EP3000515A1 - Jouet sensible au son ou à un soufflement - Google Patents
Jouet sensible au son ou à un soufflement Download PDFInfo
- Publication number
- EP3000515A1 EP3000515A1 EP14186481.9A EP14186481A EP3000515A1 EP 3000515 A1 EP3000515 A1 EP 3000515A1 EP 14186481 A EP14186481 A EP 14186481A EP 3000515 A1 EP3000515 A1 EP 3000515A1
- Authority
- EP
- European Patent Office
- Prior art keywords
- toy
- bird
- reactive portion
- sound
- shell
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
- 238000007664 blowing Methods 0.000 title claims abstract description 37
- 238000006243 chemical reaction Methods 0.000 claims abstract description 37
- 230000002452 interceptive effect Effects 0.000 claims abstract description 28
- 230000004043 responsiveness Effects 0.000 claims abstract description 3
- 210000003323 beak Anatomy 0.000 claims description 22
- 230000004044 response Effects 0.000 claims description 18
- 230000000694 effects Effects 0.000 claims description 6
- 230000003213 activating effect Effects 0.000 claims description 5
- 230000008859 change Effects 0.000 claims description 5
- 238000004891 communication Methods 0.000 claims description 5
- 230000007935 neutral effect Effects 0.000 claims description 4
- 238000000034 method Methods 0.000 abstract description 22
- 230000008569 process Effects 0.000 abstract description 10
- 101000634046 Homo sapiens Histone-lysine N-methyltransferase NSD3 Proteins 0.000 description 7
- 230000009471 action Effects 0.000 description 4
- 238000010586 diagram Methods 0.000 description 4
- 238000001514 detection method Methods 0.000 description 2
- 241000293849 Cordylanthus Species 0.000 description 1
- 238000012790 confirmation Methods 0.000 description 1
- 210000005069 ears Anatomy 0.000 description 1
- 238000005516 engineering process Methods 0.000 description 1
- 102000057522 human NSD3 Human genes 0.000 description 1
- 230000003993 interaction Effects 0.000 description 1
- 230000001960 triggered effect Effects 0.000 description 1
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H3/00—Dolls
- A63H3/28—Arrangements of sound-producing means in dolls; Means in dolls for producing sounds
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H13/00—Toy figures with self-moving parts, with or without movement of the toy as a whole
- A63H13/02—Toy figures with self-moving parts, with or without movement of the toy as a whole imitating natural actions, e.g. catching a mouse by a cat, the kicking of an animal
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H3/00—Dolls
- A63H3/36—Details; Accessories
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H2200/00—Computerized interactive toys, e.g. dolls
Definitions
- the present invention relates to a toy that can interact with a user.
- the present invention relates to a technology according to which a toy reacts to a blow of an user or to a sound whereby the respective reactions are interactive or independent.
- the present invention is constituted by an interactive toy and by a method for operating a toy, whereby the toy comprises a body having an outer shell, the shell having a non-reactive portion and a first reactive portion.
- the toy comprises a body having an outer shell, the shell having a non-reactive portion and a first reactive portion.
- There is a microprocessor for processing the blowing pressure and generating instructions in response to the detected blowing pressure. The instructions cause operation of the reactive portion of the body.
- the interactive toy can include a speaker inside the body of the toy, whereby said microprocessor can include a routine for analyzing the sound in the vicinity of the body, and causing the sound to develop a reaction by the toy, the reaction being the emission of a sound from the speaker.
- the invention may also comprise a second toy bird including a body having an outer shell, the shell having a non-reactive portion and a first reactive portion; a blow sensor within the body for sensing a pressure caused by the blow on the shell carried out by an user placed in the vicinity of the body.
- a microprocessor processes the blow pressure and generates instructions in response to the blow pressure, whereby the instructions cause operation of the reactive portion of the body.
- a speaker emits sound as part of the operation.
- a reaction by the first toy may cause a responsive reaction by the second toy.
