JPH02299683A - Setting method for number of balls to be discharge in pin ball game, and call display device to be used for its setting - Google Patents

Setting method for number of balls to be discharge in pin ball game, and call display device to be used for its setting

Info

Publication number
JPH02299683A
JPH02299683A JP12014589A JP12014589A JPH02299683A JP H02299683 A JPH02299683 A JP H02299683A JP 12014589 A JP12014589 A JP 12014589A JP 12014589 A JP12014589 A JP 12014589A JP H02299683 A JPH02299683 A JP H02299683A
Authority
JP
Japan
Prior art keywords
balls
discharged
setting
random
display device
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP12014589A
Other languages
Japanese (ja)
Other versions
JPH0587273B2 (en
Inventor
Manabu Yoshida
学 吉田
Hisatora Tokumine
徳峰 玖虎
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Family has litigation
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Application filed by Individual filed Critical Individual
Priority to JP12014589A priority Critical patent/JPH02299683A/en
Publication of JPH02299683A publication Critical patent/JPH02299683A/en
Publication of JPH0587273B2 publication Critical patent/JPH0587273B2/ja
Granted legal-status Critical Current

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Abstract

PURPOSE:To enable enjoyment feeling of game players to be satisfied by stopping the random ornament display of a random ornament display device, when the play of the game of a pin ball game stand comes to an end due to the initially set the number of balls to be discharged, and by setting the number of additional balls to be discharged. CONSTITUTION:When the play of the game of a pin ball game stand comes to an end due to the initially set the number of balls to be discharged, then the random ornament display of a random ornament display device 5 is stopped, and by this display, the number of additional balls to be discharged, or a sign for showing the number of the additional balls to be discharged is displayed, and the number of the additional balls to be discharged is set. On the number of the balls to be discharged, the several sorts are set step by step, and for example, the ordinary number of the balls to be discharged at the preset time of the end is set to be 4000, and so based on the number of 4000, the number of 8000, 12000, or the like is set so that the discharged balls to be able to play with at the same game stand continuously may be set, after the play of the game stand A comes to an end. In this manner, the number of the balls to be discharged at the time of the end of the play of the game stand on the pin ball game is not determined to be a fixed number, but is set step by step, and by applying gambling property to its selection, enjoyment feeling and shooting intention of game players are exited, and a business activity result of a shop can be improved.

Description

【発明の詳細な説明】 [産業上の利用分野] 本発明は、パチンコ遊技におけるいわゆる「遊技台の終
了」時に、出球数を段階的に設定するパチンコ遊技にお
ける出球数設定方法及びそれに使用する呼出し表示装置
に関する。
[Detailed Description of the Invention] [Field of Industrial Application] The present invention provides a method for setting the number of balls to be thrown in a pachinko game, in which the number of balls to be thrown is set in stages at the so-called "end of the game machine" in a pachinko game, and a method used therein. The present invention relates to a call display device.

[従来技術とその課題点] パチンコ遊技は、我が国における代表的な娯楽遊技の一
つとして広く浸透している。パチンコ遊技は、他のキャ
ンプルと同じように店開が儲けすぎると客足が遠のき、
逆に客側かあまり儲かると店の営業か成り立たない。従
って、店開てあらかじめ客側か儲かる遊技台と店開か儲
かる遊技台をバランス良く設定しておく。そして一方で
は客側の射倖心をあおりつつ、他方では店開にもJ’l
l応の利益があがるようにする必要がある。
[Prior art and its problems] Pachinko has become widely popular as one of the representative entertainment games in Japan. Pachinko games, like other camples, lose customers if they open too profitably.
On the other hand, if the customers make too much money, the store will not be able to operate. Therefore, in advance of opening the store, the game machines that are profitable for customers and the game machines that are profitable for opening the store are set in a well-balanced manner. On the one hand, while fueling the desire of customers to shoot, on the other hand, J'l also encouraged the opening of stores.
It is necessary to ensure that the profits of the response increase.

客側か儲かる場合は、一般的にはいわゆる「遊技台の終
了」による。終了は、役物に当たった場合にある一定の
球数を無条件で出すものである。
If the customer makes a profit, it is generally due to the so-called ``termination of the gaming machine''. Termination is the unconditional release of a certain number of pitches if the ball hits the accessory.

