JP6529014B2 - ゲーム機 - Google Patents
ゲーム機 Download PDFInfo
- Publication number
- JP6529014B2 JP6529014B2 JP2017120488A JP2017120488A JP6529014B2 JP 6529014 B2 JP6529014 B2 JP 6529014B2 JP 2017120488 A JP2017120488 A JP 2017120488A JP 2017120488 A JP2017120488 A JP 2017120488A JP 6529014 B2 JP6529014 B2 JP 6529014B2
- Authority
- JP
- Japan
- Prior art keywords
- player
- dance
- play
- game machine
- game
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/44—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/798—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/814—Musical performances, e.g. by evaluating the player's ability to follow a notation
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/843—Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1025—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1043—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/558—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by assessing the players' skills or ranking
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8088—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game involving concurrently several players in a non-networked game, e.g. on the same game console
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8094—Unusual game types, e.g. virtual cooking
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- User Interface Of Digital Computer (AREA)
- Processing Or Creating Images (AREA)
- Display Devices Of Pinball Game Machines (AREA)
Description
2 センターサーバ
3 ゲーム機
4 ユーザ端末装置
5 ネットワーク
10 筐体
11 ステージ
11a ステージの踏み面
13 表示装置
14 ステージセンサ(ステップ検出手段)
15 鏡
17 カメラ(ダンス映像取得手段)
20 制御ユニット
25 ダンス指示部(ステップ指示手段)
26 ダンス評価部(評価手段)
27 映像処理部(映像送信手段)
31 案内画像
35、35A〜35D 指示標識
36 基準標識
AR、AR1、AR2 プレイ領域
DA11〜DA14、DA21〜DA24 判定領域
Claims (7)
- 表示装置と向かい合う方向を前後方向としたときの当該前後方向に位置をずらして複数のプレイ領域が設定され、少なくとも一人のプレイヤがダンスのステップを踏むべき範囲として各プレイ領域が設定された踏み面を有するステージと、
前記複数のプレイ領域のそれぞれにて前記プレイヤが前記踏み面を踏み付けるべき位置としてのステップ位置を、ゲームの進行に伴って各プレイ領域内にて前記ステップ位置を変化させつつ、前記表示装置を介して前記プレイ領域ごとに区別して前記プレイヤに指示するステップ指示手段と、
を備えたゲーム機。 - 前記プレイヤと向かい合うようにして鏡が設けられている請求項1に記載のゲーム機。
- 前記鏡が前記表示装置の下方に配置されている請求項2に記載のゲーム機。
- 前記表示装置に対して前記前後方向に少なくとも2つのプレイ領域が並んでいる請求項1〜3のいずれか一項に記載のゲーム機。
- 前記踏み面上における前記プレイヤを撮影したダンス映像を取得するダンス映像取得手段をさらに備えた請求項1〜4のいずれか一項に記載のゲーム機。
- 所定のネットワークを介して前記ダンス映像を送信可能な映像送信手段をさらに備えた請求項5に記載のゲーム機。
- 各プレイ領域にて前記プレイヤが前記踏み面を実際に踏み付けている実ステップ位置に応じた信号を出力するステップ検出手段と、
前記ステップ指示手段による前記ステップ位置の指示状況と、前記ステップ検出手段による前記実ステップ位置の検出状況との比較に基づいて、前記プレイヤを評価する評価手段と、
をさらに備えた請求項1〜6のいずれか一項に記載のゲーム機。
Priority Applications (5)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2017120488A JP6529014B2 (ja) | 2017-06-20 | 2017-06-20 | ゲーム機 |
| CN201880004026.XA CN109963627B (zh) | 2017-06-20 | 2018-05-29 | 游戏机 |
| PCT/JP2018/020572 WO2018235542A1 (ja) | 2017-06-20 | 2018-05-29 | ゲーム機 |
| KR1020197037602A KR102364826B1 (ko) | 2017-06-20 | 2018-05-29 | 게임기 |
| US16/718,900 US11331566B2 (en) | 2017-06-20 | 2019-12-18 | Game machine with dance stage adaptive to tandem players |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2017120488A JP6529014B2 (ja) | 2017-06-20 | 2017-06-20 | ゲーム機 |
Related Child Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2019087604A Division JP6734601B2 (ja) | 2019-05-07 | 2019-05-07 | ゲーム機 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JP2019004921A JP2019004921A (ja) | 2019-01-17 |
