JPH0310351B2 - - Google Patents
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- Publication number
- JPH0310351B2 JPH0310351B2 JP57088654A JP8865482A JPH0310351B2 JP H0310351 B2 JPH0310351 B2 JP H0310351B2 JP 57088654 A JP57088654 A JP 57088654A JP 8865482 A JP8865482 A JP 8865482A JP H0310351 B2 JPH0310351 B2 JP H0310351B2
- Authority
- JP
- Japan
- Prior art keywords
- pachinko
- ball
- balls
- game machine
- machine
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
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- Pinball Game Machines (AREA)
Description
【発明の詳細な説明】 本発明はパチンコ遊技装置に関する。[Detailed description of the invention] The present invention relates to a pachinko gaming machine.
近年、パチンコ遊技装置は電子化が急速に進
み、各パチンコ遊技台における入玉、出玉等の情
報の管理はもとより賞球装置の制御、打止制御、
各種表示等も電子化された制御装置で行うものが
色々と提案されている。 In recent years, pachinko gaming machines have rapidly become computerized, and in addition to managing information such as balls entered and played at each pachinko machine, control of prize ball devices, stop control,
Various displays have been proposed in which various displays are performed using electronic control devices.
しかしこれらのパチンコ遊技装置では遊技客が
同じパチンコ遊技台で入れ替り立ち代り遊技する
ので、打止め制御を行う場合、遊技台について遊
技客の交代が認識できないので後の遊技客に対し
て打止は設定数よりも多いか又は少ない数のパチ
ンコ球数で行なわれてしまう。 However, in these pachinko gaming machines, players switch places and play at the same pachinko machine, so when performing stop-stop control, it is not possible to recognize the change of players for the game machines, so stop-stops are set for subsequent players. The number of pachinko balls is either greater or less than the number of balls.
本発明は上記のような欠点を改善し、各遊技客
に対して打止をより正確に行うことができるパチ
ンコ遊技装置を提供することを目的とする。 SUMMARY OF THE INVENTION An object of the present invention is to provide a pachinko game machine that can improve the above-mentioned drawbacks and allow each player to more accurately stop the game.
以下図面を参照しながら本発明について実施例
をあげて説明する。 The present invention will be described below by way of examples with reference to the drawings.
本発明の一実施例において、第1図及び第2図
に示すようにパチンコ遊技台20にはセーフ孔1
〜14及びアウト孔15が所定の位置に配設さ
れ、またセーフ孔1〜14及びアウト孔15には
これらの孔をパチンコ玉が通過する際に作動する
検出装置541〜5415(第3図参照)が各々設け
られていてこれらの検出装置541〜5415の出
力信号がコントローラ21に入力される。パチン
コ遊技台20の下部にはパチンコ玉を収容する受
皿22と発射ハンドル23が設けられており、こ
のハンドル23を回動操作することによりモータ
24が作動して受皿22から転動して来るパチン
コ玉を1個ずつハンドル23で弾いてガイドレー
ル25に沿つて打込むようになつている。受皿2
2と、モータ24を含む弾発装置との間の玉通路
にはシヤツタ26が設けられ、このシヤツタ26
は打止時などに作動して玉通路を遮断する。パチ
ンコ遊技台20の裏面には賞球排出装置27が設
けられ、この賞球排出装置27には導入管28を
通じて図示しない配球樋からパチンコ玉が補給さ
れる。導入管28の出口付近にはパチンコ遊技台
20の開き又はコントローラ21の制御によつて
導入管28の出口を閉成するストツパ72が設け
られている。賞球排出装置27は検知装置541
〜5414が玉検出信号を出力することによりコン
トローラ21を介して駆動されて賞球を受皿22
へ排出する。受皿22がパチンコ玉で満盃になつ
て受皿導入口71からあふれ出したパチンコ玉は
案内樋29に導かれて開口31から下受皿30に
溜められる。 In one embodiment of the present invention, as shown in FIGS. 1 and 2, the pachinko game machine 20 has a safe hole 1.