しかし、従来のこの方法では次のような課題があった。However, this conventional method had the following problems.

即ち、大半の客は偶然をあてにするとはいえ、より多く
の利益を得ようと大場するわりて、遊技台を終了させて
もいつも決まった出球数では、客側の遊ひ心や射倖心を
刺激するにはもうひとつ魅力に欠ける。
In other words, although most customers rely on chance, they play big games to get more profits, but if the number of balls thrown is always fixed even after the machine is closed, the customer's desire to play and shooting ability will be affected. It lacks another charm when it comes to stimulating the mind.

[発明の目的] 本発明は、パチンコ遊技におけるいわゆる「遊技台の終
了」時の出球数を、ある一定の数ではなく段階的に設定
し、出球数の設定にもある程度キャンプル性を持たせる
ことによって客側の遊ひ心を満足させ、ひいては店開の
営業成績の向上につなげる方法及び装置を提供すること
を目的とする。
[Object of the Invention] The present invention sets the number of balls to be rolled out at the so-called "end of the game machine" in a pachinko game in stages, rather than a fixed number, and also to some extent camples in setting the number of balls to be rolled out. The purpose of the present invention is to provide a method and a device that can satisfy the playful spirit of customers and lead to an improvement in the business results of opening a store.

[発明の構成] 上記課題点を解決し、目的を達成するために講じた本発
明の構成は次の通りである。
[Structure of the Invention] The structure of the present invention taken to solve the above-mentioned problems and achieve the purpose is as follows.

(1)出球数設定方法の発明にあっては、初期設定され
た数の出玉によるパチンコ遊技台の終了時に、乱飾表示
装置の乱飾表示を停止させ、該表示によって追加出球数
または追加出球数を表わす符号を表示して追加出球数を
設定するパチンコ遊技における出球数設定方法である。
(1) In the invention of the method for setting the number of balls to be rolled out, when the pachinko machine ends with the number of balls rolled out as initially set, the random display of the random display device is stopped, and the number of balls to be added is determined by the display. Alternatively, this is a method for setting the number of balls to be thrown in a pachinko game, in which a code representing the number of balls to be added is displayed and the number of balls to be added is set.

(2)出球数設定方法に使用する呼出し表示装置の発明
にあっては、 呼び出しボタンとリセットボタン及び表示部をイlHえ
ており、表示部の一部には乱飾表示部が設けられ、乱飾
表示部は所定の信号を取り込むことにより乱飾表示が停
止して出球数または出球数を表わす符号を表示する呼出
し表示装置である。
(2) In the invention of a call display device used in the method for setting the number of balls to be pitched, a call button, a reset button, and a display section are arranged, and a part of the display section is provided with a random display section, The random display unit is a call display device that stops the random display by receiving a predetermined signal, and displays the number of pitched balls or a code representing the number of pitched balls.

乱飾表示装置の構造は特に限定せず、例えはそれぞれに
数字または他の符号が付された複数の表示ランプを乱倫
点滅させる構造、或はデジタル表示器を一個または複数
個並へて乱倫点滅させる構造などがあげられる。
The structure of the display device is not particularly limited, and for example, it may have a structure in which a plurality of display lamps each having a number or other code are flashed in a row, or one or more digital displays may be arranged in a row and flashed in a row. Examples include structures that allow

乱飾表示の停止による表示は、出球数を直接表わすよう
にしてもよいし、出球数を間接的に表わすようにしても
よい。また、出球数は遊技名にも直ちに分かるようにし
て遊び心を満足させるのが望ましく、上記における後者
の場合は換算表を表示しておく必要がある。
The display by stopping the random display may directly represent the number of pitched balls, or may indirectly represent the number of pitched balls. Furthermore, it is desirable that the number of pitched balls is immediately visible in the game name to satisfy the sense of fun, and in the latter case, a conversion table must be displayed.

