JPH0116511B2 - - Google Patents

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Publication number
JPH0116511B2
JPH0116511B2 JP54002881A JP288179A JPH0116511B2 JP H0116511 B2 JPH0116511 B2 JP H0116511B2 JP 54002881 A JP54002881 A JP 54002881A JP 288179 A JP288179 A JP 288179A JP H0116511 B2 JPH0116511 B2 JP H0116511B2
Authority
JP
Japan
Prior art keywords
ball
game
balls
game board
outlet
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired
Application number
JP54002881A
Other languages
Japanese (ja)
Other versions
JPS5596178A (en
Inventor
Kichihei Niiyama
Koji Ito
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sophia Co Ltd
Original Assignee
Sophia Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sophia Co Ltd filed Critical Sophia Co Ltd
Priority to JP288179A priority Critical patent/JPS5596178A/en
Publication of JPS5596178A publication Critical patent/JPS5596178A/en
Publication of JPH0116511B2 publication Critical patent/JPH0116511B2/ja
Granted legal-status Critical Current

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Description

【発明の詳細な説明】 <産業上の利用分野> 本発明は、パチンコ機、例えば弾発装置により
遊技盤面に弾発された球等が特定遊技状態となつ
た場合、盤面の適宜な部位から弾発遊技球とは別
個に遊技球を流出させてパチンコ遊技が行えるよ
うにしたパチンコ機に関する。
[Detailed Description of the Invention] <Industrial Application Field> The present invention is a pachinko machine, for example, when a ball or the like that is fired onto the game board by a firing device enters a specific gaming state, the ball is fired from an appropriate part of the board. This machine relates to a pachinko machine which allows a pachinko game to be played by letting game balls flow out separately from shot game balls.

<従来の技術> 従来のパチンコ機では、遊技盤面を流下して遊
技をなす球は、遊技者が弾発した球に限られる。
したがつて、遊技内容が単調になり易く球の流下
態様においてもに変化を付け難く、遊技の興趣を
充分に高めることができない。
<Prior Art> In conventional pachinko machines, the balls that flow down the game board to play the game are limited to the balls fired by the player.
Therefore, the game content tends to be monotonous and it is difficult to vary the manner in which the ball falls, making it impossible to sufficiently increase the interest of the game.

<本発明が解決しようとする問題点> 本発明は、遊技者が弾発した球だけで遊技する
という従来のパチンコ機の発想を根本から転換
し、盤面の適宜な部位から弾発遊技球とは別個の
遊技球を流出口から流出させ、遊技者の操作乃至
意思とは全く無関係なこの球の持つ意外性に、更
に入賞期待性を付加させて新たな面白味を与える
パチンコ機を提供しようとするものである。
<Problems to be Solved by the Present Invention> The present invention fundamentally changes the concept of conventional pachinko machines in which the player plays only with the balls that are shot, and the player can play with the balls that are shot from an appropriate part of the board. The aim is to provide a pachinko machine that allows separate game balls to flow out from an outlet, and adds a new sense of fun by adding the expectation of winning to the unexpectedness of these balls, which are completely unrelated to the player's operation or intention. It is something to do.

<問題点を解決するための手段> 本発明は上記に鑑み提案されたもので、ガイド
レールに囲まれた遊技盤面に少なくとも入賞装置
を配設して、弾発装置により上記遊技盤面に球を
弾発して遊技を行うパチンコ機において、遊技中
に予め設定された特定遊技状態になつたことを検
出する特定遊技状態検出手段と、上記遊技盤表面
側の特定部位に開設されて、球が流出する流出口
と、該流出口に連通する連通路を有し、該連通路
に所定数の球を放出可能な球放出機構とを備え
て、上記特定遊技状態検出手段の出力にもとづい
て球放出機構を作動し、該球放出機構の作動によ
り所定数の球を上記連通路に放出し、上記流出口
よりこの所定数の球を遊技盤表面側に流出させ
て、特定遊技状態においては弾発装置による弾発
球と流出口から流出された流出球とにより同一遊
技盤表面側で遊技できるようにしたものである。
<Means for Solving the Problems> The present invention was proposed in view of the above, and includes at least a winning device disposed on a game board surface surrounded by guide rails, and a ball being thrown onto the game board surface by a triggering device. In a pachinko machine that plays games by firing, there is a specific game state detection means for detecting that a preset specific game state has been entered during the game, and a device provided at a specific part on the surface side of the game board so that balls flow out. and a ball ejecting mechanism that has a communication path communicating with the outflow port and is capable of ejecting a predetermined number of balls into the communication path, the ball ejection mechanism is configured to emit balls based on the output of the specific game state detection means. The mechanism is activated to release a predetermined number of balls into the communicating path, and cause the predetermined number of balls to flow out from the outlet to the surface of the game board, causing them to explode in a specific game state. The game can be played on the same game board surface side using the ball fired by the device and the ball flowing out from the outlet.