- 14 and an out hole 15 are arranged at predetermined positions, and the safe holes 1 - 14 and the out hole 15 are provided with detection devices 54 1 - 54 15 (third (see figure) are provided, and the output signals of these detection devices 54 1 to 54 15 are input to the controller 21. A saucer 22 for storing pachinko balls and a firing handle 23 are provided at the bottom of the pachinko game machine 20. By rotating the handle 23, a motor 24 is activated and the pachinko balls roll from the saucer 22. The balls are played one by one with a handle 23 and driven along a guide rail 25. saucer 2
A shutter 26 is provided in the ball passage between the trigger device 2 and the triggering device including the motor 24, and the shutter 26
is activated when the ball is stopped and blocks the ball passage. A prize ball discharging device 27 is provided on the back side of the pachinko game machine 20, and pachinko balls are supplied to the prize ball discharging device 27 from a ball distribution channel (not shown) through an introduction pipe 28. A stopper 72 is provided near the exit of the introduction pipe 28 for closing the exit of the introduction pipe 28 when the pachinko game machine 20 is opened or under the control of the controller 21. The prize ball ejecting device 27 is the detection device 54 1
~54 14 is driven via the controller 21 by outputting a ball detection signal, and the prize ball is placed in the receiving tray 22.
discharge to. When the saucer 22 is full of pachinko balls, the pachinko balls overflowing from the saucer inlet 71 are guided to the guide gutter 29 and collected in the lower saucer 30 through the opening 31.
セーフ孔1〜14及びアウト孔15を通過した
パチンコ玉は排出管32で一括して外部へ排出さ
れる。パチンコ遊技台20の前面にはデータ表示
部33が設けられ、このデータ表示部33はコン
トローラ21からの入玉、出玉等のデータを数字
で表示する。セーフ孔にパチンコ玉が入つた場合
はコントローラ21の制御で賞球排出装置27か
ら賞球が排出されるだけでなく電動役物が駆動さ
れるようになつている。パチンコ遊技台20の上
部には異常表示装置を兼ねた賞球表示装置34と
打止表示装置35が設けられている。 The pachinko balls that have passed through the safe holes 1 to 14 and the out hole 15 are collectively discharged to the outside through a discharge pipe 32. A data display section 33 is provided on the front side of the pachinko game machine 20, and this data display section 33 displays data such as ball input and ball output from the controller 21 in numbers. When a pachinko ball enters the safe hole, the controller 21 not only discharges the prize ball from the prize ball ejecting device 27 but also drives an electric accessory. At the top of the pachinko game machine 20, a prize ball display device 34 and a stoppage display device 35, which also serve as an abnormality display device, are provided.
次にこの実施例の制御系について説明する。第
3図に示すようにコントローラ21は入出力ポー
トを含む中央処理装置(以下CPUと称する)4
0、RAM42、ROM43よりなるコンピユー
タと、カウンタ411〜4115と、賞球装置駆動
回路44と、賞球カウンタ38と、稼動認識装置
46と、賞球玉比較回路47と、差玉合計カウン
タからなる計数手段48と、差玉・打止設定数比
較回路49と、受皿22内のパチンコ玉の有無及
びハンドル操作の有無を確認することによつてパ
チンコ遊技台20の稼動を検出する確認回路から
なる稼動検出手段50と、付属ゲーム機動作判定
装置51とによつて構成される。カウンタ411
〜4115は検出装置541〜5415からの玉検出信
号を各々計数し、CPU40はカウンタ411〜4
115の各計数値を順番にとり込んで記憶する。玉
検知スイツチ53は例えば受皿22内のパチンコ
玉の有無を検出するスイツチであつて受皿22に
取付けられる。確認回路50は玉検知スイツチ5
3から検出信号が入力されるか又はカウンタ41
1〜4115のいずれか1つでも計数動作をしてい
る、つまり受皿22内にパチンコ玉があるか又は
ハンドル23が操作中であることを確認してパチ
ンコ遊技台20の稼動を検出する。CPU40は
ROM43内のプログラムに従つてRAM42を
使用しながら入力信号の処理及び出力信号の出力
を行うが、確認回路50からの信号により稼動認
識装置46を作動させる。またCPU40はカウ
ンタ411〜4114の計数値からパチンコ玉がセ
ーフ孔1〜14に入つたことを判定して賞球装置
駆動回路44を作動させ、賞球装置駆動回路44
が賞球排出装置27を駆動して賞球を排出させる
と同時に発光音響表示装置34Aを駆動して賞球
の排出を表示させ、さらに役物駆動装置61を作
動させて電動役物62を駆動させる。電動役物6
2はチユーリツプや付属的なゲーム機であり、付
属ゲーム機動作判定装置51は付属ゲーム機の動
作条件が成立したか否かを判定してCPU40に
信号を送つて賞球カウンタ38の設定値を変える
などの処理を行なわせる。CPU40は賞球カウ
ンタ38に賞球の設定数をセツトし、賞球排出装
置27から排出されたパチンコ玉の数は賞球排出
玉カウンタ63で計数されてその計数値が賞球玉
比較回路47で賞球カウンタ38の設定値と比較
される。賞球排出玉カウンタ63の計数値が賞球
カウンタ38の値より多くなつたときは賞球玉比
較回路47の出力信号により異常表示装置34B
及び発光・音響表示装置65が作動すると同時に
シヤツタ26が作動してパチンコ遊技を不可能に
する。 Next, the control system of this embodiment will be explained. As shown in FIG. 3, the controller 21 includes a central processing unit (hereinafter referred to as CPU) 4 including input/output ports.
