EP2229226A2 - Verfahren zur verwaltung von benutzerdarstellung, zugehörige verwaltungseinheit, endgerät und computerprogramm - Google Patents
Verfahren zur verwaltung von benutzerdarstellung, zugehörige verwaltungseinheit, endgerät und computerprogrammInfo
- Publication number
- EP2229226A2 EP2229226A2 EP08863428A EP08863428A EP2229226A2 EP 2229226 A2 EP2229226 A2 EP 2229226A2 EP 08863428 A EP08863428 A EP 08863428A EP 08863428 A EP08863428 A EP 08863428A EP 2229226 A2 EP2229226 A2 EP 2229226A2
- Authority
- EP
- European Patent Office
- Prior art keywords
- user
- representation
- information
- concordance
- characteristic
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
- 238000000034 method Methods 0.000 title claims abstract description 32
- 238000004590 computer program Methods 0.000 title claims description 7
- 230000006978 adaptation Effects 0.000 claims abstract description 21
- 238000007726 management method Methods 0.000 claims description 30
- 230000004048 modification Effects 0.000 claims description 19
- 238000012986 modification Methods 0.000 claims description 19
- 230000000007 visual effect Effects 0.000 claims description 16
- 230000006870 function Effects 0.000 claims description 9
- 238000004364 calculation method Methods 0.000 claims description 5
- 238000004891 communication Methods 0.000 claims description 3
- 238000012545 processing Methods 0.000 description 7
- 238000007654 immersion Methods 0.000 description 6
- 235000015440 Berlandiera lyrata Nutrition 0.000 description 3
- 240000009302 Berlandiera lyrata Species 0.000 description 3
- 241000320126 Pseudomugilidae Species 0.000 description 3
- 230000008859 change Effects 0.000 description 3
- 230000008901 benefit Effects 0.000 description 2
- 238000013459 approach Methods 0.000 description 1
- 230000004397 blinking Effects 0.000 description 1
- 230000000052 comparative effect Effects 0.000 description 1
- 238000010586 diagram Methods 0.000 description 1
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- A63F13/12—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
- A63F2300/305—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for providing a graphical or textual hint to the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5553—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history user representation in the game field, e.g. avatar
Definitions
- the present invention relates to the computer management of virtual environments, for example "virtual worlds", allowing for example to users to meet virtually through their respective terminals. More precisely, the invention relates to the management of user representations, the latter being able to be represented by avatars operating in these virtual environments.
- virtual environments for example "virtual worlds”
- user representations the latter being able to be represented by avatars operating in these virtual environments.
- a virtual environment can be seen as a representation of a particular universe in which real-world users are present, in the form of avatars.
- An avatar is a representation, using a set of parameters, of a user.
- Such a representation can be in the form of an image or an animated object.
- Such a representation generally corresponds to the result of calculations, sometimes complex, made from different parameters specific to a user.
- Such a representation can be in two or three dimensions and evolve in real time as well according to parameters and / or actions performed by the user in the virtual environment as a function of actions performed by others users (or by their respective avatars) evolving within the same virtual environment.
- a virtual environment is said to be “immersive” when the user is immersed in it by means of a representation of a space and users, for example in three dimensions. We are talking about immersion of the user.
- a user first chooses to meet another user based on the visual aspect of the avatar of the latter, and secondly based on characteristics defined by this user and not visually represented. through his avatar.
- the visual aspect of an avatar is chosen by the user it represents, its "owner", and can result in a representation taking into account criteria such as size, eye color, hair, style dress etc.
- the visual appearance of an avatar can also be supplemented by graphical indicators characteristic of the user, for example a basketball, a bicycle, any attribute making it possible to represent one or more characteristics of the user.
- a disadvantage of this way of representing an avatar lies in the fact that it is only the owners of the avatars who choose the visual aspect of their respective avatars.
- the visual aspect of each avatar depends on the repository of its owner, repository may be different from those of other users (for example, a user measuring lm70 can choose a large avatar, while for another user, lm70 is not not a big size).
- Another disadvantage of this technique of the prior art is that, in an environment where a large number of avatars evolve, it becomes difficult to meet based solely on the physical aspect of the avatars.