<作用> 本発明は、特定遊技状態検出手段が予め設定さ
れた特定遊技状態を検出すると球放出機構が作動
して盤面の適宜な部位に開設された流出口から所
定数の遊技球を遊技盤面に流出し、遊技者の操作
乃至意思とは全く無関係なこの流出球により意外
性に富んだ遊技を行う。
<Function> According to the present invention, when the specific gaming state detecting means detects a preset specific gaming state, the ball ejecting mechanism is activated to eject a predetermined number of game balls from the outlet provided at an appropriate location on the gaming board. This outflowing ball is completely unrelated to the player's operation or intention, and the game is full of surprises.

<実施例> 以下、添付の図面に即し、本発明の実施例に就
き詳記するが、第1図は本発明の第1の実施例を
組み込んだパチンコ機を示している。
<Example> Hereinafter, an example of the present invention will be described in detail with reference to the accompanying drawings. FIG. 1 shows a pachinko machine incorporating a first example of the present invention.

パチンコ機1は、周知のものと同様に、手動乃
至電動の弾発装置2から弾発された遊技球をガイ
ドレール3等を介し、遊技盤面4に跳躍させるよ
うになつている。
Similar to well-known machines, the pachinko machine 1 is configured to bounce game balls ejected from a manual or electric ejecting device 2 onto a game board surface 4 via guide rails 3 and the like.

遊技盤面4には、これも周知のように、入賞口
5aとか入賞により更に次球の入賞がし易い形態
に物的形態の変化するチユーリツプ等の変動入賞
装置5b等、総称して入賞装置5が適当個数、適
当な配置で備えられている。勿論、このほかに
も、役物と俗称されるやや大掛かりな入賞装置が
あつても良い。
As is well known, on the game board surface 4, there are winning devices 5, including a winning hole 5a and a variable winning device 5b such as a tulip whose physical form changes to make it easier to win the next ball upon winning a prize. are provided in an appropriate number and in an appropriate arrangement. Of course, in addition to this, there may also be a somewhat large-scale winning device commonly called a yakubutsu.

而して、遊技盤面4には、この種の公知の構成
子群に加え、新たに、特定遊技状態検出手段とし
て例えば球の通過を検出する検出部6が少なくと
も1個(図示の場合、上方に4個例示)と、機械
側からの別遊技球の流出口7が適当個数、適当な
部位に(図示の場合、上方中央に1箇所)設けら
れている。
In addition to this type of known component group, the game board surface 4 has at least one new detecting section 6 for detecting passage of a ball, for example, as a specific game state detecting means (in the case shown in the figure, an upper detecting section 6). An appropriate number of outflow ports 7 for separate game balls from the machine side are provided at appropriate locations (in the illustrated case, one location at the upper center).

第2図にはこの辺りの要部を断面で示している
が、この場合、検出部6は、上方と下方とが開口
した枠8でできていて、遊技盤面4からこの枠8
内には、遊技盤裏面に設けたマイクロスイツチ1
0のアクチユエータ10aが突出している。勿
論、盤面前方には、ガラス板12が覆つてある
が、遊技球が検出部6の枠8内を通過すると、ア
クチユエータ10aが該球により押圧され、マイ
クロスイツチ10は接点閉成を起こすようになつ
ていて、これにより、逆に特定の検出部を球が通
過したことを電気的に検出できることになる。
FIG. 2 shows a cross section of the main part in this area, and in this case, the detection part 6 is made of a frame 8 that is open at the upper and lower sides, and this frame 8 is
Inside, there is a micro switch 1 installed on the back of the game board.
0 actuator 10a protrudes. Of course, the front of the board is covered with a glass plate 12, but when the game ball passes through the frame 8 of the detection unit 6, the actuator 10a is pressed by the ball, and the micro switch 10 closes the contact. This makes it possible to electrically detect that the ball has passed through a specific detection section.

但し、後述の実施例でも同様であるが、球の通
過検出自体は、光電検出とか磁気近接スイツチを
用いた手段とか公知のものを適宜に選んで差支え
なく、上述のマイクロスイツチ型は単なる例示に
しか過ぎない。
However, as will be the same in the embodiments described below, the detection of the passage of the ball itself may be carried out by any known method such as photoelectric detection or means using a magnetic proximity switch, and the above-mentioned microswitch type is merely an example. It's only too much.

而して、本実施例では、特定の検出部位として
定めた検出部6を球が通過した場合には流出口7
から予め定められた個数の別遊技球を盤面に流出
させることに特徴をもつている。
Therefore, in this embodiment, when the ball passes through the detection part 6 defined as a specific detection part, the outflow port 7
It is characterized by causing a predetermined number of different game balls to flow out onto the board.