0, RAM 42, and ROM 43, counters 41 1 to 41 15 , prize ball device drive circuit 44, prize ball counter 38, operation recognition device 46, prize ball comparison circuit 47, and difference ball total counter. a counting means 48 consisting of a difference ball/stop set number comparison circuit 49, and a confirmation circuit that detects the operation of the pachinko machine 20 by checking the presence or absence of pachinko balls in the saucer 22 and the presence or absence of a handle operation. It is constituted by an operation detection means 50 consisting of the following, and an attached game machine operation determination device 51. counter 41 1
41 15 counts the ball detection signals from the detection devices 54 1 to 54 15 , respectively, and the CPU 40 counts the ball detection signals from the detection devices 54 1 to 54 15, respectively, and the CPU 40 counts the ball detection signals from the detection devices 54 1 to 54 15, respectively.
1. Capture and memorize each of the 15 counts in order. The ball detection switch 53 is, for example, a switch that detects the presence or absence of pachinko balls in the tray 22, and is attached to the tray 22. The confirmation circuit 50 is the ball detection switch 5
A detection signal is input from 3 or counter 41
The operation of the pachinko game machine 20 is detected by confirming that any one of 1 to 41 15 is performing a counting operation, that is, there are pachinko balls in the saucer 22 or that the handle 23 is being operated. CPU40 is
Processing of input signals and outputting of output signals are performed using the RAM 42 according to the program in the ROM 43, and the operation recognition device 46 is activated by a signal from the confirmation circuit 50. Further, the CPU 40 determines from the count values of the counters 41 1 to 41 14 that the pachinko balls have entered the safe holes 1 to 14 and operates the prize ball device drive circuit 44 .
drives the prize ball ejecting device 27 to eject the prize ball, simultaneously drives the light emitting acoustic display device 34A to display the ejection of the prize ball, and further operates the accessory drive device 61 to drive the electric accessory 62. let Electric accessories 6
Reference numeral 2 denotes a ticket or an accessory game machine, and the accessory game machine operation determination device 51 determines whether the operation conditions of the accessory game machine are satisfied or not, and sends a signal to the CPU 40 to set the value of the prize ball counter 38. Have them perform processing such as making changes. The CPU 40 sets the set number of prize balls in the prize ball counter 38, and the number of pachinko balls ejected from the prize ball ejecting device 27 is counted by the prize ball ejected ball counter 63, and the counted value is calculated by the prize ball comparison circuit 47. It is compared with the set value of the prize ball counter 38. When the count value of the prize ball discharged ball counter 63 becomes greater than the value of the prize ball counter 38, an output signal of the prize ball comparison circuit 47 causes an abnormality display device 34B to be displayed.
At the same time as the light emitting/acoustic display device 65 is activated, the shutter 26 is activated, making pachinko play impossible.
