EP3129111A4 - Interaktive virtuelle realitätssysteme und verfahren - Google Patents
Interaktive virtuelle realitätssysteme und verfahren Download PDFInfo
- Publication number
- EP3129111A4 EP3129111A4 EP15777402.7A EP15777402A EP3129111A4 EP 3129111 A4 EP3129111 A4 EP 3129111A4 EP 15777402 A EP15777402 A EP 15777402A EP 3129111 A4 EP3129111 A4 EP 3129111A4
- Authority
- EP
- European Patent Office
- Prior art keywords
- methods
- virtual reality
- reality systems
- interactive virtual
- interactive
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
Classifications
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/0304—Detection arrangements using opto-electronic means
- G06F3/0308—Detection arrangements using opto-electronic means comprising a plurality of distinctive and separately oriented light emitters or reflectors associated to the pointing device, e.g. remote cursor controller with distinct and separately oriented LEDs at the tip whose radiations are captured by a photo-detector associated to the screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/27—Output arrangements for video game devices characterised by a large display in a public venue, e.g. in a movie theatre, stadium or game arena
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/843—Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63G—MERRY-GO-ROUNDS; SWINGS; ROCKING-HORSES; CHUTES; SWITCHBACKS; SIMILAR DEVICES FOR PUBLIC AMUSEMENT
- A63G31/00—Amusement arrangements
- A63G31/16—Amusement arrangements creating illusions of travel
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63J—DEVICES FOR THEATRES, CIRCUSES, OR THE LIKE; CONJURING APPLIANCES OR THE LIKE
- A63J25/00—Equipment specially adapted for cinemas
-
- G—PHYSICS
- G01—MEASURING; TESTING
- G01S—RADIO DIRECTION-FINDING; RADIO NAVIGATION; DETERMINING DISTANCE OR VELOCITY BY USE OF RADIO WAVES; LOCATING OR PRESENCE-DETECTING BY USE OF THE REFLECTION OR RERADIATION OF RADIO WAVES; ANALOGOUS ARRANGEMENTS USING OTHER WAVES
- G01S5/00—Position-fixing by co-ordinating two or more direction or position line determinations; Position-fixing by co-ordinating two or more distance determinations
- G01S5/16—Position-fixing by co-ordinating two or more direction or position line determinations; Position-fixing by co-ordinating two or more distance determinations using electromagnetic waves other than radio waves
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/017—Gesture based interaction, e.g. based on a set of recognized hand gestures
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/0304—Detection arrangements using opto-electronic means
- G06F3/0325—Detection arrangements using opto-electronic means using a plurality of light emitters or reflectors or a plurality of detectors forming a reference frame from which to derive the orientation of the object, e.g. by triangulation or on the basis of reference deformation in the picked up image
-
- F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
- F41—WEAPONS
- F41G—WEAPON SIGHTS; AIMING
- F41G3/00—Aiming or laying means
- F41G3/26—Teaching or practice apparatus for gun-aiming or gun-laying
- F41G3/2616—Teaching or practice apparatus for gun-aiming or gun-laying using a light emitting device
- F41G3/2622—Teaching or practice apparatus for gun-aiming or gun-laying using a light emitting device for simulating the firing of a gun or the trajectory of a projectile
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F2203/00—Indexing scheme relating to G06F3/00 - G06F3/048
- G06F2203/01—Indexing scheme relating to G06F3/01
- G06F2203/013—Force feedback applied to a game
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Human Computer Interaction (AREA)
- Electromagnetism (AREA)
- Radar, Positioning & Navigation (AREA)
- Remote Sensing (AREA)
- Optics & Photonics (AREA)
- User Interface Of Digital Computer (AREA)
- Processing Or Creating Images (AREA)
- Information Transfer Between Computers (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US14/247,977 US9542011B2 (en) | 2014-04-08 | 2014-04-08 | Interactive virtual reality systems and methods |