- an interactive toy comprises a first toy bird including a body having an outer shell, the shell having a non-reactive portion and a first reactive portion.
- a sensor within the body senses a sound caused by an user in the vicinity of the body.
- a microprocessor processes the sound and generates instructions, the instructions causing operation of the reactive portion of the body.
- a speaker emits sound as part of the operation.
- a second toy bird includes a body having an outer shell, the shell having a non-reactive portion and a first reactive portion.
- a sensor within the body detects a sound caused by an user in the vicinity of the body.
- a microprocessor processes the sound and generates instructions, the instructions causing operation of the reactive portion of the body.
- a speaker emits sound as part of the operation.
- a reaction carried out by the first toy causes a responsive reaction to be carried out by the second toy.
- An interactive toy is a bird having a head 1, a beak 2, an upper body 3, a lower body 4, a left foot 5, a right foot 6, a left wing 7 and a right wing 8.
- the interactive toy comprises a body having an outer shell, the shell having a non-reactive portion and a first reactive portion.
- a blow sensor within the body for sensing a pressure caused by a blow on the shell carried out by a human user placed in the vicinity of the body.
- a microprocessor for processing the blow pressure and for generating instructions in response to the blow pressure. The instructions cause operation of the reactive portion of the body.
- the microprocessor generates signals to sequentially activate and deactivate a first electrical coil 15 thereby to sequentially attract and release a first magnet 14 thereby to cause movement of the interactive toy.
- the movement causes relative changes in position between non-reactive portion and the first reactive portion.
- the interactive toy can include a second reactive portion of the shell, and a second coil 17. Generating the signals sequentially activates and deactivates the second electrical coil 17 thereby sequentially attracting and releasing a second magnet 16 thereby to cause second movement of the interactive toy. The movement causes relative changes in position between a non-reactive portion and a second reactive portion.
- the interactive toy is a bird, and the bird has a head 1, a beak 2, and a body 3, 4.
- the changes in position of the first reactive portion are exhibited as the sequentially opening and closing of the beak 2 of the bird.
- a change in position of the second reactive portion is exhibited as the turning of the head 1 of the bird relative to the body of the bird.
- the interactive toy according to the invention can include a speaker 11 inside the body of the toy, and the microprocessor can include a routine for analyzing sound in the vicinity of the body, and causing the sound to develop a reaction carried out by the toy, the reaction being the emission of a sound from the speaker 11.
- the microprocessor includes a routine for analyzing different sounds in the vicinity of the body, and classifying the sounds to develop different reactions by the toy, the reactions being selected as being at least one of from the group of movement of a reactive portion of the toy or the emission of sound from the speaker.
- the interactive toy can include an aperture in the shell for receiving the blow pressure to thereby activate the microprocessor.
- the interactive toy comprises a first toy bird includes a body having an outer shell, the shell having a non-reactive portion and a first reactive portion.
- a blow sensor with the body for sensing a pressure caused by blowing on the shell by a human user placed in the vicinity of the body.
- a microprocessor processes the blow pressure and generates instructions in response to the blow pressure, whereby the instructions cause operation of the reactive portion of the body.
- a speaker is provided for emitting sound as part of the operation.
- a second toy bird including a body having an outer shell, the shell having a non-reactive portion and a first reactive portion; a blow sensor with the body for sensing a pressure caused by blowing on the shell by a human user in the vicinity of the body.
- a microprocessor processes the blow pressure and generates instructions in response to the blow pressure, the instructions cause operation of the reactive portion of the body.
- a speaker emits sound as part of the operation.
- a reaction by the first toy causes a responsive reaction by the second toy.
- an interactive toy comprising a first toy bird including a body having an outer shell, the shell having a non-reactive portion and a first reactive portion.
- a sensor within the body detects a sound caused by a human user placed in the vicinity of the body.
