |
| EP1772829A3 true EP1772829A3 (fr) | 2017-07-05 |
Family
ID=37488075
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| EP06020879.0A Withdrawn EP1772829A3 (fr) | 2005-10-04 | 2006-10-04 | Procédé pour la formation d'une image, d'un objet en mouvement utilisant des données de mouvement pré-enregistrées |
Country Status (3)
| Country | Link |
|---|---|
| US (1) | US7868889B2 (fr) |
| EP (1) | EP1772829A3 (fr) |
| JP (1) | JP4388004B2 (fr) |
Families Citing this family (16)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20090089705A1 (en) * | 2007-09-27 | 2009-04-02 | Microsoft Corporation | Virtual object navigation |
| JP2010017395A (ja) * | 2008-07-11 | 2010-01-28 | Namco Bandai Games Inc | プログラム、情報記憶媒体及びゲーム装置 |
| JP5239744B2 (ja) | 2008-10-27 | 2013-07-17 | ソニー株式会社 | 番組送出装置、スイッチャ制御方法およびコンピュータプログラム |
| JP4905474B2 (ja) | 2009-02-04 | 2012-03-28 | ソニー株式会社 | 映像処理装置、映像処理方法及びプログラム |
| JP2010183301A (ja) | 2009-02-04 | 2010-08-19 | Sony Corp | 映像処理装置、映像処理方法及びプログラム |
| JP2010182764A (ja) | 2009-02-04 | 2010-08-19 | Sony Corp | 半導体素子とその製造方法、及び電子機器 |
| JP5486213B2 (ja) | 2009-05-12 | 2014-05-07 | 任天堂株式会社 | ゲーム装置及びゲームプログラム |
| CA2798954C (fr) * | 2010-05-10 | 2016-05-24 | Square Enix Co., Ltd. | Dispositif de traitement d'image, procede de traitement d'image et programme de traitement d'image |
| JP5872185B2 (ja) * | 2010-05-27 | 2016-03-01 | 任天堂株式会社 | 携帯型電子機器 |
| US9870141B2 (en) * | 2010-11-19 | 2018-01-16 | Microsoft Technology Licensing, Llc | Gesture recognition |
| US9471934B2 (en) * | 2011-02-25 | 2016-10-18 | Nokia Technologies Oy | Method and apparatus for feature-based presentation of content |
| US9265458B2 (en) | 2012-12-04 | 2016-02-23 | Sync-Think, Inc. | Application of smooth pursuit cognitive testing paradigms to clinical drug development |
| US9380976B2 (en) | 2013-03-11 | 2016-07-05 | Sync-Think, Inc. | Optical neuroinformatics |
| JP5632550B1 (ja) * | 2014-02-18 | 2014-11-26 | 株式会社 ディー・エヌ・エー | ゲームプログラム、及び、情報処理装置 |
| JP6452440B2 (ja) * | 2014-12-26 | 2019-01-16 | 任天堂株式会社 | 画像表示システム、画像表示装置、画像表示方法、およびプログラム |
| US10325414B2 (en) * | 2017-05-08 | 2019-06-18 | Microsoft Technology Licensing, Llc | Application of edge effects to 3D virtual objects |
Citations (7)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US6462742B1 (en) * | 1999-08-05 | 2002-10-08 | Microsoft Corporation | System and method for multi-dimensional motion interpolation using verbs and adverbs |
| US20020178011A1 (en) * | 2001-05-28 | 2002-11-28 | Namco Ltd. | Method, storage medium, apparatus, server and program for providing an electronic chat |
| US20030016222A1 (en) * | 2001-03-27 | 2003-01-23 | Budin Clay A. | Process for utilizing a pressure and motion sensitive pad to create computer generated animation |
| GB2390308A (en) * | 2002-07-01 | 2004-01-07 | Green Solutions Ltd | Touch sensitive pad controlled game apparatus |
| US20040209680A1 (en) * | 2001-05-21 | 2004-10-21 | Hideyuki Oyamada | Image processing apparatus and game apparatus |
| US20050159197A1 (en) * | 2004-01-20 | 2005-07-21 | Nintendo Co., Ltd. | Game apparatus and game program |
| US20050176486A1 (en) * | 2004-02-09 | 2005-08-11 | Nintendo Co., Ltd. | Game apparatus and storage medium having game program stored therein |
Family Cites Families (10)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US5583542A (en) * | 1992-05-26 | 1996-12-10 | Apple Computer, Incorporated | Method for deleting objects on a computer display |
| US6549210B1 (en) * | 1999-02-03 | 2003-04-15 | Ati Technologies Inc. | Method and apparatus for cache index hashing |
| WO2002037471A2 (fr) * | 2000-11-03 | 2002-05-10 | Zoesis, Inc. | Systeme a caractere interactif |
| US6966837B1 (en) * | 2001-05-10 | 2005-11-22 | Best Robert M | Linked portable and video game systems |
| JP4775989B2 (ja) | 2001-08-23 | 2011-09-21 | 株式会社バンダイナムコゲームス | 画像生成システム、プログラム及び情報記憶媒体 |
