FR3086869A1 - HoloPlayBoard - Google Patents
HoloPlayBoard Download PDFInfo
- Publication number
- FR3086869A1 FR3086869A1 FR1871137A FR1871137A FR3086869A1 FR 3086869 A1 FR3086869 A1 FR 3086869A1 FR 1871137 A FR1871137 A FR 1871137A FR 1871137 A FR1871137 A FR 1871137A FR 3086869 A1 FR3086869 A1 FR 3086869A1
- Authority
- FR
- France
- Prior art keywords
- board
- hologram
- image
- cards
- game
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
- A63F1/02—Cards; Special shapes of cards
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
- A63F1/06—Card game appurtenances
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
- A63F1/06—Card game appurtenances
- A63F1/062—Boxes or cases for cards
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Games using electronic circuits not otherwise provided for
-
- G—PHYSICS
- G03—PHOTOGRAPHY; CINEMATOGRAPHY; ANALOGOUS TECHNIQUES USING WAVES OTHER THAN OPTICAL WAVES; ELECTROGRAPHY; HOLOGRAPHY
- G03H—HOLOGRAPHIC PROCESSES OR APPARATUS
- G03H1/00—Holographic processes or apparatus using light, infrared or ultraviolet waves for obtaining holograms or for obtaining an image from them; Details peculiar thereto
- G03H1/0005—Adaptation of holography to specific applications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Games using electronic circuits not otherwise provided for
- A63F2009/2401—Detail of input, input devices
- A63F2009/2411—Input form cards, tapes, discs
- A63F2009/2429—IC card, chip card, smart card
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Games using electronic circuits not otherwise provided for
- A63F2009/2401—Detail of input, input devices
- A63F2009/2436—Characteristics of the input
- A63F2009/2439—Characteristics of the input the input being a code, e.g. ID
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Games using electronic circuits not otherwise provided for
- A63F2009/2448—Output devices
- A63F2009/245—Output devices visual
- A63F2009/2461—Projection of a two-dimensional real image
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Games using electronic circuits not otherwise provided for
- A63F2009/2448—Output devices
- A63F2009/245—Output devices visual
- A63F2009/2461—Projection of a two-dimensional real image
- A63F2009/2463—Projection of a two-dimensional real image on a screen, e.g. using a video projector
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Games using electronic circuits not otherwise provided for
- A63F2009/2448—Output devices
- A63F2009/245—Output devices visual
- A63F2009/2461—Projection of a two-dimensional real image
- A63F2009/2464—Projection of a two-dimensional real image on a translucent screen, e.g. frosted glass
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Games using electronic circuits not otherwise provided for
- A63F2009/2448—Output devices
- A63F2009/247—Output devices audible, e.g. using a loudspeaker
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Games using electronic circuits not otherwise provided for
- A63F2009/2483—Other characteristics
- A63F2009/2485—Other characteristics using a general-purpose personal computer
- A63F2009/2486—Other characteristics using a general-purpose personal computer the computer being an accessory to a board game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2250/00—Miscellaneous game characteristics
- A63F2250/30—Miscellaneous game characteristics with a three-dimensional image
- A63F2250/302—Miscellaneous game characteristics with a three-dimensional image holographic
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2250/00—Miscellaneous game characteristics
- A63F2250/49—Miscellaneous game characteristics with provisions for connecting to a part of the body
- A63F2250/495—Hand, arm or wrist
-
- G—PHYSICS
- G03—PHOTOGRAPHY; CINEMATOGRAPHY; ANALOGOUS TECHNIQUES USING WAVES OTHER THAN OPTICAL WAVES; ELECTROGRAPHY; HOLOGRAPHY
- G03H—HOLOGRAPHIC PROCESSES OR APPARATUS
- G03H2227/00—Mechanical components or mechanical aspects not otherwise provided for
- G03H2227/02—Handheld portable device, e.g. holographic camera, mobile holographic display
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Drawing Aids And Blackboards (AREA)
Abstract
Un HoloPlayBord, cette invention est une planche de jeu qui peut être accrocher sur la main et qui permettra aux joueurs de voir leur jeu exposé dans l'air en 3d via un hologramme. Les inventeurs/entreprises de jeux vont pouvoir programmer leurs jeux sur des cartes intéllegentes. Ces cartes peuvent intégrer la planche à travers un lecteur de carte puis les informations et les ordres seront transmises vers l'hologramme gui va projeter l'image et le son. Les joueurs peuvent donc jouer comme dans une réaliter avec image 3d,
Description
«Description
Titre de l’invention : HoloPlayBoard
Description :
L’idée de cette invention concerne les jeux et les joueurs.