- a microprocessor processes the sound and generates instructions in response to, the instructions causing operation of the reactive portion of the body.
- a speaker emits sound as part of the operation.
- a second toy bird including a body having an outer shell, the shell having a non-reactive portion and a first reactive portion and a sensor within the body for sensing a sound caused by a human user in the vicinity of the body.
- a microprocessor processes the sound and generates instructions in response to, the instructions causing operation of the reactive portion of the body.
- a speaker emits sound as part of the operation.
- a reaction by the first toy causes a responsive reaction to be carried out by the second toy.
- the toy can include a communication module whereby the toy may be connected to a digital input device thereby linking the toy with a digital input device through at least one of a USB, Bluetooth, Zigbee or WiFi communication protocols, whereby the toy is configured to receive at least one of a predefined object set, voice, melody, song or sound effect from the digital input device.
- a method of operating an interactive toy comprises including an interactive toy comprising a body having an outer shell, the shell having a non-reactive portion and a first reactive portion and an aperture in the shell; a blow sensor with the body for sensing a pressure caused by blowing on the shell by an human user in the vicinity of the body; or a sensor for sound in the vicinity of the toy; and a microprocessor for processing the blowing pressure.
- the signals are generated to sequentially activate and deactivate a first electrical coil; sequentially attracting or releasing a first magnet thereby to cause movement of the interactive toy.
- the movement is carried out by causing relative changes in position between non-reactive portion and the first reactive portion.
- the changing the position of the first reactive portion is constituted by turning the bird's head relative to the bird's body.
- a speaker for emitting sound as part of the operation is provided in the first toy.
- a second toy includes a speaker for emitting sound as part of the operation, and it has a sound sensor within its body.
- a microprocessor processes the blowing pressure.
- the operation including the steps of blowing at the aperture in the shell of the first toy; sensing a pressure caused by blowing on the shell by a human user in the vicinity of the body of the first toy. Then a microprocessor is activated in response to the blowing pressure. This generates instructions in response to the blowing pressure, and causes an operation of the reactive portion of the body. This can be emitting a sound in the toy into which there has been a blowing pressure; and causing a responsive reaction in the second toy.
- the toy When the toy is a bird, there is a sequential opening and closing of the bird's beak and/or a position change of the first reactive portion, which is constituted by turning the head of the bird relative to its body.
- the method also includes connecting the toy with a digital input device through at least one of a USB, Bluetooth, Zigbee or WiFi communication protocol whereby the toy is configured to receive at least one of a predefined object set, voice, melody, song or sound effect from the digital input device.
- toys can be responsive to the actions carried out by at least one of the toys or by sounds, the responsiveness being generated from the user or from other toys.
- a multiple reaction of multiple toys is obtained as a started from an initial blow or a sound emitted by a user or by a sound generated by at least one of the multiple toys.
- the effect of the moving the beak of the bird concurrently with a sound emanating from the bird provides a more realistic experience for the user of the toy.
- the bird toy has built in several songs, for instance 34 songs, whereby 20 songs can be triggered by normal play via commands such as BLOW, WHISTLE or MAGIC TUNE, and the hidden songs can be unlocked after downloadinga suitable bird toy Smartphone app.
- the bird toy reacts to 3 kinds of commands:
- the bird toy when the bird toy is tweeting or singing, its head turns and the beak moves according to the tune.
- the bird toy has two game modes, namely Solo mode and Conference mode.
- the bird toy will randomly chirping, player can activate the bird toy to tweet by blowing to it chest, or whistling to activate the bird toy to sing a song sequentially from its built in song library that normally includes 20 songs.
- the bird toy can also activate a designated song by the Magic Tune generated through a Smartphone app.
- CHOIR mode - for playing with a group of the bird toys, by setting up a bird toy as master and it will lead the group of the bird toys to sing.
- the group of toys works in the same way as int the Solo mode: in particular the choir also receives WHISTLE or MAGIC TUNE to start singing. If no input is received, the master bird toy will lead the choir to sing a song that leads to a sleeping mode after 3 songs.
