EP2218016A4 - Videokomprimierungssystem und verfahren zur verringerung der auswirkungen von paketverlusten über einen kommunikationskanal - Google Patents
Videokomprimierungssystem und verfahren zur verringerung der auswirkungen von paketverlusten über einen kommunikationskanalInfo
- Publication number
- EP2218016A4 EP2218016A4 EP08855917.4A EP08855917A EP2218016A4 EP 2218016 A4 EP2218016 A4 EP 2218016A4 EP 08855917 A EP08855917 A EP 08855917A EP 2218016 A4 EP2218016 A4 EP 2218016A4
- Authority
- EP
- European Patent Office
- Prior art keywords
- communication channel
- packet loss
- compression system
- video compression
- loss effects
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
Classifications
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- A63F13/12—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/358—Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/77—Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N19/00—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
- H04N19/10—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding
- H04N19/102—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding characterised by the element, parameter or selection affected or controlled by the adaptive coding
- H04N19/103—Selection of coding mode or of prediction mode
- H04N19/114—Adapting the group of pictures [GOP] structure, e.g. number of B-frames between two anchor frames
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N19/00—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
- H04N19/10—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding
- H04N19/102—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding characterised by the element, parameter or selection affected or controlled by the adaptive coding
- H04N19/132—Sampling, masking or truncation of coding units, e.g. adaptive resampling, frame skipping, frame interpolation or high-frequency transform coefficient masking
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N19/00—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
- H04N19/10—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding
- H04N19/134—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding characterised by the element, parameter or criterion affecting or controlling the adaptive coding
- H04N19/136—Incoming video signal characteristics or properties
- H04N19/137—Motion inside a coding unit, e.g. average field, frame or block difference
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N19/00—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
- H04N19/10—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding
- H04N19/134—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding characterised by the element, parameter or criterion affecting or controlling the adaptive coding
- H04N19/136—Incoming video signal characteristics or properties
- H04N19/14—Coding unit complexity, e.g. amount of activity or edge presence estimation
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N19/00—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
- H04N19/10—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding
- H04N19/134—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding characterised by the element, parameter or criterion affecting or controlling the adaptive coding
- H04N19/146—Data rate or code amount at the encoder output
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N19/00—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
- H04N19/10—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding
- H04N19/134—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding characterised by the element, parameter or criterion affecting or controlling the adaptive coding
- H04N19/164—Feedback from the receiver or from the transmission channel
- H04N19/166—Feedback from the receiver or from the transmission channel concerning the amount of transmission errors, e.g. bit error rate [BER]
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N19/00—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
- H04N19/10—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding
- H04N19/169—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding characterised by the coding unit, i.e. the structural portion or semantic portion of the video signal being the object or the subject of the adaptive coding
- H04N19/17—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding characterised by the coding unit, i.e. the structural portion or semantic portion of the video signal being the object or the subject of the adaptive coding the unit being an image region, e.g. an object
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N19/00—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
- H04N19/10—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding
- H04N19/169—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding characterised by the coding unit, i.e. the structural portion or semantic portion of the video signal being the object or the subject of the adaptive coding
- H04N19/188—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding characterised by the coding unit, i.e. the structural portion or semantic portion of the video signal being the object or the subject of the adaptive coding the unit being a video data packet, e.g. a network abstraction layer [NAL] unit