CPU40はカウンタ411〜4115の計数値を
とり込んで出玉、即ち賞球として排出されたパチ
ンコ玉の数と、入玉、即ち客がパチンコ遊技台2
0に打込んだパチンコ玉の数との差数を差玉計数
カウンタ48に計数させ、その計数値が差玉・打
止設定数比較回路49で打止設定数と比較され
る。差玉合計カウンタ48の計数値が打止設定数
に達すると、差玉・打止設定数比較回路49の出
力信号が打止信号として出力されて発光・音響表
示装置35が作動すると同時にシヤツタ26が作
動してパチンコ遊技が不可能になる。したがつ
て、差玉・打止設定数比較回路49及びCPU4
0は打止手段を構成している。CPU40はカウ
ンタ411〜4115の値をとり込んで入玉、出玉
等のデータを演算してこれらのデータを表示部3
3に表示させ、また確認回路50からの信号によ
りパチンコ遊技台20が稼動していない時に差玉
合計カウンタ48をクリアする。したがつて、
CPU40は差玉合計カウンタ48をクリアする
クリア手段を構成している。 The CPU 40 takes in the counts of the counters 41 1 to 41 15 and calculates the number of pachinko balls that have been ejected as prize balls, and the number of balls that have been received, that is, the number of pachinko balls that have been ejected as prize balls.
The difference between the number of pachinko balls hit to 0 and the number of pachinko balls hit is counted by a difference ball counting counter 48, and the counted value is compared with the set number of balls hit in a difference ball/stop setting number comparison circuit 49. When the counted value of the difference ball total counter 48 reaches the set stop number, the output signal of the difference ball/stop set number comparison circuit 49 is output as a stop signal, and the light emitting/acoustic display device 35 is activated, and at the same time the shutter 26 is activated. is activated, making it impossible to play pachinko. Therefore, the difference ball/stop setting number comparison circuit 49 and the CPU 4
0 constitutes a stopping means. The CPU 40 takes in the values of the counters 411 to 4115 , calculates data such as ball entry and ball output, and displays these data on the display section 3.
3, and also clears the difference ball total counter 48 when the pachinko game machine 20 is not in operation according to a signal from the confirmation circuit 50. Therefore,
The CPU 40 constitutes a clearing means for clearing the difference ball total counter 48.
第4図に示すように確認回路50は皿スイツチ
53がオンしている時に客付信号をオンさせ、ま
たカウンタ411〜4115のいずれかが計数動作
をする毎にタイマーをトリガーしてこのタイマー
の作動中に客付信号をオンさせ、即ちカウンタ4
11〜4115が全体としてタイマー時間内の間隔
で計数動作をしている時にオンさせる。CPU4
0は客付信号がオンすれば稼動認識装置46を作
動させ、客付信号がオフすれば差玉合計カウンタ
48をクリアする。 As shown in FIG. 4, the confirmation circuit 50 turns on the customer service signal when the plate switch 53 is on, and also triggers a timer every time one of the counters 41 1 to 41 15 performs a counting operation. Turn on the customer signal while the timer is operating, that is, counter 4.
It is turned on when 1 1 to 41 15 as a whole are performing counting operations at intervals within the timer time. CPU4
0 operates the operation recognition device 46 when the customer service signal is turned on, and clears the difference ball total counter 48 when the customer service signal is turned off.
またCPU40は打止解除スイツチ69がオン
されると、このスイツチ69からの信号により差
玉合計カウンタ48をクリアし、打止スイツチ7
0がオンされると、このスイツチ70からの信号
により打止信号をシヤツタ26に出力してパチン
コ遊技を不可能にする。 Further, when the stop canceling switch 69 is turned on, the CPU 40 clears the difference ball total counter 48 based on the signal from this switch 69, and resets the stop canceling switch 7.
0 is turned on, a signal from this switch 70 outputs a stop signal to the shutter 26 to disable the pachinko game.
本発明の他の実施例では上記実施例において
CPU40が第5図に示すように客付信号がオフ
になると、カウンタ411〜4115の値をとり込
んで差玉合計カウンタ48に計数させて来た差玉
が正の値であれば即時にその差玉をクリアし、差
玉が負の値であればタイマーをセツトしてそのタ
イムアツプで差玉をクリアする。 In other embodiments of the present invention, in the above embodiments,
When the customer signal is turned off as shown in FIG. 5, the CPU 40 takes in the values of the counters 41 1 to 41 15 and counts the difference balls in the difference ball total counter 48. If the difference ball is a positive value, it is immediately counted. Then clear the difference ball, and if the difference ball is a negative value, set a timer and clear the difference ball at that time up.