- the toy starts to play by turning on the power switch to the SOLO mode & CHOIR mode.
- the bird toy will generate a slow bird tweet if battery is too low.
- the bird toy listens to the commands in indoor environment within a range of 20-25 cm, whereby background noise may sometimes affect the precision of command recognition.
- the bird toy After being switched to SOLO mode, the bird toy generates a bird tweet as an introduction, then it starts to listen to the commands (waiting status).
- the bird toy analyze the type of input with following reactions:
- the bird toy When the above described input is ended, or no input at all is received - every 7-10 sec, the bird toy generates bird tweets in random timing, random length and random combination, then it generates a "tired bird" tweet as a reminder after every 2 minute, then it is turned to the sleeping mode.
- the bird toy When the bird toy is in the sleeping mode, it can be waken up againg by switching the power switch to OFF and back to SOLO or CHOIR again.
- the master bird toy In the CHOIR mode, the master bird toy generates a MAGIC TUNE as its ID, and then it starts to search if there is any other the bird toy in the surrounding area.
- a MAGIC TUNE As its ID, and then it starts to search if there is any other the bird toy in the surrounding area.
- a bird toy does not receive by another bird toy a MAGIC TUNE ID, the bird toy will turn its head few times as a sign to confirm itself as a MASTER bird. It then starts searching again.
- the bird toy which has been switched on later receives another MAGIC TUNE ID from the MASTER bird, whereby the later switched on bird is given the status of FOLLOWER bird and it moves its beak few times as a sign of confirmation.
- the MASTER bird Once the MASTER bird has assigned FOLLOWER bird(s), it will start searching again and if there is no detection for a predetermined period of time, for example 15 sec, the MASTER bird starts leading the Room to sing by sending out a MAGIC TUNE. The choir will sing a song every 30-40 sec for up to 3 songs the it is switched back to the waiting status.
- a predetermined period of time for example 15 sec
- the bird toy In SOLO & CHOIR mode, the bird toy is automatically switched to the sleeping mode if no WHISTLE or MAGIC TUNE commands are received for an appropriate period of time, for instance approximately 10 min.
- the bird toy Before the bird toy is switched to the sleeping mode, it generates a tired bird tweet as a reminder and repeats this tweet after a predetermined period of time, e.g. after 2 minutes.
- each bird toy has 3 built-in bird tweets (bird voice) and it is provided with a default tweet. After the bird toy has sung a certain number of songs, for instance 10 to 20 songs, the user will hear 2nd & 3rd bird tweets respectively. The unlocked bird tweets will be reset once the bird toy is switched off.
- bird voice bird voice
- mobile devices such as a smartphone, a tablet or the toy bird itself generate a series of dedicated audible tones to establish the pairing between the bird toys or to activate an event.
- an event is activated by a whistle sound.
- the bird toy according to the present invention are interactive toy birds that can chirp, tweet, sing and move, they respond to players' commands constituted by whistles, blows or Magic tunes from a Smartphone app.
- the bird toy may be used individually as a solo or as a member of a group, in particular as a choir.
- the bird toy In solo play, the bird toy according to the invention generates a chirping sound randomly and the user can blow or whistle to cause the bird toy tweet or sing.
- the user In
- the birds In
- the toys In
- the toys In
- the toys In solo play, the bird toy according to the invention generates a chirping sound randomly and the user can blow or whistle to cause the bird toy tweet or sing.
- the user In
- the playing mode an user can get two or more bird toy pairs together, whereby the toys form a 'choir' to sing synchronously.
- the interactive toy can include a single microprocessor or two microprocessors, whereby the second microprocessor is selected to operate features selected from a group comprising handling power management of the toy, controlling at least one motor of the toy, driving a LED and playing sound effects, melodies, songs and messages associated with the toy.
- an external memory for data and program storage, and for interacting with the microprocessor.
