JPH0490777A - Display device of game machine - Google Patents
Display device of game machineInfo
- Publication number
- JPH0490777A JPH0490777A JP2208783A JP20878390A JPH0490777A JP H0490777 A JPH0490777 A JP H0490777A JP 2208783 A JP2208783 A JP 2208783A JP 20878390 A JP20878390 A JP 20878390A JP H0490777 A JPH0490777 A JP H0490777A
- Authority
- JP
- Japan
- Prior art keywords
- pattern
- tube
- symbol
- symbols
- leds
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
- 238000005286 illumination Methods 0.000 abstract description 6
- 230000008447 perception Effects 0.000 abstract 1
- 238000010586 diagram Methods 0.000 description 6
- 238000000034 method Methods 0.000 description 6
- 230000004397 blinking Effects 0.000 description 3
- 238000001514 detection method Methods 0.000 description 3
- 230000000694 effects Effects 0.000 description 3
- 238000002834 transmittance Methods 0.000 description 3
- 239000013256 coordination polymer Substances 0.000 description 1
- 238000005516 engineering process Methods 0.000 description 1
- 230000001678 irradiating effect Effects 0.000 description 1
- 230000002093 peripheral effect Effects 0.000 description 1
- 239000011347 resin Substances 0.000 description 1
- 229920005989 resin Polymers 0.000 description 1
Landscapes
- Pinball Game Machines (AREA)
- Slot Machines And Peripheral Devices (AREA)
- Display Devices Of Pinball Game Machines (AREA)
Abstract
Description
【発明の詳細な説明】
〔産業上の利用分野〕
この発明は遊技機の表示装置に係り、例えば、パチンコ
機の遊技面の中央に設けられて図柄を表示する表示装置
に関するものである。DETAILED DESCRIPTION OF THE INVENTION [Field of Industrial Application] The present invention relates to a display device for a gaming machine, and for example, to a display device that is provided at the center of the gaming surface of a pachinko machine and displays symbols.
従来、この種の表示装置はパチンコ機やスロットマシン
に設けられ、例えば、パチンコ機の場合には遊技面の中
央に表示装置が設けられている。Conventionally, this type of display device is provided in a pachinko machine or a slot machine. For example, in the case of a pachinko machine, the display device is provided in the center of the game surface.
この表示装置は外周に多数の図柄が描かれた3つの図柄
筒を備え、各図柄筒をそれぞれステッピングモータにて
回転させ、モータの停止角度に応じていずれかの図柄を
遊技者に向けて表示する。そして、このようにして表示
された図柄の組み合わせに応じて入賞口への入球確率を
変更するようになっている。This display device is equipped with three symbol tubes with many symbols drawn on the outer periphery, and each symbol tube is rotated by a stepping motor, and one of the symbols is displayed toward the player depending on the stopping angle of the motor. do. Then, the probability of the ball entering the winning hole is changed according to the combination of symbols displayed in this way.
しかしながら、上記した表示装置では図柄筒の表面にL
EDの光を照射して図柄を照明するごく一般的な照明方
法を採用しているため、各図柄の視認性や見栄えがそれ
ほど良好でなく遊技の面白味に欠けるという問題がある
。However, in the above-mentioned display device, the L on the surface of the pattern cylinder is
Since a very common lighting method is adopted in which the symbols are illuminated by irradiating ED light, there is a problem that the visibility and appearance of each symbol are not very good and the game lacks interest.
本発明の目的は、図柄の視認性や見栄えが良好で、遊技
の面白味を高めることができる遊技機の表示装置を提供
することにある。SUMMARY OF THE INVENTION An object of the present invention is to provide a display device for a gaming machine that has good visibility and appearance of symbols and can enhance the fun of the game.