- the invention proposes a new solution that does not have all of these disadvantages of the prior art, in the form of a user representation management method in at least one virtual environment.
- such a method includes a step of adapting the representation of a given user which is intended to be restored to at least one other user, which adaptation is executed as a function of at least one comparison between at least one a characteristic of the given user and at least one characteristic sought by said other user.
- the invention is based on a new and inventive approach to the representation of users in a virtual environment, optimized and personalized for each user on his terminal.
- said adaptation step is executed for each of the representations of all the users.
- said adaptation step comprises the following sub-steps: comparison of at least one of said eigen characteristics of said given user with at least one corresponding searched characteristic of said other user, delivering a first information concordance; comparing at least one of said characteristics sought by said given user with at least one own characteristic corresponding to said other user, delivering a second concordance information; updating, in a memory associated with said environment and / or at least one of said representations, at least one concordance information database, according to said first and second concordance information; modifying the appearance of the representation associated with said given user and intended to be rendered on a terminal of said other user, according to the information stored in said database.
- the method according to the invention makes it possible to adapt, and therefore to customize, if necessary, the representation of a user that will be displayed by another user on his terminal, as a function of concordance information obtained from characteristics of the users concerned.
- the visual aspect of an avatar associated with a given user can be different according to the user who visualizes it, in particular according to the concordance information associated with the given user and the user who visualizes it.
- the method according to the invention uses, for a given user, characteristics defined by the latter, representative for some of the user himself (own characteristics), and for others, representative of characteristics sought by other users by the given user.
- This concordance information is obtained by comparing the desired characteristics of the given user with the specific characteristics of each of the other users considered and by comparing the specific characteristics of the given user with the characteristics sought from the other users considered.
- a first concordance information is obtained indicating whether a user considered corresponds to what the given user is looking for, and a second concordance information indicating whether the given user corresponds to what the same user is looking for.
- This concordance information is managed in a memory associated with each of the representations of the users or, globally, the virtual environment in which the representations of the users evolve.
- This information is for example stored and updated in one or more databases.
- the adaptation of the representation of a user is performed dynamically and does not require storing of these concordance information.
- said comparison steps implement a calculation of a distance between characteristics a given user and the corresponding characteristics of another user.
- the method according to the invention performs a calculation of a semantic distance between two characteristics to determine whether they are identical or not.
- the specific and desired characteristics are chosen by the users in a list of characteristics predefined by a management entity of the virtual environment.
- the comparison between two characteristics can thus consist of a strict comparison between two strings of characters, or a weighted comparison, which makes it possible to consider characteristics as being not identical, but close (for example, if one compares a characteristic indicating a size, one can take into consideration the strict equality between two sizes, or a equality ⁇ 5 centimeters).
- said appearance modification step implements a first type of modification if said first and second matching information are less than a predetermined threshold.
- the method according to the invention makes it possible to modify the visual appearance of a representation according to a degree of agreement obtained between the user who visualizes this representation and the user who has this representation.
- the modification of the representation corresponds to a first type which allows the user to directly visualize that another user corresponds to him and vice versa.
- said step of modifying the appearance implements a second type of modification if said first matching information is less than a predetermined threshold and said second matching information is greater than said threshold.
- This case corresponds to a degree of concordance different from that described above (reciprocal concordance).
- the concordance is asymmetrical, non-reciprocal, between the given user and another user: this another user is what the given user is looking for, but he does not match what that other user is looking for.
- the invention provides for modifying, according to a second type, the aspect of the representation of this other user so that the given user can see directly the degree of concordance that links them.
- said appearance modification step implements a third type of modification if said second matching information is less than a predetermined threshold and said first matching information is greater than said threshold.
- This case also corresponds to a degree of concordance different from that of reciprocal concordance, where the given user corresponds to what another user is looking for, but this other user does not correspond to what the given user is looking for.
- the modification of the representation of the other user corresponds to a third type and again allows the user to visualize the degree of concordance that binds him to the user whose representation he sees.
- said adaptation step associates with the representation of said given user, in the vicinity of the latter, at least one distinctive symbol representative of a degree of agreement taking into account said first and second matching information.