- the interactive toy according to the invention can include multiple motors and multiple gear boxes respectively, each motor and gearbox being for effecting movement of an element of the reactive portion, the element being at least one of ears, eyes, head, hands, legs or other body component.
- the interactive toy can include at least one of a microphone sensor for speeching recognition input, a capacitive sensor able to react to a touching input, or a proximity sensor for detecting when an user is located at a predetermined distance from the toy.
Landscapes
- Toys (AREA)
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| EP14186481.9A EP3000515A1 (fr) | 2014-09-25 | 2014-09-25 | Jouet sensible au son ou à un soufflement |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| EP14186481.9A EP3000515A1 (fr) | 2014-09-25 | 2014-09-25 | Jouet sensible au son ou à un soufflement |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| EP3000515A1 true EP3000515A1 (fr) | 2016-03-30 |
Family
ID=51628012
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| EP14186481.9A Withdrawn EP3000515A1 (fr) | 2014-09-25 | 2014-09-25 | Jouet sensible au son ou à un soufflement |
Country Status (1)
| Country | Link |
|---|---|
| EP (1) | EP3000515A1 (fr) |
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN109392753A (zh) * | 2018-11-30 | 2019-03-01 | 马耀民 | 仿生玩具 |
Citations (7)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN2117189U (zh) * | 1992-01-08 | 1992-09-30 | 陈莉英 | 一种能自动录音变调放音的电子玩具鸟 |
| US5316516A (en) * | 1992-04-21 | 1994-05-31 | Takara Co., Ltd. | Animated singing toy bird with external stimulus sensor |
| JPH11179061A (ja) * | 1997-12-01 | 1999-07-06 | Chin Kyo | Lcdの目を持つぬいぐるみ人形 |
| US6514117B1 (en) * | 1998-12-15 | 2003-02-04 | David Mark Hampton | Interactive toy |
| WO2004024276A1 (fr) * | 2002-09-11 | 2004-03-25 | Mattel, Inc. | Jouet sensible au souffle |
| EP1832324A1 (fr) * | 2006-03-06 | 2007-09-12 | Conceptioneering Ltd | Jouet |
| US20080166945A1 (en) * | 2007-01-10 | 2008-07-10 | Ensky Technology (Shenzhen) Co., Ltd. | Lifelike covering and lifelike electronic apparatus with the covering |
-
2014
- 2014-09-25 EP EP14186481.9A patent/EP3000515A1/fr not_active Withdrawn
Patent Citations (7)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN2117189U (zh) * | 1992-01-08 | 1992-09-30 | 陈莉英 | 一种能自动录音变调放音的电子玩具鸟 |
| US5316516A (en) * | 1992-04-21 | 1994-05-31 | Takara Co., Ltd. | Animated singing toy bird with external stimulus sensor |
| JPH11179061A (ja) * | 1997-12-01 | 1999-07-06 | Chin Kyo | Lcdの目を持つぬいぐるみ人形 |
| US6514117B1 (en) * | 1998-12-15 | 2003-02-04 | David Mark Hampton | Interactive toy |
| WO2004024276A1 (fr) * | 2002-09-11 | 2004-03-25 | Mattel, Inc. | Jouet sensible au souffle |
| EP1832324A1 (fr) * | 2006-03-06 | 2007-09-12 | Conceptioneering Ltd | Jouet |
| US20080166945A1 (en) * | 2007-01-10 | 2008-07-10 | Ensky Technology (Shenzhen) Co., Ltd. | Lifelike covering and lifelike electronic apparatus with the covering |
Cited By (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN109392753A (zh) * | 2018-11-30 | 2019-03-01 | 马耀民 | 仿生玩具 |
| CN109392753B (zh) * | 2018-11-30 | 2024-01-23 | 马耀民 | 仿生玩具 |
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| 18D | Application deemed to be withdrawn |
Effective date: 20161001 |