| JP4656622B2 (ja) | 2001-08-23 | 2011-03-23 | 株式会社バンダイナムコゲームス | 画像生成システム、プログラム及び情報記憶媒体 |
| US7656393B2 (en) * | 2005-03-04 | 2010-02-02 | Apple Inc. | Electronic device having display and surrounding touch sensitive bezel for user interface and control |
| US6798416B2 (en) * | 2002-07-17 | 2004-09-28 | Kaydara, Inc. | Generating animation data using multiple interpolation procedures |
| US20040130525A1 (en) * | 2002-11-19 | 2004-07-08 | Suchocki Edward J. | Dynamic touch screen amusement game controller |
| CN101052446A (zh) * | 2004-11-05 | 2007-10-10 | 美泰公司 | 多用户触摸响应式娱乐设备 |
-
2005
- 2005-10-04 JP JP2005291801A patent/JP4388004B2/ja not_active Expired - Lifetime
-
2006
- 2006-10-04 US US11/538,592 patent/US7868889B2/en active Active
- 2006-10-04 EP EP06020879.0A patent/EP1772829A3/fr not_active Withdrawn
Patent Citations (7)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US6462742B1 (en) * | 1999-08-05 | 2002-10-08 | Microsoft Corporation | System and method for multi-dimensional motion interpolation using verbs and adverbs |
| US20030016222A1 (en) * | 2001-03-27 | 2003-01-23 | Budin Clay A. | Process for utilizing a pressure and motion sensitive pad to create computer generated animation |
| US20040209680A1 (en) * | 2001-05-21 | 2004-10-21 | Hideyuki Oyamada | Image processing apparatus and game apparatus |
| US20020178011A1 (en) * | 2001-05-28 | 2002-11-28 | Namco Ltd. | Method, storage medium, apparatus, server and program for providing an electronic chat |
| GB2390308A (en) * | 2002-07-01 | 2004-01-07 | Green Solutions Ltd | Touch sensitive pad controlled game apparatus |
| US20050159197A1 (en) * | 2004-01-20 | 2005-07-21 | Nintendo Co., Ltd. | Game apparatus and game program |
| US20050176486A1 (en) * | 2004-02-09 | 2005-08-11 | Nintendo Co., Ltd. | Game apparatus and storage medium having game program stored therein |
Non-Patent Citations (5)
| Title |
|---|
| BRUDERLIN A ET AL: "MOTION SIGNAL PROCESSING", SIGGRAPH 95 CONFERENCE PROCEEDINGS : AUGUST 6 - 11, 1995, [LOS ANGELES, CALIFORNIA]; [COMPUTER GRAPHICS PROCEEDINGS (SIGGRAPH)], ACM, NEW YORK, NY, USA, 6 August 1995 (1995-08-06), pages 97 - 104, XP000546220, ISBN: 978-0-89791-701-8, DOI: 10.1145/218380.218421 * |
| MUNETOSHI UNUMA ET AL: "This paper describes the method for Fourier Principles for Emotion-based Human Figure Animation", SIGGRAPH '95 PROCEEDINGS OF THE 22ND ANNUAL CONFERENCE ON COMPUTER GRAPHICS AND INTERACTIVE TECHNIQUES, 1995, pages 91 - 96, XP055320772, Retrieved from the Internet <URL:http://dl.acm.org/ft_gateway.cfm?id=218419&ftid=65895&dwn=1&CFID=687056507&CFTOKEN=29299073> [retrieved on 20161118] * |
| PERLIN K ET AL: "Improv: a system for scripting interactive actors in virtual worlds", COMPUTER GRAPHICS PROCEEDINGS. SIGGRAPH '96, ACM, NEW YORK, US, vol. 23, 1996, pages 205 - 216, XP002570496, ISBN: 978-0-89791-746-9, [retrieved on 19960101], DOI: 10.1145/237170.237258 * |
| SANG II PARK ET AL: "On-line motion blending for real-time locomotion generation", COMPUTER ANIMATION AND VIRTUAL WORLDS, JOHN WILEY & SONS LTD, GB, vol. 15, no. 3-4, July 2004 (2004-07-01), pages 125 - 138, XP002637211, ISSN: 1546-4261, DOI: 10.1002/CAV.15 * |
| STEVEN BERGNER ET AL: "Interactive spectral volume rendering", VIS 2002. IEEE VISUALIZATION 2002. PROCEEDINGS. BOSTON, MA, OCT. 27 - NOV. 1, 2002; [ANNUAL IEEE CONFERENCE ON VISUALIZATION], NEW YORK, NY : IEEE, US, 27 October 2002 (2002-10-27), pages 101 - 108, XP058097043, ISBN: 978-0-7803-7498-0 * |
Also Published As
| Publication number | Publication date |
|---|---|
| US20070139416A1 (en) | 2007-06-21 |
| JP2007102503A (ja) | 2007-04-19 |
| EP1772829A2 (fr) | 2007-04-11 |
| JP4388004B2 (ja) | 2009-12-24 |
| US7868889B2 (en) | 2011-01-11 |
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