- the method according to the invention does not modify in itself the representation of a user, but associates an additional graphic element.
- the adaptation may consist of adding to the side, above or below, the avatar, a graphic element of different color or shape depending on the degree of concordance.
- the first type of modification described above may correspond, for example, to the addition of a green graphic shape next to or above the representation of a user corresponding to the user who visualizes it. and reciprocally.
- the second type of change can be the addition of this same graphic form of a different color, for example orange
- the third type may correspond to the addition of the same graphic form of a third color, yellow for example.
- the user can quickly locate the corresponding user or users by searching for green graphic forms, etc.
- said adaptation step modifies at least one visual characteristic of said representation, as a function of a degree of agreement taking into account said first and second concordance information.
- the adaptation of the representation of a user consists in modifying the representation itself, by changing one of its visual characteristics. For example, a particular degree of concordance can be visually translated by a color change of the garments of the representation, for example in green, orange or yellow to resume the example described above.
- the two embodiments are not exclusive and can be implemented simultaneously, for example to reinforce the distinction between the representations according to the different degrees of agreement that binds them with the user who visualizes them.
- the method comprises a step of displaying, on the terminal of said other user, at least one piece of information representative of the number of the other users having a predetermined degree of agreement with said other user and whose representation is located in at least one field of view of the representation of said other user.
- the given user can also know how many users corresponding to him evolve in his field of vision, or in a "field of view" close to, corresponding to a predefined region of the virtual environment (for example easily accessible from the where it is).
- This display can be in the form of a table indicating the number of users corresponding to each degree of concordance sought for the user (by example x "green” users, y “orange” users, and z “yellow” users), in the user's field of view, in one or more predefined regions of the virtual environment, or in the global virtual environment.
- Another aspect of the invention relates to a user representation management entity in at least one virtual environment.
- such an entity comprises means for adapting the representation of a given user which is intended to be restored to at least one other user, said adaptation means being adapted to perform at least one comparison between the least one characteristic of said given user and at least one characteristic sought by said other user.
- said adaptation means comprise: means for comparing at least one of said eigen characteristics of said given user with at least one corresponding searched characteristic of said other user, delivering a first concordance information ; means for comparing at least one of said characteristics sought by said given user with at least one own characteristic corresponding to said other user, delivering a second matching information; updating means in a memory associated to said environment and / or at least one of said representations of at least one base corresponding information data, based on said first and second registration information; means for modifying the appearance of the representation associated with said given user and intended to be rendered on a terminal of said other user, as a function of the information stored in said database.
- Such an entity is particularly capable of implementing the management method described above.
- This is for example a server providing management representations of users operating in a virtual environment.
- a user terminal connected to a user representation management entity in at least one virtual environment.
- a terminal comprises means for adapting the representation of a given user that is intended to be returned to at least one other user, said adaptation means being adapted to perform at least one comparison between the least one characteristic of said given user and at least one characteristic sought by said other user.
- such a terminal comprises means for adapting the representation associated with said at least one other user, based on information stored in at least one database, said concordance information database being stored in a memory associated with said environment and / or at least one of said representations, said database being updated to first and second matching information, said first matching information being presenting a comparison of at least one of said characteristics sought by said given user with at least one corresponding eigenmaterial of at least one other user, and said second concordance information being representative of a comparison of at least one of said characteristics of said given user with at least one corresponding searched characteristic of at least one other user.
- the invention relates to a computer program product downloadable from a communication network and / or stored on a computer readable medium and / or executable by a microprocessor, comprising program code instructions for executing the management method. as previously described.
- FIG. 1 illustrates an example of a general system for implementing the method of the invention
- FIG. 2 presents the main steps of the method according to one embodiment of the invention, in a system such as that represented in FIG. 1
- Figure 3 shows a sequence diagram of a particular embodiment of the method
- FIGS. 4a and 4b respectively show an example of a concordance table for a user and an example of an overall concordance table according to two particular embodiments of the invention
- FIG. 5 illustrates a portion of a virtual environment visualized by a user according to a particular embodiment of the invention
- - Figure 6 shows the structure of a management entity according to a particular embodiment of the invention.
- the general principle of the invention is based on the management of cross-concordance information between the different representations of the users, in an immersive virtual environment offering users the possibility of meeting each other.
