EP3988190A4 - Spielprogramm, spielverfahren und endgerät - Google Patents

Spielprogramm, spielverfahren und endgerät Download PDF

Info

Publication number
EP3988190A4
EP3988190A4 EP20832780.9A EP20832780A EP3988190A4 EP 3988190 A4 EP3988190 A4 EP 3988190A4 EP 20832780 A EP20832780 A EP 20832780A EP 3988190 A4 EP3988190 A4 EP 3988190A4
Authority
EP
European Patent Office
Prior art keywords
game
terminal
program
game program
game method
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
EP20832780.9A
Other languages
English (en)
French (fr)
Other versions
EP3988190A1 (de
Inventor
Dai TSUCHIYA
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Colopl Inc
Original Assignee
Colopl Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Colopl Inc filed Critical Colopl Inc
Publication of EP3988190A1 publication Critical patent/EP3988190A1/de
Publication of EP3988190A4 publication Critical patent/EP3988190A4/de
Withdrawn legal-status Critical Current

Links

Classifications

    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20—Input arrangements for video game devices
    • A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/212—Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20—Input arrangements for video game devices
    • A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20—Input arrangements for video game devices
    • A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20—Input arrangements for video game devices
    • A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35—Details of game servers
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50—Controlling the output signals based on the game progress
    • A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525—Changing parameters of virtual cameras
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55—Controlling game characters or game objects based on the game progress
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/67—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80—Special adaptations for executing a specific game genre or game mode
    • A63F13/833—Hand-to-hand fighting, e.g. martial arts competition
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85—Providing additional services to players
    • A63F13/86—Watching games played by other players
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80—Special adaptations for executing a specific game genre or game mode
    • A63F13/847—Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92—Video game devices specially adapted to be hand-held while playing
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8082—Virtual reality

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Health & Medical Sciences (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • Biophysics (AREA)
  • Cardiology (AREA)
  • General Health & Medical Sciences (AREA)
  • Heart & Thoracic Surgery (AREA)
  • User Interface Of Digital Computer (AREA)
  • Processing Or Creating Images (AREA)
EP20832780.9A 2019-06-24 2020-06-23 Spielprogramm, spielverfahren und endgerät Withdrawn EP3988190A4 (de)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2019116731A JP6826635B2 (ja) 2019-06-24 2019-06-24 ゲームプログラム、ゲーム方法、および端末装置
PCT/JP2020/024484 WO2020262331A1 (ja) 2019-06-24 2020-06-23 ゲームプログラム、ゲーム方法、および端末装置

Publications (2)

Publication Number Publication Date
EP3988190A1 EP3988190A1 (de) 2022-04-27
EP3988190A4 true EP3988190A4 (de) 2023-06-14

Family

ID=73993650

Family Applications (1)

Application Number Title Priority Date Filing Date
EP20832780.9A Withdrawn EP3988190A4 (de) 2019-06-24 2020-06-23 Spielprogramm, spielverfahren und endgerät

Country Status (6)

Country Link
US (1) US12226687B2 (de)
EP (1) EP3988190A4 (de)
JP (1) JP6826635B2 (de)
KR (1) KR20220024630A (de)
CN (1) CN114007706A (de)
WO (1) WO2020262331A1 (de)

Families Citing this family (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7254112B2 (ja) * 2021-03-19 2023-04-07 本田技研工業株式会社 仮想体験提供装置、仮想体験提供方法、及びプログラム
US12217342B1 (en) * 2021-06-10 2025-02-04 Apple Inc. Devices, methods and graphical user interfaces for goal-based animation
US12449894B2 (en) 2021-09-03 2025-10-21 Sony Group Corporation Information processing apparatus, information processing method, and program
US12182923B1 (en) * 2021-10-25 2024-12-31 UneeQ Limited Synthetic lifelike behavioral character animation system and behavior component evaluation methods for determining lifelike behavior outputs that drive character animation
CN116077946B (zh) * 2021-11-08 2026-03-13 脸萌有限公司 角色信息交互方法、设备、存储介质及程序产品
JP7392957B2 (ja) * 2022-03-29 2023-12-06 グリー株式会社 コンピュータプログラム、方法及びサーバ装置
CN117980875A (zh) * 2022-04-26 2024-05-03 住友电气工业株式会社 动画操作方法、动画操作程序以及动画操作系统
JP7576678B1 (ja) * 2023-10-24 2024-10-31 カバー株式会社 仮想空間コンテンツ配信システム、仮想空間コンテンツ配信プログラム、および仮想空間コンテンツ配信方法