乱飾表示装置の表示は人か判読するか、または機械が電
気的に判読する。人(通常は店員)か判読する場合は、
その通報を基に人が出玉設定制御装置を操作して出球数
を表示に合わせて設定する。表示を機械か電気的に判読
する場合は、乱飾表示装置から追加出球数の設定信号を
出土設定制御装置に送り、該出土設定制御装置から前記
信号を発したパチンコ遊技台に追加圧球数の設定信号を
送るようにして設定する。
The display of the random display device is either human readable or machine readable electrically. If you want to decipher whether it is a person (usually a store clerk),
Based on the notification, a person operates the ball output setting control device to set the number of balls to be output in accordance with the display. If the display is to be read mechanically or electrically, a setting signal for the number of additional balls to be played is sent from the random display device to the excavation setting control device, and the additional pressure balls are sent to the pachinko machine from which the signal was issued from the excavation setting control device. Set by sending a number of setting signals.

出球数は段階的に数種類が設定される。例えば、現在の
終了時の一般的な出球数は4000個であるので、基準
を4000個とし、他に8000個、12000個等遊
技台の終了後、同じ遊技台で引き続き遊べる持味な設定
する。当然追加出玉数が0の場合もある。
Several types of number of pitches are set in stages. For example, since the current number of balls that are generally played at the end of the game is 4,000, the standard is 4,000, and other settings such as 8,000, 12,000, etc. are unique so that you can continue playing on the same game machine after the end of the game. do. Naturally, there are cases where the number of additional balls is 0.

具体例をあげると、乱倫装置として一個のデジタル表示
器を乱倫点滅させる構造のものでは、「0」表示で12
000個、r3,8J表示では8000個、rl、7J
表示ては持味終了、「2.4.5,6,9J表示ては4
000個のようにパチンコ遊技台全体の出玉数が設定さ
れる。
To give a specific example, a device that has a digital display that flashes ``0'' indicates 12
000 pieces, 8000 pieces in r3,8J display, rl, 7J
The display shows "2.4.5,6,9J shows 4.
The number of balls put out for the entire pachinko machine is set, such as 000 balls.

呼出し表示装置は、乱倫示装置とともに、例えば球詰ま
りの場合に遊技者が呼び出しボタンを押すことにより点
灯、点滅する呼出し表示灯、不正行為等の異常事態を表
示する異常表示灯、遊技中を表示する遊技表示灯なと゛
、各種表示灯が組み合わされた構造が好ましい。
The call display device includes, in addition to the disorderly conduct display device, a call indicator light that lights up or flashes when a player presses a call button in the event of a ball jam, an abnormality indicator light that indicates an abnormal situation such as cheating, and an indicator that indicates when a game is being played. For game indicator lights, it is preferable to have a structure in which various indicator lights are combined.

呼出し表示装置の乱飾表示部は、遊技台本体の所定の信
号(通常は役物に当たって終了するときに発生させる信
号)を感知することにより乱飾表示が停止する。その表
示は出球数または出球数を表わす符号である。
The random display section of the call display device stops the random display by sensing a predetermined signal from the game machine main body (usually a signal generated when the game ends after hitting an accessory). The display is the number of balls out or a code representing the number of balls out.

なお、リセットボタンは乱飾表示部の停止表示を再度乱
飾表示状態にするときに使用する。
Note that the reset button is used to change the stop display of the random display section to the random display state again.

また、台の終了時、乱飾表示か停止する前の数秒間、乱
飾表示の動きに合わせてスピーカーから様々な効果音を
出力することは任意である。
Furthermore, it is optional to output various sound effects from the speakers in accordance with the movement of the random display for a few seconds before the random display stops when the display ends.

[実施例] 本発明を図面に示した実施例に基き、更に詳細に説明す
る。第1図はパチンコ遊技台の一例を示す概略正面図、
第2図は呼出し表示装置の一例を示す斜視図である。
[Example] The present invention will be described in more detail based on an example shown in the drawings. FIG. 1 is a schematic front view showing an example of a pachinko game machine;
FIG. 2 is a perspective view showing an example of a call display device.

符号Aはパチンコ遊技台で、11は木枠、12は金枠、
13は球切れ表示灯、14は入賞球表示灯、15は遊技
盤、16はレール、17は上皿、18は下皿、19は球
抜きレバー、20はハンドル、21は発射停止ボタン、
22は球抜きレバー、23は鍵穴、24は遊技表示灯、
9はスピーカーを示している。
Code A is a pachinko machine, 11 is a wooden frame, 12 is a metal frame,
13 is a ball out indicator light, 14 is a winning ball indicator light, 15 is a game board, 16 is a rail, 17 is an upper plate, 18 is a lower plate, 19 is a ball extraction lever, 20 is a handle, 21 is a firing stop button,
22 is a ball removal lever, 23 is a keyhole, 24 is a game indicator light,
9 indicates a speaker.

