EP4006843A4 - Verfahren und vorrichtung zur animationsimplementierung, elektronische vorrichtung und speichermedium - Google Patents

Verfahren und vorrichtung zur animationsimplementierung, elektronische vorrichtung und speichermedium Download PDF

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Publication number
EP4006843A4
EP4006843A4 EP20914239.7A EP20914239A EP4006843A4 EP 4006843 A4 EP4006843 A4 EP 4006843A4 EP 20914239 A EP20914239 A EP 20914239A EP 4006843 A4 EP4006843 A4 EP 4006843A4
Authority
EP
European Patent Office
Prior art keywords
electronic device
storage media
implementing animation
animation
implementing
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
EP20914239.7A
Other languages
English (en)
French (fr)
Other versions
EP4006843A1 (de
Inventor
Qunfen LIN
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Tencent Technology Shenzhen Co Ltd
Original Assignee
Tencent Technology Shenzhen Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Tencent Technology Shenzhen Co Ltd filed Critical Tencent Technology Shenzhen Co Ltd
Publication of EP4006843A1 publication Critical patent/EP4006843A1/de
Publication of EP4006843A4 publication Critical patent/EP4006843A4/de
Pending legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/20Three-dimensional [3D] animation
    • G06T13/40Three-dimensional [3D] animation of characters, e.g. humans, animals or virtual beings
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/67Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T7/00Image analysis
    • G06T7/20Analysis of motion
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T7/00Image analysis
    • G06T7/70Determining position or orientation of objects or cameras
    • G06T7/73Determining position or orientation of objects or cameras using feature-based methods
    • G06T7/74Determining position or orientation of objects or cameras using feature-based methods involving reference images or patches
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V10/00Arrangements for image or video recognition or understanding
    • G06V10/70Arrangements for image or video recognition or understanding using pattern recognition or machine learning
    • G06V10/77Processing image or video features in feature spaces; using data integration or data reduction, e.g. principal component analysis [PCA] or independent component analysis [ICA] or self-organising maps [SOM]; Blind source separation
    • G06V10/774Generating sets of training patterns; Bootstrap methods, e.g. bagging or boosting
    • G06V10/7747Organisation of the process, e.g. bagging or boosting
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V20/00Scenes; Scene-specific elements
    • G06V20/40Scenes; Scene-specific elements in video content
    • G06V20/46Extracting features or characteristics from the video content, e.g. video fingerprints, representative shots or key frames
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2207/00Indexing scheme for image analysis or image enhancement
    • G06T2207/10Image acquisition modality
    • G06T2207/10016Video; Image sequence
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2207/00Indexing scheme for image analysis or image enhancement
    • G06T2207/20Special algorithmic details
    • G06T2207/20081Training; Learning
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2207/00Indexing scheme for image analysis or image enhancement
    • G06T2207/20Special algorithmic details
    • G06T2207/20084Artificial neural networks [ANN]

Landscapes

  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Multimedia (AREA)
  • General Physics & Mathematics (AREA)
  • Physics & Mathematics (AREA)
  • Computer Vision & Pattern Recognition (AREA)
  • Computing Systems (AREA)
  • Artificial Intelligence (AREA)
  • Health & Medical Sciences (AREA)
  • Databases & Information Systems (AREA)
  • Evolutionary Computation (AREA)
  • General Health & Medical Sciences (AREA)
  • Medical Informatics (AREA)
  • Software Systems (AREA)
  • Human Computer Interaction (AREA)
  • Processing Or Creating Images (AREA)
EP20914239.7A 2020-01-19 2020-10-26 Verfahren und vorrichtung zur animationsimplementierung, elektronische vorrichtung und speichermedium Pending EP4006843A4 (de)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
CN202010059845.3A CN111260762B (zh) 2020-01-19 2020-01-19 一种动画实现方法、装置、电子设备和存储介质
PCT/CN2020/123677 WO2021143261A1 (zh) 2020-01-19 2020-10-26 一种动画实现方法、装置、电子设备和存储介质