今、1回の検出部6の球通過により、1個の別
遊技球を放出するものとすれば、第2図中の様な
球放出機構13が考えられる。例えば、通常用い
られるパチンコ機上部裏側の賞球貯留部14と
か、その流下経路15(第1図)に連通を採つた
流下路16をこの流出口7に連通させておく。こ
の流下路16は、途中で上向きの段差部17があ
つて、流下してきた球19は、そのままでは段差
の壁17aに突き当たり、流出口7には至れない
ように留め置かれている。一方、この段差部17
の底20は球1個を載せるとともに、ソレノイド
21の動作により、適当なリンケージ22を介す
る等して、上昇することができ、上昇した場合、
上に載つている球は図中仮想線で示すように流出
口7に向かう連通路16aに流下され、やがて流
出口7から放出されていくことになる。
Now, if one separate game ball is released by one ball passing through the detection unit 6, a ball release mechanism 13 as shown in FIG. 2 can be considered. For example, a flow path 16 that communicates with the prize ball storage section 14 on the back side of the upper part of a commonly used pachinko machine or its flow path 15 (FIG. 1) is communicated with the outlet 7. This flow path 16 has an upward step part 17 in the middle, and the balls 19 flowing down are held in such a way that they hit the step wall 17a and do not reach the outlet 7. On the other hand, this stepped portion 17
The bottom 20 of the ball can be raised by the operation of the solenoid 21, through a suitable linkage 22, etc., and when it is raised,
The balls placed on the top flow down into the communication path 16a toward the outlet 7, as shown by the imaginary line in the figure, and are eventually discharged from the outlet 7.

したがつて、マイクロスイツチ10の作動信号
によりこのソレノイド21を1回動作させれば、
1つの球を別遊技球として遊技盤面4に流出させ
ることができ、その球が入賞装置5にでも入れば
遊技者にとつては大層得をしたような満足感を与
えることができる。また、図示のように、流出口
7を検出部6の上方に設けた場合、別遊技球とし
て流出された球が、障害釘23等により任意に流
下進路を変えられて再び検出部6に入ることがあ
れば、また新たな別遊技球が1個流出口7から流
出されるから、旨くすればこの繰り返しにより、
たつた1つの弾発球で何球でも遊技盤面4上を流
下させることができ、入賞の可能性は高まつて、
遊技者側の興趣を惹起することができる。
Therefore, if this solenoid 21 is operated once by the operation signal of the micro switch 10,
One ball can be flowed out onto the game board surface 4 as a separate game ball, and if the ball enters the winning device 5, the player can be given the satisfaction of having won a great deal. Further, as shown in the figure, when the outflow port 7 is provided above the detection unit 6, the ball that has flowed out as a separate game ball is arbitrarily changed in its flowing path by the obstacle nail 23 etc. and enters the detection unit 6 again. If something happens, another new game ball will be flowed out from the outlet 7, so if everything goes well, by repeating this process,
You can make any number of balls flow down the game board 4 with a single bullet, increasing your chances of winning.
This can arouse interest on the part of the players.

勿論、球が検出部6を通過する度に複数の球を
流出させることもでき、第2図に示す球放出機構
13による場合は、一回の検出信号で当該複数
回、ソレノイド21を励磁させてやれば良い。ま
た、一回のソレノイド21の動作で複数個を一括
して放出するには、従来の賞球排出装置等に利用
されている構成の一例を流用した第3A図に示す
もの等でも良い。
Of course, it is also possible to cause a plurality of balls to flow out each time the ball passes through the detection unit 6, and in the case of using the ball release mechanism 13 shown in FIG. 2, the solenoid 21 is excited multiple times with a single detection signal. Just do it. Furthermore, in order to eject a plurality of balls at once by one operation of the solenoid 21, a structure such as that shown in FIG. 3A, which is an example of a structure used in a conventional prize ball discharging device, may be used.

