EP2110166A2 - Sammelkartenspiel mit Kugeln - Google Patents
Sammelkartenspiel mit Kugeln Download PDFInfo
- Publication number
- EP2110166A2 EP2110166A2 EP09005489A EP09005489A EP2110166A2 EP 2110166 A2 EP2110166 A2 EP 2110166A2 EP 09005489 A EP09005489 A EP 09005489A EP 09005489 A EP09005489 A EP 09005489A EP 2110166 A2 EP2110166 A2 EP 2110166A2
- Authority
- EP
- European Patent Office
- Prior art keywords
- sphere
- card
- spheres
- cards
- player
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
- A63F1/04—Card games combined with other games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F7/00—Indoor games using small moving playing bodies, e.g. balls, discs or blocks
- A63F7/0023—Indoor games using small moving playing bodies, e.g. balls, discs or blocks played on a table from all sides, e.g. marble games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
- A63F1/04—Card games combined with other games
- A63F2001/0475—Card games combined with other games with pictures or figures
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F7/00—Indoor games using small moving playing bodies, e.g. balls, discs or blocks
- A63F7/22—Accessories; Details
- A63F7/36—Constructional details not covered by groups A63F7/24 - A63F7/34, e.g. frames, game boards, guide tracks
- A63F7/40—Balls or other moving playing bodies, e.g. pinballs, discs
- A63F2007/4018—Balls or other moving playing bodies, e.g. pinballs, discs with balls of different dimensions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F7/00—Indoor games using small moving playing bodies, e.g. balls, discs or blocks
- A63F7/22—Accessories; Details
- A63F7/36—Constructional details not covered by groups A63F7/24 - A63F7/34, e.g. frames, game boards, guide tracks
- A63F7/40—Balls or other moving playing bodies, e.g. pinballs, discs
- A63F2007/4031—Balls or other moving playing bodies, e.g. pinballs, discs with balls of different colours or other visual characteristics
Definitions
- This invention relates to trading card games, specifically trading card games in which other objects are used in the play pattern.
- Card games are a well known form of entertainment, and possibly competition, for both children and adults. Games such as blackjack, poker, Vietnamesere, and 'go fish' use a standard deck of 52 cards. The rules of games that use a standard deck of cards are typically simple, but strategies for playing the games may be rather complex.
- Some trading card games include additional objects that are used during game play.
- Bakugan ® for example, includes mechanical devices that are rolled and transform into creatures during game play.
- the devices are used in a physically limited manner ( i . e ., gently rolled on a flat playing surface towards trading cards) because, as mechanical devices, they may be damaged by more extensive physical use.
- This and other trading card games can become tedious and boring due to their repetitive nature. Therefore, an improved trading card game is needed.
- the present invention provides a trading card game that includes a deck of cards and a plurality of rigid spheres. Each card includes an identical back surface and a face surface with content thereon.
- the content of at least a first card is different than the content of other cards.
- at least some of the content of the first card corresponds to at least a first sphere.
- the content may be, for example, a depiction of the at least one sphere.
- the first sphere is different than the other spheres due to at least one feature selected from the group of color, color pattern, size, a character on a surface of the first sphere, and a character inside the first sphere.
- the first sphere has at least a first color
- a second sphere has at least a second color
- a third sphere has at least a third color
- a fourth sphere has at least a fourth color.
- the invention also provides a method of playing a card game.
- the method includes the steps of providing a deck with a plurality of cards, and each card has an identical back surface and a face surface, the face surface of at least a first card has different content thereon than the content of other cards; providing a plurality of spheres, and at least some of the spheres are arranged on a playing surface; and using at least a first sphere to attack at least a second sphere in response to the content of the first card when the first card is played.
