JP2017154018A5 - - Google Patents
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- JP2017154018A5 JP2017154018A5 JP2017118222A JP2017118222A JP2017154018A5 JP 2017154018 A5 JP2017154018 A5 JP 2017154018A5 JP 2017118222 A JP2017118222 A JP 2017118222A JP 2017118222 A JP2017118222 A JP 2017118222A JP 2017154018 A5 JP2017154018 A5 JP 2017154018A5
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- 230000000694 effects Effects 0.000 claims description 45
- 230000002250 progressing effect Effects 0.000 claims description 4
- 230000007704 transition Effects 0.000 claims description 4
- 238000000034 method Methods 0.000 description 1
Description
(1)上記目的を達成するため、本願発明に係る遊技機は、
遊技が可能な遊技機(例えば、パチンコ遊技機1など)であって、
複数段階(例えば、1段階から3段階など)にわたって進行するとともに、特定段階(例えば、3段階など)へ進行したときに遊技者にとって有利な有利状態(例えば、大当り遊技状態など)に移行されることを報知する段階演出を実行する段階演出実行手段(例えば、ステップS812やステップS822、ステップS832の処理を実行する演出制御用CPU120など)と、
前記段階演出における1の段階から後の段階へ進行することを示唆する第1示唆演出(例えば、進行示唆演出など)を実行する第1示唆演出実行手段と、
前記段階演出における1の段階から後の段階へ進行することを示唆する第2示唆演出(例えば、バトル示唆演出など)を実行する第2示唆演出実行手段と、を備え、
前記段階演出における1の段階において、前記第1示唆演出実行手段が実行する第1示唆演出と、前記第2示唆演出実行手段が実行する前記第2示唆演出とを組み合わせて実行可能であり、
前記段階演出における1の段階において、前記第2示唆演出は後の段階へ進行する割合が異なる複数の態様で実行可能であり、
前記第1示唆演出実行手段は、前記第2示唆演出の実行態様に応じて異なる割合で前記第1示唆演出を実行し、
前記第1示唆演出が実行されて前記段階演出における1の段階から後の段階へ進行するときと、前記第1示唆演出が実行されずに前記段階演出における1の段階から後の段階へ進行するときとがあり、
前記段階演出において、前記特定段階へ進行したときに前記有利状態に移行されることを報知する特定段階報知パターンと、該特定段階報知パターンの代わりに前記特定段階よりも少ない所定段階へ進行したときに前記有利状態に移行されることを報知する所定段階報知パターンと、により前記有利状態に移行されることを報知可能である、
ことを特徴とする。
(1) In order to achieve the above object, a gaming machine according to the present invention provides:
A gaming machine capable of playing a game (for example, pachinko gaming machine 1),
The game progresses over a plurality of stages (for example, 1 to 3 stages) and is shifted to an advantageous state (for example, a big hit gaming state) advantageous to the player when proceeding to a specific stage (for example, 3 stages). Stage effect execution means (for example, CPU 120 for effect control that executes the processes of step S812, step S822, and step S832) for executing a stage effect for notifying that,
A first suggestion effect execution means for executing a first suggestion effect (for example, a progress suggestion effect or the like) that suggests progressing from one stage to a later stage in the stage effect;
A second suggestion effect executing means for executing a second suggestion effect (for example, a battle suggestion effect or the like) that suggests progressing from the first stage to the later stage in the stage effect,
In the first stage of the stage effect, the first suggestion effect executed by the first suggestion effect execution means and the second suggestion effect executed by the second suggestion effect execution means can be combined and executed,
In the first stage of the stage production, the second suggestion production can be executed in a plurality of modes with different rates of proceeding to the later stage,
The first suggestion effect executing means executes the first suggestion effect at a different rate depending on an execution mode of the second suggestion effect,
When the first suggestion effect is executed and proceeds from the first stage to the later stage in the stage effect, the first suggestion effect is not executed and proceeds from the first stage to the later stage in the stage effect. Sometimes
In the stage effect, when a specific stage notification pattern for notifying that the state is shifted to the advantageous state when proceeding to the specific stage, and when proceeding to a predetermined stage fewer than the specific stage instead of the specific stage notification pattern It is possible to notify the transition to the advantageous state by a predetermined stage notification pattern for notifying the transition to the advantageous state.
It is characterized by that.
