EP2996551A1 - Système de réhabilitation des fonctions sensori-motrices fondé sur des jeux - Google Patents

Système de réhabilitation des fonctions sensori-motrices fondé sur des jeux

Info

Publication number
EP2996551A1
EP2996551A1 EP14798022.1A EP14798022A EP2996551A1 EP 2996551 A1 EP2996551 A1 EP 2996551A1 EP 14798022 A EP14798022 A EP 14798022A EP 2996551 A1 EP2996551 A1 EP 2996551A1
Authority
EP
European Patent Office
Prior art keywords
hand
game controller
force
sensor
training
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
EP14798022.1A
Other languages
German (de)
English (en)
Other versions
EP2996551A4 (fr
Inventor
Preeti Raghavan
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
New York University NYU
Original Assignee
New York University NYU
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by New York University NYU filed Critical New York University NYU
Publication of EP2996551A1 publication Critical patent/EP2996551A1/fr
Publication of EP2996551A4 publication Critical patent/EP2996551A4/fr
Withdrawn legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61BDIAGNOSIS; SURGERY; IDENTIFICATION
    • A61B5/00Measuring for diagnostic purposes; Identification of persons
    • A61B5/74Details of notification to user or communication with user or patient; User input means
    • A61B5/742Details of notification to user or communication with user or patient; User input means using visual displays
    • A61B5/744Displaying an avatar, e.g. an animated cartoon character
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61BDIAGNOSIS; SURGERY; IDENTIFICATION
    • A61B5/00Measuring for diagnostic purposes; Identification of persons
    • A61B5/103Measuring devices for testing the shape, pattern, colour, size or movement of the body or parts thereof, for diagnostic purposes
    • A61B5/11Measuring movement of the entire body or parts thereof, e.g. head or hand tremor or mobility of a limb
    • A61B5/1113Local tracking of patients, e.g. in a hospital or private home
    • A61B5/1114Tracking parts of the body
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61BDIAGNOSIS; SURGERY; IDENTIFICATION
    • A61B5/00Measuring for diagnostic purposes; Identification of persons
    • A61B5/103Measuring devices for testing the shape, pattern, colour, size or movement of the body or parts thereof, for diagnostic purposes
    • A61B5/11Measuring movement of the entire body or parts thereof, e.g. head or hand tremor or mobility of a limb
    • A61B5/1124Determining motor skills
    • A61B5/1125Grasping motions of hands
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61BDIAGNOSIS; SURGERY; IDENTIFICATION
    • A61B5/00Measuring for diagnostic purposes; Identification of persons
    • A61B5/22Ergometry; Measuring muscular strength or the force of a muscular blow
    • A61B5/224Measuring muscular strength
    • A61B5/225Measuring muscular strength of the fingers, e.g. by monitoring hand-grip force
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61BDIAGNOSIS; SURGERY; IDENTIFICATION
    • A61B5/00Measuring for diagnostic purposes; Identification of persons
    • A61B5/48Other medical applications
    • A61B5/486Biofeedback
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61BDIAGNOSIS; SURGERY; IDENTIFICATION
    • A61B5/00Measuring for diagnostic purposes; Identification of persons
    • A61B5/68Arrangements of detecting, measuring or recording means, e.g. sensors, in relation to patient
    • A61B5/6801Arrangements of detecting, measuring or recording means, e.g. sensors, in relation to patient specially adapted to be attached to or worn on the body surface
    • A61B5/6802Sensor mounted on worn items
    • A61B5/6804Garments; Clothes
    • A61B5/6806Gloves
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61BDIAGNOSIS; SURGERY; IDENTIFICATION
    • A61B5/00Measuring for diagnostic purposes; Identification of persons
    • A61B5/68Arrangements of detecting, measuring or recording means, e.g. sensors, in relation to patient
    • A61B5/6801Arrangements of detecting, measuring or recording means, e.g. sensors, in relation to patient specially adapted to be attached to or worn on the body surface
    • A61B5/6813Specially adapted to be attached to a specific body part
    • A61B5/6823Trunk, e.g., chest, back, abdomen, hip
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61BDIAGNOSIS; SURGERY; IDENTIFICATION
    • A61B5/00Measuring for diagnostic purposes; Identification of persons
    • A61B5/74Details of notification to user or communication with user or patient; User input means
    • A61B5/7455Details of notification to user or communication with user or patient; User input means characterised by tactile indication, e.g. vibration or electrical stimulation
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/017Gesture based interaction, e.g. based on a set of recognized hand gestures
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61BDIAGNOSIS; SURGERY; IDENTIFICATION
    • A61B2505/00Evaluating, monitoring or diagnosing in the context of a particular type of medical care
    • A61B2505/09Rehabilitation or training
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61BDIAGNOSIS; SURGERY; IDENTIFICATION
    • A61B2562/00Details of sensors; Constructional details of sensor housings or probes; Accessories for sensors
    • A61B2562/02Details of sensors specially adapted for in-vivo measurements
    • A61B2562/0219Inertial sensors, e.g. accelerometers, gyroscopes, tilt switches
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61BDIAGNOSIS; SURGERY; IDENTIFICATION
    • A61B2562/00Details of sensors; Constructional details of sensor housings or probes; Accessories for sensors
    • A61B2562/02Details of sensors specially adapted for in-vivo measurements
    • A61B2562/0257Proximity sensors
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61BDIAGNOSIS; SURGERY; IDENTIFICATION
    • A61B5/00Measuring for diagnostic purposes; Identification of persons
    • A61B5/103Measuring devices for testing the shape, pattern, colour, size or movement of the body or parts thereof, for diagnostic purposes
    • A61B5/11Measuring movement of the entire body or parts thereof, e.g. head or hand tremor or mobility of a limb
    • A61B5/1126Measuring movement of the entire body or parts thereof, e.g. head or hand tremor or mobility of a limb using a particular sensing technique
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • G06F3/014Hand-worn input/output arrangements, e.g. data gloves

