EP1947620A1 - Steuersystem einer Spielgeräteanordnung - Google Patents

Steuersystem einer Spielgeräteanordnung Download PDF

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Publication number
EP1947620A1
EP1947620A1 EP08290055A EP08290055A EP1947620A1 EP 1947620 A1 EP1947620 A1 EP 1947620A1 EP 08290055 A EP08290055 A EP 08290055A EP 08290055 A EP08290055 A EP 08290055A EP 1947620 A1 EP1947620 A1 EP 1947620A1
Authority
EP
European Patent Office
Prior art keywords
game
player
code
amount
server
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
EP08290055A
Other languages
English (en)
French (fr)
Inventor
Sébastien Tranchant
Jorge Ferreira Lopes
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
TRANCHANT GAMING Tech
Original Assignee
TRANCHANT GAMING Tech
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from FR0700410A external-priority patent/FR2911709A1/fr
Application filed by TRANCHANT GAMING Tech filed Critical TRANCHANT GAMING Tech
Publication of EP1947620A1 publication Critical patent/EP1947620A1/de
Withdrawn legal-status Critical Current

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3225Data transfer within a gaming system, e.g. data sent between gaming machines and users
    • G07F17/3232Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed
    • G07F17/3237Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed about the players, e.g. profiling, responsible gaming, strategy/behavior of players, location of players
    • G07F17/3239Tracking of individual players
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

