EP4218976A4 - Steuerungssystem, informationssystem, informationsverarbeitungsverfahren und programm - Google Patents

Steuerungssystem, informationssystem, informationsverarbeitungsverfahren und programm Download PDF

Info

Publication number
EP4218976A4
EP4218976A4 EP21910352.0A EP21910352A EP4218976A4 EP 4218976 A4 EP4218976 A4 EP 4218976A4 EP 21910352 A EP21910352 A EP 21910352A EP 4218976 A4 EP4218976 A4 EP 4218976A4
Authority
EP
European Patent Office
Prior art keywords
information
program
processing method
control system
information processing
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
EP21910352.0A
Other languages
English (en)
French (fr)
Other versions
EP4218976B1 (de
EP4218976A1 (de
Inventor
Toshiaki KANAHARA
Shigeru Chiba
Tsuguo SHINPO
Kai INOUE
Junki HIRAI
Akira Sakai
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Konami Digital Entertainment Co Ltd
Original Assignee
Konami Digital Entertainment Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Digital Entertainment Co Ltd filed Critical Konami Digital Entertainment Co Ltd
Publication of EP4218976A1 publication Critical patent/EP4218976A1/de
Publication of EP4218976A4 publication Critical patent/EP4218976A4/de
Application granted granted Critical
Publication of EP4218976B1 publication Critical patent/EP4218976B1/de
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/86Watching games played by other players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/355Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • A63F13/497Partially or entirely replaying previous game actions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/63Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/67Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/75Enforcing rules, e.g. detecting foul play or generating lists of cheating players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
  • Processing Or Creating Images (AREA)
EP21910352.0A 2020-12-25 2021-12-09 Steuerungssystem, informationssystem, informationsverarbeitungsverfahren und programm Active EP4218976B1 (de)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2020217910A JP7360715B2 (ja) 2020-12-25 2020-12-25 制御システム、情報システム、情報処理方法およびプログラム
PCT/JP2021/045331 WO2022138203A1 (ja) 2020-12-25 2021-12-09 制御システム、情報システム、情報処理方法およびプログラム

Publications (3)

Publication Number Publication Date
EP4218976A1 EP4218976A1 (de) 2023-08-02
EP4218976A4 true EP4218976A4 (de) 2024-03-13
EP4218976B1 EP4218976B1 (de) 2026-04-22

Family

ID=82157731

Family Applications (1)

Application Number Title Priority Date Filing Date
EP21910352.0A Active EP4218976B1 (de) 2020-12-25 2021-12-09 Steuerungssystem, informationssystem, informationsverarbeitungsverfahren und programm

Country Status (6)

Country Link
US (1) US12508506B2 (de)
EP (1) EP4218976B1 (de)
JP (2) JP7360715B2 (de)
KR (1) KR102820326B1 (de)
CN (1) CN116635121A (de)
WO (1) WO2022138203A1 (de)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7550949B1 (ja) 2023-10-31 2024-09-13 株式会社コロプラ プログラム

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JP3850409B2 (ja) 2001-08-24 2006-11-29 株式会社エイティング 携帯端末への情報配信方法および情報配信サーバー
JP2002239225A (ja) * 2001-11-12 2002-08-27 Namco Ltd ゲーム実況中継装置
JP3735359B2 (ja) * 2003-09-12 2006-01-18 コナミ株式会社 ビデオゲームプログラム、ビデオゲーム装置及びビデオゲーム方法
JP2006230582A (ja) 2005-02-23 2006-09-07 Namco Bandai Games Inc プログラム、情報記憶媒体及びゲーム装置
US8187104B2 (en) 2007-01-29 2012-05-29 Sony Online Entertainment Llc System and method for creating, editing, and sharing video content relating to video game events
JP5662627B2 (ja) 2007-05-28 2015-02-04 株式会社タイトー 表示制御プログラム、表示制御システム、及び表示制御方法
JP5506148B2 (ja) * 2007-11-20 2014-05-28 エヌエイチエヌ エンターテインメント コーポレーション 多人数参加型オンラインゲームシステム、ゲーム実況解説機能制御方法、ゲーム実況解説機能制御プログラム、及びゲームサーバ
JP5629047B2 (ja) 2007-11-20 2014-11-19 エヌエイチエヌ エンターテインメント コーポレーションNHN Entertainment Corporation ゲーム実況解説制御プログラム、記録媒体、ゲーム実況解説制御方法、及びプレイヤ端末
KR20100118986A (ko) 2008-01-25 2010-11-08 소니 온라인 엔터테인먼트 엘엘씨 비디오 클립을 자동으로 기록하고 저장하기 위한 시스템, 방법 및 컴퓨터 판독가능 매체
JP5421563B2 (ja) 2008-09-03 2014-02-19 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法及びプログラム
JP2013017692A (ja) 2011-07-12 2013-01-31 Yuki Yamagami 多人数参加型ゲーム用の装置およびそのためのプログラム
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CN105468607A (zh) * 2014-08-26 2016-04-06 腾讯科技(深圳)有限公司 一种实况图片的生成方法和装置
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Also Published As

Publication number Publication date
EP4218976B1 (de) 2026-04-22
EP4218976A1 (de) 2023-08-02
KR20230079194A (ko) 2023-06-05
WO2022138203A1 (ja) 2022-06-30
CN116635121A (zh) 2023-08-22
US20230271086A1 (en) 2023-08-31
JP7360715B2 (ja) 2023-10-13
JP7779553B2 (ja) 2025-12-03
JP2022102882A (ja) 2022-07-07
US12508506B2 (en) 2025-12-30
KR102820326B1 (ko) 2025-06-13
JP2023164739A (ja) 2023-11-10

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Inventor name: KANAHARA, TOSHIAKI

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