即ち、流出口7への流下部16の途中に予め定
めた放出個数の球19を互いに間に収める一対の
ストツパ24a,24bを設け、通常は下方の出
口ストツパ24bが流下路16に突出していて球
の流下を止めているが、ソレノイド21が励磁す
ると、これが開き、上方の入口ストツパ24aが
閉じて、入口ストツパ24a以先の所定数の球が
流出口7に向い流下していくように当該入口、出
口ストツパ24a,24bとソレノイド21との
間にリンケージ22′を施せば良い。勿論、この
方式も一例であつて、他の賞球排出装置の機構中
等から援用しても差支えない。第3B図に示す他
の実施例は、流下路16が途中で二つに折れ、上
方の流下路の出口16bと下方の、図示していな
いが流出口7への連通路16aの入口16cとが
略々上下に並んでいる。一方、後端がソレノイド
21に連係し、中間が軸着され、先端に球一個を
収める腔部22aを有するリンク桿22bが有
り、該先端が選択的に流路途中の出口16bと入
口16cとに連通するようになつているが、常態
では腔部22aは下方連通路16aに向いてお
り、腔部22a上のストツパ22cで上方から出
口16bに至つている球を抑えている。ソレノイ
ド21が励磁すると、一旦、腔部22aはリンク
桿22bの引き上げ動作により上に動き、当該出
口16bと連通して球一個をその中に取り込み、
その後、ソレノイド21が消磁することにより下
を向いて、下方流下路入口16c内に取り込んだ
球を落としてやるようになる。
That is, a pair of stoppers 24a and 24b are provided in the middle of the flow section 16 leading to the outlet 7 to accommodate a predetermined number of balls 19 therebetween, and normally the lower outlet stopper 24b protrudes into the flow path 16. When the solenoid 21 is energized, it opens and the upper inlet stopper 24a closes, causing a predetermined number of balls beyond the inlet stopper 24a to flow down toward the outlet 7. A linkage 22' may be provided between the inlet and outlet stoppers 24a, 24b and the solenoid 21. Of course, this method is also one example, and may be used from other prize ball ejecting device mechanisms. In another embodiment shown in FIG. 3B, the flow passage 16 is bent into two parts in the middle, an upper outlet 16b of the flow passage and a lower inlet 16c of the communication passage 16a to the outlet 7 (not shown). are arranged roughly one above the other. On the other hand, there is a link rod 22b whose rear end is connected to the solenoid 21, whose intermediate portion is pivoted, and whose tip has a cavity 22a that accommodates one ball. However, under normal conditions, the cavity 22a faces the lower communication path 16a, and a stopper 22c on the cavity 22a suppresses the ball reaching the outlet 16b from above. When the solenoid 21 is energized, the cavity 22a moves upward due to the lifting action of the link rod 22b, communicates with the outlet 16b, and takes one ball into it.
Thereafter, the solenoid 21 is demagnetized so that it faces downward and drops the ball taken into the downward flow path entrance 16c.

この球放出機構13により複数個の球を所定数
の別遊技球として放出する場合は、腔部22aの
大きさ(深さ)を、当該複数個取り込めるものと
すれば良い。
When the ball ejecting mechanism 13 releases a plurality of balls as a predetermined number of separate game balls, the size (depth) of the cavity 22a may be set such that the plurality of balls can be taken in.

また、検出部6とソレノイド21の駆動関係を
定める電気回路に就いても、従来の入賞球検出部
と賞球排出装置の駆動ソレノイドとか、入賞球検
出部と変動入賞装置の駆動ソレノイドとの間の電
気回路を援用でき、更に、複数の特定検出部6…
…を用いた場合の同時入力の処理も公知のパルス
入力の並直列変換回路を用いることにより容易に
なし得る。
In addition, regarding the electric circuit that determines the driving relationship between the detection unit 6 and the solenoid 21, there is a conventional drive solenoid between the winning ball detection unit and the winning ball ejecting device, and a drive solenoid between the winning ball detection unit and the variable winning device. electric circuits can be used, and furthermore, a plurality of specific detection units 6...
Processing of simultaneous inputs when using ... can be easily accomplished by using a known parallel-to-serial conversion circuit for pulse inputs.

加えて、この実施例でも、特定の検出部6の球
通過検出により、先掲の球放出機構13を駆動さ
せるのみならず、遊技盤面4に設けたソレノイド
駆動の変動入賞装置5bの対応するいくつかを開
くようにしても良い。
In addition, in this embodiment as well, the ball passing detection by the specific detection unit 6 not only drives the previously mentioned ball release mechanism 13, but also drives the corresponding number of solenoid-driven variable prize winning devices 5b provided on the game board surface 4. You may also open it.

これらのことから、望まし回路要旨の一例を第
4図に例示すると、この場合、4個の検出部6を
第1図に例示していて、また4個の変動入賞装置
5bを例示しているから、これに則り、4個の検
出部6からの検出パルス信号は、同時入力処理回
路(パルス並直列変換回路)25に送られ、ここ
で直列のパルス信号に変換されて、入力数だけソ
レノイド21を駆動する。
Based on these facts, an example of a desirable circuit summary is illustrated in FIG. 4. In this case, four detection units 6 are illustrated in FIG. 1, and four variable prize winning devices 5b are illustrated in FIG. Therefore, in accordance with this, the detected pulse signals from the four detection units 6 are sent to the simultaneous input processing circuit (pulse parallel-to-serial conversion circuit) 25, where they are converted into serial pulse signals, and the number of pulse signals is equal to the number of inputs. Drives the solenoid 21.

同時に、各検出部6の検出信号は、出力分配回
路(ダイオードマトリクス等により組むことがで
きる)26に送られ、夫々、検出信号を発した場
合は、予め定めてある個数、部位の変動入賞装置
5bの駆動用ソレノイド5bを駆動する。
At the same time, the detection signal of each detection section 6 is sent to an output distribution circuit (which can be assembled with a diode matrix, etc.) 26, and when each detection signal is emitted, a variable winning device of a predetermined number and part is used. 5b is driven.

