EP3993342A4 - Verfahren und vorrichtung zur bereitstellung eines mehrspielerraums sowie vorrichtung und medium - Google Patents
Verfahren und vorrichtung zur bereitstellung eines mehrspielerraums sowie vorrichtung und medium Download PDFInfo
- Publication number
- EP3993342A4 EP3993342A4 EP20833230.4A EP20833230A EP3993342A4 EP 3993342 A4 EP3993342 A4 EP 3993342A4 EP 20833230 A EP20833230 A EP 20833230A EP 3993342 A4 EP3993342 A4 EP 3993342A4
- Authority
- EP
- European Patent Office
- Prior art keywords
- media
- room
- providing multiplayer
- multiplayer
- providing
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/77—Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/352—Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/48—Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/792—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/795—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L41/00—Arrangements for maintenance, administration or management of data switching networks, e.g. of packet switching networks
- H04L41/08—Configuration management of networks or network elements
- H04L41/0803—Configuration setting
- H04L41/0806—Configuration setting for initial configuration or provisioning, e.g. plug-and-play
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L41/00—Arrangements for maintenance, administration or management of data switching networks, e.g. of packet switching networks
- H04L41/08—Configuration management of networks or network elements
- H04L41/0803—Configuration setting
- H04L41/0813—Configuration setting characterised by the conditions triggering a change of settings
- H04L41/082—Configuration setting characterised by the conditions triggering a change of settings the condition being updates or upgrades of network functionality
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L41/00—Arrangements for maintenance, administration or management of data switching networks, e.g. of packet switching networks
- H04L41/08—Configuration management of networks or network elements
- H04L41/0893—Assignment of logical groups to network elements
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L41/00—Arrangements for maintenance, administration or management of data switching networks, e.g. of packet switching networks
- H04L41/50—Network service management, e.g. ensuring proper service fulfilment according to agreements
- H04L41/5041—Network service management, e.g. ensuring proper service fulfilment according to agreements characterised by the time relationship between creation and deployment of a service
- H04L41/5051—Service on demand, e.g. definition and deployment of services in real time
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L41/00—Arrangements for maintenance, administration or management of data switching networks, e.g. of packet switching networks
- H04L41/50—Network service management, e.g. ensuring proper service fulfilment according to agreements
- H04L41/5041—Network service management, e.g. ensuring proper service fulfilment according to agreements characterised by the time relationship between creation and deployment of a service
- H04L41/5054—Automatic deployment of services triggered by the service manager, e.g. service implementation by automatic configuration of network components
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/10—Protocols in which an application is distributed across nodes in the network
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/10—Protocols in which an application is distributed across nodes in the network
- H04L67/104—Peer-to-peer [P2P] networks
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/131—Protocols for games, networked simulations or virtual reality