- Fig. 1 is a top view of a playing area of a card game of the present invention with cards and spheres placed on the playing area;
- Fig. 2 shows a classic shot for shooting a sphere
- Fig. 3 shows a finger flick for shooting a sphere
- Fig. 4 shows a slide thrust for shooting a sphere
- Fig. 5 is a top view of a playing area of the card game of the present invention modified for four players;
- Fig. 6 is a top view of a playing area for the game of WarballTM by Duncan Toys;
- Fig. 7 is a top view of a playing area for the game of WarballTM modified for four players.
- Fig. 8 is an example card used in the game of WarballTM.
- the present invention provides a card game with various types of components.
- the card game according to the present invention requires each player to use both strategy and physical skills to succeed.
- the card game according to the present invention includes a set of rules and objectives which may be used in game play, but alternate rules and objectives are also provided that can also be used so that game play is somewhat different.
- the card game of the present invention provides card games such as WarballTM by Duncan Toys.
- WarballTM is only an example of the present invention, and WarballTM should not be construed as limiting the present invention.
- the following description refers to 'spheres' which may include, for example, marbles, balls, orbs, or other similar objects.
- the number of spheres shown in the figures is intended as an example of the card game according to the present invention, and should not be construed as limiting the present invention.
- the following description also uses the term 'rigid' in some cases to describe the spheres.
- the term 'rigid' means that a sphere does not include mechanical parts that permit the sphere to transform from one shape to another shape.
- the present invention provides a card game with a deck of cards 20, a plurality of rigid spheres 30, eight of which are shown in Fig. 1 , and a plurality of border markers 40, four of which are shown in Fig. 1 .
- the cards 20 and spheres 30 may contain specific characteristics and are used in game play as discussed below.
- the cards 20 used in the card game are preferably each unique, although some identical cards 20 may be in the deck.
- the cards 20 have several color groups. Each card also includes content that specifies a certain type of action to use with a corresponding group of spheres or a specific sphere during game play.
- each sphere 30 preferably includes at least one common characteristic with other spheres 30, such as one of the several colors of the cards 20.
- the border markers 40 may be generally flat disc components.
- the border markers 40 are placed on a playing surface 70 to define a playing area 72 that is preferably rectangular.
- the playing area 72 includes base lines 76 and 78 for two players.
- the card game may also include neutral markers 50 and stands 60.
- Neutral markers 50 if included, may be generally flat disc components like the border markers 40.
- Neutral markers 50 may be placed along edges of the playing area 72 to define a center line 74.
- Each stand 60 if included, is preferably configured to support a sphere 30 that is not on the playing area 72. This may prevent spheres 30 that are not in the playing area 72 from rolling away or being lost.
- the stands 60 may support the spheres 30 during game play; this may be useful if the spheres 30 roll easily on the playing area 72.
- Setup before game play preferably is as follows: the players determine which color of the cards 20 and the spheres 30 each player will use during the game. Each player preferably uses colors that are unique from the colors of the other player so there is no confusion regarding which spheres 30 each player is using.
- the cards 20 are distributed among the players, or alternatively, each player has a separate deck of cards 20. In either case, each player uses cards 20 that match the colors of his or her spheres 30.
- the playing area 72 is preferably set up as shown in Fig. 1 before the game begins. As such, each player places his or her cards on one of the base lines 76 and 78 of the playing area 72.
- the spheres 30 of each player are preferably placed on the center line 74, although other configurations are also possible. In either case, the spheres 30 may be placed one at a time by the players taking turns, although placing the spheres 30 in a predetermined pattern is also possible.
- Game play preferably is as follows: on the first player's turn, the player takes several cards 20, preferably four, from the deck to form a hand. If a card has a corresponding sphere (e . g ., the sphere matches the color of the card) in the playing area 72, the card is placed face-up on the base line 76 as a playable card 22. If a card does not have a corresponding sphere in the playing area, the card is discarded to the bottom of the deck 20 (except for possible "hex" cards, as described below). The player next uses or plays each playable card 22 by, one at a time, selecting a corresponding sphere to use in an attack on the opponent's spheres.
- a corresponding sphere e . g ., the sphere matches the color of the card
- attack means performing an action to move a first sphere in an attempt to collide with one or more stationary spheres in the playing area 72 and thereby cause the stationary sphere to exit the playing area 72.
