EP4218976A4 - Steuerungssystem, informationssystem, informationsverarbeitungsverfahren und programm - Google Patents
Steuerungssystem, informationssystem, informationsverarbeitungsverfahren und programm Download PDFInfo
- Publication number
- EP4218976A4 EP4218976A4 EP21910352.0A EP21910352A EP4218976A4 EP 4218976 A4 EP4218976 A4 EP 4218976A4 EP 21910352 A EP21910352 A EP 21910352A EP 4218976 A4 EP4218976 A4 EP 4218976A4
- Authority
- EP
- European Patent Office
- Prior art keywords
- information
- program
- processing method
- control system
- information processing
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/86—Watching games played by other players
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/355—Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
- A63F13/497—Partially or entirely replaying previous game actions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/63—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/67—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/75—Enforcing rules, e.g. detecting foul play or generating lists of cheating players
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
- Processing Or Creating Images (AREA)
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2020217910A JP7360715B2 (ja) | 2020-12-25 | 2020-12-25 | 制御システム、情報システム、情報処理方法およびプログラム |
| PCT/JP2021/045331 WO2022138203A1 (ja) | 2020-12-25 | 2021-12-09 | 制御システム、情報システム、情報処理方法およびプログラム |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| EP4218976A1 EP4218976A1 (de) | 2023-08-02 |
| EP4218976A4 true EP4218976A4 (de) | 2024-03-13 |
| EP4218976B1 EP4218976B1 (de) | 2026-04-22 |
Family
ID=82157731
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| EP21910352.0A Active EP4218976B1 (de) | 2020-12-25 | 2021-12-09 | Steuerungssystem, informationssystem, informationsverarbeitungsverfahren und programm |
Country Status (6)
| Country | Link |
|---|---|
| US (1) | US12508506B2 (de) |
| EP (1) | EP4218976B1 (de) |
| JP (2) | JP7360715B2 (de) |
| KR (1) | KR102820326B1 (de) |
| CN (1) | CN116635121A (de) |
| WO (1) | WO2022138203A1 (de) |
Families Citing this family (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP7550949B1 (ja) | 2023-10-31 | 2024-09-13 | 株式会社コロプラ | プログラム |
Family Cites Families (29)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPH11253659A (ja) * | 1998-03-12 | 1999-09-21 | Namco Ltd | ゲーム用実況中継装置 |
| JP3850409B2 (ja) | 2001-08-24 | 2006-11-29 | 株式会社エイティング | 携帯端末への情報配信方法および情報配信サーバー |
| JP2002239225A (ja) * | 2001-11-12 | 2002-08-27 | Namco Ltd | ゲーム実況中継装置 |
| JP3735359B2 (ja) * | 2003-09-12 | 2006-01-18 | コナミ株式会社 | ビデオゲームプログラム、ビデオゲーム装置及びビデオゲーム方法 |
| JP2006230582A (ja) | 2005-02-23 | 2006-09-07 | Namco Bandai Games Inc | プログラム、情報記憶媒体及びゲーム装置 |
| US8187104B2 (en) | 2007-01-29 | 2012-05-29 | Sony Online Entertainment Llc | System and method for creating, editing, and sharing video content relating to video game events |
| JP5662627B2 (ja) | 2007-05-28 | 2015-02-04 | 株式会社タイトー | 表示制御プログラム、表示制御システム、及び表示制御方法 |
| JP5506148B2 (ja) * | 2007-11-20 | 2014-05-28 | エヌエイチエヌ エンターテインメント コーポレーション | 多人数参加型オンラインゲームシステム、ゲーム実況解説機能制御方法、ゲーム実況解説機能制御プログラム、及びゲームサーバ |
| JP5629047B2 (ja) | 2007-11-20 | 2014-11-19 | エヌエイチエヌ エンターテインメント コーポレーションNHN Entertainment Corporation | ゲーム実況解説制御プログラム、記録媒体、ゲーム実況解説制御方法、及びプレイヤ端末 |
