EP1904201A2 - Dispositif de divertissement electronique - Google Patents
Dispositif de divertissement electroniqueInfo
- Publication number
- EP1904201A2 EP1904201A2 EP06765352A EP06765352A EP1904201A2 EP 1904201 A2 EP1904201 A2 EP 1904201A2 EP 06765352 A EP06765352 A EP 06765352A EP 06765352 A EP06765352 A EP 06765352A EP 1904201 A2 EP1904201 A2 EP 1904201A2
- Authority
- EP
- European Patent Office
- Prior art keywords
- electronic device
- data
- data item
- character
- phone
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
- 230000001413 cellular effect Effects 0.000 claims description 28
- 238000000034 method Methods 0.000 claims description 8
- 230000000007 visual effect Effects 0.000 claims description 5
- 239000002131 composite material Substances 0.000 description 2
- 230000007103 stamina Effects 0.000 description 2
- 230000006978 adaptation Effects 0.000 description 1
- 230000002860 competitive effect Effects 0.000 description 1
- 238000009795 derivation Methods 0.000 description 1
- 238000004080 punching Methods 0.000 description 1
- RYMZZMVNJRMUDD-HGQWONQESA-N simvastatin Chemical compound C([C@H]1[C@@H](C)C=CC2=C[C@H](C)C[C@@H]([C@H]12)OC(=O)C(C)(C)CC)C[C@@H]1C[C@@H](O)CC(=O)O1 RYMZZMVNJRMUDD-HGQWONQESA-N 0.000 description 1
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/212—Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/216—Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/32—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
- A63F13/327—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections using wireless networks, e.g. Wi-Fi® or piconet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/332—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1012—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
- A63F2300/1093—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera using visible light
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/406—Transmission via wireless network, e.g. pager or GSM
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/408—Peer to peer connection
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/65—Methods for processing data by generating or executing the game program for computing the condition of a game character
Definitions
- the present invention relates to an electronic entertainment device.
- the invention relates to an electronic game in which two characters having different respective attributes compete against one another.
- each card is printed with the image of a respective character, along with a plurality of attributes associated with that character.
- the cards are dealt out amongst two or more players and a first player then calls out one or other of the attributes of the character printed on the top card of his respective hand.
- the first player places all of those cards on the bottom of his hand. If, however, the corresponding attribute of the character printed on the top card of another player's hand betters that of the first player and that of any remaining player(s), then the cards are instead placed on the bottom of said other player's hand.
- the cards may display a plurality of robots, having different respective attributes.
- the attributes of a first robot may comprise a relatively high degree of strength but limited agility and speed. If that robot were to be played against a second robot having limited strength but relatively high agility and speed, then the first robot would "beat" the second robot, if the first robot's strength was called out, but would "lose” to the second robot, if either its agility or speed were to be called out instead.
- the invention relates to methods for presenting selected combinations of audio and/or video data via a cellular phone.
- an electronic device comprising means for acquiring at least one unique data item, means for deriving from the or each data item at least one attribute of a respective character, and means for comparing the respective attributes of two or more characters to determine a winner.
- said electronic device comprises a hand-held electronic device.
- the data acquiring means may, for example, comprise a keypad, a port for receiving an electronic memory card, a camera or a biometric sensor.
- the device may comprise a cellular phone, into which the keypad is incorporated, the or each data item comprising a respective phone number or other contact data entered into the phone via the keypad.
- the port may be arranged to receive the SIM card of a cellular phone, the device comprising either a cellular phone or a dedicated game playing handset, the or each data item comprising a respective phone number or other contact data stored in the SIM card.
- the device may comprise a cellular phone into which the camera is incorporated, the or each data item comprising the digital representation of an image obtained by the camera.
- the biometric sensor may comprise a fingerprint scanner or means for extracting one or more parameters of a spoken voice, the device comprising either a cellular phone or a dedicated game playing handset, the or each data item comprising a digital representation of said fingerprint or voice.