本発明は、環状をなす図柄筒の外周に複数の図柄を設け
、同図柄筒をモータにて回転させるとともに、同モータ
の停止角度に応じていずれかの図柄を遊技者に向けて表
示するようにした遊技機の表示装置において、前記図柄
筒の図柄を透明状又は半透明状に形成し、同図柄筒内に
図柄を裏面より照明する発光素子を配置し・た遊技機の
表示装置を要旨とするものである。The present invention provides a plurality of symbols on the outer periphery of an annular symbol tube, rotates the symbol tube with a motor, and displays one of the symbols toward the player depending on the stopping angle of the motor. Abstract: A display device for a gaming machine according to the present invention, in which the symbols of the symbol tube are formed in a transparent or semi-transparent shape, and a light emitting element for illuminating the symbols from the back side is arranged inside the symbol tube. That is.
図柄筒の図柄は裏面側より発光素子にて照明され、遊技
者側からは図柄が発光表示されて明確に視認され、かつ
、通常の外部から照明した場合とは異なる見栄えとなる
。The symbols on the symbol tube are illuminated from the back side by a light emitting element, and from the player's side, the symbols are displayed with light and are clearly visible, and the appearance is different from that when illuminated from the outside.
以下、この発明をパチンコ機の表示装置に具体化した一
実施例を図面に従って説明する。An embodiment in which the present invention is embodied in a display device for a pachinko machine will be described below with reference to the drawings.
第2図は本実施例のパチンコ機の正面図である。FIG. 2 is a front view of the pachinko machine of this embodiment.
この図に示すように、パチンコ機の前面枠1の表面には
遊技面2が形成され、遊技面2上の中央には表示装置3
が設けられている。又、遊技面2上には3つの入賞口4
が設けられ、遊技面2の下側には上側及び下側賞球皿5
,6と操作ハンドル7とが設置されている。As shown in this figure, a game surface 2 is formed on the surface of the front frame 1 of the pachinko machine, and a display device 3 is formed in the center of the game surface 2.
is provided. In addition, there are three winning holes 4 on the gaming surface 2.
are provided, and upper and lower prize ball plates 5 are provided on the lower side of the gaming surface 2.
, 6 and an operating handle 7 are installed.
第3図は表示装置3の側面図、第4図は同じく平面図で
あり、それぞれの図において左方が遊技者側である。こ
れらの図と第2図に示すように、表示装置30本体8の
中央には表示窓9が設けられ、本体8の裏側には第1〜
3の表示ボックス10〜12が取着されている。FIG. 3 is a side view of the display device 3, and FIG. 4 is a plan view of the display device 3. In each figure, the left side is the player's side. As shown in these figures and FIG.
3 display boxes 10-12 are attached.
第5図は第1の表示ボックス10の側面図、第6図は第
5図のX−X線断面図であり、それぞれの図において右
方が遊技者側である。これらの図に示すように、第1の
表示ボックス1oのプリント基板13上にはステッピン
グモータ14とフォトスイッチ15が固定されるととも
に、そのステッピングモータ14の出力軸14aを中心
として円弧状に7個のLED16〜19が配設されてい
る。各LED16〜19は大型の上段、中段及び下段L
ED16〜18と小型の照明用LED19とに分別され
、上段、中段及び下段LED 16〜18は照明用LE
DI9を2個ずつ間に挟んで等間隔で配置されている。FIG. 5 is a side view of the first display box 10, and FIG. 6 is a sectional view taken along the line X--X in FIG. 5, and in each figure, the right side is the player's side. As shown in these figures, a stepping motor 14 and a photoswitch 15 are fixed on the printed circuit board 13 of the first display box 1o, and seven switches are arranged in an arc shape around the output shaft 14a of the stepping motor 14. LEDs 16 to 19 are arranged. Each LED 16 to 19 are large upper, middle, and lower L
Separated into EDs 16 to 18 and small LEDs for lighting 19, upper, middle and lower LEDs 16 to 18 are LEDs for lighting.
They are arranged at equal intervals with two DI9s sandwiched between them.
尚、本実施例のパチンコ機においては上段、中段及び下
段LED I 6〜18と照明用LED l 9とによ
って発光素子が構成されている。In the pachinko machine of this embodiment, a light emitting element is constituted by the upper, middle, and lower LEDs I 6 to 18 and the illumination LED I 9.
