EP4006843A4 - Verfahren und vorrichtung zur animationsimplementierung, elektronische vorrichtung und speichermedium - Google Patents
Verfahren und vorrichtung zur animationsimplementierung, elektronische vorrichtung und speichermedium Download PDFInfo
- Publication number
- EP4006843A4 EP4006843A4 EP20914239.7A EP20914239A EP4006843A4 EP 4006843 A4 EP4006843 A4 EP 4006843A4 EP 20914239 A EP20914239 A EP 20914239A EP 4006843 A4 EP4006843 A4 EP 4006843A4
- Authority
- EP
- European Patent Office
- Prior art keywords
- electronic device
- storage media
- implementing animation
- animation
- implementing
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
- G06T13/20—Three-dimensional [3D] animation
- G06T13/40—Three-dimensional [3D] animation of characters, e.g. humans, animals or virtual beings
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/67—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T7/00—Image analysis
- G06T7/20—Analysis of motion
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T7/00—Image analysis
- G06T7/70—Determining position or orientation of objects or cameras
- G06T7/73—Determining position or orientation of objects or cameras using feature-based methods
- G06T7/74—Determining position or orientation of objects or cameras using feature-based methods involving reference images or patches
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V10/00—Arrangements for image or video recognition or understanding
- G06V10/70—Arrangements for image or video recognition or understanding using pattern recognition or machine learning
- G06V10/77—Processing image or video features in feature spaces; using data integration or data reduction, e.g. principal component analysis [PCA] or independent component analysis [ICA] or self-organising maps [SOM]; Blind source separation
- G06V10/774—Generating sets of training patterns; Bootstrap methods, e.g. bagging or boosting
- G06V10/7747—Organisation of the process, e.g. bagging or boosting
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V20/00—Scenes; Scene-specific elements
- G06V20/40—Scenes; Scene-specific elements in video content
- G06V20/46—Extracting features or characteristics from the video content, e.g. video fingerprints, representative shots or key frames
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2207/00—Indexing scheme for image analysis or image enhancement
- G06T2207/10—Image acquisition modality
- G06T2207/10016—Video; Image sequence
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2207/00—Indexing scheme for image analysis or image enhancement
- G06T2207/20—Special algorithmic details
- G06T2207/20081—Training; Learning
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2207/00—Indexing scheme for image analysis or image enhancement
- G06T2207/20—Special algorithmic details
- G06T2207/20084—Artificial neural networks [ANN]
Landscapes
- Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Multimedia (AREA)
- General Physics & Mathematics (AREA)
- Physics & Mathematics (AREA)
- Computer Vision & Pattern Recognition (AREA)
- Computing Systems (AREA)
- Artificial Intelligence (AREA)
- Health & Medical Sciences (AREA)
- Databases & Information Systems (AREA)
- Evolutionary Computation (AREA)
- General Health & Medical Sciences (AREA)
- Medical Informatics (AREA)
- Software Systems (AREA)
- Human Computer Interaction (AREA)
- Processing Or Creating Images (AREA)
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CN202010059845.3A CN111260762B (zh) | 2020-01-19 | 2020-01-19 | 一种动画实现方法、装置、电子设备和存储介质 |