以上の実施例は、別遊技球が弾発された球と同
様に遊技盤面4全体を任意に流下していくもので
あるが、次に述べる実施例は、別遊技球の転流し
ていく区域を枠で仕切つた特定の区域に限定した
もので、検出部6もその区域内に設け、該区域部
分を一種の役物としたものである。
In the above embodiment, another game ball flows down the entire game board surface 4 arbitrarily in the same way as a ball that is fired, but in the next embodiment, the other game ball flows down the area where the other game ball is diverted. is limited to a specific area partitioned by a frame, and the detection unit 6 is also provided within that area, making this area a kind of accessory.

第5図に示すように、遊技盤面4の適宜な部
位、この場合、略々中央に枠27で仕切られた遊
技領域28があり、第6図にこの領域を拡大して
示すように、この遊技領域28内で適当な配置、
個数(図示の場合、十字型で4個)の検出部6…
…が配され、更に流出口7がこの場合枠27内上
方に配されている。
As shown in FIG. 5, there is a game area 28 partitioned off by a frame 27 at an appropriate portion of the game board surface 4, in this case approximately in the center, and as shown in FIG. 6 as an enlarged view of this area. Appropriate placement within the gaming area 28,
The number of detection units 6 (in the case shown, four in the shape of a cross)...
... are arranged, and furthermore, the outlet 7 is arranged above the frame 27 in this case.

各検出部6は第1の実施例と同様に枠8で囲ま
れ、マイクロスイツチアクチユエータ10a等の
検出部検出端が臨んでいる。また、流出口7も先
掲と同様、流下路16を含む球放出機構13がこ
れに連絡している。
Each detection section 6 is surrounded by a frame 8 as in the first embodiment, and the detection end of the detection section such as the microswitch actuator 10a faces. Further, the outflow port 7 is connected to the ball discharge mechanism 13 including the flow path 16, as described above.

而して、全体として入賞装置を構成する枠27
の上方乃至側部には、適当な配置、個数の弾発球
入口開口(図示の場合、上方のみに3箇所)29
が設けられていると共に、下方には、機裏面の入
賞球還流樋(図示せず)へ連通する開口30がこ
の場合横に大きく開口している。
Therefore, the frame 27 that constitutes the winning device as a whole
Appropriate placement and number of ball entry openings (in the case shown, three in the upper part only) 29
In this case, an opening 30 that communicates with a winning ball return gutter (not shown) on the back of the machine is provided at the bottom and is wide open horizontally in this case.

したがつて、遊技者が弾発し、遊技盤面4に跳
躍して、入口29のいずれかに運良く入賞できた
球18は、枠27内を通つて開口30に至り、公
知のパチンコ機における入賞球の処理と同様の処
理(例えば賞球排出等)を受けるが、その流下途
中で検出部6のいずれかを通過すると、先掲の実
施例と同様、その旨検出され、球放出機構13が
駆動して、定められた個数の別遊技球を流出口7
から放出し、この球もやがて開口30に至つて入
賞球と同様の処理を受けるようになる。しかし、
その流下過程で再びそれらの球が枠8を通ること
があると、同様の別遊技球の流出が繰り返される
ことになる。但し、下方の開口30を全部入賞口
とせず、図中仮想線に示すように適当に仕切つて
入賞口とアウト口とに分けると、入賞期待感のス
リルが加味されて一層面白いものとなる。
Therefore, the ball 18 that is shot by the player, jumps onto the game board surface 4, and is lucky enough to land a prize in one of the entrances 29 passes through the frame 27 and reaches the opening 30, resulting in a prize winning in a known pachinko machine. The ball undergoes the same processing (e.g. prize ball ejection), but if it passes any of the detection parts 6 on its way down, it will be detected as in the previous embodiment and the ball ejection mechanism 13 will be activated. Drive a predetermined number of different game balls to the outlet 7
The ball is then released from the opening 30 and is subjected to the same treatment as the winning ball. but,
If those balls pass through the frame 8 again during the falling process, similar outflow of other game balls will be repeated. However, if the lower opening 30 is not entirely used as a winning opening, but is appropriately partitioned into a winning opening and an out opening as shown by the imaginary line in the figure, the thrill of the anticipation of winning is added, making the game even more interesting.

勿論、これらに加えて、先掲の実施例と同じ
く、球通過検出により、枠27外の盤面中の変動
入賞装置5bを開駆動等させても良い。ここで
は、これらの遊技者への利益付与例に加えて、も
う一つの本発明応用例を例記しておく。
Of course, in addition to these, the variable prize winning device 5b in the board outside the frame 27 may be driven to open by detecting the passage of the ball, as in the above-mentioned embodiment. In addition to these examples of providing benefits to players, another application example of the present invention will be described here.