前記ステッピングモータI4の出力軸14aには環状の
図柄筒20が固定され、この図柄筒2゜はプリント基板
13上においてステッピングモータI4、フォトスイッ
チ15及びLEDI6〜19を取り囲んでいる。図柄筒
20の内周面の一側には原点表示体21が設けられ、図
柄筒2oがステッピングモータ14にて回転されて所定
の回転角度となると原点表示体21がフォトスイッチ1
5にて検出されるようになっている。又、図柄筒20を
収容するようにプリント基板13上にはケース22が被
せられ、図柄筒20の一側はケース22の開口部22a
と前記表示窓9を介して遊技者側に露出している。An annular pattern cylinder 20 is fixed to the output shaft 14a of the stepping motor I4, and this pattern cylinder 2° surrounds the stepping motor I4, the photoswitch 15, and the LEDs 6 to 19 on the printed circuit board 13. An origin indicator 21 is provided on one side of the inner circumferential surface of the symbol tube 20, and when the symbol tube 2o is rotated by the stepping motor 14 to a predetermined rotation angle, the origin indicator 21 is displayed on the photoswitch 1.
It is detected at 5. Further, a case 22 is placed over the printed circuit board 13 to accommodate the pattern tube 20, and one side of the pattern tube 20 is provided with an opening 22a of the case 22.
and are exposed to the player side through the display window 9.
尚、以上は第1の表示ボックス10の構成を説明したが
、他の表示ボックス11.12も全く同様の構成である
。Although the configuration of the first display box 10 has been described above, the other display boxes 11 and 12 have exactly the same configuration.
第7図は表示窓9に表示された図柄筒20の図柄を示す
図である。この図に示すように、図柄筒20の外周面に
はトランプを表した多数種類の図柄23が等間隔で描か
れ、図柄23中には「キング」等の絵札23aが含まれ
ている。そして、ステッピングモータ14にて図柄筒2
0を回転させて所定の回転角度で停止させると、特定の
3種類の図柄23が前記表示窓9を介して遊技者に視認
されるようになっている。又、このときの3種類の図柄
23は前記上段、中段及び下段LED16〜18とそれ
ぞれ対応し、各LED16〜18によって裏面より照明
される。FIG. 7 is a diagram showing the symbols of the symbol cylinder 20 displayed on the display window 9. As shown in this figure, many types of symbols 23 representing playing cards are drawn at equal intervals on the outer peripheral surface of the symbol cylinder 20, and the symbols 23 include picture cards 23a such as "King". Then, using the stepping motor 14, the pattern cylinder 2 is
0 is rotated and stopped at a predetermined rotation angle, three specific types of symbols 23 are made visible to the player through the display window 9. Moreover, the three kinds of patterns 23 at this time correspond to the upper, middle, and lower LEDs 16 to 18, respectively, and are illuminated from the back side by each of the LEDs 16 to 18.
そして、表示窓9において第1の表示ボックス10の図
柄筒20が表示される箇所を第1表示部24とし、同様
に、第2の表示ボックス11の図柄筒20が表示される
箇所を第2表示部25、第3の表示ボックス12の図柄
筒20が表示される箇所を第3表示部26としている。In the display window 9, the part where the symbol cylinder 20 of the first display box 10 is displayed is the first display part 24, and similarly, the part where the symbol cylinder 20 of the second display box 11 is displayed is the second display part 24. The display portion 25 and the portion where the symbol tube 20 of the third display box 12 is displayed are referred to as a third display portion 26.
第1図は図柄筒20の断面構造とLED16〜19とを
示す図である。この図に示すように、図柄筒20は透明
樹脂製であり、その表面には2層の印刷層27.28が
形成されている。表面側の印刷層27には前記図柄23
が印刷され、内面側の印刷層28は乳白色を帯びた半透
明で、図柄23の内の絵札23aに対応する箇所を除い
て形成されている。従って、各図柄23は半透明状をな
し、かつ、絵札23aの部位はその他の部位に比較して
光の透過率が高い。FIG. 1 is a diagram showing the cross-sectional structure of the symbol cylinder 20 and the LEDs 16 to 19. As shown in this figure, the pattern cylinder 20 is made of transparent resin, and two printed layers 27 and 28 are formed on its surface. The pattern 23 is printed on the print layer 27 on the surface side.
is printed, and the printing layer 28 on the inner surface side is translucent with a milky white color, and is formed except for the portion of the pattern 23 that corresponds to the picture card 23a. Therefore, each symbol 23 is semi-transparent, and the picture card 23a has a higher light transmittance than other parts.