- Any attacking sphere that leaves the playing area 72 as a result of an attack is returned to the center line 74.
- Any attacked sphere that leaves the playing area 72 as a result of an attack is eliminated from the game, or 'captured' by the attacking player.
- the played card is returned to the bottom of the deck 20.
- the other player's turn begins. The other player proceeds through the same steps as the first player, but places playable cards on the base line 78. The players continue taking turns until one player has captured a certain number of the opponent's spheres, at which point the game ends.
- the content of certain cards 20 may include instructions that require a player to use specific actions in the attack.
- Figs. 2-4 there are three basic types of attacks such as the classic thumb shot, the finger flick, and the slide thrust.
- the player Before performing any attack, the player first removes the stand 60 from below the attacking sphere 30 if the stands 60 are being used.
- the classic thumb shot is the type of shot used in the traditional game of marbles. Specifically, the classic shot involves holding the sphere between the thumb and the forefinger and resting the sphere on the bend of the second finger. The sphere is shot by moving the thumb forward quickly.
- the finger flick involves placing the sphere in front of the nail of the forefinger. The sphere is shot by moving or 'flicking' the forefinger forward quickly. The player's thumb must be within one inch of the ground for a legal finger flick.
- the slide thrust involves holding the sphere between the thumb and the forefinger. The sphere is shot by releasing the sphere as the hand is moved forward quickly.
- the sphere must be touching the playing surface before moving the hand and the hand must not move more than two inches for a legal slide thrust. Any shot that is not legal results in the attack sphere being captured by the opposing player. Any sphere that is hit by an attack sphere from an illegal shot may be placed anywhere on the center line 74. The player using the attacked sphere chooses this position on the center line 74. In addition, the stand 60 is replaced below the attacking sphere 30 if the stands 60 are being used.
- Special attacks may include, but are not limited to, throwing, bouncing, dropping, rolling, blind tossing, shooting the sphere between the legs, or using an 'attack tube'. It should be noted, however, that the objective of any special or basic attack is to capture the opponent's spheres. In addition, if a special shot is not done appropriately, the shot is considered illegal.
- the game according to the present invention may be played with four players.
- This embodiment of the invention is similar to the two player embodiment of the game.
- this embodiment includes two additional base lines 80 and 82 and additional neutral markers 50 defining a second center line 84 on which spheres 30 may be placed.
- the players should take turns to choose the colors of their cards 20 and spheres 30 and for placement of the spheres 30 on the playing area 72.
- the players may take turns by proceeding in a clockwise manner. The game ends when a player has captured a certain total number of the opposing players' spheres.
- any illegal shot results in the attacking sphere being removed from the game, but it is not considered 'captured' by any player.
- the two player embodiment of the game may be modified to include two teams of two players. In this alternative, each player has at least one color of cards 20 and spheres 30.
- WarballTM provides games such as WarballTM by Duncan Toys.
- WarballTM includes the aspects and components of the embodiments described above as well as additional rules and components. Therefore, WarballTM will now be discussed in greater detail. It should also be noted that WarballTM is a coined term for certain play pieces for use in the game WarballTM.
- WarballTM includes a deck of cards 120, a plurality of rigid spheres or 'WarballsTM' 130, border markers 140, neutral markers 150, and stands 160 that are placed on a playing surface 170 as described above.
- the border markers 140 define a playing area 172 with a center line 174 and base lines 176 and 178.
- FIG. 8 the layout of an example of a card 120A used in WarballTM is shown.
- Each card in WarballTM is a creature or an effect, and an illustration 122 of the creature or effect is included on the card 120A.
- Each card includes a border of one of four colors: green, red, blue, or silver, and the content of each card includes several other types of information: first, a name 121 is used to identify the card; several example names 121 include "Platinaur”, “Assassin Hawk” and “Cedar Spears”.