Definitions

  • the present invention relates to the field of gaming machines, of the type used in casinos, such as in particular slot machines or casters, and more particularly relates to a system for controlling and managing a player's access. to a set of various gaming machines made available to him, and this from the recognition of a series of unique and specific signs presented on a support. It also relates to a method of implementing such a system.
  • Gaming machine control systems are also known operating on the basis of the issue, at the beginning of a gaming session, of a paper ticket which supports a recognition marking constituted by a barcode system.
  • This ticket is distributed to the player upon entry into a casino in exchange for the payment by the latter of a certain amount of money representing the amount of the game.
  • the player may successively access various gaming machines and, at the end of each of the different stages of the game, a new ticket is given to him, this ticket bearing the amount of the sum that is attributable to him after this stage of the game, the amount of play available, given his earnings and of losses during the game stage.
  • There is therefore a permanent renewal of the game ticket which imposes significant technical constraints on the casino.
  • the permanent renewal of the game tickets also imposes constraints on the player who, at each change of game machine, must withdraw a new ticket.
  • biometric-type recognition means involves the creation and use of complex electronic means and a particularly delicate use insofar as it involves in particular constraints on the taking of the impression by the user. It was thus found that if the positioning adopted by the player during the admission control performed by a gaming machine was not strictly identical to that which he had adopted during the recording, there was a risk that the player is not recognized by the machine. Such a situation is difficult to accept in a gambling hall because of the serious disturbances that may be caused by such an error.
  • the present invention proposes to remedy the various aforementioned drawbacks, in particular by improving the safety of the player, by making it more enjoyable and easier his journey with the different gaming machines, and by allowing, moreover, the casino to decrease the amount of investment in the acquisition of gaming machines and the cost of their maintenance.
  • the present invention also eliminates any risk of a bad recognition of a player and an unwarranted rejection thereof by a gaming machine.
  • the present invention is particularly interesting in that it makes it possible to achieve such controlled management by means of a low-cost passive support including a ticket made of a light and flexible material such as for example paper or cardboard .
  • the unique code that will for example be generated by a random number generator will be carried on the passive medium in the form of numbers and / or barcodes.
  • a gaming machine will be provided with means capable of receiving a game amount in the form of coins, notes or credit card and to update the amount of game available in a player account of the memory of the server in correlation with said code.
  • the system according to the invention will comprise a terminal which will be able, after reading the code supported by the passive support, to close a game session when the player wishes to stop playing.
  • This terminal may advantageously be the same as the one having made the opening of the game session.
  • This terminal may include means for paying the player after reading the code supported by the passive support and reading in the server of the amount of available game.
  • the present invention is particularly interesting in that the medium carrying the code has no value of its own, which is interesting in terms of implementation and management costs of the system, especially with regard to smart card devices of the prior art.
  • Another advantage is that even if the user loses his ticket or destroys it inadvertently, it will be possible, after course of the usual checks, to issue another one of the amount of available game stored in the memory.
  • the system according to the invention which is represented on the figure 1 consists of a server 1 comprising a memory 2 provided with a database containing a players account, which is connected by a data transmission line 3, which may be a wireless link, to gaming machines constituted for example by slot machines 4 and by an electronic roulette table 5.
  • a server 1 comprising a memory 2 provided with a database containing a players account, which is connected by a data transmission line 3, which may be a wireless link, to gaming machines constituted for example by slot machines 4 and by an electronic roulette table 5.
  • the server 1 is also connected, by a data transmission line 6, to a recording terminal 8 which, as also shown in FIG. figure 2 , comprises a printer 10 intended to deliver game tickets 12, as well as a reader 14 able to receive the banknotes 15 as well as the game tickets 12.
  • the terminal 8 preferably comprises a microcomputer 16 which is notably provided with means able to manage the different communications with the server 1. In a variant represented on the figure 1 this recording terminal may also consist of an automatic terminal 8 '.
  • the terminal 8 is also provided with an encoder, in particular constituted by a random number generator and verification means making it possible to check that there are not two players with a code during the same game session. identical.
  • the microcomputer 16 also includes means capable of sending the server 1, the amount paid by the player (which is then the amount of available game), and the unique code generated that is correlated to it. It also comprises means making it possible, via the printer 10, to print this code on the ticket 12, for example in the form of a barcode 13.
  • the player appears in front of the recording terminal 8 and introduces into the reader / ticket receiver 14 thereof one or more bank notes 15 representing the amount he wishes to devote to its future game session, and this amount is read by the reader / receiver 14, then the code generator, edits the unique code that is correlated to this amount, and these two parameters are sent, by the transmission line of data 6, in the player account of the memory 2 of the server 1.
  • the printer 10 publishes, for the attention of the player, a ticket 12 carrying the printed code, in particular in the form of a barcode 13.
  • the player can then go to any of the gaming machines 4 or 5 he has chosen and then change the machine if he wants during his game session, and this while keeping the same ticket 12.
  • the gaming machine consists of a slot machine 4, which is represented on the Figures 3a and 3b .
  • This slot machine consists of a structure 20 inside which are arranged its management means and which supports a display screen 22 representing the rotating cylinders 23 of any slot machine, a score display screen 24 and control buttons 25. It also comprises a reader / ticket receiver 26, the same type as the reader 14 that is to say that is able to admit and read both the tickets 12 and the banknotes. bank 15.
  • the reader / receiver 26 is connected to the electronic management assembly 28 which provides both management of the operation of the slot machine, and which is known in itself, but also the own management of the new functions introduced by the present invention.
  • This set of electronic management is thus in communication with the server 1 by the data transmission line 6 so, as soon as the game ticket 12 is read, to search the player account of the memory 2 for the unique code and the amount with which it correlates and return it to the machine 4 where the display screen 24 displays this amount, that is to say the amount of available game. If this amount is positive the player has the opportunity to engage it during a game.
  • the player can request the collection of the sums possibly gained by pressing on a suitable button of command and the value of the gain where the loss is sent towards the server 1 which makes the assessment, and registered in the memory 2 player account the new amount of game available in correlation with the code, and the poster on the display screen 24 of the machine, and the ticket 12 is returned to the player.
  • the latter has the possibility to replay on the same machine and in this case an identical process takes place, either to change the machine, or to end his session of play. If, during the game, the amount of available game becomes zero the management set 28 blocks the machine and invites the player to introduce a new game amount into the player / receiver 26. If the player does not do so the game session is interrupted until the player feeds again the current amount, or decides to stop playing.
  • the player When the player wishes to close his gaming session, he introduces his ticket 12 in the recording terminal 8 which reads his code 13 and addresses it to the server which, as before, will read in the account players of the memory 2 the amount of game available in correlation with the code, and this amount is returned to the recorder terminal 8 where it is displayed at the end of payment to the player.
  • the ticket 12 can then be destroyed and this without prejudice to both the player and the casino, since its intrinsic value is negligible.
  • the server 1 may have verification means for controlling the admission of players, that is to say to deny them access to a particular gaming machine or all the machines of a gaming site if they satisfy one or more specific conditions given. For example use of the game ticket a number of times or for a fixed period of time, loss of money reaching a ceiling amount, insufficient amount of available game, etc.
  • FIGS. figures 1 and 4 where the game machine consists of an electronic roulette wheel 5.
  • This wheel 5 consists of a structure 20 'which supports a game cylinder 30 and contains an electronic management unit 28' comprising, as in the case of slot machines, management means specific to the electronic roulette, known in themselves, and means for managing the various functions relating to the present invention.
  • the management unit 28 ' is in communication with a reader / receiver 26' able to read both the tickets 12 and the banknotes 15, as well as with a display meter 32.
  • the operation of such a machine game is identical to that described above for slot machines 4.
  • biometric control means it is possible, as necessary, to increase the level of security provided by the system according to the present invention, in particular by adding to it biometric control means. It will thus be possible, during the registration phase of the player, to take a biometric imprint thereof, and in particular a fingerprint, and to provide some or all of the game machines with means for reading such a print.
  • the recording terminal 8 or 8 ' is provided with both a printer 10, a reader / ticket receiver 14 and tickets 12 and a biometric fingerprint sensor 31.
  • the unique code is generated and then printed on the ticket 12 and this, as before, is issued to the player, and the three parameters, namely the amount of play, the unique code and the biometric characteristics are addressed in correlation with each other in the player account of the memory 2 of the server 1.