第8図は本実施例のパチンコ機の電気的構成を示すブロ
ック図である。この図に示すように、パチンコ機の動作
を制御する中央処理装置29(以下、CPUという)の
入力側には前記入賞口4に入球した打球を検出する検出
センサ30が接続されている。又、CPU29の入力側
には前記フォトスイッチ15が接続され、出力側には前
記ステッピングモータ14、上段、中段及び下段LED
16〜18及び照明用LED19が接続されている。FIG. 8 is a block diagram showing the electrical configuration of the pachinko machine of this embodiment. As shown in this figure, a detection sensor 30 that detects a ball that has entered the winning slot 4 is connected to the input side of a central processing unit 29 (hereinafter referred to as CPU) that controls the operation of the pachinko machine. The photo switch 15 is connected to the input side of the CPU 29, and the stepping motor 14 and the upper, middle, and lower LEDs are connected to the output side of the CPU 29.
16 to 18 and an illumination LED 19 are connected.
さらに、CP[J29にはり一ドオンリメモリ3■ (
以下、ROMという)、及びランダムアクセスメモリ3
2(以下、RAMという)が接続され、ROM31には
パチンコ遊技を実行するための各種プログラムが記憶さ
れ、これらのプログラムに従ってCPU29が各種処理
を実行するようになっている。尚、前記RAM32はC
PU29が行う処理のデータを一時的に記憶するように
なっている。In addition, CP[J29 has one drive-only memory 3■ (
(hereinafter referred to as ROM), and random access memory 3
2 (hereinafter referred to as RAM) is connected, and the ROM 31 stores various programs for executing pachinko games, and the CPU 29 executes various processes in accordance with these programs. Note that the RAM 32 is C
Data of processing performed by the PU 29 is temporarily stored.
そして、CPU29は前記検出センサ30からの検出信
号に基づいて入賞口4への入球を判定し、各表示ボック
ス10〜12のステッピングモータ14をそれぞれ作動
させて図柄筒20を回転させる。Then, the CPU 29 determines whether the ball has entered the winning hole 4 based on the detection signal from the detection sensor 30, and operates the stepping motor 14 of each of the display boxes 10 to 12 to rotate the symbol tube 20.
又、CPU29は図柄筒20の回転中においてフォトス
イッチ15にて検出された図柄筒20の原点位置に基づ
いて各図柄筒20の回転角度を判定し、第1の表示ボッ
クス10の図柄筒20から順に所定の図柄23が表示窓
9に表示された状態で各図柄筒20を停止させる。Further, the CPU 29 determines the rotation angle of each symbol tube 20 based on the origin position of the symbol tube 20 detected by the photoswitch 15 while the symbol tube 20 is rotating, and determines the rotation angle of each symbol tube 20 from the symbol tube 20 of the first display box 10. Each symbol tube 20 is stopped in a state in which a predetermined symbol 23 is displayed on the display window 9.
さらに、CPU29は図柄筒20の回転角度に基き表示
窓9に表示された図柄23の種別を判定し、上段、中段
及び下段LED16〜18を選択的に点滅させて絵札2
3aのみを裏面から間欠的に照明する。Furthermore, the CPU 29 determines the type of the symbol 23 displayed on the display window 9 based on the rotation angle of the symbol cylinder 20, and selectively blinks the upper, middle, and lower LEDs 16 to 18 to display the picture card 23.
Only 3a is intermittently illuminated from the back side.
又、CPU29はパチンコ遊技中宮に照明用LED19
を点灯させて表示窓9に表示される全ての図柄23を裏
面から照明する。In addition, the CPU 29 has an LED 19 for lighting in the pachinko game center.
is turned on to illuminate all the patterns 23 displayed on the display window 9 from the back side.