- the device preferably comprises means for exchanging character attribute-defining data items with a second electronic device, preferably via a wireless communications link.
- the communications link may comprise a "direct" infra-red or radio- frequency (e.g. Bluetooth) link, or an "indirect” link via a telecommunications network, whereby a data item is preferably exchanged by means of one or more SMS, MMS or email messages.
- the device is preferably arranged to store the character attribute-defining data item associated with a losing character.
- the device is arranged to derive a plurality of attributes for the or each character, means being provided whereby a user may select one or other of those attributes for comparison with the corresponding attribute of a second character.
- the device comprises means for displaying either a still or an animated image of the or each character and/or a graphical representation of the or each attribute of the or each character.
- the or each attribute comprises, a respective, relative measure of a physical characteristic of a fighting character, such as a measure of the character's strength, skill, stamina, cunning, or expertise in exercising a fighting manoeuvre, such as a punch, a kick, a slam or a head-butt.
- a respective, relative measure of a physical characteristic of a fighting character such as a measure of the character's strength, skill, stamina, cunning, or expertise in exercising a fighting manoeuvre, such as a punch, a kick, a slam or a head-butt.
- the or each data item may provide at least one relative measure or may instead provide at least one address for retrieving a pre-determined measure from a memory of the device.
- a game playing apparatus comprising a plurality of electronic devices, each device comprising means for acquiring at least one unique data item, means for deriving from the or each data item at least one attribute of a respective character, and means for comparing the respective attributes of two or more characters to determine a winner.
- a method for playing a game comprising providing an electronic device, and operating said device to store at least one unique data item in a memory thereof, to derive from the or each stored data item at least one attribute of a respective character, and to compare the respective attributes of two or more characters to determine a winner.
- software for operating an electronic device to acquire at least one unique data item, to derive from the or each data item at least one attribute of a respective character, and to compare the respective attributes of two or more characters to determine a winner.
- an apparatus arranged to associate at least 2 items of data (e.g. text and/or graphics and/or audio data) with stored contact data for at least one person.
- data e.g. text and/or graphics and/or audio data
- Said stored contact data may comprise a telephone number, with which said at least 2 items of data are associated according to the values of respective subsets of the component digits of that number, or with a person's name, address, email address, etc., or a combination of each of the aforesaid.
- said apparatus comprises a cellular phone arranged to store a plurality of images (e.g. graphical or textual images) and/or sound clips, and to select at least one image for display and/or at least one sound clip to be played, according to respective portions of a person's telephone number and/or name, for example when a call is received from that person.
- images e.g. graphical or textual images
- sound clips e.g. graphical or textual images
- said apparatus comprises a cellular phone arranged to store a plurality of images (e.g. graphical or textual images) and/or sound clips, and to select at least one image for display and/or at least one sound clip to be played, according to respective portions of a person's telephone number and/or name, for example when a call is received from that person.
- said respective portions preferably comprise numbers drawn from a tail portion of the telephone number, as such numbers can be shown to be more randomly distributed, in general, than those at the start of a telephone number.
- the last 4 digits of a person's telephone number might be processed, to respectively determine which of 10 possible background images, 10 possible foreground images, 10 possible textual messages and 10 possible sound clips are to be combined to provide a composite audio-visual output.
- a call from a person having the telephone number***** 21 16 might give rise to an image being displayed comprising background image number 2, foreground image number 1 and textual message number 1 , along with sound clip number 6.
- the last 4 characters of a person's name might, for example, be processed, to respectively determine which of 26 possible background images, 26 possible foreground images, 26 possible textual messages and 26 possible sound clips are to be combined to provide a composite audio-visual output.
- a call from a person having the stored name DAVID might give rise to an image being displayed comprising background image number 1 (A), foreground image number 22 (V) and textual message number 9 (I), along with sound clip number 4 (D).
- said cellular phone is arranged to download said plurality of images and/or said plurality of sound clips from a remote server, preferably by providing the remote server with a unique identification code, e.g. obtained from a scratch-card.
