JPH02141492U - - Google Patents
Info
- Publication number
- JPH02141492U JPH02141492U JP5113089U JP5113089U JPH02141492U JP H02141492 U JPH02141492 U JP H02141492U JP 5113089 U JP5113089 U JP 5113089U JP 5113089 U JP5113089 U JP 5113089U JP H02141492 U JPH02141492 U JP H02141492U
- Authority
- JP
- Japan
- Prior art keywords
- symbols
- sections
- draw
- numbers
- ball
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
- 239000013013 elastic material Substances 0.000 claims 1
- 238000010586 diagram Methods 0.000 description 2
Landscapes
- Toys (AREA)
Description
第1図〜多面立方体の正面図[背面図、平面図
、底面図、左、右側面図も同じに表れる。]、第
2図〜AB断面図及び内部状態図、第3図〜斜視
図、第4図〜ボール球の正面図[背面図、平面図
、底面図、左、右側面図も同じに表れる。]、第
5図〜ボール球、CD断面図及び内部状態図。
図面符号の説明、1……14面立方体の遊具本
体、2……各々の面、3……空洞、4……おもり
用ゴム球[又は、四角形ゴム及び鈴等。]、5…
…ボール球の遊具本体、6……ボール球遊具の区
画。
Figure 1 - Front view of a polyhedral cube [The rear view, top view, bottom view, left and right side views also appear in the same way. ], Fig. 2 - AB sectional view and internal state diagram, Fig. 3 - perspective view, Fig. 4 - front view of the ball [rear view, top view, bottom view, left and right side views also appear. ], FIG. 5 - Ball, CD sectional view and internal state diagram. Explanation of drawing symbols: 1... 14-sided cubic play equipment body, 2... Each face, 3... Hollow, 4... Rubber ball for weight [or square rubber, bell, etc. ], 5...
...The main body of the ball play equipment, 6...The division of the ball play equipment.
Claims (1)
立方体の、各々の面2又は、ボール球に、多数の
区画6を描いて、その区画の面2上に数字及び記
号を描き、転がして、停止した面上の、数字、記
号を得点として競技し遊ぶようにした、型変りサ
イコロの、構造及び形状。 Draw a large number of sections 6 on each side 2 of a polygonal cube such as 14 sides made of elastic material, or on a ball, draw numbers and symbols on the sides 2 of the sections, and roll it. , the structure and shape of a modified die that is played by playing with numbers and symbols on a stopped surface as points.
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP5113089U JPH02141492U (en) | 1989-04-28 | 1989-04-28 |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP5113089U JPH02141492U (en) | 1989-04-28 | 1989-04-28 |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| JPH02141492U true JPH02141492U (en) | 1990-11-28 |
Family
ID=31570289
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP5113089U Pending JPH02141492U (en) | 1989-04-28 | 1989-04-28 |
Country Status (1)
| Country | Link |
|---|---|
| JP (1) | JPH02141492U (en) |
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2012205617A (en) * | 2011-03-29 | 2012-10-25 | Copcom Co Ltd | Game medium, and game machine composed by using the same |
-
1989
- 1989-04-28 JP JP5113089U patent/JPH02141492U/ja active Pending
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2012205617A (en) * | 2011-03-29 | 2012-10-25 | Copcom Co Ltd | Game medium, and game machine composed by using the same |