次に、上記した上段、中段及び下段LED16〜18の
点灯制御のためにCPU29が実行する処理を第9図の
フローチャートに従って説明する。Next, the process executed by the CPU 29 to control the lighting of the above-mentioned upper, middle, and lower LEDs 16 to 18 will be described with reference to the flowchart in FIG. 9.
尚、本実施例のパチンコ機においては、第7図に示すよ
うに、表示窓9に描かれた5本の判定ライン33のいず
れかに沿って同一絵札23aが揃った場合に大当たりと
なるように遊技規則が定められている。In addition, in the pachinko machine of this embodiment, as shown in FIG. 7, if the same face cards 23a line up along any of the five determination lines 33 drawn on the display window 9, a jackpot is achieved. The game rules are set as follows.
パチンコ遊技の当初において、第1.7図に示すように
、CPU29は各図柄筒20を停止させ、いずれかの図
柄23を表示窓9に表示している。At the beginning of the pachinko game, as shown in FIG. 1.7, the CPU 29 stops each symbol tube 20 and displays one of the symbols 23 on the display window 9.
又、CPU29は上段、中段及び下段LED 16〜1
8を消灯状態に保つとともに、全ての照明用LED 1
9を点灯させている。従って、図柄筒20の図柄23は
照明用LED I 9にて裏面側より照明され、遊技者
側からは図柄23が発光表示されて明確に視認され、か
つ、通常の外部から照明した場合とは異なる見栄えとな
る。又、絵札23aの透過率が高いことから絵札23a
は周囲の通常の図柄23に比較して明る(発光し、図柄
筒20の回転時において遊技者が絵札23aの移動を容
易に把握可能となる。In addition, the CPU 29 has upper, middle, and lower LEDs 16 to 1.
8 is kept off, and all lighting LEDs 1
9 is lit. Therefore, the symbols 23 of the symbol cylinder 20 are illuminated from the back side by the illumination LED I 9, and from the player's side, the symbols 23 are displayed as light emitting lights and are clearly visible, and are different from the case where they are illuminated from the outside. It will look different. In addition, since the transmittance of the picture card 23a is high, the picture card 23a
The symbols 23a and 23b are brighter than the surrounding ordinary symbols 23 (they emit light), and the player can easily grasp the movement of the picture cards 23a when the symbol tube 20 is rotated.
そして、遊技が開始されて入賞口4に打球が入球し、別
ルーチンで行われる図柄筒20の回転制御によって各図
柄筒20が回転して、まず第1の表示ボックス10の図
柄筒20が停止されると(第10図に示す)、CPU2
9はステップlでその図柄筒20の停止を確認してステ
ップ2に移行する。次いで、CPU29はステップ2で
第1表示部24に表示された3種類の図柄23の内に絵
札23aがあるか否かを判定し、絵札23aが表示され
ていないときにはステップ1に戻る。Then, when the game is started and a ball enters the winning hole 4, each symbol tube 20 is rotated by rotation control of the symbol tube 20 performed in a separate routine, and first the symbol tube 20 of the first display box 10 is rotated. When stopped (as shown in FIG. 10), CPU2
9 confirms that the symbol tube 20 has stopped in step 1, and moves to step 2. Next, in step 2, the CPU 29 determines whether or not there is a picture card 23a among the three types of symbols 23 displayed on the first display section 24, and if the picture card 23a is not displayed, the process returns to step 1.
又、表示された図柄23の内に絵札23aがあるときに
は、CPU29はステップ3に移行して絵札23aの裏
側に位置するLED 16を所定周期で点滅させる(第
10図に示す場合には上段LED16のみが点滅される
)。従って、絵札23aは裏面より上段LED16に間
欠的に照明され、絵札23a自体か点滅して遊技者によ
る視認性が一段と高められる。Further, when there is a picture card 23a among the displayed symbols 23, the CPU 29 moves to step 3 and blinks the LED 16 located on the back side of the picture card 23a at a predetermined period (in the case shown in FIG. 10, (Only the upper LED 16 blinks). Therefore, the picture card 23a is intermittently illuminated by the upper LED 16 from the back side, and the picture card 23a itself blinks, further increasing visibility for the player.