- Each card includes a home 123 that represents the place from which each creature or effect comes; example homes 123 include “hills", “desert” and "badlands”.
- mutator information 124 indicates the environment that mutated the creature or effect on the card; example mutators include “platinum lode”, “ice storm” and “cedar forest”.
- Each card further includes a faction 125 that represents the group of creatures to which the creature or effect of the card belongs; example factions include “Metarok”, “Zeduin” and “Korune”. Some attacks and effect cards may only be used against cards with specific colors, homes 123, mutators 124, and/or factions 125.
- Each card further includes a "type and demand" 126 that provides two forms of information: first, whether the card is a creature or an effect and second, a condition that must be met in order to play the card. If the card is a creature, a more specific type is provided, as discussed below. An example type is "savage", which also includes the example condition or demand "play if you have captured at least one WarballTM”. Next, power information 127 describes the special attack or action of the card and corresponding WarballTM 130 if such a special attack or action is available for that creature or effect.
- Examples of powers include “if you hit an enemy WarballTM, your opponent puts this WarballTM anywhere on the field; shoot it again,” and “shoot this WarballTM by rolling the WarballTM off this card and onto the playing surface,” and “strike one enemy WarballTM with this card.”
- a WarballTM image 128 is provided only on some cards, for example, creature cards, and corresponds to a characteristic such as a color, letter, number, picture, internal character, or other symbol on the surface of a WarballTM 130 as discussed above. If a card with a WarballTM image 128 is played, the player may only use a WarballTM 130 with the same appearance as the image 128 in an attack. However, if a card does not include a WarballTM image 128, a WarballTM 130 having at least one color that is the same color as the card may be used in an attack, or alternatively, any WarballTM 130 may be used in an attack.
- a collector number 129 indicates the number of the card in the series of WarballTM cards.
- each card in a WarballTM deck represents a creature or an effect.
- a player can use at most a total of four creature and effect, or 'hex', cards in a single turn.
- a hex is similar to an attack, except hexes generally do not correspond to a specific WarballTM and do not require the player to perform an action to project a WarballTM 130.
- hexes are typically placed below a WarballTM and instruct the player that used the hex, for example, to "swap this enemy WarballTM in the playing area with a WarballTM you have captured.”
- Other hexes include “move any WarballTM in the playing area to touch any WarballTM of yours,” and “if this WarballTM hits an enemy WarballTM on your next action, you capture the enemy WarballTM"
- the spheres or WarballsTM 130 used in the game WarballTM are at least one of four colors like the cards 120: green, red, blue, or silver.
- individual WarballsTM 130 may include color patterns with additional colors to match the WarballTM image 128 on one or more cards.
- the WarballsTM 130 are also provided in three sizes: small (16mm diameter), medium (21mm), and large (28mm). These sizes also correspond to a specific type of creature, as discussed above.
- the small WarballsTM, or "cores" 132 are arranged on the center line 174 as shown in Fig. 6 , and three or four cores 132 are provided for each of the four colors.
- the cores 132 may or may not have a special attack described as the power 127 on a corresponding card. In general, the cores 132 are used and captured in the same manner described with the first embodiment of the invention.
- the medium WarballsTM are arranged on the base lines 76 and 78 as shown in Fig. 6 , and one or two masters 134 are provided for each of the four colors.
- the masters 134 belonging to each player are only arranged on his or her base line.
- a single master 134 may be used in a "free attack” after a player has played all the cards in his or her hand during a turn.
- only a basic shot may be used for the free attack; that is, the special attack of the master 134 cannot be used in the free attack.
- a master 134 may be captured by knocking it out of the playing area 172 in an attack.
- a master 134 is returned to its previous position on a base line if it is used in an attack and leaves the playing area 172.
- the large WarballsTM or "savages" 136, include an internal character, such as a miniature replica of a creature on a corresponding card.
- the savages 136 are arranged on the base lines 76 and 78 like the masters 134, and each player only has a single savage 136.