| US14/247,970 US9684369B2 (en) | 2014-04-08 | 2014-04-08 | Interactive virtual reality systems and methods |
| PCT/US2015/024222 WO2015157102A2 (en) | 2014-04-08 | 2015-04-03 | Interactive virtual reality systems and methods |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| EP3129111A2 EP3129111A2 (de) | 2017-02-15 |
| EP3129111A4 true EP3129111A4 (de) | 2018-03-07 |
Family
ID=54288523
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| EP15777402.7A Withdrawn EP3129111A4 (de) | 2014-04-08 | 2015-04-03 | Interaktive virtuelle realitätssysteme und verfahren |
Country Status (4)
| Country | Link |
|---|---|
| EP (1) | EP3129111A4 (de) |
| CN (1) | CN106061571A (de) |
| AU (1) | AU2015244158A1 (de) |
| WO (1) | WO2015157102A2 (de) |
Families Citing this family (16)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| KR101851360B1 (ko) * | 2016-10-10 | 2018-04-23 | 동서대학교산학협력단 | 다채널 스피커 기반 플레이어 적응형 입체사운드 실시간 제공시스템 |
| CN111610858B (zh) * | 2016-10-26 | 2023-09-19 | 创新先进技术有限公司 | 基于虚拟现实的交互方法及装置 |
| EP3673398B1 (de) * | 2017-08-23 | 2021-07-21 | Visa International Service Association | Sichere autorisierung zum zugriff auf private daten in der virtuellen realität |
| CN107566881B (zh) * | 2017-08-31 | 2021-03-09 | 深圳创维-Rgb电子有限公司 | 一种vr设备控制方法、装置和系统 |
| CN108089706A (zh) * | 2017-12-20 | 2018-05-29 | 浙江煮艺文化科技有限公司 | 一种虚拟现实交互系统及方法 |
| US11633673B2 (en) * | 2018-05-17 | 2023-04-25 | Universal City Studios Llc | Modular amusement park systems and methods |
| CN108829241B (zh) * | 2018-05-21 | 2021-06-22 | 云谷(固安)科技有限公司 | 一种动作捕捉装置及其节点配置方法 |
| US11562539B2 (en) * | 2018-09-25 | 2023-01-24 | Universal City Studios Llc | Modular augmented and virtual reality ride attraction |
| US10551148B1 (en) * | 2018-12-06 | 2020-02-04 | Modular High-End Ltd. | Joint firearm training systems and methods |
| US11209581B2 (en) * | 2019-06-19 | 2021-12-28 | Universal City Studios Llc | Techniques for selective viewing of projected images |
| CN112083802B (zh) * | 2020-07-27 | 2024-05-28 | 北京阿派朗创造力科技有限公司 | 一种在现实空间中实现虚拟活动的方法及计算机设备 |
| CN115278340B (zh) * | 2022-09-26 | 2022-11-29 | 中影年年(北京)文化传媒有限公司 | 一种基于虚拟现实的用户交互方法及系统 |
| CN119056047A (zh) * | 2023-05-31 | 2024-12-03 | 深圳市腾讯网络信息技术有限公司 | 虚拟场景中的交互方法、装置、设备、存储介质及产品 |
| CN116767106A (zh) * | 2023-06-25 | 2023-09-19 | 赛力斯汽车有限公司 | 基于虚拟现实设备定位的车控方法、汽车及存储介质 |
| CN117348730B (zh) * | 2023-10-18 | 2024-12-03 | 江苏食品药品职业技术学院 | 一种基于多虚拟化身的沉浸式翻转课堂教学系统及其工作方法 |
| CN120450805A (zh) * | 2025-04-14 | 2025-08-08 | 北京佰锐博雅展览展示股份有限公司 | 一种汽车展示方法、系统、设备及存储介质 |
Citations (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20050143173A1 (en) * | 2000-02-22 | 2005-06-30 | Barney Jonathan A. | Magical wand and interactive play experience |
| US20100267448A1 (en) * | 2004-09-21 | 2010-10-21 | Timeplay Ip Inc. | System, method and handheld controller for multi-player gaming |
| US20120156652A1 (en) * | 2010-12-16 | 2012-06-21 | Lockheed Martin Corporation | Virtual shoot wall with 3d space and avatars reactive to user fire, motion, and gaze direction |
| US20120190448A1 (en) * | 2005-10-26 | 2012-07-26 | Sony Computer Entertainment Inc. | Directional input for a video game |
| US20130190096A1 (en) * | 2012-01-19 | 2013-07-25 | Eyal Ronen | Usable Ghosting Features in a Team-Based Game |
Family Cites Families (11)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US5930741A (en) * | 1995-02-28 | 1999-07-27 | Virtual Technologies, Inc. | Accurate, rapid, reliable position sensing using multiple sensing technologies |
| US6324296B1 (en) * | 1997-12-04 | 2001-11-27 | Phasespace, Inc. | Distributed-processing motion tracking system for tracking individually modulated light points |
| US6017276A (en) * | 1998-08-25 | 2000-01-25 | Elson; Matthew | Location based entertainment device |
| EP1946203A2 (de) * | 2005-10-26 | 2008-07-23 | Sony Computer Entertainment America, Inc. | System und verfahren für eine schnittstelle mit einem computerprogramm |
| CN101573959A (zh) * | 2006-11-01 | 2009-11-04 | 索尼株式会社 | 运动图片中的片段跟踪 |