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N19/00—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
- H04N19/30—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using hierarchical techniques, e.g. scalability
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N19/00—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
- H04N19/42—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals characterised by implementation details or hardware specially adapted for video compression or decompression, e.g. dedicated software implementation
- H04N19/436—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals characterised by implementation details or hardware specially adapted for video compression or decompression, e.g. dedicated software implementation using parallelised computational arrangements
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N19/00—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
- H04N19/50—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using predictive coding
- H04N19/587—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using predictive coding involving temporal sub-sampling or interpolation, e.g. decimation or subsequent interpolation of pictures in a video sequence
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N19/00—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
- H04N19/50—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using predictive coding
- H04N19/59—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using predictive coding involving spatial sub-sampling or interpolation, e.g. alteration of picture size or resolution
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N19/00—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
- H04N19/60—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using transform coding
- H04N19/61—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using transform coding in combination with predictive coding
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N19/00—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
- H04N19/85—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using pre-processing or post-processing specially adapted for video compression
- H04N19/88—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using pre-processing or post-processing specially adapted for video compression involving rearrangement of data among different coding units, e.g. shuffling, interleaving, scrambling or permutation of pixel data or permutation of transform coefficient data among different blocks
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/23—Processing of content or additional data; Elementary server operations; Server middleware
- H04N21/234—Processing of video elementary streams, e.g. splicing of video streams or manipulating encoded video stream scene graphs
- H04N21/2343—Processing of video elementary streams, e.g. splicing of video streams or manipulating encoded video stream scene graphs involving reformatting operations of video signals for distribution or compliance with end-user requests or end-user device requirements
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/23—Processing of content or additional data; Elementary server operations; Server middleware
- H04N21/238—Interfacing the downstream path of the transmission network, e.g. adapting the transmission rate of a video stream to network bandwidth; Processing of multiplex streams
- H04N21/2383—Channel coding or modulation of digital bit-stream, e.g. QPSK modulation
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/23—Processing of content or additional data; Elementary server operations; Server middleware
- H04N21/24—Monitoring of processes or resources, e.g. monitoring of server load, available bandwidth, upstream requests
- H04N21/2402—Monitoring of the downstream path of the transmission network, e.g. bandwidth available
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/25—Management operations performed by the server for facilitating the content distribution or administrating data related to end-users or client devices, e.g. end-user or client device authentication, learning user preferences for recommending movies
- H04N21/266—Channel or content management, e.g. generation and management of keys and entitlement messages in a conditional access system, merging a VOD unicast channel into a multicast channel
- H04N21/2662—Controlling the complexity of the video stream, e.g. by scaling the resolution or bitrate of the video stream based on the client capabilities
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/478—Supplemental services, e.g. displaying phone caller identification, shopping application
- H04N21/4781—Games
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/60—Network structure or processes for video distribution between server and client or between remote clients; Control signalling between clients, server and network components; Transmission of management data between server and client, e.g. sending from server to client commands for recording incoming content stream; Communication details between server and client
