JPH0444991U - - Google Patents
Info
- Publication number
- JPH0444991U JPH0444991U JP8722690U JP8722690U JPH0444991U JP H0444991 U JPH0444991 U JP H0444991U JP 8722690 U JP8722690 U JP 8722690U JP 8722690 U JP8722690 U JP 8722690U JP H0444991 U JPH0444991 U JP H0444991U
- Authority
- JP
- Japan
- Prior art keywords
- dice
- hand
- same
- same number
- numbers
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
- 238000010586 diagram Methods 0.000 description 3
Landscapes
- Pinball Game Machines (AREA)
Description
添付図面は本考案の実施例を示し、第1図はゲ
ームの進行を表わした図、第2図はアトラクトモ
ードが表示されたTVスクリーンの図、第3図は
スタンバイモードが表示されたTVスクリーンの
図、第4図はレデイモードが表示されたTVスク
リーンの図、第5図はホールドモードが表示され
たTVスクリーンの図、第6図はジヤツジメント
&オプシヨンモードが表示されたTVスクリーン
の図、第7図はゲーム機本体の斜視図、第8図は
搬送面の斜視図であり、図中1はゲーム機本体、
2は回収フイーダ、3は読み取りフイーダ、4は
搬送面、5は搬送路、6はピン穴、7は上下動ピ
ン、8,9は電磁的振動手段、10はプツシユ手
段、11a〜11eはサイコロ、12はTVスク
リーン、Fはサイコロの前面、Hはサイコロの上
面である。
The attached drawings show an embodiment of the present invention, with Fig. 1 showing the progress of the game, Fig. 2 showing a TV screen with attract mode displayed, and Fig. 3 showing a TV screen with standby mode displayed. Figure 4 is a diagram of the TV screen displaying the ready mode, Figure 5 is a diagram of the TV screen displaying the hold mode, Figure 6 is a diagram of the TV screen displaying the adjustment and option mode, FIG. 7 is a perspective view of the game machine main body, and FIG. 8 is a perspective view of the conveyance surface. In the figure, 1 indicates the game machine main body,
2 is a collection feeder, 3 is a reading feeder, 4 is a transport surface, 5 is a transport path, 6 is a pin hole, 7 is a vertical movement pin, 8 and 9 are electromagnetic vibration means, 10 is a push means, and 11a to 11e are dice. , 12 is the TV screen, F is the front surface of the dice, and H is the top surface of the dice.
Claims (1)
面の出た目を読み取り手段によつて読むことによ
り、その出た目の組み合わせがあらかじめ定めた
勝ち役に合致しているか、合致していないかで遊
興するサイコロを用いたゲーム機に於いて; 上記5個のサイコロ11a,11b,11c,
11d,11eの、読み取り手段によつて読み取
られる位置Aに於ける基準面を中心として、各々
の前面Fと上面Hを読み取り手段によつて読み、
その各々の前面Fと上面Hの出た目の組み合わせ
があらかじめ定めた勝ち役と合致しているか、合
致していないかで遊興することを特徴とするサイ
コロを用いたゲーム機。 (2) 上記5個のサイコロ11a,11b,11
c,11d,11eの前面Fと上面Hの出た目か
ら組み合わさる勝ち役は、前面F又は上面Hが5
個全部Jで上面H又は前面FにJ以外のいずれか
の目が5個全部揃つた役と、前面F又は上面Hに
同じ目が5個全部揃い上面H又は前面Fが他のい
ずれかの目が5個全部揃つた役と、前面F又は上
面Hの4個のサイコロが同じ目でその4個のサイ
コロの上面H又は前面Fに他のいずれかの同じ目
が揃つた役と、前面F又は上面Hの4個のサイコ
ロが同じ目で上面H又は前面Fの4個のサイコロ
に他のいずれかの同じ目が揃つた役と、前面F又
は上面Hいずれか一面に同じ目が5個全部揃つた
役と、前面F又は上面Hの4個のサイコロが同じ
目でその4個のサイコロの上面H又は前面Fの4
個のうち3個が他のいずれかの同じ目が揃つた役
と、前面F又は上面Hの3個のサイコロが同じ目
でその3個のサイコロ上面H又は前面Fが他のい
ずれかの同じ目が揃つた役と、前面Fに同じ目が
4個揃つた役と、前面Fに同じ目のペアと他のい
ずれかの同じ目が残りの3個に揃つた役であるこ
とを特徴とする請求項1項記載のサイコロを用い
たゲーム機。[Scope of Claim for Utility Model Registration] (1) Using five dice, by reading the numbers rolled on a specific side of each die using a reading means, the combination of the rolled numbers results in a predetermined winning combination. In a game machine that uses dice for playing games depending on whether they match or not; the above five dice 11a, 11b, 11c,
11d and 11e, the front surface F and the upper surface H of each are read by the reading means, centering on the reference plane at the position A read by the reading means,
A gaming machine using dice, characterized in that the game is played depending on whether the combination of the numbers on the front side F and the top side H matches or does not match a predetermined winning combination. (2) The above five dice 11a, 11b, 11
The winning combination from the rolls of the front face F and top face H of c, 11d, and 11e is that the front face F or top face H is 5.
A hand in which all of the pieces are J and all 5 of any one other than J is matched on the top H or front F, and a hand in which all 5 of the same numbers are matched on the front F or top H and the top H or front F is any other A hand in which all five dice are aligned, a hand in which the four dice on the front F or top H have the same number, and any other same number is aligned on the top H or front F of those four dice, and If the four dice on F or the top H have the same number, and the four dice on the top H or front F have the same number on any other hand, and the same number on either the front F or the top H If all the pieces are aligned and the four dice on the front F or top H are the same, then the four dice on the top H or front F of the four dice are the same.
If 3 of the pieces are the same as any other, and 3 dice on the front F or top H are the same, and the top H or front F of the 3 dice is the same as any other It is characterized by a hand with matching eyes, a winning hand with four matching eyes on the front F, and a winning hand with a pair of matching eyes on the front F and any other matching winnings on the remaining three. A game machine using dice according to claim 1.
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP8722690U JPH0444991U (en) | 1990-08-21 | 1990-08-21 |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP8722690U JPH0444991U (en) | 1990-08-21 | 1990-08-21 |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| JPH0444991U true JPH0444991U (en) | 1992-04-16 |
Family
ID=31819404
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP8722690U Pending JPH0444991U (en) | 1990-08-21 | 1990-08-21 |
Country Status (1)
| Country | Link |
|---|---|
| JP (1) | JPH0444991U (en) |
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2006149865A (en) * | 2004-11-30 | 2006-06-15 | Aruze Corp | game machine |
-
1990
- 1990-08-21 JP JP8722690U patent/JPH0444991U/ja active Pending
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2006149865A (en) * | 2004-11-30 | 2006-06-15 | Aruze Corp | game machine |
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