| KR20100118986A (ko) | 2008-01-25 | 2010-11-08 | 소니 온라인 엔터테인먼트 엘엘씨 | 비디오 클립을 자동으로 기록하고 저장하기 위한 시스템, 방법 및 컴퓨터 판독가능 매체 |
| JP5421563B2 (ja) | 2008-09-03 | 2014-02-19 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム装置の制御方法及びプログラム |
| JP2013017692A (ja) | 2011-07-12 | 2013-01-31 | Yuki Yamagami | 多人数参加型ゲーム用の装置およびそのためのプログラム |
| JP5542111B2 (ja) | 2011-11-28 | 2014-07-09 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム制御方法、ゲーム制御プログラム |
| JP5358704B2 (ja) | 2012-02-16 | 2013-12-04 | 株式会社コナミデジタルエンタテインメント | ゲームシステム及びゲーム機 |
| JP6232423B2 (ja) | 2013-03-05 | 2017-11-15 | 株式会社スクウェア・エニックス・ホールディングス | 情報処理装置、描画装置、方法及びプログラム |
| JP5497233B1 (ja) | 2013-07-31 | 2014-05-21 | グリー株式会社 | プログラム、ゲームサーバ、及びゲームシステムの制御方法 |
| CN105468607A (zh) * | 2014-08-26 | 2016-04-06 | 腾讯科技(深圳)有限公司 | 一种实况图片的生成方法和装置 |
| JP6605826B2 (ja) | 2015-03-30 | 2019-11-13 | 株式会社バンダイナムコエンターテインメント | サーバシステム |
| WO2017004433A1 (en) | 2015-06-30 | 2017-01-05 | Amazon Technologies, Inc. | Integrating games systems with a spectating system |
| US10345897B2 (en) * | 2015-06-30 | 2019-07-09 | Amazon Technologies, Inc. | Spectator interactions with games in a specatating system |
| JP6098691B1 (ja) * | 2015-10-16 | 2017-03-22 | 株式会社セガゲームス | 映像生成システム、制御装置および加工装置 |
| JP7123520B2 (ja) | 2016-07-22 | 2022-08-23 | 株式会社タイトー | 動画記録装置、動画生成方法、及びプログラム |
| JP6370417B2 (ja) | 2017-01-19 | 2018-08-08 | 株式会社コロプラ | ゲームプログラム、ゲームプログラムを実行する方法、および情報処理装置 |
| US11014010B2 (en) * | 2017-10-20 | 2021-05-25 | Microsoft Technology Licensing, Llc | State management of dynamic properties |
| JP6672380B2 (ja) | 2018-05-29 | 2020-03-25 | 株式会社コロプラ | ゲームプログラム、キャラクタ制御プログラム、方法、および情報処理装置 |
| JP6947985B2 (ja) * | 2018-12-17 | 2021-10-13 | 株式会社カプコン | ゲーム動画編集プログラムならびにゲーム動画編集システム |
| JP7223405B2 (ja) | 2019-02-28 | 2023-02-16 | 株式会社コナミデジタルエンタテインメント | 動画配信システム、及びそれに用いるコンピュータプログラム |
| CN110990550B (zh) * | 2019-11-29 | 2021-02-09 | 腾讯科技(深圳)有限公司 | 一种话术生成的方法、基于人工智能的解说方法及装置 |
| CN110971964B (zh) * | 2019-12-12 | 2022-11-04 | 腾讯科技(深圳)有限公司 | 智能解说生成、播放方法、装置、设备及存储介质 |
-
2020
- 2020-12-25 JP JP2020217910A patent/JP7360715B2/ja active Active
-
2021
- 2021-12-09 EP EP21910352.0A patent/EP4218976B1/de active Active
- 2021-12-09 CN CN202180086982.9A patent/CN116635121A/zh active Pending
- 2021-12-09 KR KR1020237014904A patent/KR102820326B1/ko active Active
- 2021-12-09 WO PCT/JP2021/045331 patent/WO2022138203A1/ja not_active Ceased
-
2023
- 2023-05-03 US US18/311,293 patent/US12508506B2/en active Active
- 2023-09-25 JP JP2023160090A patent/JP7779553B2/ja active Active
Non-Patent Citations (1)
| Title |
|---|
| No further relevant documents disclosed * |
Also Published As
| Publication number | Publication date |
|---|---|
| EP4218976B1 (de) | 2026-04-22 |
| EP4218976A1 (de) | 2023-08-02 |
| KR20230079194A (ko) | 2023-06-05 |
| WO2022138203A1 (ja) | 2022-06-30 |
| CN116635121A (zh) | 2023-08-22 |
| US20230271086A1 (en) | 2023-08-31 |
| JP7360715B2 (ja) | 2023-10-13 |
| JP7779553B2 (ja) | 2025-12-03 |
| JP2022102882A (ja) | 2022-07-07 |
| US12508506B2 (en) | 2025-12-30 |
| KR102820326B1 (ko) | 2025-06-13 |
| JP2023164739A (ja) | 2023-11-10 |
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Inventor name: KANAHARA, TOSHIAKI Inventor name: CHIBA, SHIGERU Inventor name: SHINPO, TSUGUO Inventor name: INOUE, KAI Inventor name: HIRAI, JUNKI Inventor name: SAKAI, AKIRA |