パチンコ遊技台Aの上部には呼出し表示装置1か取り付
けである。呼出し表示装置1の両側には異常表示灯2と
呼出し表示灯3が設けてあり、その間には呼出しボタン
4とリセットボタン6及び乱飾表示部5か設けられてい
る。
A call display device 1 is attached to the top of the pachinko game machine A. An abnormality indicator light 2 and a call indicator light 3 are provided on both sides of the call display device 1, and a call button 4, a reset button 6, and a decorative display part 5 are provided between them.

異常表示灯2は、遊技者が金枠12のこし開けや磁石使
用等による不正行為を行なった場合に自動的に点滅する
。また、呼出し表示灯3は球の詰まり等の場合に遊技者
が呼出しボタン4を押したときや、役物に当たって台が
終了するときに点滅し、店員に知らせる。
The abnormality indicator light 2 automatically flashes when the player commits a fraudulent act by breaking open the metal frame 12, using a magnet, or the like. Further, the call indicator light 3 flashes when the player presses the call button 4 in case of jammed balls or the like, or when the machine hits an accessory and the machine ends, thereby notifying the store clerk.

乱飾表示部5はデジタル表示器を使用しており、0〜9
の数字を任意に表示する。
The random display section 5 uses a digital display, and displays 0 to 9.
Display numbers arbitrarily.

第3図は本実施例に係るパチンコ遊技台の要部の電気系
統図である。7は電源、8は音声発生装置の基板、50
は乱飾表示部5の表示部基板である。
FIG. 3 is an electrical system diagram of the main parts of the pachinko game machine according to this embodiment. 7 is a power supply, 8 is a board for a sound generator, 50
is a display part substrate of the random display part 5.

(作用) 第1図乃至第3図を参照して本実施例の作用を説明する
(Operation) The operation of this embodiment will be explained with reference to FIGS. 1 to 3.

■ 遊技者かパチンコ遊技台Aて遊技中は、乱飾表示部
5は乱飾表示されている。
■ While the player is playing at the pachinko machine A, the random display section 5 displays random decorations.

■ 遊技者が大役に当ると大当りとなり、パチンコ遊技
台Aから乱飾表示部5の表示部基板5oに信号か送り込
まれる。
■ When the player wins the big prize, it becomes a jackpot, and a signal is sent from the pachinko game machine A to the display board 5o of the random display part 5.

■ 表示部基板50から信号か送られ、呼出し表示灯3
が点減し、スピーカー9から効果音が出力される。
■ A signal is sent from the display board 50, and the call indicator light 3
points are deducted, and a sound effect is output from the speaker 9.

■ 数秒後、乱飾表示部5の乱飾表示が停止し、数字か
表示される。この数字を店員か確認し、制御室に連絡す
る。
■ After a few seconds, the random display on the random display section 5 stops, and numbers are displayed. Confirm this number with the clerk and contact the control room.

■ 制御室は、対象となるパチンコ遊技台の出球数を設
定する。「0」表示では12000個、r3,8J表示
では8000個、rl、7J表示ては持味終了、r2.
4.5,6,9J表示ては4000個に設定してパチン
コ遊技を終了させる。・ なお、木発明は図示の実施例に限定されるものではなく
、特許請求の範囲の記載内において種々の変形が可能で
ある。
■ The control room sets the number of balls to be played at the target pachinko machine. When "0" is displayed, 12,000 pieces are displayed, when r3, 8J is displayed, 8,000 pieces are displayed, when rl and 7J are displayed, the characteristic is finished, and when r2.
4. 5, 6, 9J display is set to 4000 and the pachinko game is ended. - The wooden invention is not limited to the illustrated embodiment, and various modifications can be made within the scope of the claims.