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/34—Network arrangements or protocols for supporting network services or applications involving the movement of software or configuration parameters
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/50—Network services
- H04L67/51—Discovery or management thereof, e.g. service location protocol [SLP] or web services
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L41/00—Arrangements for maintenance, administration or management of data switching networks, e.g. of packet switching networks
- H04L41/08—Configuration management of networks or network elements
- H04L41/0803—Configuration setting
- H04L41/0813—Configuration setting characterised by the conditions triggering a change of settings
- H04L41/0816—Configuration setting characterised by the conditions triggering a change of settings the condition being an adaptation, e.g. in response to network events
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Computer Networks & Wireless Communication (AREA)
- Signal Processing (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Information Transfer Between Computers (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CN201910578240.2A CN110213298B (zh) | 2019-06-28 | 2019-06-28 | 联机房间的提供方法、装置、设备及介质 |
| PCT/CN2020/097745 WO2020259501A1 (zh) | 2019-06-28 | 2020-06-23 | 联机房间的提供方法、装置、设备及介质 |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| EP3993342A1 EP3993342A1 (de) | 2022-05-04 |
| EP3993342A4 true EP3993342A4 (de) | 2022-08-24 |
| EP3993342B1 EP3993342B1 (de) | 2025-04-23 |
Family
ID=67795460
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| EP20833230.4A Active EP3993342B1 (de) | 2019-06-28 | 2020-06-23 | Verfahren und vorrichtung zur bereitstellung eines mehrspielerraums sowie vorrichtung und medium |
Country Status (7)
| Country | Link |
|---|---|
| US (1) | US11865456B2 (de) |
| EP (1) | EP3993342B1 (de) |
| JP (1) | JP7325704B2 (de) |
| KR (1) | KR102500069B1 (de) |
| CN (1) | CN110213298B (de) |
| SG (1) | SG11202105698UA (de) |
| WO (1) | WO2020259501A1 (de) |
Families Citing this family (7)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN110213298B (zh) * | 2019-06-28 | 2021-04-09 | 腾讯科技(深圳)有限公司 | 联机房间的提供方法、装置、设备及介质 |
| CN111147464A (zh) * | 2019-12-18 | 2020-05-12 | 北京智明星通科技股份有限公司 | 一种联机房间服务器的确定方法、装置和电子设备 |
| CN114745559B (zh) * | 2021-01-08 | 2023-09-05 | 武汉斗鱼网络科技有限公司 | 直播间云游戏的互动控制方法、系统及相关设备 |
| CN116456026A (zh) * | 2022-01-10 | 2023-07-18 | 北京字跳网络技术有限公司 | 数据处理方法、装置、电子设备、介质和产品 |
| CN114615171B (zh) * | 2022-03-16 | 2024-01-30 | 网易(上海)网络有限公司 | 云游戏服务器的压测处理方法、设备、介质及程序产品 |
| CN115665433A (zh) * | 2022-10-27 | 2023-01-31 | 北京字跳网络技术有限公司 | 数据传输方法、装置、电子设备和存储介质 |
| CN115779403A (zh) * | 2022-11-15 | 2023-03-14 | 深圳市乙亥互娱信息科技有限公司 | 基于状态同步的游戏联机方法、联机服务器、系统及介质 |
Citations (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| WO2013069912A1 (ko) * | 2011-11-09 | 2013-05-16 | ㈜네오위즈게임즈 | 인터넷 게임에서의 사용자 매칭 방법 및 시스템 |
| US20140274407A1 (en) * | 2013-03-12 | 2014-09-18 | Ciinow, Inc. | Mechanism for implementing cloud local area network party service for multi-player content/game environment |
| CN106422324A (zh) * | 2015-08-11 | 2017-02-22 | 腾讯科技(深圳)有限公司 | 多终端的实时通讯方法、装置及系统 |
Family Cites Families (22)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| EP1677883A1 (de) * | 2003-10-29 | 2006-07-12 | Matsushita Electric Industrial Co., Ltd. | Spielsystem, spielausführungsvorrichtung und tragbares speichermedium |
| US7917583B2 (en) * | 2006-02-17 | 2011-03-29 | Verizon Patent And Licensing Inc. | Television integrated chat and presence systems and methods |