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Social Psychology (AREA)
  • Slot Machines And Peripheral Devices (AREA)
EP08290055A 2007-01-22 2008-01-22 Steuersystem einer Spielgeräteanordnung Withdrawn EP1947620A1 (de)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
FR0700410A FR2911709A1 (fr) 2007-01-22 2007-01-22 Systeme de gestion d'un ensemble de machines de jeu
FR0704923A FR2911710B1 (fr) 2007-01-22 2007-07-06 Systeme de gestion d'un ensemble de machines de jeu

Publications (1)

Publication Number Publication Date
EP1947620A1 true EP1947620A1 (de) 2008-07-23

Family

ID=39427717

Family Applications (1)

Application Number Title Priority Date Filing Date
EP08290055A Withdrawn EP1947620A1 (de) 2007-01-22 2008-01-22 Steuersystem einer Spielgeräteanordnung

Country Status (1)

Country Link
EP (1) EP1947620A1 (de)

Citations (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
FR2762118A1 (fr) 1997-04-11 1998-10-16 Gemplus Card Int Procedure securisee de controle de transfert d'unites de valeur dans un systeme de jeu a carte a puce
WO2001082176A1 (en) 2000-04-20 2001-11-01 Gaming System Technologies, Llc Biometric gaming access system
US20020111206A1 (en) * 2000-10-19 2002-08-15 F. Van Baltz Apparatus and method for retrofitting gaming machines to issue and redeem tickets
WO2003035195A1 (en) * 2001-10-19 2003-05-01 Cyberscan Technology, Inc. Method and systems for cashless gaming
US6607441B1 (en) * 1998-04-28 2003-08-19 Acres Gaming Incorporated Method for transferring credit from one gaming machine to another
US6709333B1 (en) * 2001-06-20 2004-03-23 Sierra Design Group Player identification using biometric data in a gaming environment
WO2004111954A1 (en) * 2003-06-19 2004-12-23 Aristocrat Technologies Australia Pty Ltd Cashless reservation system
US20050233802A1 (en) * 2004-04-16 2005-10-20 Cyberscan Technology, Inc. Method for cashless gaming

Patent Citations (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
FR2762118A1 (fr) 1997-04-11 1998-10-16 Gemplus Card Int Procedure securisee de controle de transfert d'unites de valeur dans un systeme de jeu a carte a puce
US6607441B1 (en) * 1998-04-28 2003-08-19 Acres Gaming Incorporated Method for transferring credit from one gaming machine to another
WO2001082176A1 (en) 2000-04-20 2001-11-01 Gaming System Technologies, Llc Biometric gaming access system
US20020111206A1 (en) * 2000-10-19 2002-08-15 F. Van Baltz Apparatus and method for retrofitting gaming machines to issue and redeem tickets
US6709333B1 (en) * 2001-06-20 2004-03-23 Sierra Design Group Player identification using biometric data in a gaming environment
WO2003035195A1 (en) * 2001-10-19 2003-05-01 Cyberscan Technology, Inc. Method and systems for cashless gaming
WO2004111954A1 (en) * 2003-06-19 2004-12-23 Aristocrat Technologies Australia Pty Ltd Cashless reservation system
US20050233802A1 (en) * 2004-04-16 2005-10-20 Cyberscan Technology, Inc. Method for cashless gaming

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