Definitions

  • Figures 5A-5B illustrates the determination of scaling error for a given trial across weights (Figure 5A) and trial-to-trial variability (Figure 5B) to measure successful adaptation and savings.
  • Figure 17 illustrates an implementation of a system with a computing device in communication with a controller and game device.
  • the purpose of the present invention is to create a portable therapeutic platform to facilitate skill training/retraining anywhere, anytime using a novel game controller, such as a game-based sensorimotor rehabilitator, that serves as a virtual coach to provide skill training in both healthy and in neurologically impaired individuals using real-time tactile, kinesthetic and visual feedback.
  • a novel game controller such as a game-based sensorimotor rehabilitator, that serves as a virtual coach to provide skill training in both healthy and in neurologically impaired individuals using real-time tactile, kinesthetic and visual feedback.
  • One implementation is comprised of three components: 1 ) the game controller, such as a cup or ball or other tool or implement, 2) a microcontroller, and 3) a computing device, such as a handheld/ laptop/ desktop computer running game-analysis software.
  • sensor information 101 is provided from the game controller to a microcontroller 102, which may be on the game controller or separate.
  • Certain implementations provide a solution for re-learning of skilled hand function where the individual can learn at their own pace with guidance from the game- based sensorimotor rehabilitator (SMR).
  • SMR game- based sensorimotor rehabilitator
  • the systems and methods enable the individuals to learn to interact with functional objects using just the right amount of force, tilt, finger torques, and muscle activity to regain lost skill.
  • Figure 8 illustrates another implementation where the system 800 includes a sleeve 810 as part of the game controller.
  • the sleeve 810 includes position sensors 805 as well as a wireless transmitter 801 .
  • the sensors 805 may be positioned to indicate the position of the upper arm and lower arm.
  • Vibro-tactile actuators 803 are included on the sleeve 810, for example on the flexor and extensor portions of the arm.
  • a cuff 830 may also be provided for further vibro-tactile feedback via vibro-tactile actuators 803.
  • the training will be delivered using instructions on the computerized display to the user based on input from the sensorized objects and the dorsal glove/cuff/sleeve/vest implementations.
  • the instructions may cue practice with one or the other hand, and provide feedback and reward for correct performance.
  • a sensorized mat is utilized and the training algorithm is adapted for such sensorized mat to facilitate standardized object placement in the work space and a structured progression of training from simple sensory-motor mappings, to practice with more complex real-world objects leading to increased overall skill.
  • the training algorithms may be useful for training hand skill in other patient populations as well.
  • FIG. 10 shows an exemplary block diagram of an exemplary embodiment of a system 100 according to the present disclosure.
  • Such processing/computing arrangement 1 10 can be, e.g., entirely or a part of, or include, but not limited to, a computer/processor that can include, e.g., one or more microprocessors, and use instructions stored on a computer-accessible medium (e.g., RAM, ROM, hard drive, or other storage device).
  • a computer-accessible medium e.g., RAM, ROM, hard drive, or other storage device.
  • network computing environments can typically encompass many types of computer system configurations, including personal computers, hand-held devices, multi-processor systems, microprocessor-based or programmable consumer electronics, network PCs, minicomputers, mainframe computers, and the like.
  • Embodiments of the invention may also be practiced in distributed computing environments where tasks are performed by local and remote processing devices that are linked (either by hardwired links, wireless links, or by a combination of hardwired or wireless links) through a communications network.
  • program modules may be located in both local and remote memory storage devices.