- a player's savage 136 is used in the same manner as the cores 132 unless the player does not have a master 134 in the playing area 172. If a player does not have a master 134 in the playing area 172, the other player may use the first player's savage 136 in a free attack on the first player's WarballsTM 130.
- a savage 136 may be captured by knocking it out of the playing area 172 in an attack. Similarly, a savage 136 is returned to its previous position on a base line if it is used in an attack and leaves the playing area 172.
- the type and demand 126 provides a specific type of creature if a card is a creature.
- the specific types of creatures like the different types of WarballsTM 130, are cores, masters, and savages. As such, only a core 132 may be used in an attack if a card with a type of "core” is played. Similar rules apply for attacks with masters 134 and savages 136.
- WarballTM also includes other specific rules for game play and objectives that will now be described.
- the first player chooses a single color of cards and WarballsTM to use.
- the second player then chooses two colors of cards and WarballsTM to use, and the first player then takes the remaining color of cards and WarballsTM.
- Each player's deck of cards 120 must include at least 20 cards, the deck can include at most three identical cards, and the deck must include at least one card corresponding to each WarballTM that is being used.
- the border markers 140 are arranged to define a 3'x 4' playing area 172.
- each deck of cards 120 is shuffled before playing the game.
- WarballTM The objective of WarballTM is to capture eight of the opponent's WarballsTM (cores, masters, and savages combined). However, the objective may be changed depending on the preferences of the players. For example, the objective may be to capture 12 of the opponent's WarballsTM, although this alternative requires that each player begins the game with a total of 15 WarballsTM. As another alternative, the game can be shortened by providing each player with only a single color of cards and WarballsTM, and savages are removed from the game. The objective is to capture all of the opponent's WarballsTM. Like traditional marbles, WarballTM can be played in a manner in which the WarballsTM are returned to the owner after the game.
- the game can be "for keeps” in which a player keeps any captured WarballsTM after the game, or the winning player chooses two of the losing player's WarballsTM after the game, or the players choose specific WarballsTM to risk on the outcome of the game.
- a style of play should be agreed upon by the players before game play begins.
- WarballTM may be played with four players instead of two.
- each player uses a deck of cards 120 and WarballsTM 130 of a single color.
- Game play proceeds generally as described in conjunction with the embodiment shown in Fig. 5 and as described in the two player version of WarballTM.
- the objective is also to capture a total of six of the opponents' WarballsTM.
- WarballTM may be played with two teams of two players as discussed above. The objective is to capture a total of 12 of the opposing team's WarballsTM.
- WarballTM The components of WarballTM are available in three package types, including the "battle box", the "skirmish pack", and the booster pack.
- the battle box includes components of each of the four colors. Each color includes one master WarballTM, four core WarballsTM, and about 15 cards; two savage WarballsTM are also provided, one savage being green and the other being silver.
- the battle box also includes a number of colorless components such as 24 stands, six field markers (used as both border and neutral markers), one ruler for measuring the field, one sphere bag, and a rulebook.
- the components included in the battle box are sufficient for playing any of the two player or four player games, except the two player game in which the objective is to capture 12 of the opponent's WarballsTM.
- the skirmish pack includes components of one of the four colors: red, silver, green, or blue.
- the skirmish pack includes one master WarballTM, four core WarballsTM, one savage WarballTM, 15 cards, six stands, six field markers, one ruler, one sphere bag, and a rulebook.
- the contents of two skirmish packs are sufficient for playing a two player game, and the contents of four skirmish packs are sufficient for playing a four player game.
- booster packs also provide components. However, some booster packs only provide several cards, and some booster packs only provide several WarballsTM.