| PCT/CN2020/123677 WO2021143261A1 (zh) | 2020-01-19 | 2020-10-26 | 一种动画实现方法、装置、电子设备和存储介质 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| EP4006843A1 EP4006843A1 (de) | 2022-06-01 |
| EP4006843A4 true EP4006843A4 (de) | 2023-03-29 |
Family
ID=70949306
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| EP20914239.7A Pending EP4006843A4 (de) | 2020-01-19 | 2020-10-26 | Verfahren und vorrichtung zur animationsimplementierung, elektronische vorrichtung und speichermedium |
Country Status (4)
| Country | Link |
|---|---|
| US (2) | US11928765B2 (de) |
| EP (1) | EP4006843A4 (de) |
| CN (1) | CN111260762B (de) |
| WO (1) | WO2021143261A1 (de) |
Families Citing this family (36)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN111260762B (zh) * | 2020-01-19 | 2023-03-28 | 腾讯科技(深圳)有限公司 | 一种动画实现方法、装置、电子设备和存储介质 |
| CN111696184B (zh) * | 2020-06-10 | 2023-08-29 | 上海米哈游天命科技有限公司 | 骨骼蒙皮融合确定方法、装置、设备和存储介质 |
| CN111773686A (zh) * | 2020-06-30 | 2020-10-16 | 完美世界(北京)软件科技发展有限公司 | 动画的生成方法和装置、存储介质、电子装置 |
| JP2022041386A (ja) * | 2020-09-01 | 2022-03-11 | キヤノンメディカルシステムズ株式会社 | 多元数演算装置及び医用画像診断装置 |
| CN112258608B (zh) * | 2020-10-22 | 2021-08-06 | 北京中科深智科技有限公司 | 一种基于数据驱动的动画自动生成方法及系统 |
| CN112465937B (zh) * | 2020-11-03 | 2024-03-15 | 影石创新科技股份有限公司 | 定格动画的生成方法、计算机可读存储介质及计算机设备 |
| CN112454390B (zh) * | 2020-11-27 | 2022-05-17 | 中国科学技术大学 | 基于深度强化学习的仿人机器人面部表情模仿方法 |
| CN112926629B (zh) * | 2021-01-29 | 2024-04-02 | 北京字节跳动网络技术有限公司 | 超参数确定方法、装置、深度强化学习框架、介质及设备 |
| CN115222854A (zh) * | 2021-04-15 | 2022-10-21 | 北京字跳网络技术有限公司 | 虚拟形象的碰撞处理方法、装置、电子设备和存储介质 |
| CN113034652B (zh) * | 2021-04-19 | 2025-04-22 | 广州虎牙科技有限公司 | 虚拟形象驱动方法、装置、设备及存储介质 |
| CN113599807B (zh) * | 2021-08-03 | 2024-07-23 | 上海米哈游璃月科技有限公司 | 一种显示方法、装置、存储介质及电子设备 |
| CN114419210A (zh) * | 2021-12-28 | 2022-04-29 | 北京像素软件科技股份有限公司 | 角色动画共享方法及装置、计算机设备和可读存储介质 |
| CN116468827B (zh) * | 2022-01-11 | 2024-11-26 | 腾讯科技(深圳)有限公司 | 数据处理方法及相关产品 |
| CN116524076A (zh) * | 2022-01-20 | 2023-08-01 | 腾讯科技(深圳)有限公司 | 动力学仿真姿态的控制方法、训练方法、装置及设备 |
| CN114663561A (zh) * | 2022-03-24 | 2022-06-24 | 熊定 | 一种二维动画生成方法及系统 |
| CN114998487B (zh) * | 2022-05-07 | 2025-07-08 | 广州虎牙科技有限公司 | 一种动画生成的方法、装置、设备及可读介质 |
| CN115082821B (zh) * | 2022-05-31 | 2025-09-23 | 网易(杭州)网络有限公司 | 过渡帧的生成方法、装置、电子设备及存储介质 |
| CN114917586B (zh) * | 2022-06-01 | 2024-11-26 | 北京字跳网络技术有限公司 | 模型的训练方法、对象的控制方法、装置、介质及设备 |
| CN114998491B (zh) * | 2022-08-01 | 2022-11-18 | 阿里巴巴(中国)有限公司 | 数字人驱动方法、装置、设备及存储介质 |
| CN115908652A (zh) * | 2022-09-30 | 2023-04-04 | 北京大学 | 仿真角色的动作生成及其模型的训练方法和装置 |
| CN115713582B (zh) * | 2022-12-02 | 2023-10-27 | 北京百度网讯科技有限公司 | 虚拟形象生成方法、装置、电子设备和介质 |
| CN115888101A (zh) * | 2022-12-02 | 2023-04-04 | 网易(杭州)网络有限公司 | 虚拟角色的状态切换方法、装置、存储介质及电子设备 |
| CN115861500B (zh) * | 2022-12-09 | 2023-08-18 | 上海哔哩哔哩科技有限公司 | 2d模型碰撞体生成方法及装置 |
| CN115797606B (zh) * | 2023-02-07 | 2023-04-21 | 合肥孪生宇宙科技有限公司 | 基于深度学习的3d虚拟数字人交互动作生成方法及系统 |
| CN116071473B (zh) * | 2023-03-03 | 2023-06-13 | 成都信息工程大学 | 一种动画运动关键帧的获取方法及系统 |
| CN116030168B (zh) * | 2023-03-29 | 2023-06-09 | 腾讯科技(深圳)有限公司 | 中间帧的生成方法、装置、设备及存储介质 |
| CN119169159A (zh) * | 2023-06-19 | 2024-12-20 | 英业达科技有限公司 | 动画处理方法 |
| CN116957917B (zh) * | 2023-06-19 | 2024-03-15 | 广州极点三维信息科技有限公司 | 一种基于近端策略优化的图像美化方法及装置 |
| CN119701359A (zh) * | 2023-09-28 | 2025-03-28 | 腾讯数码(天津)有限公司 | 虚拟场景的交互处理方法、装置、电子设备及存储介质 |
| CN117078813B (zh) * | 2023-10-18 | 2023-12-15 | 北京华航唯实机器人科技股份有限公司 | 三维仿真场景中模型数据和动画数据的输出方法及装置 |
| US20250177857A1 (en) * | 2023-12-01 | 2025-06-05 | Electronic Arts Inc. | System for generating animation within a virtual environment |