次いで、CPU29はステップ4で第2の表示ボックス
11の図柄筒20が停止されると(第11図に示す)、
ステップ5で第2表示部25に表示された3種類の図柄
23の内に絵札23aがあるか否かを判定し、絵札23
aが表示されていないときにはステップ6に移行して前
記ステ・ツブ3で点滅を開始した上段LED16を消灯
させる。Next, when the symbol tube 20 of the second display box 11 is stopped in step 4 (as shown in FIG. 11), the CPU 29
In step 5, it is determined whether or not there is a picture card 23a among the three types of symbols 23 displayed on the second display section 25.
When "a" is not displayed, the process moves to step 6, and the upper LED 16, which has started blinking in the step 3, is turned off.
又、ステップ5で表示された図柄23の内に絵札23a
があるときには、CPU29はステ・ツブ7に移行して
絵札23aの裏側のLED 17を所定周期で点滅させ
るとともに、最後の第3表示部26において大当たりと
なり得る絵札23aの裏側のLED18を所定周期で点
滅させる(第11図に示す場合には第2表示部25で中
段LED 17が点滅され、第3表示部26で下段LE
D18か点滅される)。Also, among the symbols 23 displayed in step 5, there is a picture card 23a.
When there is a jackpot, the CPU 29 moves to the step 7 and blinks the LED 17 on the back side of the picture card 23a at a predetermined period, and at the same time, in the final third display section 26, the LED 18 on the back side of the picture card 23a that can be a jackpot is flashed at a predetermined period. (In the case shown in FIG. 11, the middle LED 17 is blinked on the second display section 25, and the lower LED 17 is blinked on the third display section 26.)
D18 will be flashing).
尚、第11図においては大当たりとなり得る絵札23a
が1つのみであるが、この絵札23aが複数ある場合に
はそれぞれのLED 16〜18が点滅される。さらに
、CPU29はステップ8で各LED16〜18の点滅
周期を短くして大当たりとなる可能性が高いことを遊技
者に知らせる。In addition, in Figure 11, there is a face card 23a that can be a jackpot.
Although there is only one picture card 23a, if there are a plurality of picture cards 23a, the respective LEDs 16 to 18 will blink. Further, in step 8, the CPU 29 shortens the blinking period of each of the LEDs 16 to 18 to inform the player that there is a high possibility of winning the jackpot.
さらに、CPU29はステップ9で第3の表示ボックス
12の図柄筒20が停止されると、ステップ10に移行
して第3表示部26で点滅中の下段LED18上に絵札
23aが位置したか否が、即ち、判定ライン33に沿っ
て同一絵札23aが揃ったか否かを判定する。そして、
絵札23aが揃わないときにはステップ6に移行して前
記ステップ3及びステップ7で点滅を開始したLED1
6〜18を消灯させる。又、ステップ1oで絵札23a
が揃ったときには(第7図に示す)、CPU29はステ
ップ11で各絵札23aの裏側のLED16〜18の点
滅状態を所定時間継続し、その後、ステップ6で各LE
D 16〜18を消灯する。Furthermore, when the symbol tube 20 of the third display box 12 is stopped in step 9, the CPU 29 proceeds to step 10 and determines whether the picture card 23a is positioned above the lower LED 18 blinking in the third display section 26. That is, it is determined whether or not the same picture cards 23a are aligned along the determination line 33. and,
If the picture cards 23a are not aligned, the process moves to step 6 and the LED 1 that started flashing in steps 3 and 7
Turn off lights 6 to 18. Also, in step 1o, picture card 23a
When all of the LEDs 16 to 18 on the back side of each picture card 23a are blinked for a predetermined period of time in step 11 (as shown in FIG.
D Turn off lights 16-18.