本発明の更に他の実施例では上記実施例におい
てCPU40は第6図に示すように客付信号がオ
フになると、一定時間経過後に差玉が正の値か負
の値かを判断して差玉が正の値であれば即時に差
玉をクリアし、差玉が負の値であれば一定時間経
過後に差玉をクリアする。 In still another embodiment of the present invention, in the above embodiment, when the customer service signal is turned off, the CPU 40 determines whether the difference ball is a positive value or a negative value after a certain period of time has elapsed, as shown in FIG. If the ball has a positive value, the difference ball is cleared immediately, and if the difference ball is a negative value, the difference ball is cleared after a certain period of time has passed.
なお、パチンコ遊技台が稼動しなくなつて客付
信号がオフした場合差玉が正の値である時にのみ
差玉をクリアしてもよく、また一定時間経過後に
もパチンコ遊技台が稼動しない時には差玉が負の
値であつてもこれをクリアするようにしてもよ
い。 In addition, if the pachinko machine stops operating and the customer signal is turned off, the difference ball may be cleared only when the difference ball is a positive value, and if the pachinko machine does not operate even after a certain period of time has elapsed. Even if the difference ball is a negative value, it may be cleared.
以上のように本発明によればアウト孔及び複数
のセーフ孔を有するパチンコ遊技台と、パチンコ
玉が収容される受皿と、この受皿から転動してく
るパチンコ玉を1個ずつ弾いて前記パチンコ遊技
台に打ち込む発射ハンドルと、前記パチンコ遊技
台の入玉と出玉との差玉の数を計数する計数手段
と、この計数手段の計数値が設定値に達したこと
を検知して前記パチンコ遊技台を打止状態にする
打止手段とを有するパチンコ遊技装置において、
前記受皿内のパチンコ玉の有無及び前記発射ハン
ドルの操作の有無を確認して前記パチンコ遊技台
が稼動していることを検出する稼動検出手段と、
この稼動検出手段からの稼動検出信号により前記
パチンコ遊技台が稼動しないときに前記計数手段
をクリアするクリア手段とを備えたので、各遊技
客に対して打止をより正確に自動的に行うことが
可能になる。特に、受皿内のパチンコ玉の有無及
び発射ハンドルの操作の有無を確認してパチンコ
遊技台が稼動していることを検出するので、客が
発射ハンドルを操作しているときだけでなく小休
止しているときにもパチンコ遊技台が稼動してい
るとして検出でき、客が小休止しているときに計
数手段をクリアするようなことが無くて打止を正
確に行うことができる。 As described above, according to the present invention, there is provided a pachinko machine having an out hole and a plurality of safe holes, a tray in which pachinko balls are stored, and a pachinko machine that plays the pachinko balls rolling from the tray one by one. A firing handle that is driven into the game machine, a counting means for counting the difference between the number of balls entered and the number of balls played at the pachinko machine, and a counting means for counting the difference between the number of balls entered and the number of balls put out of the pachinko machine, and detecting that the count value of this counting means has reached a set value, In a pachinko gaming machine, the pachinko game machine has a stopping means for setting the game machine in a stopping state,
operation detection means for detecting that the pachinko game machine is in operation by checking the presence or absence of pachinko balls in the saucer and the presence or absence of operation of the firing handle;
and clearing means for clearing the counting means when the pachinko machine is not in operation based on the operation detection signal from the operation detection means, so that cancellation can be more accurately and automatically performed for each player. becomes possible. In particular, it detects whether the pachinko machine is operating by checking whether there are pachinko balls in the saucer and whether the firing handle is being operated, so it can be used not only when a customer is operating the firing handle but also when taking a short break. It can be detected that the pachinko game machine is in operation even when the pachinko game machine is in operation, and the pachinko game machine can be accurately stopped without clearing the counting means when the customer is taking a short break.