即ち、各球通過検出部6に球が通過する毎に、
予め定めてある得点数を遊技者が得たものと決
め、この得点をいかに利用するか、という考えで
ある。
That is, each time a ball passes through each ball passage detection section 6,
The idea is to decide that a predetermined number of points has been earned by the player, and how to utilize these points.

今、第7図に模式的に示すように、上段の検出
部6aが得点1点、中段の2個の検出部6b,6
bが夫々得点2点、下段の検出部6cが得点3点
の価値を持つものと定めて、その得点数1点に就
き、公知のパチンコ機に付属のソレノイド駆動型
賞球排出装置31(第5図)を例えば1回、駆動
するものとする。そして、得点が生ずる度にでは
なく、ある程度加算しておいて、遊技者がパチン
コ機1に付属のスイツチ32を押すことにより、
その得点数に見合つた回数、賞球排出装置を駆動
するものとする。
Now, as schematically shown in FIG.
b is worth 2 points each, and the lower detection part 6c is worth 3 points, and the score is 1 point, and the solenoid-driven prize ball ejecting device 31 (No. 1) attached to the known pachinko machine is 5) is driven once, for example. Then, instead of scoring every time a score is generated, the player adds the score to a certain extent and then presses the switch 32 attached to the pachinko machine 1.
The prize ball ejecting device shall be driven a number of times commensurate with the number of points scored.

このような使用例を満足する回路例は、第8図
に例示のようなものが考えられる。
An example of a circuit that satisfies this usage example is the one illustrated in FIG. 8.

先ず、各検出部6に球が通過すると、先掲と同
様に同時入力処理回路25を経て球放出機構のソ
レノイド21が駆動され、別遊技球が放出され
る。これと同時に、各検出部6a〜6cは、夫々
の得点として定めてある点数に相当する情報を担
つた出力を出す回路33を介してアツプダウンカ
ウンタ34を含む制御回路35に接続され、これ
により、例えば1点の検出部6aが球通過を検出
するとアツプダウンカウンタ34は1点を加算
し、2点の検出部6b,6bに就いては2点を、
3点の検出部6cに就いては3点を加算していく
ようになる。
First, when a ball passes through each detection section 6, the solenoid 21 of the ball release mechanism is driven through the simultaneous input processing circuit 25 as described above, and another game ball is released. At the same time, each of the detection units 6a to 6c is connected to a control circuit 35 including an up-down counter 34 via a circuit 33 that outputs information corresponding to a predetermined score. For example, when one detecting section 6a detects the passing of a ball, the up-down counter 34 adds one point, and for two detecting sections 6b, 6b, it adds two points,
The three points are added to the three detecting sections 6c.

このようにして遂次加算されていく得点数は、
パチンコ機1の適宜な部位、例えば枠27で仕切
られた役物としての空間部分28内盤面部等に設
けたアナログ乃至デジタル式の可視表示装置36
に表示するように図ると良い。
The number of points that are added up in this way is
An analog or digital visible display device 36 provided at an appropriate part of the pachinko machine 1, for example, a space 28 as an accessory partitioned by a frame 27, an inner board surface, etc.
It is a good idea to display it on the screen.

遊技者が得点に対応して賞球の排出を要請し、
排出依頼スイツチ32を操作した時には、賞球排
出装置の駆動ソレノイド31が制御回路35によ
り一回毎駆動され、その度にアツプダウンカウン
タ34は「1」宛減じられていき(可視表示装置
36もその旨表示していく)、帰零する迄、この
動作が続けられていく。但し、遊技者のスイツチ
32の操作に代えて、或はこれと併用して、得点
の上限設定回路42を設け、アツプダウンカウン
タ34のカウント数(得点数)がこの上限値に達
したら、制御回路35に作用して上記アツプダウ
ンカウンタ34が帰零する迄賞球排出装置の駆動
ソレノイド31を得点数回分作動させるようにし
ても良い。
The player requests the ejection of prize balls in accordance with the score,
When the discharge request switch 32 is operated, the drive solenoid 31 of the prize ball discharge device is driven by the control circuit 35 every time, and each time the up-down counter 34 is decremented by "1" (the visual display device 36 is also This operation continues until the display returns to zero. However, instead of or in conjunction with the operation of the switch 32 by the player, a score upper limit setting circuit 42 is provided, and when the count number (score number) of the up-down counter 34 reaches this upper limit value, the control is activated. The driving solenoid 31 of the prize ball ejecting device may be actuated several times by acting on the circuit 35 until the up-down counter 34 returns to zero.