このように本実施例のパチンコ機は、図柄筒20の図柄
23を半透明状に形成し、同図柄部20内に図柄23を
裏面より照明するLED16〜19を配置した。従って
、遊技中において図柄筒20の図柄23は裏面よりLE
D16〜19に照明されて発光し、各図柄23の視認性
や見栄えを向上させることができる。As described above, in the pachinko machine of this embodiment, the symbols 23 of the symbol tube 20 are formed in a semi-transparent shape, and the LEDs 16 to 19 are arranged within the symbol portion 20 to illuminate the symbols 23 from the back side. Therefore, during the game, the symbols 23 of the symbol tube 20 are LE from the back side.
D16 to D19 are illuminated to emit light, and the visibility and appearance of each pattern 23 can be improved.
又、絵札23aに対応する箇所には半透明の印刷層28
を形成せず絵札23aの透過率を高めた。In addition, a translucent printing layer 28 is provided at a location corresponding to the picture card 23a.
The transmittance of the picture card 23a is increased without forming any.
よって、大当たりに関する絵札23aが周囲の通常の図
柄23に比較して明るく発光し、絵札23aの移動を確
実に把握することができる。Therefore, the picture card 23a related to the jackpot emits light more brightly than the surrounding normal symbols 23, and the movement of the picture card 23a can be reliably grasped.
加えて、本実施例のパチンコ機においては表示窓9に表
示された絵札23aを上段、中段及び下段LED16〜
18で裏面より間欠的に照明するようにした。従って、
絵札23a自体が点滅して視認性が一段と高められ、遊
技者は大当たりの可能性があるか否かを容易に判断する
ことかできる。In addition, in the pachinko machine of this embodiment, the picture cards 23a displayed on the display window 9 are displayed on the upper, middle, and lower LEDs 16 to
18, it was made to illuminate intermittently from the back side. Therefore,
The picture card 23a itself flashes to further enhance visibility, allowing the player to easily determine whether there is a possibility of a jackpot.
尚、この発明は上記実施例に限定されることはなく、例
えば、上記実施例はパチンコ機の表示装置に具体化した
が、スロットマシンの表示装置に具体化してもよい。It should be noted that the present invention is not limited to the above-mentioned embodiments, and for example, although the above-mentioned embodiments are embodied in a display device for a pachinko machine, they may also be embodied in a display device for a slot machine.
又、上記実施例では3つの図柄筒を回転させる形式の表
示装置に具体化したが、その図柄筒の数は2つ、或いは
1つのみでもよい。Further, in the above embodiment, the display device is of a type in which three symbol tubes are rotated, but the number of symbol tubes may be two or only one.
さらに、上記実施例では上段、中段及び下段LED16
〜18により絵札23aを点滅させたが、これらのLE
D16〜18を省略してもよい。Furthermore, in the above embodiment, the upper, middle and lower LEDs 16
~18 caused the picture card 23a to flash, but these LE
D16-18 may be omitted.
以上詳述したように本発明の遊技機の表示装置によれば
、図柄の視認性や見栄えが良好であるという優れた効果
を発揮する。As described in detail above, the display device for a gaming machine of the present invention exhibits an excellent effect in that the visibility and appearance of symbols are good.