- This concordance information is stored in a memory, for example in one or more databases.
- This memory is associated with the aforementioned virtual environment, or one or more representations of users operating in this virtual environment.
- this concordance information is stored and updated in a concordance table.
- the method according to the invention makes it possible to define different visual aspects for the representations of the users, according to a degree of agreement taking into account the concordance information of the table.
- the method according to the invention makes it possible to modify the visual appearance, for a given user, of a representation of another user, according to the degree of agreement between the given user and the other.
- the appearance of the other user's representation may be different depending on the degree of agreement in one direction or the other (ie if the another user corresponds more or less to what the given user is looking for, and also whether the given user corresponds more or less to what the other user is looking for).
- the invention relies on features associated with each of the representations of the users, managed for example in the form of lists in the virtual environment.
- the management entity controls a first list containing at least one characteristic specific to the user (for example, his size and / or the color of his eyes and / or a hobby. ..) and a second list containing at least one characteristic sought from another user (for example its size and / or or the color of its eyes and / or a hobby ...) -
- the management entity cross-compares the characteristics of the first and second lists of the given user and a set of other users, in order to obtain concordance information.
- the management entity manages this concordance information in a concordance table, stored in memory, and determines the different aspects of each user, based on the information stored in the concordance table.
- This concordance information may be represented as a degree of concordance between the given user and each of the other users.
- This degree of concordance may also correspond to the result of a processing of one or more of these matching information, for example by applying a particular weighting to one or more information.
- this degree of concordance is materialized, within the virtual environment, by a distinctive sign, or symbol, associated with the representations of users.
- this distinctive sign may be a colored geometric shape (an arc of a circle, a sphere) placed near an avatar. The color of this geometric shape varies according to the degree of agreement with the characteristics sought by the users.
- a representation of a first user perfectly corresponding to the characteristics sought by a second user will have a geometric shape of green color, if the characteristics sought by this first user also correspond perfectly to the characteristics of the first user (ie ie, if there is reciprocity).
- Other means indicating can of course be considered.
- a representation of a user does not correspond at all to the characteristics sought by another user or will not have any geometric shape, or a distinctive geometric shape, for example black or red color.
- An intermediate color (orange or yellow for example) can be presented if only certain criteria are respected (for example a sharing of certain interests), or if there is no reciprocity.
- FIG. 1 shows an example of a system in which the method according to one embodiment of the invention is implemented.
- each user 12 accesses a virtual environment 20, via an immersion terminal 11 (such as a computer, but any other immersion system is of course conceivable, for example a phone, PDA, ...);
- an immersion terminal 11 such as a computer, but any other immersion system is of course conceivable, for example a phone, PDA, ...;
- Each virtual environment 20 comprises: one or more virtual spaces 21; user representations, or avatars, representing users of the real world; a communication network 30 enabling the immersion terminals 11 to communicate with each other as well as with servers 40; servers, or control or management entities on servers, 40 providing a coordinating, broadcasting and memorizing role.
- a user 12 of the real world 10 is represented by his avatar 22.
- the user 12 controls his user representation 22 and sees the visual field seen by this avatar 22 in the real world. 11 11. Description of an embodiment
- a user U (12) represented by an avatar A (22) and a user 13 represented by an avatar B is considered, operating in a virtual environment as described above.
- a first comparative step 1 the method according to this embodiment of the invention compares one or more desired characteristics of the user U with one or more characteristics of the user 13.
- a first concordance information ICI is obtained.
- This information ICI can correspond to a distance calculation between characteristics, and can therefore be compared with a threshold S1, in order to determine if 13 corresponds more or less to what U looks for. If the concordance information HIC is below the threshold S1 predetermined, then the distance between the characteristics of 13 and those sought by U is sufficiently small to be able to consider that 13 corresponds to what U seeks.
- a concordance information IC2 is obtained by comparing one or more sought characteristics of the user 13 with one or more characteristics of the user U.
- ICI and IC2 previously obtained are updated, for example in a database stored in a memory associated with the avatar A.
- This database can also be associated with the environment in which the avatars A and B evolve.