- H04N21/65—Transmission of management data between client and server
- H04N21/658—Transmission by the client directed to the server
- H04N21/6587—Control parameters, e.g. trick play commands, viewpoint selection
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/538—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for performing operations on behalf of the game client, e.g. rendering
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/57—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
- A63F2300/577—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player for watching a game played by other players
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Signal Processing (AREA)
- Computing Systems (AREA)
- Theoretical Computer Science (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Databases & Information Systems (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
- Compression Or Coding Systems Of Tv Signals (AREA)
- Data Exchanges In Wide-Area Networks (AREA)
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US99971807A | 2007-12-05 | 2007-12-05 | |
| PCT/US2008/085606 WO2009073831A1 (en) | 2007-12-05 | 2008-12-04 | Video compression system and method for reducing the effects of packet loss over a communication channel |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| EP2218016A1 EP2218016A1 (de) | 2010-08-18 |
| EP2218016A4 true EP2218016A4 (de) | 2013-06-12 |
Family
ID=40718189
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| EP08855917.4A Withdrawn EP2218016A4 (de) | 2007-12-05 | 2008-12-04 | Videokomprimierungssystem und verfahren zur verringerung der auswirkungen von paketverlusten über einen kommunikationskanal |
Country Status (10)
| Country | Link |
|---|---|
| EP (1) | EP2218016A4 (de) |
| JP (3) | JP2011507351A (de) |
| KR (1) | KR20100121598A (de) |
| CN (1) | CN101918935B (de) |
| AU (1) | AU2008333833A1 (de) |
| CA (1) | CA2707708A1 (de) |
| NZ (1) | NZ585906A (de) |
| RU (1) | RU2493585C2 (de) |
| TW (2) | TW200941232A (de) |
| WO (1) | WO2009073831A1 (de) |
Families Citing this family (21)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US8888592B1 (en) | 2009-06-01 | 2014-11-18 | Sony Computer Entertainment America Llc | Voice overlay |
| US10058778B2 (en) | 2007-12-05 | 2018-08-28 | Sony Interactive Entertainment America Llc | Video compression system and method for reducing the effects of packet loss over a communication channel |
| US8613673B2 (en) | 2008-12-15 | 2013-12-24 | Sony Computer Entertainment America Llc | Intelligent game loading |
| US8968087B1 (en) | 2009-06-01 | 2015-03-03 | Sony Computer Entertainment America Llc | Video game overlay |
| US8147339B1 (en) | 2007-12-15 | 2012-04-03 | Gaikai Inc. | Systems and methods of serving game video |
| US8926435B2 (en) | 2008-12-15 | 2015-01-06 | Sony Computer Entertainment America Llc | Dual-mode program execution |
| US9723319B1 (en) | 2009-06-01 | 2017-08-01 | Sony Interactive Entertainment America Llc | Differentiation for achieving buffered decoding and bufferless decoding |
| TWI423068B (zh) * | 2009-10-23 | 2014-01-11 | Univ Nat Cheng Kung | Image digital tag embedding method, instant identification method and its authentication system |
| EP2568704A4 (de) * | 2010-05-06 | 2013-12-18 | Nippon Telegraph & Telephone | Verfahren und vorrichtung zur steuerung einer videokodierung |
| US8771064B2 (en) | 2010-05-26 | 2014-07-08 | Aristocrat Technologies Australia Pty Limited | Gaming system and a method of gaming |
| US8676591B1 (en) | 2010-08-02 | 2014-03-18 | Sony Computer Entertainment America Llc | Audio deceleration |
| CN103442774B (zh) | 2010-09-13 | 2016-08-10 | 索尼电脑娱乐美国公司 | 双模式程序执行和加载 |
| WO2012037165A2 (en) | 2010-09-13 | 2012-03-22 | Gaikai, Inc. | Add-on management |
| GB201102128D0 (en) * | 2011-02-08 | 2011-03-23 | Mustafa Bilal I | Method and system for providing video game content |
| US10118095B2 (en) | 2012-12-14 | 2018-11-06 | Nvidia Corporation | Implementing a remote gaming server on a desktop computer |
| CN105551217B (zh) * | 2015-12-17 | 2021-07-16 | 杭州巨峰科技有限公司 | 一种无线遥控控制协议和无线遥控系统 |
| CN106886544A (zh) | 2016-06-06 | 2017-06-23 | 阿里巴巴集团控股有限公司 | 一种数据处理方法及装置 |
| CN109474594B (zh) * | 2018-11-09 | 2023-05-09 | 北京海兰信数据科技股份有限公司 | 船端数据轻量化装置、岸端数据还原装置、船岸一体化数据轻量化传输系统及传输方法 |
| CN113515255B (zh) * | 2021-05-17 | 2023-02-07 | 英华达(上海)科技有限公司 | 音频播放控制方法、系统、电子设备及存储介质 |
| TWI779916B (zh) * | 2021-11-02 | 2022-10-01 | 宏碁股份有限公司 | 遠端通訊的方法及系統 |
| CN119135959B (zh) * | 2024-11-12 | 2025-01-21 | 北京翌特视讯科技有限公司 | 用于超高清视频e波段传输的通信方法及平台 |
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| WO2006100664A2 (en) * | 2005-03-21 | 2006-09-28 | Yosef Mizrahi | Method, system and computer-readable code for providing a computer gaming service |
| US20060230428A1 (en) * | 2005-04-11 | 2006-10-12 | Rob Craig | Multi-player video game system |
| WO2007047250A2 (en) * | 2005-10-18 | 2007-04-26 | Cisco Technology, Inc. | Video encoder with multiple processors |
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| US7028264B2 (en) * | 1999-10-29 | 2006-04-11 | Surfcast, Inc. | System and method for simultaneous display of multiple information sources |