Publications (2)

Publication Number Publication Date
EP4006843A1 EP4006843A1 (de) 2022-06-01
EP4006843A4 true EP4006843A4 (de) 2023-03-29

Family

ID=70949306

Family Applications (1)

Application Number Title Priority Date Filing Date
EP20914239.7A Pending EP4006843A4 (de) 2020-01-19 2020-10-26 Verfahren und vorrichtung zur animationsimplementierung, elektronische vorrichtung und speichermedium

Country Status (4)

Country Link
US (2) US11928765B2 (de)
EP (1) EP4006843A4 (de)
CN (1) CN111260762B (de)
WO (1) WO2021143261A1 (de)

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CN111773686A (zh) * 2020-06-30 2020-10-16 完美世界(北京)软件科技发展有限公司 动画的生成方法和装置、存储介质、电子装置
JP2022041386A (ja) * 2020-09-01 2022-03-11 キヤノンメディカルシステムズ株式会社 多元数演算装置及び医用画像診断装置
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CN114998487B (zh) * 2022-05-07 2025-07-08 广州虎牙科技有限公司 一种动画生成的方法、装置、设备及可读介质
CN115082821B (zh) * 2022-05-31 2025-09-23 网易(杭州)网络有限公司 过渡帧的生成方法、装置、电子设备及存储介质
CN114917586B (zh) * 2022-06-01 2024-11-26 北京字跳网络技术有限公司 模型的训练方法、对象的控制方法、装置、介质及设备
CN114998491B (zh) * 2022-08-01 2022-11-18 阿里巴巴(中国)有限公司 数字人驱动方法、装置、设备及存储介质
CN115908652A (zh) * 2022-09-30 2023-04-04 北京大学 仿真角色的动作生成及其模型的训练方法和装置
CN115713582B (zh) * 2022-12-02 2023-10-27 北京百度网讯科技有限公司 虚拟形象生成方法、装置、电子设备和介质
CN115888101A (zh) * 2022-12-02 2023-04-04 网易(杭州)网络有限公司 虚拟角色的状态切换方法、装置、存储介质及电子设备
CN115861500B (zh) * 2022-12-09 2023-08-18 上海哔哩哔哩科技有限公司 2d模型碰撞体生成方法及装置
CN115797606B (zh) * 2023-02-07 2023-04-21 合肥孪生宇宙科技有限公司 基于深度学习的3d虚拟数字人交互动作生成方法及系统
CN116071473B (zh) * 2023-03-03 2023-06-13 成都信息工程大学 一种动画运动关键帧的获取方法及系统
CN116030168B (zh) * 2023-03-29 2023-06-09 腾讯科技(深圳)有限公司 中间帧的生成方法、装置、设备及存储介质
CN119169159A (zh) * 2023-06-19 2024-12-20 英业达科技有限公司 动画处理方法
CN116957917B (zh) * 2023-06-19 2024-03-15 广州极点三维信息科技有限公司 一种基于近端策略优化的图像美化方法及装置
CN119701359A (zh) * 2023-09-28 2025-03-28 腾讯数码(天津)有限公司 虚拟场景的交互处理方法、装置、电子设备及存储介质
CN117078813B (zh) * 2023-10-18 2023-12-15 北京华航唯实机器人科技股份有限公司 三维仿真场景中模型数据和动画数据的输出方法及装置
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CN117666788B (zh) * 2023-12-01 2024-06-11 世优(北京)科技有限公司 一种基于穿戴式交互设备的动作识别方法及系统
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Also Published As

Publication number Publication date
US20240153187A1 (en) 2024-05-09
US12236513B2 (en) 2025-02-25
WO2021143261A1 (zh) 2021-07-22
EP4006843A1 (de) 2022-06-01
CN111260762B (zh) 2023-03-28
CN111260762A (zh) 2020-06-09
US20220198732A1 (en) 2022-06-23
US11928765B2 (en) 2024-03-12

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