- the method according to the invention also checks whether the concordance information IC2 is greater or less than a threshold S2 (identical or different from the threshold S1), in order to determine whether U corresponds more or less to what search 13.
- a threshold S2 identical or different from the threshold S1
- the concordance information IC1 and IC2 make it possible to define a degree of agreement between the users U and 13.
- a step 4 of adaptation of the visual aspect of the avatar B is performed, so that the user U directly visualizes the degree of concordance that binds them.
- FIGS. 3 to 5 show an exemplary implementation of the management method according to the embodiment described above for the user U (12).
- an immersion device allows a user 13 to modify, in a container 300 (via a dedicated application, for example) its characteristics 301 called "possessed” (ie say its own characteristics).
- An immersion device also allows the user U to modify, in a container 302, the characteristics 303 called “sought" in users he wishes to meet.
- the container 300 for example a file or database, stores the possessed features 301 of each user in the real world (e.g., eye color, size, favorite sports, etc.).
- the container 302 e.g. a file or database, stores the desired features 303 by each user of the real world (e.g., eye color, size, favorite sports, etc.).
- a method 200 determines which are the avatars present in the field of view of the user U, and transmits to the management method according to the invention the identifiers in the users concerned (for example, U1 and U2 illustrated in FIG. Figure 5).
- the management method for example, U1 and U2 illustrated in FIG. Figure 5.
- a concordance table (described in more detail in connection with FIG. 4 below) is updated for the users concerned.
- the users 13 and U are considered to agree in one direction, i.e. the user U search the user 13.
- the method according to the invention also checks whether the concordance is reciprocal, that is to say if the characteristics possessed by the user U correspond to the characteristics sought by the user 13 (in this case, the user 13 looks for the user U). If the concordance is verified in at least one of the two directions, information 502 is transmitted, in a step 104, to choose the visual appearance of the representation of the user 13, depending on the degree of concordance.
- the representative information 502 sent to the real / virtual interface 104 and to an interface 201 (in the virtual environment) causes a graphic display 202 on the user's terminal U, in particular with the user's avatar. 13 represented according to the degree of concordance between the user U and the user
- FIGS. 4a and 4b show two examples of a concordance table, the first for the user U, as a function of the users who evolve in his field of vision at a given instant, and the second for all users, depending on other users.
- FIG. 4a illustrates an example of a concordance table associated with the user U, for example stored and updated by the management entity of the user. user representations.
- U2 has the following characteristics: red hair, green eyes, waist
- the concordance table for the user U is updated as follows, when the users U1, U2 and U1 are in the user's field of view. : the modification associated with the representation of the user U1, view of the user U, is marked M2 and corresponds to a distinctive sign of orange color, indicating that the user U is looking for the user U1, but that the user UU does not search for the user U, the modification made to the avatar of the user U2 is marked M2 and corresponds to a distinctive sign of green color, indicating that the user U search U2 user and U2 user seeks U user, user A is seen as unavailable to user U.
- changes Ml, M2, M3 or I are updates for all users compared to other users.
- each user is characterized by the corresponding modification of his avatar, for each of the other users.
- This table therefore provides each user with a personalized and optimized representation of each of the other users who are in his field of vision.
- the user U thus sees in his field of vision the avatars of the users Ul, U2 and Un.
- the green color is represented by diagonal stripes
- the orange color is represented by dots
- the yellow color by a grid.
- the avatar of the user U2 is therefore represented with an oval striped shape and the avatar of the user Ul with an oval shape with dotted lines.
- User A's avatar is represented with an indication of unavailability.
- the user U can also view, in the lower left corner of his environment, the total number of avatars respectively comprising a green sphere, orange and yellow, in the environment in which the user U is located.
- These indications may be restricted to the field of view of the user U, or to one or more regions of the virtual environment close to where the user U is currently located (case shown in the figure). These indications can also relate to the entire virtual environment.
- these indications can indicate the number of "green” users within a radius of 100m around the location of the user U, so as to indicate to him where he can go in a privileged way to try to meet other users matching him.
- Such a management entity comprises a memory 60 consisting of a buffer memory, a processing unit 61, equipped for example with a microprocessor ⁇ P, and driven by the computer program 62, implementing the management method according to the invention. 'invention.