Cette invention est une planche qui peut être accrocher sur la main, et qui est composée d’un lecteur de carte intéllegente connectée (par wifi) à un hologramme permettant de transmettre l’image et te son de la carte et les exposer dans l’air (image 3d) comme une réalité.
Le lecteur de carte intéllegente comprent 10 entrées de cartes, cela permet donc de pouvoir mettre plusieurs cartes comprenant différents jeux. Il contiendrai une pièce intéllegente (processeur) type Arduino Software IDE qui permettra d’enregistrer 1a programmation et la mettre sur le lecteur.
Quand une carte est mise dans le lecteur, celui ci va lire la carte et transmettre les informations enregistrées sur la carte vers te processeur qui va traduire tes ordres pour tes envoyer à l'hologramme afin d’exposer l’image et te son.
Cette planche peut aussi réceptionner les ordre sonnaires et peut avoir un compteur pour compter les points (dans le jeu) et tes afficher sur son écran numérique.
Les dessins annexés illustrent l’invention :
Sur la figure initiale : on peut appercevoir tes 10 entrées des cartes intéliegentes (5 en vert et 5 en noir) sur la planche ainsi qu’un endroit pour déposer tous tes papiers du jeu. On a aussi un écran numérique sur la planche pour afficher le compte du jeu.
Figure 1: un exempte du processeur IDE.
Figure 2 : un exemple d’un hologramme.
Figure 3 : un exempte du lecteur et des cartes MFC.
Claims (1)
- • RevendicationsLa planche va être composé de :« Un lecteur de cartes tetéllegentès (type carte MFC) dans lequel tes cartes vont être intégrées et lues. Ce lecteur va être programmé.» Un Arduino software (IDE) portant la programmation voulue.* Une ou plusieurs cartes type MFC.* Un hologramme pour projeter l’image du jeu. Il va être lié au lecteur de carte.
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| FR1871137A FR3086869A1 (fr) | 2018-10-07 | 2018-10-07 | HoloPlayBoard |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| FR1871137A FR3086869A1 (fr) | 2018-10-07 | 2018-10-07 | HoloPlayBoard |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| FR3086869A1 true FR3086869A1 (fr) | 2020-04-10 |
Family
ID=70108620
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| FR1871137A Withdrawn FR3086869A1 (fr) | 2018-10-07 | 2018-10-07 | HoloPlayBoard |
Country Status (1)
| Country | Link |
|---|---|
| FR (1) | FR3086869A1 (fr) |
Citations (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPS56112271A (en) * | 1980-02-07 | 1981-09-04 | Tomy Kogyo Co | Lacing game apparatus |
| US5137277A (en) * | 1990-01-26 | 1992-08-11 | Konami Co., Ltd. | Hand held video game with simulated air battle |
| WO2018140685A1 (fr) * | 2017-01-27 | 2018-08-02 | Otoy, Inc. | Plate-forme réalité virtuelle/réalité augmentée modulaire basée sur un casque d'écoute avec affichage rotatif |
-
2018
- 2018-10-07 FR FR1871137A patent/FR3086869A1/fr not_active Withdrawn
Patent Citations (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPS56112271A (en) * | 1980-02-07 | 1981-09-04 | Tomy Kogyo Co | Lacing game apparatus |
| US5137277A (en) * | 1990-01-26 | 1992-08-11 | Konami Co., Ltd. | Hand held video game with simulated air battle |
| WO2018140685A1 (fr) * | 2017-01-27 | 2018-08-02 | Otoy, Inc. | Plate-forme réalité virtuelle/réalité augmentée modulaire basée sur un casque d'écoute avec affichage rotatif |
Non-Patent Citations (1)
| Title |
|---|
| ALEXANDER FONSECA: "Read and Write on NFC Tags with an Arduino", ALL ABOUT CIRCUITS, 27 October 2015 (2015-10-27), XP055761225, Retrieved from the Internet <URL:https://www.allaboutcircuits.com/projects/read-and-write-on-nfc-tags-with-an-arduino/> [retrieved on 20201217] * |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| PLFP | Fee payment |
Year of fee payment: 2 |
|
| PLSC | Publication of the preliminary search report |
Effective date: 20210129 |
|
| ST | Notification of lapse |
Effective date: 20210605 |