- said at least 2 items of data are associated with said stored contact data according to at least one value which changes in use of the phone, for example said at least one value may comprise a time or date and/or a location value or may be derived from the contents of a dynamic call or message log.
- a method comprising associating at least 2 items of data (e.g. text and/or graphics and/or audio data) with stored contact data for at least one person.
- data e.g. text and/or graphics and/or audio data
- a seventh aspect of the present invention there is provided software for operating an apparatus to associate at least 2 items of data (e.g. text and/or graphics and/or audio data) with stored contact data for at least one person.
- data e.g. text and/or graphics and/or audio data
- a cellular phone arranged to present a selected visual image or audio clip to a user, according to at least one value, stored in the phone, which changes in use of the phone.
- the phone may be arranged to present images or audio clips which differ from one another according to the prevailing time or date and/or geographical location of the phone.
- a ninth aspect of the present invention there is provided a method comprising presenting a selected image or audio clip via a cellular phone, according to at least one value, stored in the phone, which changes in use of the phone.
- a tenth aspect of the present invention there is provided software for operating a cellular phone to present a selected image or audio clip according to at least one value, stored in the phone, which changes in use of the phone.
- Figure 1 is a perspective view of a first embodiment of hand-held electronic device in accordance with the present invention.
- Figure 2 is a plan view of a pair of first embodiment devices arranged for the exchange of data therebetween;
- Figure 3 is a perspective view of a second embodiment of hand-held electronic device in accordance with the present invention.
- Figure 4 to 7 are a series of screen displays illustrating the derivation of character attributes.
- Figure 8 is a series of drawings illustrating how selected text, visual and audio assets might be combined to provide a substantially unique audio-visual display for a cellular phone.
- a hand-held electronic device comprising a fingerprint scanner 2 for acquiring a unique digital representation of a fingerprint, from which a plurality of attributes may then be derived for a unique character associated with that fingerprint.
- a plurality of fingerprints may be scanned to derive the respective attributes of a corresponding number of characters, each set of attributes comprising measures of a character's expertise in the fighting techniques of punching, kicking, slamming, headbutting and long-range fighting.
- Two games may be played using the handset of Figure 1 .
- the first game requires a user to twist a handle 4 of the handset to select one or other of the characters for which a set of attributes have been derived (an image of the selected character being displayed in a first display window 6), to then select one of the attributes associated with that character by scrolling upwards or downwards through a list of attributes displayed in a second window 8 by operating a toggle button 10 and to then confirm both selections by pressing an "attack" button 12.
- the selected attribute is then automatically compared with the corresponding attribute of a character generated either in sequence or at random by the device, to determine which of the selected attributes of the two characters betters the other.
- the second game selected by the pressing of a "two-player" button 14, requires the users of two identical handsets to select respective characters and to then exchange the data defining the various attributes of those characters with one another's handsets, via an infra-red communications link, as illustrated in Figure 2.
- the pressing of a first player's "attack" button 12 will result in a selected attribute of that player's character being compared with the corresponding attribute of the other player. If the character attribute selected by the first player betters the corresponding attribute of the second player's character, then the data defining the attributes of the second player's character is stored in the first player's handset and the first player may then select a further character and attribute combination. However, if the character attribute selected by the first player does not better the corresponding attribute of the second player, then the data defining the attributes of the first player's character is stored in the handset of the second player and play passes to the second player.
- an electronic handset in the form of a cellular phone comprising a display screen 16 and an alphanumeric keypad 18.
- Software downloaded to the phone from a remote server or pre-installed on the phone associates a unique character with each of the telephone numbers stored in a memory of the phone (which may comprise a SIM card), each of those characters having a respective set of attributes derived from its associated phone number, according to the prevailing time or geographical location of the phone.
- a memory of the phone which may comprise a SIM card
- the "Diznemba" character associated with the phone number 07799648712 may have levels of strength, skill, stamina and cunning derived from its first three, second three, third three and final two numbers respectively, as illustrated in Figures 4 to 7.