このように、得点によつて賞球を排出させるよ
うにすると、本入賞装置下部に設けた開口30は
先掲の場合の様に、入賞球還流樋に連通させてや
る必要は特にない。そこで、第7図に例示のよう
に、この下部開口30に落ちた球は、専用の還流
樋37から、パチンコ球揚送装置38を介して、
揚送路39中を揚送し、流下路16に供給して、
別遊技球として利用すると合理的である。但し、
入口29から入つても、検出部6を通過する球が
少ない場合は、下部還流樋37に球が溢れる場合
もあるので、その場合はオーバーフロー樋40を
設け、溢流球を通常のパチンコ機の弾発用球の全
体の循環路に排出させてやれば良い。
In this way, if the winning balls are discharged according to the score, there is no particular need for the opening 30 provided at the bottom of the winning device to communicate with the winning ball return gutter as in the case described above. Therefore, as illustrated in FIG. 7, the balls that have fallen into the lower opening 30 are passed from a dedicated return gutter 37 to a pachinko ball lifting device 38.
Lifting through the lifting path 39 and supplying to the downstream path 16,
It is reasonable to use it as a separate game ball. however,
Even if the balls enter from the inlet 29, if there are few balls that pass through the detection part 6, the balls may overflow into the lower recirculation gutter 37.In that case, an overflow gutter 40 is provided to handle the overflowing balls. All you have to do is discharge it into the entire circulation path of the firing ball.

尚、図中、揚送機構の上下に設けたマイクロス
イツチ41a,41bは、必要に応じて揚送装置
38のモータを選択的に駆動するためのものであ
る。
In the figure, microswitches 41a and 41b provided above and below the lifting mechanism are for selectively driving the motor of the lifting device 38 as required.

こうした、検出部に人為的に得点を定めてやる
方法は、勿論第1の実施例に援用できるし、得点
に応じて賞球を排出するのに代えて、適宜個数、
配置の変動入賞装置5bを開動作させるようにし
ても良い。
Such a method of artificially determining the score in the detection unit can of course be applied to the first embodiment, and instead of discharging the prize balls according to the score, the number of prize balls can be set as appropriate.
The variable prize winning device 5b may be opened.

また、いずれの実施例の場合も、特定遊技状態
検出手段は枠8にて球の通過を検出するものを示
したが、これ以外に特定の入賞口5aとか入賞装
置5bに検出手段を設けて、球の特定状態を入賞
球として検出するようにしても良く、また検出す
る特定遊技状態は予め設定したものであれば上記
した状態に限定されることなく、ルーレツトゲー
ムやルーレツトゲームの特定結果態様とすること
もできる。
In addition, in each of the embodiments, the specific game state detection means is shown in frame 8 to detect the passing of a ball, but in addition to this, a detection means may be provided in a specific winning opening 5a or winning device 5b. , a specific state of the ball may be detected as a winning ball, and the specific game state to be detected is not limited to the above state as long as it is preset, and may be used for roulette games or specific roulette games. It can also be a result mode.

なお、本発明は、例示の通常のパチンコ機のみ
に限るものでなく、所謂コイン式パチンコ機にも
応用できる。
Note that the present invention is not limited to the ordinary pachinko machine shown in the example, but can also be applied to a so-called coin-operated pachinko machine.

<発明の効果> 以上要するに本発明によれば、特定遊技状態検
出手段が遊技中に特定遊技状態を検出したとき、
球放出機構を作動して流出口より所定数の別遊技
球を弾発装置で弾発した遊技球とは別個に遊技盤
表面側に流出して、弾発装置による弾発球と当該
別遊技球とにより同一遊技盤表面側で遊技できる
ようにしたので、遊技者の弾発操作とは無関係の
球による別遊技をも楽しむことができる。したが
つて、従来のパチンコ機では為し得なかつた遊
技、即ち、遊技者が自己の技術を介入させて弾発
した打球と、技術介入することができずに全くの
偶然的に依存した別遊技球とにより遊技すること
ができる。このため、特定遊技状態になると、遊
技盤面では遊技者が予想もしなかつた遊技球の動
きとなり、遊技内容に意外性のある入賞期待感を
もたらし、変化のある新規な遊技となる。また、
特定遊技状態を種々に設定することにより遊技内
容が多様化でき遊技者の遊技意欲を高めることが
できる。更に、弾発球により遊技と別遊技球によ
る遊技とが連続して自動的に行われるので、遊技
の違和感がなく、一層興趣に富んだパチンコ機を
提供できる。
<Effects of the Invention> In short, according to the present invention, when the specific gaming state detection means detects a specific gaming state during a game,
The ball ejection mechanism is activated to release a predetermined number of different game balls from the outlet onto the surface of the game board separately from the game balls that were ejected by the ejecting device. Since the ball can be played on the same game board surface side, the player can also enjoy a different game using the ball that is unrelated to the player's triggering operation. Therefore, there are two types of games that cannot be achieved with conventional pachinko machines: one where the player uses his or her own skill to hit the ball and the ball is hit, and the other where the player cannot intervene and relies completely on chance. You can play games with game balls. For this reason, when a specific game state is reached, the game ball moves on the game board in a way that the player did not expect, bringing about unexpected winning expectations in the game content, resulting in a new and varied game. Also,
By setting various specific game states, the game content can be diversified and the player's desire to play can be increased. Furthermore, since the game with the bullet shot and the game with the different game balls are automatically performed continuously, it is possible to provide a pachinko machine that does not make the game feel strange and is more interesting.