Landscapes

  • Health & Medical Sciences (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • Animal Behavior & Ethology (AREA)
  • Veterinary Medicine (AREA)
  • Biophysics (AREA)
  • Biomedical Technology (AREA)
  • Heart & Thoracic Surgery (AREA)
  • Medical Informatics (AREA)
  • Molecular Biology (AREA)
  • Surgery (AREA)
  • Pathology (AREA)
  • General Health & Medical Sciences (AREA)
  • Public Health (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • General Physics & Mathematics (AREA)
  • Physiology (AREA)
  • Dentistry (AREA)
  • Oral & Maxillofacial Surgery (AREA)
  • Physical Education & Sports Medicine (AREA)
  • Biodiversity & Conservation Biology (AREA)
  • Rehabilitation Tools (AREA)

Abstract

L'invention concerne le traitement de lésions neurologiques par réapprentissage moteur. À cet effet, l'invention propose un système de réhablitation des fonctions sensori-motrices fondé sur des jeux qui permet à des individus d'interagir avec des objets fonctionnels avec la quantité de force, l'inclinaison, le mouvement des doigts, et l'activité musculaire appropriés pour récupérer la perte de capacités due à une lésion.
EP14798022.1A 2013-05-16 2014-05-15 Système de réhabilitation des fonctions sensori-motrices fondé sur des jeux Withdrawn EP2996551A4 (fr)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US201361824258P 2013-05-16 2013-05-16
PCT/US2014/038124 WO2014186537A1 (fr) 2013-05-16 2014-05-15 Système de réhabilitation des fonctions sensori-motrices fondé sur des jeux

Publications (2)

Publication Number Publication Date
EP2996551A1 true EP2996551A1 (fr) 2016-03-23
EP2996551A4 EP2996551A4 (fr) 2017-01-25

Family

ID=51898859

Family Applications (1)

Application Number Title Priority Date Filing Date
EP14798022.1A Withdrawn EP2996551A4 (fr) 2013-05-16 2014-05-15 Système de réhabilitation des fonctions sensori-motrices fondé sur des jeux

Country Status (2)

Country Link
EP (1) EP2996551A4 (fr)
WO (1) WO2014186537A1 (fr)

Cited By (1)

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US10493323B2 (en) 2017-02-23 2019-12-03 Elwha Llc Personal therapy and exercise monitoring and oversight devices, systems, and related methods

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KR101541082B1 (ko) * 2015-01-23 2015-08-03 주식회사 네오펙트 손 재활 운동 시스템 및 방법
CN108430329A (zh) * 2015-05-19 2018-08-21 巴黎笛卡尔大学 用于评估手灵活性的方法
AU2017225905A1 (en) * 2016-02-29 2018-10-25 Recovery App Pty Ltd Psycho-social methods and apparatus for: rehabilitation, pre-operatively and post-operatively to orthopaedic surgery
CN105700689B (zh) * 2016-03-17 2018-07-13 北京工业大学 基于镜像虚拟和Skinner强化学习的个性化MI-EEG训练与采集方法
JP6923871B2 (ja) * 2016-08-31 2021-08-25 日本光電工業株式会社 リハビリテーション用ペグ、およびリハビリテーション支援システム
US11803241B2 (en) 2019-06-21 2023-10-31 Rehabilitation Institute Of Chicago Wearable joint tracking device with muscle activity and methods thereof
TR202021740A2 (tr) 2020-12-25 2022-03-21 Univ Istanbul Medipol Gi̇yi̇lebi̇li̇r roboti̇k ci̇haz
WO2022169949A1 (fr) * 2021-02-03 2022-08-11 Ohio State Innovation Foundation Systèmes d'interaction collaborative utilisant la technologie vestimentaire

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US8311623B2 (en) * 2006-04-15 2012-11-13 The Board Of Trustees Of The Leland Stanford Junior University Systems and methods for estimating surface electromyography
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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US10493323B2 (en) 2017-02-23 2019-12-03 Elwha Llc Personal therapy and exercise monitoring and oversight devices, systems, and related methods
US10828533B2 (en) 2017-02-23 2020-11-10 Elwha Llc Personal therapy and exercise monitoring and oversight devices, systems, and related methods

Also Published As

Publication number Publication date
WO2014186537A1 (fr) 2014-11-20
EP2996551A4 (fr) 2017-01-25

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