- either a single player or a two player game may be played using the cellular phone handset, the latter game being enabled either by the use of a "direct" infra-red or Bluetooth communications link between two cellular phones or by the use of an "indirect" telecommunication link, via a server.
- a further embodiment of the present invention is illustrated, wherein a plurality of audio and visual assets, downloaded from a server, are combined according to the values which make up respective subsets of a telephone number stored in a cellular phone, to provide a substantially unique audiovisual display for each number stored in the phone, either when a particular stored contact is selected by a user from the memory of the phone or of a SIM-card fitted thereto and/or automatically, when a call is received from a new or pre-stored contact.
- the example phone number 07736 684352 when broken down into its various numerical components, as shown in Figure 8, would cause a melody "2" (of up to 10 possible melodies) to be played in combination with the text, foreground and background images numbered "5", "3" and "4", respectively.
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Computer Networks & Wireless Communication (AREA)
- Theoretical Computer Science (AREA)
- Health & Medical Sciences (AREA)
- Biophysics (AREA)
- Cardiology (AREA)
- General Health & Medical Sciences (AREA)
- Heart & Thoracic Surgery (AREA)
- Environmental & Geological Engineering (AREA)
- Radar, Positioning & Navigation (AREA)
- Life Sciences & Earth Sciences (AREA)
- Telephonic Communication Services (AREA)
- Telephone Function (AREA)
- Mobile Radio Communication Systems (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Abstract
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| GBGB0514670.9A GB0514670D0 (en) | 2005-04-18 | 2005-07-18 | Electronic game |
| GB0523579A GB2425441B (en) | 2005-04-18 | 2005-11-18 | Electronic entertainment device |
| PCT/GB2006/050203 WO2007010303A2 (fr) | 2005-07-18 | 2006-07-14 | Dispositif de divertissement electronique |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| EP1904201A2 true EP1904201A2 (fr) | 2008-04-02 |
Family
ID=37027568
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| EP06765352A Withdrawn EP1904201A2 (fr) | 2005-07-18 | 2006-07-14 | Dispositif de divertissement electronique |
Country Status (3)
| Country | Link |
|---|---|
| EP (1) | EP1904201A2 (fr) |
| CN (1) | CN101247868B (fr) |
| WO (1) | WO2007010303A2 (fr) |
Family Cites Families (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPH11319317A (ja) * | 1998-05-20 | 1999-11-24 | Sony Corp | ゲーム装置 |
| US8108509B2 (en) * | 2001-04-30 | 2012-01-31 | Sony Computer Entertainment America Llc | Altering network transmitted content data based upon user specified characteristics |
| US6756882B2 (en) * | 2002-09-09 | 2004-06-29 | Motorola, Inc. | Method and controller for providing a location-based game associated with a plurality of mobile stations |
| JP2004173940A (ja) * | 2002-11-27 | 2004-06-24 | Nec Interchannel Ltd | 情報端末による対戦ゲームシステム及びその方法、情報端末、プログラム |
| JP2005095599A (ja) * | 2003-09-03 | 2005-04-14 | Aruze Corp | 移動通信端末、ゲームサーバおよびゲーム用プログラム |
-
2006
- 2006-07-14 EP EP06765352A patent/EP1904201A2/fr not_active Withdrawn
- 2006-07-14 WO PCT/GB2006/050203 patent/WO2007010303A2/fr not_active Ceased
- 2006-07-14 CN CN200680031051.4A patent/CN101247868B/zh not_active Expired - Fee Related
Non-Patent Citations (1)
| Title |
|---|
| See references of WO2007010303A2 * |
Also Published As
| Publication number | Publication date |
|---|---|
| CN101247868A (zh) | 2008-08-20 |
| WO2007010303A3 (fr) | 2007-06-28 |
| WO2007010303A2 (fr) | 2007-01-25 |
| CN101247868B (zh) | 2015-12-16 |
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