[発明の効果] 木発明は上記構成を有しており、パチンコ遊技における
いわゆる「遊技台の終了」時の出球数をある一定の数で
はなく段階的に設定し、その選択にもギャンブル性を持
たせることによって客側の遊び心、及び射倖心をよりい
っそう刺激することができ、店開の営業成績の向上につ
なげることができる。
[Effect of the invention] The invention has the above-mentioned configuration, and sets the number of balls thrown at the so-called "end of the game machine" in pachinko games in stages instead of a fixed number, and the selection also has a gambling nature. By providing this, it is possible to further stimulate the sense of fun and gambling on the customer's part, which can lead to improved business performance when opening a store.

【図面の簡単な説明】[Brief explanation of the drawing]

図面は本発明の実施例を示し、 第1図はパチンコ遊技台の一例を示す概略正面図、 第2図は呼出し表示装置の一例を示す斜視図、第3図は
本実施例の要部の電気系統図である。 A パチンコ遊技台
The drawings show an embodiment of the present invention, FIG. 1 is a schematic front view showing an example of a pachinko game machine, FIG. 2 is a perspective view showing an example of a call display device, and FIG. 3 is a diagram showing main parts of this embodiment. It is an electrical system diagram. A Pachinko machine

Claims (1)

【特許請求の範囲】 1、初期設定された数の出玉によるパチンコ遊技台の終
了時に、乱飾表示装置の乱飾表示を停止させ、該表示に
よって追加出球数または追加出球数を表わす符号を表示
して追加出球数を設定することを特徴とするパチンコ遊
技における出球数設定方法。 2、乱飾表示装置から追加出球数の設定信号を出玉設定
制御装置に送り、該出玉設定制御装置から前記信号を発
したパチンコ遊技台に追加出球数の設定信号を送るよう
にした請求項1記載のパチンコ遊技における出球数設定
方法。 3、呼び出しボタンとリセットボタン及び表示部を備え
ており、表示部の一部には乱飾表示部が設けられ、乱飾
表示部は所定の信号を取り込むことにより乱飾表示が停
止して出球数または出球数を表わす符号を表示すること
を特徴とするパチンコ遊技における出球数設定に使用す
る呼出し表示装置。 4、所定の信号はパチンコ遊技台から出される請求項2
記載のパチンコ遊技における出球数設定に使用する呼出
し表示装置。
[Scope of Claims] 1. When the pachinko game machine ends with the initially set number of balls put out, the random display of the random display device is stopped, and the display indicates the number of additional balls to be played or the number of additional balls to be played. A method for setting the number of balls to be thrown in a pachinko game, characterized by displaying a sign and setting the number of additional balls to be thrown. 2. Send a setting signal for the number of additional balls to be played from the random display device to a ball setting control device, and send a setting signal for the number of additional balls to be played from the ball setting control device to the pachinko machine that issued the signal. The method for setting the number of balls to be thrown in a pachinko game according to claim 1. 3. It is equipped with a call button, a reset button, and a display part, and a part of the display part is provided with a random display part, and the random display part stops the random display and starts by receiving a predetermined signal. A call display device used for setting the number of balls to be played in a pachinko game, characterized by displaying a code representing the number of balls or the number of balls to be played. 4. Claim 2, wherein the predetermined signal is issued from a pachinko game machine.
A call display device used for setting the number of balls to be played in the pachinko game described above.
JP12014589A 1989-05-13 1989-05-13 Setting method for number of balls to be discharge in pin ball game, and call display device to be used for its setting Granted JPH02299683A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP12014589A JPH02299683A (en) 1989-05-13 1989-05-13 Setting method for number of balls to be discharge in pin ball game, and call display device to be used for its setting

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP12014589A JPH02299683A (en) 1989-05-13 1989-05-13 Setting method for number of balls to be discharge in pin ball game, and call display device to be used for its setting

Publications (2)

Publication Number Publication Date
JPH02299683A true JPH02299683A (en) 1990-12-11
JPH0587273B2 JPH0587273B2 (en) 1993-12-16

Family

ID=14779080

Family Applications (1)

Application Number Title Priority Date Filing Date
JP12014589A Granted JPH02299683A (en) 1989-05-13 1989-05-13 Setting method for number of balls to be discharge in pin ball game, and call display device to be used for its setting

Country Status (1)

Country Link
JP (1) JPH02299683A (en)

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