| JP6529014B2 true JP6529014B2 (ja) | 2019-06-12 |
Family
ID=64735747
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2017120488A Active JP6529014B2 (ja) | 2017-06-20 | 2017-06-20 | ゲーム機 |
Country Status (5)
| Country | Link |
|---|---|
| US (1) | US11331566B2 (ja) |
| JP (1) | JP6529014B2 (ja) |
| KR (1) | KR102364826B1 (ja) |
| CN (1) | CN109963627B (ja) |
| WO (1) | WO2018235542A1 (ja) |
Families Citing this family (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| WO2015088795A1 (en) | 2013-12-09 | 2015-06-18 | Todd Martin | System and method for event timing and photography |
| US12333808B2 (en) | 2014-05-31 | 2025-06-17 | Todd Martin | System and method for identifying a brand worn by a person in a sporting event |
| DE112018004673T5 (de) | 2017-10-22 | 2020-06-18 | Todd Martin | System und verfahren zur bilderkennungsregistrierung eines athleten bei einem sportereignis |
| JP7263743B2 (ja) * | 2018-11-28 | 2023-04-25 | 株式会社セガ | ゲーム装置及びプログラム |
| CN111514540B (zh) * | 2019-02-02 | 2021-04-30 | 广州艾美网络科技有限公司 | 一种身体训练设备 |
Family Cites Families (14)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP3910656B2 (ja) * | 1996-01-16 | 2007-04-25 | 株式会社バンダイナムコゲームス | 運動判定装置及び方法 |
| JP3003851B1 (ja) * | 1998-07-24 | 2000-01-31 | コナミ株式会社 | ダンスゲーム装置 |
| JP3566195B2 (ja) * | 2000-08-31 | 2004-09-15 | コナミ株式会社 | ゲーム装置、ゲーム処理方法及び情報記憶媒体 |
| JP2002166051A (ja) * | 2000-11-30 | 2002-06-11 | Konami Co Ltd | ゲームシステム及びそれに用いるコンピュータ読取可能な記憶媒体 |
| JP2005143714A (ja) * | 2003-11-13 | 2005-06-09 | Omron Corp | ゲーム装置制御方法とゲーム装置 |
| JP2007275422A (ja) * | 2006-04-10 | 2007-10-25 | Aruze Corp | 床設置型フラットパネルディスプレイ装置を用いたゲーム装置 |
| US8079907B2 (en) * | 2006-11-15 | 2011-12-20 | Harmonix Music Systems, Inc. | Method and apparatus for facilitating group musical interaction over a network |
| JP4928482B2 (ja) * | 2008-02-18 | 2012-05-09 | 株式会社バンダイナムコゲームス | ゲーム装置及び情報記憶媒体 |
| JP4397421B2 (ja) * | 2008-05-27 | 2010-01-13 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム処理方法、ならびに、プログラム |
| US9486705B2 (en) * | 2012-04-26 | 2016-11-08 | Konami Digital Entertaiment, Inc. | Exercise support device, program, exercise support system, and motion detection device |
| JP2015058127A (ja) | 2013-09-18 | 2015-03-30 | 株式会社コナミデジタルエンタテインメント | ゲーム制御プログラム、ゲームシステム、およびゲーム制御方法 |
| CN203591586U (zh) * | 2013-12-12 | 2014-05-14 | 深圳市东升旭日电子科技有限公司 | 一种跳舞毯 |
| JP6557949B2 (ja) * | 2014-08-29 | 2019-08-14 | 大日本印刷株式会社 | ゲーム装置 |
| GB2532287A (en) * | 2014-11-17 | 2016-05-18 | Ahmet Denis | Exercise apparatus and device |
-
2017
- 2017-06-20 JP JP2017120488A patent/JP6529014B2/ja active Active
-
2018
- 2018-05-29 CN CN201880004026.XA patent/CN109963627B/zh active Active
- 2018-05-29 KR KR1020197037602A patent/KR102364826B1/ko active Active
- 2018-05-29 WO PCT/JP2018/020572 patent/WO2018235542A1/ja not_active Ceased
-
2019
- 2019-12-18 US US16/718,900 patent/US11331566B2/en active Active
Also Published As
| Publication number | Publication date |
|---|---|
| WO2018235542A1 (ja) | 2018-12-27 |
| CN109963627B (zh) | 2020-10-30 |
| KR20200010406A (ko) | 2020-01-30 |
| US11331566B2 (en) | 2022-05-17 |
| KR102364826B1 (ko) | 2022-02-18 |
| CN109963627A (zh) | 2019-07-02 |
| JP2019004921A (ja) | 2019-01-17 |
| US20200122024A1 (en) | 2020-04-23 |
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