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| US20030217135A1 (en) * | 2002-05-17 | 2003-11-20 | Masayuki Chatani | Dynamic player management |
| JP4178462B2 (ja) * | 2003-07-18 | 2008-11-12 | ソニー株式会社 | 動画像クラスタ処理システム |
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| JP2005167515A (ja) * | 2003-12-01 | 2005-06-23 | Matsushita Electric Ind Co Ltd | ストリーミングデータ通信システム、ストリーミングデータ通信装置及びストリーミングデータ配信方法 |
| JP2005244315A (ja) * | 2004-02-24 | 2005-09-08 | Kddi Technology Corp | 映像ストリーミング伝送のネットワーク品質安定化装置 |
| RU2270528C1 (ru) * | 2004-08-12 | 2006-02-20 | Борис Иванович Волков | Способ сжатия и восстановления цифровых данных и устройство его осуществления |
| JP2006109099A (ja) * | 2004-10-05 | 2006-04-20 | Sony Corp | コンテンツ配信システム,コンテンツ配信装置,利用者端末,およびコンピュータプログラム |
| US7965736B2 (en) * | 2005-08-24 | 2011-06-21 | Qualcomm Incorporated | Transmission of multiplex protocol data units in physical layer packets |
| JP4707514B2 (ja) * | 2005-09-20 | 2011-06-22 | 三菱電機株式会社 | ビデオストリーム供給システム、ビデオストリーム供給装置、及びビデオストリーム受信装置 |
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2008
- 2008-12-04 CN CN200880119257.1A patent/CN101918935B/zh active Active
- 2008-12-04 NZ NZ585906A patent/NZ585906A/xx unknown
- 2008-12-04 EP EP08855917.4A patent/EP2218016A4/de not_active Withdrawn
- 2008-12-04 KR KR1020107014744A patent/KR20100121598A/ko not_active Withdrawn
- 2008-12-04 RU RU2010127307/08A patent/RU2493585C2/ru active
- 2008-12-04 WO PCT/US2008/085606 patent/WO2009073831A1/en not_active Ceased
- 2008-12-04 CA CA2707708A patent/CA2707708A1/en not_active Abandoned
- 2008-12-04 AU AU2008333833A patent/AU2008333833A1/en not_active Abandoned
- 2008-12-04 TW TW097147250A patent/TW200941232A/zh unknown
- 2008-12-04 TW TW098114539A patent/TW200943079A/zh unknown
- 2008-12-04 JP JP2010537091A patent/JP2011507351A/ja active Pending
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2013
- 2013-05-29 JP JP2013113063A patent/JP2013211902A/ja active Pending
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2016
- 2016-10-31 JP JP2016213073A patent/JP6442461B2/ja active Active
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| WO2006100664A2 (en) * | 2005-03-21 | 2006-09-28 | Yosef Mizrahi | Method, system and computer-readable code for providing a computer gaming service |
| US20060230428A1 (en) * | 2005-04-11 | 2006-10-12 | Rob Craig | Multi-player video game system |
| WO2007047250A2 (en) * | 2005-10-18 | 2007-04-26 | Cisco Technology, Inc. | Video encoder with multiple processors |
Non-Patent Citations (7)
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| DAPENG WU ET AL: "Transporting Real-Time Video over the Internet: Challenges and Approaches", PROCEEDINGS OF THE IEEE, IEEE. NEW YORK, US, vol. 88, no. 12, 1 December 2000 (2000-12-01), XP011044464, ISSN: 0018-9219 * |
| JARVINEN S ET AL: "QoS-Aware real-time video encoding How to Improve the User Experience of a Gaming-on-Demand Service", CONSUMER COMMUNICATIONS AND NETWORKING CONFERENCE, 2006. CCNC 2006. 20 06 3RD IEEE LAS VEGAS, NV, USA 8-10 JAN. 2006, PISCATAWAY, NJ, USA,IEEE, vol. 2, 8 January 2006 (2006-01-08), pages 994 - 997, XP010893324, ISBN: 978-1-4244-0085-0, DOI: 10.1109/CCNC.2006.1593187 * |
| JIN XU ET AL: "Joint Adaptive Intra Refreshment and Unequally Error Protection Algorithms for Robust Transmission of H.264/AVC Video", 2006 IEEE INTERNATIONAL CONFERENCE ON MULTIMEDIA AND EXPO (ICME 2006), TORONTO, ONT., CANADA, IEEE, PISCATAWAY, NJ, USA, 1 July 2006 (2006-07-01), pages 693 - 696, XP031032930, ISBN: 978-1-4244-0366-0 * |
| LAULAJAINEN J ET AL: "Experiments with QoS-Aware Gaming-on-Demand Service", ADVANCED INFORMATION NETWORKING AND APPLICATIONS, 2006. AINA 2006. 20T H INTERNATIONAL CONFERENCE ON VIENNA, AUSTRIA 18-20 APRIL 2006, PISCATAWAY, NJ, USA,IEEE, vol. 1, 18 April 2006 (2006-04-18), pages 805 - 810, XP010915314, ISBN: 978-0-7695-2466-5, DOI: 10.1109/AINA.2006.175 * |
| MARKUS FIDLER ET AL: "Efficient Smoothing of Robust VBR Video Traffic by Explicit Slice-based Mode Type Selection", CONSUMER COMMUNICATIONS AND NETWORKING CONFERENCE, 2007. CCNC 2007. 20 07 4TH IEEE, IEEE, PI, 1 January 2007 (2007-01-01), pages 880 - 884, XP031087909, ISBN: 978-1-4244-0667-8 * |
| See also references of WO2009073831A1 * |
| YAO WANG ET AL: "Error Control and Concealment for Video Communication: A Review", PROCEEDINGS OF THE IEEE, IEEE. NEW YORK, US, vol. 86, no. 5, 1 May 1998 (1998-05-01), XP011044024, ISSN: 0018-9219 * |
Also Published As
| Publication number | Publication date |
|---|---|
| JP2011507351A (ja) | 2011-03-03 |
| EP2218016A1 (de) | 2010-08-18 |
| HK1149811A1 (en) | 2011-10-14 |
| RU2493585C2 (ru) | 2013-09-20 |
| KR20100121598A (ko) | 2010-11-18 |
| JP2017076984A (ja) | 2017-04-20 |
| CN101918935B (zh) | 2014-05-14 |
| JP2013211902A (ja) | 2013-10-10 |
| CN101918935A (zh) | 2010-12-15 |
| TW200943079A (en) | 2009-10-16 |
| NZ585906A (en) | 2013-06-28 |
| JP6442461B2 (ja) | 2018-12-19 |
| AU2008333833A1 (en) | 2009-06-11 |
| RU2010127307A (ru) | 2012-01-10 |
| CA2707708A1 (en) | 2009-06-11 |
| WO2009073831A1 (en) | 2009-06-11 |
| TW200941232A (en) | 2009-10-01 |
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