| CN117666788B (zh) * | 2023-12-01 | 2024-06-11 | 世优(北京)科技有限公司 | 一种基于穿戴式交互设备的动作识别方法及系统 |
| CN118429494B (zh) * | 2024-07-04 | 2024-10-01 | 深圳市谜谭动画有限公司 | 一种基于虚拟现实的动画角色生成系统及方法 |
| CN119071409B (zh) * | 2024-08-21 | 2025-05-06 | 魔珐(上海)信息科技有限公司 | 多关键帧重定向方法、多关键帧重定向模型构建方法及系统 |
| CN119784901B (zh) * | 2024-12-09 | 2025-12-02 | 广州市顶丰自动化设备有限公司 | 一种体育战术演示的动画生成方法、装置及动画生成系统 |
| CN119850802B (zh) * | 2024-12-30 | 2025-08-22 | 广州耀麦网络科技有限公司 | 一种基于人工智能的虚拟角色行为动作模拟系统及方法 |
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| Publication number | Priority date | Publication date | Assignee | Title |
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| CN101883287B (zh) * | 2010-07-14 | 2012-06-20 | 清华大学深圳研究生院 | 一种多视点视频编码边信息融合的方法 |
| CN102855470B (zh) * | 2012-07-31 | 2015-04-08 | 中国科学院自动化研究所 | 基于深度图像的人体姿态估计方法 |
| CN106600668A (zh) * | 2016-12-12 | 2017-04-26 | 中国科学院自动化研究所 | 一种与虚拟角色进行互动的动画生成方法、装置及电子设备 |
| US10535174B1 (en) * | 2017-09-14 | 2020-01-14 | Electronic Arts Inc. | Particle-based inverse kinematic rendering system |
| CN108022286B (zh) * | 2017-11-30 | 2019-08-13 | 腾讯科技(深圳)有限公司 | 画面渲染方法、装置及存储介质 |
| CN108182719A (zh) * | 2017-12-28 | 2018-06-19 | 北京聚力维度科技有限公司 | 人工智能自适应障碍地形的行进动画生成方法和装置 |
| CN109345614B (zh) * | 2018-09-20 | 2023-04-07 | 山东师范大学 | 基于深度强化学习的ar增强现实大屏互动的动画仿真方法 |
| CN109471712B (zh) * | 2018-11-21 | 2023-03-10 | 腾讯科技(深圳)有限公司 | 虚拟环境中的虚拟对象的调度方法、装置及设备 |
| US11132606B2 (en) * | 2019-03-15 | 2021-09-28 | Sony Interactive Entertainment Inc. | Reinforcement learning to train a character using disparate target animation data |
| CN110310350B (zh) * | 2019-06-24 | 2021-06-11 | 清华大学 | 基于动画的动作预测生成方法和装置 |
| CN110516389B (zh) * | 2019-08-29 | 2021-04-13 | 腾讯科技(深圳)有限公司 | 行为控制策略的学习方法、装置、设备及存储介质 |
| CN111260762B (zh) * | 2020-01-19 | 2023-03-28 | 腾讯科技(深圳)有限公司 | 一种动画实现方法、装置、电子设备和存储介质 |
-
2020
- 2020-01-19 CN CN202010059845.3A patent/CN111260762B/zh active Active
- 2020-10-26 EP EP20914239.7A patent/EP4006843A4/de active Pending
- 2020-10-26 WO PCT/CN2020/123677 patent/WO2021143261A1/zh not_active Ceased
-
2022
- 2022-03-04 US US17/686,947 patent/US11928765B2/en active Active
-
2024
- 2024-01-19 US US18/417,940 patent/US12236513B2/en active Active
Non-Patent Citations (5)
| Title |
|---|
| AMIN BABADI ET AL: "Self-Imitation Learning of Locomotion Movements through Termination Curriculum", ARXIV.ORG, CORNELL UNIVERSITY LIBRARY, 201 OLIN LIBRARY CORNELL UNIVERSITY ITHACA, NY 14853, 27 July 2019 (2019-07-27), XP081450450 * |
| JOHN SCHULMAN ET AL: "Proximal Policy Optimization Algorithms", 28 August 2017 (2017-08-28), XP055574000, Retrieved from the Internet <URL:https://arxiv.org/pdf/1707.06347.pdf> [retrieved on 20190325] * |
| JOSH MEREL ET AL: "Neural probabilistic motor primitives for humanoid control", 15 January 2019 (2019-01-15), XP081018214, Retrieved from the Internet <URL:https://arxiv.org/pdf/1811.11711.pdf> * |
| PENG XUE BIN ET AL: "DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skills", ACM TRANSACTIONS ON GRAPHICS, ACM, NY, US, vol. 37, no. 4, 30 July 2018 (2018-07-30), pages 1 - 14, XP058909224, ISSN: 0730-0301, DOI: 10.1145/3197517.3201311 * |
| See also references of WO2021143261A1 * |
Also Published As
| Publication number | Publication date |
|---|---|
| US20240153187A1 (en) | 2024-05-09 |
| US12236513B2 (en) | 2025-02-25 |
| WO2021143261A1 (zh) | 2021-07-22 |
| EP4006843A1 (de) | 2022-06-01 |
| CN111260762B (zh) | 2023-03-28 |
| CN111260762A (zh) | 2020-06-09 |
| US20220198732A1 (en) | 2022-06-23 |
| US11928765B2 (en) | 2024-03-12 |
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