第1図は本発明の一実施例を示す概略図、第2
図は同実施例のパチンコ遊技台を示す背面図、第
3図は同実施例の制御系を示すブロツク図、第4
図は同制御系の動作を示すフローチヤート、第5
図及び第6図は本発明の他の各実施例を説明する
ためのフローチヤートである。
40……CPU、48……差玉合計カウンタ、
50……確認回路、53……玉検知スイツチ。
FIG. 1 is a schematic diagram showing one embodiment of the present invention, and FIG.
The figure is a rear view showing the pachinko machine of the same embodiment, FIG. 3 is a block diagram showing the control system of the same embodiment, and FIG.
The figure is a flowchart showing the operation of the control system, part 5.
6 are flowcharts for explaining other embodiments of the present invention. 40...CPU, 48...Difference ball total counter,
50... Confirmation circuit, 53... Ball detection switch.
Claims (1)
コ遊技台と、パチンコ玉が収容される受皿と、こ
の受皿から転動してくるパチンコ玉を1個ずつ弾
いて前記パチンコ遊技台に打ち込む発射ハンドル
と、前記パチンコ遊技台の入玉と出玉との差玉の
数を計数する計数手段と、この計数手段の計数値
が設定値に達したことを検知して前記パチンコ遊
技台を打止状態にする打止手段とを有するパチン
コ遊技装置において、前記受皿内のパチンコ玉の
有無及び前記発射ハンドルの操作の有無を確認し
て前記パチンコ遊技台が稼動していることを検出
する稼動検出手段と、この稼動検出手段からの稼
動検出信号により前記パチンコ遊技台が稼動しな
いときに前記計数手段をクリアするクリア手段と
を備えたことを特徴とするパチンコ遊技装置。1. A pachinko game machine having an out hole and a plurality of safe holes, a saucer for storing pachinko balls, and a firing handle that flicks the pachinko balls rolling from the saucer one by one into the pachinko machine; A counting means for counting the difference between the number of balls entered and the number of balls put out of the pachinko machine, and detecting that the count value of the counting means has reached a set value and bringing the pachinko machine into a halt state. a pachinko game machine having a stopping means, an operation detecting means for detecting whether the pachinko game machine is in operation by checking the presence or absence of pachinko balls in the saucer and the presence or absence of operation of the firing handle; A pachinko game machine comprising: clearing means for clearing the counting means when the pachinko game machine is not in operation in response to an operation detection signal from an operation detection means.
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP8865482A JPS58203784A (en) | 1982-05-25 | 1982-05-25 | Pinball game apparatus |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP8865482A JPS58203784A (en) | 1982-05-25 | 1982-05-25 | Pinball game apparatus |
Related Child Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP15489190A Division JPH0394788A (en) | 1990-06-13 | 1990-06-13 | Pinball game device |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JPS58203784A JPS58203784A (en) | 1983-11-28 |
| JPH0310351B2 true JPH0310351B2 (en) | 1991-02-13 |
Family
ID=13948806
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP8865482A Granted JPS58203784A (en) | 1982-05-25 | 1982-05-25 | Pinball game apparatus |
Country Status (1)
| Country | Link |
|---|---|
| JP (1) | JPS58203784A (en) |
Families Citing this family (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPH0520391Y2 (en) * | 1986-04-30 | 1993-05-27 | ||
| JPS62191224U (en) * | 1986-05-23 | 1987-12-05 | ||
| JP6225302B2 (en) * | 2013-04-26 | 2017-11-08 | 株式会社高尾 | Enclosed game machine |
| JP2023028953A (en) * | 2021-08-20 | 2023-03-03 | 株式会社サンセイアールアンドディ | game machine |
| JP2023113159A (en) * | 2022-02-03 | 2023-08-16 | 株式会社サンセイアールアンドディ | game machine |
Family Cites Families (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPS56152692A (en) * | 1980-04-28 | 1981-11-26 | Tokyo Shibaura Electric Co | Washing machine |
| JPS6243580U (en) * | 1985-09-05 | 1987-03-16 |
-
1982
- 1982-05-25 JP JP8865482A patent/JPS58203784A/en active Granted
Also Published As
| Publication number | Publication date |
|---|---|
| JPS58203784A (en) | 1983-11-28 |
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