| US20080170750A1 (en) * | 2006-11-01 | 2008-07-17 | Demian Gordon | Segment tracking in motion picture |
| US20100300006A1 (en) * | 2009-05-29 | 2010-12-02 | Cecil Magpuri | Virtual reality dome theater |
| CN102577623A (zh) * | 2009-08-27 | 2012-07-11 | 皇家飞利浦电子股份有限公司 | 用于光源控制的认知标识符分配 |
| US20110207089A1 (en) * | 2010-02-25 | 2011-08-25 | Lagettie David Alfred A | Firearm training systems and methods of using the same |
| US8396744B2 (en) * | 2010-08-25 | 2013-03-12 | The Nielsen Company (Us), Llc | Effective virtual reality environments for presentation of marketing materials |
| JP5990596B2 (ja) * | 2011-12-06 | 2016-09-14 | マーキュリー アンド アソシエイツ,ストラクチャー 2,エルエルシー | 多層ハイブリッドゲーム |
-
2015
- 2015-04-03 AU AU2015244158A patent/AU2015244158A1/en not_active Abandoned
- 2015-04-03 CN CN201580011739.5A patent/CN106061571A/zh active Pending
- 2015-04-03 EP EP15777402.7A patent/EP3129111A4/de not_active Withdrawn
- 2015-04-03 WO PCT/US2015/024222 patent/WO2015157102A2/en not_active Ceased
Patent Citations (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20050143173A1 (en) * | 2000-02-22 | 2005-06-30 | Barney Jonathan A. | Magical wand and interactive play experience |
| US20100267448A1 (en) * | 2004-09-21 | 2010-10-21 | Timeplay Ip Inc. | System, method and handheld controller for multi-player gaming |
| US20120190448A1 (en) * | 2005-10-26 | 2012-07-26 | Sony Computer Entertainment Inc. | Directional input for a video game |
| US20120156652A1 (en) * | 2010-12-16 | 2012-06-21 | Lockheed Martin Corporation | Virtual shoot wall with 3d space and avatars reactive to user fire, motion, and gaze direction |
| US20130190096A1 (en) * | 2012-01-19 | 2013-07-25 | Eyal Ronen | Usable Ghosting Features in a Team-Based Game |
Also Published As
| Publication number | Publication date |
|---|---|
| WO2015157102A3 (en) | 2015-12-03 |
| CN106061571A (zh) | 2016-10-26 |
| EP3129111A2 (de) | 2017-02-15 |
| WO2015157102A2 (en) | 2015-10-15 |
| AU2015244158A1 (en) | 2016-09-15 |
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|---|---|---|---|
| STAA | Information on the status of an ep patent application or granted ep patent |
Free format text: STATUS: THE INTERNATIONAL PUBLICATION HAS BEEN MADE |
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| PUAI | Public reference made under article 153(3) epc to a published international application that has entered the european phase |
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| STAA | Information on the status of an ep patent application or granted ep patent |
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| 17P | Request for examination filed |
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| AX | Request for extension of the european patent |
Extension state: BA ME |
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| DAV | Request for validation of the european patent (deleted) | ||
| DAX | Request for extension of the european patent (deleted) | ||
| RIC1 | Information provided on ipc code assigned before grant |
Ipc: F41G 3/26 20060101ALI20170830BHEP Ipc: G06F 3/01 20060101ALI20170830BHEP Ipc: A63J 25/00 20090101ALI20170830BHEP Ipc: G06F 3/03 20060101ALI20170830BHEP Ipc: A63G 31/16 20060101ALI20170830BHEP Ipc: A63F 13/00 20140101AFI20170830BHEP |
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| A4 | Supplementary search report drawn up and despatched |
Effective date: 20180201 |
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| RIC1 | Information provided on ipc code assigned before grant |
Ipc: A63G 31/16 20060101ALI20180126BHEP Ipc: A63J 25/00 20090101ALI20180126BHEP Ipc: A63F 13/00 20140101AFI20180126BHEP Ipc: F41G 3/26 20060101ALI20180126BHEP Ipc: G06F 3/03 20060101ALI20180126BHEP Ipc: G06F 3/01 20060101ALI20180126BHEP |
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| STAA | Information on the status of an ep patent application or granted ep patent |
Free format text: STATUS: THE APPLICATION IS DEEMED TO BE WITHDRAWN |
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| 18D | Application deemed to be withdrawn |
Effective date: 20180904 |