【図面の簡単な説明】[Brief explanation of drawings]

図面は本発明の一実施例を示すもので、第1図
は本発明の第1実施例を適用したパチンコ機の正
面図、第2図は第1図−線に沿う要部の断面
図、第3A,B図は夫々球放出機構例の概略構成
図、第4図は本発明に用いる電気回路の一例の回
路図、第5図は第2の実施例を適用したパチンコ
機の正面図、第6図は要部斜視図、第7図は第2
の実施例の一使用例を説明する概略構成図、第8
図は第2の実施例に用いる一電気回路例の回路図
である。 1はパチンコ機、4は遊技盤面、5は入賞装
置、6は検出部、7は流出口、13は球放出機
構、27は特定遊技領域を仕切る枠、30はその
下部開口、36は表示装置である。
The drawings show one embodiment of the present invention, and FIG. 1 is a front view of a pachinko machine to which the first embodiment of the present invention is applied, and FIG. 2 is a sectional view of the main parts along the line of FIG. 1. 3A and 3B are schematic configuration diagrams of ball ejection mechanism examples, FIG. 4 is a circuit diagram of an example of an electric circuit used in the present invention, and FIG. 5 is a front view of a pachinko machine to which the second embodiment is applied. Figure 6 is a perspective view of the main part, Figure 7 is the second
Schematic configuration diagram illustrating an example of use of the embodiment, No. 8
The figure is a circuit diagram of an example of an electric circuit used in the second embodiment. 1 is a pachinko machine, 4 is a game board surface, 5 is a winning device, 6 is a detection unit, 7 is an outlet, 13 is a ball release mechanism, 27 is a frame that partitions a specific game area, 30 is a lower opening thereof, and 36 is a display device It is.

Claims (1)

【特許請求の範囲】[Claims] 1 ガイドレールに囲まれた遊技盤面に少なくと
も入賞装置を配設して、弾発装置により上記遊技
盤面に球を弾発して遊技を行うパチンコ機におい
て、遊技中に予め設定された特定遊技状態になつ
たことを検出する特定遊技状態検出手段と、上記
遊技盤表面側の特定部位に開設されて、球が流出
する流出口と、該流出口に連通する連通路を有
し、該連通路に所定数の球を放出可能な球放出機
構とを備えて、上記特定遊技状態検出手段の出力
にもとづいて球放出機構を作動し、該球放出機構
の作動により所定数の球を上記連通路に放出し、
上記流出口よりこの所定数の球を遊技盤表面側に
流出させて、特定遊技状態においては弾発装置に
よる弾発球と流出口から流出された流出球とによ
り同一遊技盤表面側で遊技できるようにしたこと
を特徴とするパチンコ機。
1. In a pachinko machine in which at least a winning device is disposed on a game board surface surrounded by guide rails, and a game is played by firing balls onto the game board surface using a triggering device, a preset specific game state is set during the game. a specific game state detecting means for detecting that the game board is running out; an outlet provided at a specific part on the surface side of the game board through which the balls flow; and a communication path communicating with the outlet; and a ball ejecting mechanism capable of ejecting a predetermined number of balls, the ball ejecting mechanism is operated based on the output of the specific game state detection means, and the predetermined number of balls are released into the communication path by the operation of the ball ejecting mechanism. release,
A predetermined number of balls are flowed out to the surface side of the game board from the above-mentioned outlet, and in a specific game state, a game can be played on the same side of the surface of the game board by the bounce ball from the triggering device and the outflow ball flowed out from the outlet. A pachinko machine characterized by:
JP288179A 1979-01-17 1979-01-17 Pinball machine Granted JPS5596178A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP288179A JPS5596178A (en) 1979-01-17 1979-01-17 Pinball machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP288179A JPS5596178A (en) 1979-01-17 1979-01-17 Pinball machine

Publications (2)

Publication Number Publication Date
JPS5596178A JPS5596178A (en) 1980-07-22
JPH0116511B2 true JPH0116511B2 (en) 1989-03-24

Family

ID=11541690

Family Applications (1)

Application Number Title Priority Date Filing Date
JP288179A Granted JPS5596178A (en) 1979-01-17 1979-01-17 Pinball machine

Country Status (1)

Country Link
JP (1) JPS5596178A (en)

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4540404B2 (en) * 2004-06-18 2010-09-08 ダイコク電機株式会社 Pachinko machine
JP5254647B2 (en) * 2008-03-19 2013-08-07 ダイコク電機株式会社 Pachinko machine

Family Cites Families (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS5414837A (en) * 1977-07-02 1979-02-03 Kenkichi Nakashima Game method of pinball type game machine and its device

Also Published As

Publication number Publication date
JPS5596178A (en) 1980-07-22

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