- the code instructions of the computer program 62 are for example loaded into a RAM memory before being executed by the processor of the processing unit 61.
- the processing unit 61 receives as input characteristics own set of users and the desired characteristics of a set of users.
- the microprocessor of the processing unit 61 implements the steps of the management method described above, according to the instructions of the computer program 62, to make cross-comparisons between the eigen characteristics and the characteristics. searched and update a concordance table stored for example in the memory 60.
- the management entity comprises, in addition to the buffer memory 60, means for comparing at least one of said characteristics sought by said given user with at least one corresponding own characteristic of at least one other user, delivering a first concordance information, means for comparing at least one of said eigen characteristics of said given user with at least one corresponding searched characteristic of at least one other user , delivering a second concordance information, means for updating, in a memory associated with said environment and / or at least one of said representations, at least one concordance information database, as a function of said first and second concordance information and means for adapting the representation associated with said at least one another user and intended to be rendered on a terminal of said given user, according to the information stored in said database.
- These means are controlled by the microprocessor of the processing unit 61.
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- Engineering & Computer Science (AREA)
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- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Information Transfer Between Computers (AREA)
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| FR0759657 | 2007-12-07 | ||
| PCT/FR2008/052212 WO2009080945A2 (fr) | 2007-12-07 | 2008-12-05 | Procédé de gestion de représentations d'utilisateurs, entité de gestion, terminal et programme d'ordinateur correspondants |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| EP2229226A2 true EP2229226A2 (de) | 2010-09-22 |
Family
ID=39627415
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| EP08863428A Withdrawn EP2229226A2 (de) | 2007-12-07 | 2008-12-05 | Verfahren zur verwaltung von benutzerdarstellung, zugehörige verwaltungseinheit, endgerät und computerprogramm |
Country Status (4)
| Country | Link |
|---|---|
| US (1) | US20100313138A1 (de) |
| EP (1) | EP2229226A2 (de) |
| CA (1) | CA2705400A1 (de) |
| WO (1) | WO2009080945A2 (de) |
Families Citing this family (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US8161398B2 (en) * | 2009-05-08 | 2012-04-17 | International Business Machines Corporation | Assistive group setting management in a virtual world |
| US20130257877A1 (en) * | 2012-03-30 | 2013-10-03 | Videx, Inc. | Systems and Methods for Generating an Interactive Avatar Model |
| US12254529B2 (en) * | 2022-08-17 | 2025-03-18 | At&T Intellectual Property I, L.P. | Contextual avatar presentation based on relationship data |
| JP2024119486A (ja) | 2023-02-22 | 2024-09-03 | キヤノン株式会社 | アバター管理システム、アバター管理方法、及びプログラム |
Family Cites Families (16)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US6057856A (en) * | 1996-09-30 | 2000-05-02 | Sony Corporation | 3D virtual reality multi-user interaction with superimposed positional information display for each user |
| US6023729A (en) * | 1997-05-05 | 2000-02-08 | Mpath Interactive, Inc. | Method and apparatus for match making |
| US6329986B1 (en) * | 1998-02-21 | 2001-12-11 | U.S. Philips Corporation | Priority-based virtual environment |
| AU6392899A (en) * | 1998-09-15 | 2000-04-03 | Local2Me.Com, Inc. | Dynamic matching TM of users for group communication |
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2008
- 2008-12-05 EP EP08863428A patent/EP2229226A2/de not_active Withdrawn
- 2008-12-05 US US12/746,065 patent/US20100313138A1/en not_active Abandoned
- 2008-12-05 WO PCT/FR2008/052212 patent/WO2009080945A2/fr not_active Ceased
- 2008-12-05 CA CA2705400A patent/CA2705400A1/en not_active Abandoned
Non-Patent Citations (1)
| Title |
|---|
| See references of WO2009080945A2 * |
Also Published As
| Publication number | Publication date |
|---|---|
| WO2009080945A2 (fr) | 2009-07-02 |
| US20100313138A1 (en) | 2010-12-09 |
| WO2009080945A3 (fr) | 2009-08-20 |
| CA2705400A1 (en) | 2009-07-02 |
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