| CN101155044B (zh) * | 2006-09-29 | 2010-06-09 | 腾讯科技(深圳)有限公司 | 邀请即时通信用户加入网络游戏的方法、及用户设备 |
| US20080227553A1 (en) * | 2007-03-12 | 2008-09-18 | Yaron Leifenberg | Automatic creation of personal player web pages and feed of personal data and game content to the pages |
| KR101022933B1 (ko) * | 2008-09-05 | 2011-03-16 | 주식회사 엘지실트론 | 선택적 자기 차폐를 이용한 반도체 단결정 제조장치 및 제조방법 |
| KR101009411B1 (ko) * | 2008-09-05 | 2011-01-19 | 엔에이치엔(주) | 멀티 유저의 참여를 지원하는 온라인 게임 제공 방법 및 시스템 |
| KR101096323B1 (ko) * | 2010-03-12 | 2011-12-20 | 엔에이치엔(주) | 사용자에 의해 제작된 멀티플레이어 게임을 로비-룸 구조를 통해 온라인 서비스하는 시스템 및 방법 |
| AU2011201530A1 (en) * | 2010-04-20 | 2011-11-03 | Aristocrat Technologies Australia Pty Limited | A gaming system server |
| CN102254098A (zh) * | 2011-07-08 | 2011-11-23 | 盛趣信息技术(上海)有限公司 | 一种开发部署运营游戏的分布式系统及方法 |
| US8684820B2 (en) * | 2012-02-06 | 2014-04-01 | Hothead Games, Inc. | Virtual competitive group management systems and methods |
| KR101383695B1 (ko) * | 2012-03-14 | 2014-04-23 | (주)네오위즈게임즈 | 자동 게임방 생성 방법 및 장치 |
| US9566505B2 (en) | 2012-12-27 | 2017-02-14 | Sony Interactive Entertainment America Llc | Systems and methods for generating and sharing video clips of cloud-provisioned games |
| CN103391283B (zh) * | 2013-06-27 | 2015-04-01 | 腾讯科技(深圳)有限公司 | 一种游戏接入方法、游戏处理方法及服务器、终端、系统 |
| GB201318802D0 (en) * | 2013-10-24 | 2013-12-11 | Linn Prod Ltd | Linn Exakt |
| CN104363476B (zh) * | 2014-11-17 | 2018-03-20 | 广州华多网络科技有限公司 | 一种基于在线直播的组队活动方法、相关装置及系统 |
| CN105194874A (zh) * | 2015-09-30 | 2015-12-30 | 乐金伟 | 局域网跨平台游戏对战交互的方法及系统 |
| CN106096952A (zh) * | 2016-06-22 | 2016-11-09 | 北京展鸿软通科技股份有限公司 | 手机游戏支付方法、支付服务器及支付系统 |
| CN106101132B (zh) * | 2016-07-08 | 2019-04-26 | 腾讯科技(深圳)有限公司 | 一种组队系统、方法及装置 |
| CN108562024B (zh) * | 2018-04-18 | 2020-04-03 | 广东美的暖通设备有限公司 | 多联机空调系统的集控方法、系统及计算机可读存储介质 |
| CN109088799B (zh) * | 2018-09-28 | 2021-09-14 | 腾讯科技(深圳)有限公司 | 一种客户端接入方法、装置、终端以及存储介质 |
| CN109582472B (zh) * | 2018-10-19 | 2021-05-18 | 华为技术有限公司 | 一种微服务处理方法及设备 |
| CN110213298B (zh) * | 2019-06-28 | 2021-04-09 | 腾讯科技(深圳)有限公司 | 联机房间的提供方法、装置、设备及介质 |
-
2019
- 2019-06-28 CN CN201910578240.2A patent/CN110213298B/zh active Active
-
2020
- 2020-06-23 WO PCT/CN2020/097745 patent/WO2020259501A1/zh not_active Ceased
- 2020-06-23 JP JP2021544640A patent/JP7325704B2/ja active Active
- 2020-06-23 EP EP20833230.4A patent/EP3993342B1/de active Active
- 2020-06-23 SG SG11202105698UA patent/SG11202105698UA/en unknown
- 2020-06-23 KR KR1020217025419A patent/KR102500069B1/ko active Active
-
2021
- 2021-05-31 US US17/334,885 patent/US11865456B2/en active Active
Patent Citations (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| WO2013069912A1 (ko) * | 2011-11-09 | 2013-05-16 | ㈜네오위즈게임즈 | 인터넷 게임에서의 사용자 매칭 방법 및 시스템 |
| US20140274407A1 (en) * | 2013-03-12 | 2014-09-18 | Ciinow, Inc. | Mechanism for implementing cloud local area network party service for multi-player content/game environment |
| CN106422324A (zh) * | 2015-08-11 | 2017-02-22 | 腾讯科技(深圳)有限公司 | 多终端的实时通讯方法、装置及系统 |
Also Published As
| Publication number | Publication date |
|---|---|
| US11865456B2 (en) | 2024-01-09 |
| US20210283508A1 (en) | 2021-09-16 |
| SG11202105698UA (en) | 2021-06-29 |
| CN110213298B (zh) | 2021-04-09 |
| KR20210113337A (ko) | 2021-09-15 |
| CN110213298A (zh) | 2019-09-06 |
| KR102500069B1 (ko) | 2023-02-14 |
| JP7325704B2 (ja) | 2023-08-15 |
| WO2020259501A1 (zh) | 2020-12-30 |
| EP3993342A1 (de) | 2022-05-04 |
| EP3993342B1 (de) | 2025-04-23 |
| JP2022519549A (ja) | 2022-03-24 |
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| PUAI | Public reference made under article 153(3) epc to a published international application that has entered the european phase |
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