Claims (1)
複数段階にわたって進行するとともに、特定段階へ進行したときに遊技者にとって有利な有利状態に移行されることを報知する段階演出を実行する段階演出実行手段と、
前記段階演出における1の段階から後の段階へ進行することを示唆する第1示唆演出を実行する第1示唆演出実行手段と、
前記段階演出における1の段階から後の段階へ進行することを示唆する第2示唆演出を実行する第2示唆演出実行手段と、を備え、
前記段階演出における1の段階において、前記第1示唆演出実行手段が実行する第1示唆演出と、前記第2示唆演出実行手段が実行する前記第2示唆演出とを組み合わせて実行可能であり、
前記段階演出における1の段階において、前記第2示唆演出は後の段階へ進行する割合が異なる複数の態様で実行可能であり、
前記第1示唆演出実行手段は、前記第2示唆演出の実行態様に応じて異なる割合で前記第1示唆演出を実行し、
前記第1示唆演出が実行されて前記段階演出における1の段階から後の段階へ進行するときと、前記第1示唆演出が実行されずに前記段階演出における1の段階から後の段階へ進行するときとがあり、
前記段階演出において、前記特定段階へ進行したときに前記有利状態に移行されることを報知する特定段階報知パターンと、該特定段階報知パターンの代わりに前記特定段階よりも少ない所定段階へ進行したときに前記有利状態に移行されることを報知する所定段階報知パターンと、により前記有利状態に移行されることを報知可能である、
ことを特徴とする遊技機。 A gaming machine capable of playing games,
Stage effect execution means for executing a stage effect for notifying that the game proceeds to an advantageous state that is advantageous to the player when progressing over a plurality of stages and progressing to a specific stage;
First suggestion effect execution means for executing a first suggestion effect suggesting that the stage effect progresses from one stage to a later stage;
A second suggestion effect executing means for executing a second suggestion effect suggesting that the stage effect progresses from the first stage to the later stage;
In the first stage of the stage effect, the first suggestion effect executed by the first suggestion effect execution means and the second suggestion effect executed by the second suggestion effect execution means can be combined and executed,
In the first stage of the stage production, the second suggestion production can be executed in a plurality of modes with different rates of proceeding to the later stage,
The first suggestion effect executing means executes the first suggestion effect at a different rate depending on an execution mode of the second suggestion effect,
When the first suggestion effect is executed and proceeds from the first stage to the later stage in the stage effect, the first suggestion effect is not executed and proceeds from the first stage to the later stage in the stage effect. Sometimes
In the stage effect, when a specific stage notification pattern for notifying that the state is shifted to the advantageous state when proceeding to the specific stage, and when proceeding to a predetermined stage fewer than the specific stage instead of the specific stage notification pattern It is possible to notify the transition to the advantageous state by a predetermined stage notification pattern for notifying the transition to the advantageous state.
A gaming machine characterized by that.
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2017118222A JP2017154018A (en) | 2017-06-16 | 2017-06-16 | Game machine |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2017118222A JP2017154018A (en) | 2017-06-16 | 2017-06-16 | Game machine |
Related Parent Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2014147987A Division JP2016022153A (en) | 2014-07-18 | 2014-07-18 | Game machine |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JP2017154018A JP2017154018A (en) | 2017-09-07 |
| JP2017154018A5 true JP2017154018A5 (en) | 2018-04-26 |
Family
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Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2017118222A Pending JP2017154018A (en) | 2017-06-16 | 2017-06-16 | Game machine |
Country Status (1)
| Country | Link |
|---|---|
| JP (1) | JP2017154018A (en) |
Family Cites Families (8)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2003320119A (en) * | 2002-05-07 | 2003-11-11 | Ace Denken:Kk | Gaming machine |
| JP5140039B2 (en) * | 2009-06-16 | 2013-02-06 | 株式会社ソフイア | Game machine |
| JP5810370B2 (en) * | 2011-08-02 | 2015-11-11 | 株式会社大一商会 | Game machine |
| JP5475050B2 (en) * | 2012-04-23 | 2014-04-16 | 株式会社三共 | Game machine |
| JP2014033894A (en) * | 2012-08-10 | 2014-02-24 | Sammy Corp | Pinball game machine |
| JP5979753B2 (en) * | 2012-08-10 | 2016-08-31 | サミー株式会社 | Bullet ball machine |
| JP6080482B2 (en) * | 2012-10-16 | 2017-02-15 | 株式会社平和 | Game machine |
| JP5366340B1 (en) * | 2012-10-18 | 2013-12-11 | サミー株式会社 | Pachinko machine |
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2017
- 2017-06-16 JP JP2017118222A patent/JP2017154018A/en active Pending