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Toys (AREA)
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US4611208P | 2008-04-18 | 2008-04-18 | |
| US12/423,413 US20090309306A1 (en) | 2008-04-18 | 2009-04-14 | Trading card game including spheres in the play pattern |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| EP2110166A2 true EP2110166A2 (de) | 2009-10-21 |
Family
ID=40792631
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| EP09005489A Withdrawn EP2110166A2 (de) | 2008-04-18 | 2009-04-17 | Sammelkartenspiel mit Kugeln |
Country Status (3)
| Country | Link |
|---|---|
| US (1) | US20090309306A1 (de) |
| EP (1) | EP2110166A2 (de) |
| JP (1) | JP2009254833A (de) |
Families Citing this family (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| MX2010002700A (es) * | 2007-09-14 | 2010-06-08 | Mattel Inc | Dispositivo para jugar un juego de baraja y metodo para jugar un juego. |
Family Cites Families (22)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US2090337A (en) * | 1935-03-05 | 1937-08-17 | Clare L Brackett | Valve actuating mechanism |
| US3180647A (en) * | 1961-05-29 | 1965-04-27 | Robert S Somerville | Ball pitching chance device |
| US3395922A (en) * | 1965-08-09 | 1968-08-06 | Panagiotis M. Garangiotis | Game apparatus with a game board, marbles, and cards |
| US4087093A (en) * | 1976-08-25 | 1978-05-02 | Leon Alfred Imbert | Game apparatus with multiple boards |
| US5380043A (en) * | 1989-03-16 | 1995-01-10 | Productive Environments | Hypertext book attachment |
| US5123846A (en) * | 1991-01-14 | 1992-06-23 | Lewis Betty C | Geography game kit and method of playing |
| US5407208A (en) * | 1994-07-25 | 1995-04-18 | Keller; Kris | Card game kit |
| US5433450A (en) * | 1994-11-10 | 1995-07-18 | Vaillancourt; George | Board game |
| US6200216B1 (en) * | 1995-03-06 | 2001-03-13 | Tyler Peppel | Electronic trading card |
| US6279909B1 (en) * | 1998-08-17 | 2001-08-28 | Cranium, Inc. | Game having multiple game activities |
| AU6507700A (en) * | 1999-08-05 | 2001-03-05 | William Solboe | Board game for guessing information about a topic area |
| CA2282212C (en) * | 1999-08-23 | 2001-11-06 | Steven G. Williams | Card and marble game |
| US6533278B1 (en) * | 2000-02-04 | 2003-03-18 | Gitte Engel Drastrup | Game apparatus |
| US6419232B1 (en) * | 2000-10-16 | 2002-07-16 | Grand Isle Games, Inc. | Question and answer board game using recorded media |
| US6533275B2 (en) * | 2001-02-15 | 2003-03-18 | Breslow, Morrison, Terzian & Associates, L.L.C. | Collectible dice |
| US6511067B1 (en) * | 2001-05-04 | 2003-01-28 | Robert W. Butler | Row-forming marble board game |
| WO2003018149A1 (en) * | 2001-08-31 | 2003-03-06 | Konami Corporation | Board game played by players and its playing method |
| US20050127605A1 (en) * | 2003-11-28 | 2005-06-16 | Lucas Rex A. | Board game |
| CA2583442A1 (en) * | 2004-09-27 | 2006-04-06 | Stonelore Expeditions, Llc | Trading card games and methods of play |
| US7699317B2 (en) * | 2005-02-04 | 2010-04-20 | Eggers Jay R | Hierarchical, multi-dimensional, strategy board game apparatus and playing method |
| US20070213111A1 (en) * | 2005-11-04 | 2007-09-13 | Peter Maclver | DVD games |
| US7744464B2 (en) * | 2006-09-19 | 2010-06-29 | Gary Stephen Shuster | Method of managing a card game, a computer implementation thereof, and a card game kit |
-
2009
- 2009-04-14 US US12/423,413 patent/US20090309306A1/en not_active Abandoned
- 2009-04-17 EP EP09005489A patent/EP2110166A2/de not_active Withdrawn
- 2009-04-17 JP JP2009100729A patent/JP2009254833A/ja active Pending
Also Published As
| Publication number | Publication date |
|---|---|
| JP2009254833A (ja) | 2009-11-05 |
| US20090309306A1 (en) | 2009-12-17 |
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