Citations (2)

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Publication number Priority date Publication date Assignee Title
US20090163262A1 (en) * 2007-12-21 2009-06-25 Sony Computer Entertainment America Inc. Scheme for inserting a mimicked performance into a scene and providing an evaluation of same
US20090221374A1 (en) * 2007-11-28 2009-09-03 Ailive Inc. Method and system for controlling movements of objects in a videogame

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JP3342393B2 (ja) * 1998-03-19 2002-11-05 株式会社コナミコンピュータエンタテインメントジャパン ビデオゲーム装置、コンピュータ読み取り可能な記録媒体
JP3961419B2 (ja) 2002-12-27 2007-08-22 株式会社バンダイナムコゲームス ゲーム装置、ゲーム制御プログラムおよびそのプログラムが記録された記録媒体
US20130023341A1 (en) * 2010-03-30 2013-01-24 Capcom Co., Ltd. Program and recording medium on which the program is recorded
JP2012212237A (ja) * 2011-03-30 2012-11-01 Namco Bandai Games Inc 画像生成システム、サーバシステム、プログラム及び情報記憶媒体
JP5563633B2 (ja) * 2012-08-31 2014-07-30 株式会社スクウェア・エニックス ビデオゲーム処理装置、およびビデオゲーム処理プログラム
JP5480347B2 (ja) * 2012-08-31 2014-04-23 株式会社スクウェア・エニックス ビデオゲーム処理装置、およびビデオゲーム処理プログラム
US10019057B2 (en) 2013-06-07 2018-07-10 Sony Interactive Entertainment Inc. Switching mode of operation in a head mounted display
CN104536763B (zh) * 2015-01-08 2017-03-08 炫彩互动网络科技有限公司 一种模拟现实的网络游戏实现方法
WO2017171567A1 (en) * 2016-03-30 2017-10-05 Bloober Team S.A. The method of simultaneous playing in single-player video games
US10699461B2 (en) * 2016-12-20 2020-06-30 Sony Interactive Entertainment LLC Telepresence of multiple users in interactive virtual space
JP2017212237A (ja) 2017-09-12 2017-11-30 マイクロ波化学株式会社 加熱装置、および加熱方法
CN107890664A (zh) * 2017-10-23 2018-04-10 网易(杭州)网络有限公司 信息处理方法及装置、存储介质、电子设备

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US20090221374A1 (en) * 2007-11-28 2009-09-03 Ailive Inc. Method and system for controlling movements of objects in a videogame
US20090163262A1 (en) * 2007-12-21 2009-06-25 Sony Computer Entertainment America Inc. Scheme for inserting a mimicked performance into a scene and providing an evaluation of same

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Title
See also references of WO2020262331A1 *
VERA LUC�A ET AL: "Augmented Mirror: Interactive Augmented Reality System Based on Kinect", 5 September 2011, SAT 2015 18TH INTERNATIONAL CONFERENCE, AUSTIN, TX, USA, SEPTEMBER 24-27, 2015; [LECTURE NOTES IN COMPUTER SCIENCE; LECT.NOTES COMPUTER], SPRINGER, BERLIN, HEIDELBERG, PAGE(S) 483 - 486, ISBN: 978-3-540-74549-5, XP047324682 *

Also Published As

Publication number Publication date
JP6826635B2 (ja) 2021-02-03
KR20220024630A (ko) 2022-03-03
US12226687B2 (en) 2025-02-18
US20220355188A1 (en) 2022-11-10
EP3988190A1 (de) 2022-04-27
CN114007706A (zh) 2022-02-01
JP2021000387A (ja) 2021-01-07
WO2020262331A1 (ja) 2020-12-30

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