第1図は実施例の表示装置における図柄筒の断面構造と
LEDを示す断面図、第2図はパチンコ機の正面図、第
3図は表示装置の側面図、第4図は同じく表示装置の平
面図、第5図は第1の表示ボックスの側面図、第6図は
第5図のX−X線断面図、第7図は表示窓に表示された
図柄を示す図、第8図はパチンコ機の電気的構成を示す
ブロック図、第9図は作用を説明するためのフローチャ
ート、第10.11図は表示装置の動作順序を説明する
ための図である。
14はステッピングモータ、16は発光素子を構成する
上段LED、17は発光素子を構成する中段LED、1
8は発光素子を構成する下段LED、19は発光素子を
構成する照明用LED、20は図柄筒、23は図柄。
特許出願人 株式会社 ニューギン
代理人 弁理士 恩1)博宣(ほか1名)1aa
第8図
samFig. 1 is a cross-sectional view showing the cross-sectional structure of the symbol tube and LEDs in the display device of the embodiment, Fig. 2 is a front view of the pachinko machine, Fig. 3 is a side view of the display device, and Fig. 4 is the same of the display device. A plan view, FIG. 5 is a side view of the first display box, FIG. 6 is a sectional view taken along line X-X in FIG. 5, FIG. 7 is a diagram showing the pattern displayed on the display window, and FIG. FIG. 9 is a block diagram showing the electrical configuration of the pachinko machine, FIG. 9 is a flowchart for explaining the operation, and FIGS. 10 and 11 are diagrams for explaining the operating order of the display device. 14 is a stepping motor; 16 is an upper LED that constitutes a light emitting element; 17 is a middle LED that constitutes a light emitting element;
Reference numeral 8 indicates a lower stage LED constituting a light emitting element, 19 an illumination LED constituting a light emitting element, 20 a pattern tube, and 23 a pattern. Patent applicant Newgin Co., Ltd. Agent Patent attorney On 1) Hironobu (and 1 other person) 1aa Figure 8 sam
Claims (1)
3)を設け、同図柄筒(20)をモータ(14)にて回
転させるとともに、同モータ(14)の停止角度に応じ
ていずれかの図柄(23)を遊技者に向けて表示するよ
うにした遊技機の表示装置において、 前記図柄筒(20)の図柄(23)を透明状又は半透明
状に形成し、同図柄筒(20)内に図柄(23)を裏面
より照明する発光素子(16〜19)を配置してなる遊
技機の表示装置。[Claims] 1. A plurality of designs (2
3), the symbol tube (20) is rotated by a motor (14), and one of the symbols (23) is displayed toward the player depending on the stopping angle of the motor (14). In the display device for a gaming machine, the symbol (23) of the symbol tube (20) is formed in a transparent or semi-transparent shape, and a light emitting element ( 16-19) A display device for a gaming machine.
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2208783A JP2520509B2 (en) | 1990-08-06 | 1990-08-06 | Symbol display device for symbol combination game machine |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2208783A JP2520509B2 (en) | 1990-08-06 | 1990-08-06 | Symbol display device for symbol combination game machine |
Related Child Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP6067890A Division JP2534973B2 (en) | 1994-03-10 | 1994-03-10 | Symbol display device in symbol combination game machine |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JPH0490777A true JPH0490777A (en) | 1992-03-24 |
| JP2520509B2 JP2520509B2 (en) | 1996-07-31 |
Family
ID=16562033
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2208783A Expired - Lifetime JP2520509B2 (en) | 1990-08-06 | 1990-08-06 | Symbol display device for symbol combination game machine |
Country Status (1)
| Country | Link |
|---|---|
| JP (1) | JP2520509B2 (en) |
Cited By (11)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPH0582473U (en) * | 1991-02-26 | 1993-11-09 | 株式会社森木工 | Rotating drum lighting device for game console |
| JPH0698964A (en) * | 1992-09-22 | 1994-04-12 | Yamasa Kk | Slot machine |
| JPH0661280U (en) * | 1993-02-08 | 1994-08-30 | 株式会社マルホン | Lighting device with built-in rotating drum in pachinko machine |
| JPH06277344A (en) * | 1993-06-21 | 1994-10-04 | Newgin Kk | Rotary belt type figure pattern variable display device for figure pattern combination game machine |
| JPH07236742A (en) * | 1994-02-28 | 1995-09-12 | Newgin Kk | Pattern variable display device for pattern combining game machine |
| JPH07323127A (en) * | 1995-04-20 | 1995-12-12 | Newgin Kk | Rotary belt type pattern variable display device for pattern combination game machine |
| US5580055A (en) * | 1993-03-18 | 1996-12-03 | Sigma, Inc. | Amusement device and selectively enhanced display for the same |
| US6641478B2 (en) | 2001-05-16 | 2003-11-04 | Konami Corporation | Design reel for gaming machine |
| JP2010131454A (en) * | 2010-03-17 | 2010-06-17 | Universal Entertainment Corp | Method of manufacturing reel belt of game machine |
| JP2012030134A (en) * | 2011-11-17 | 2012-02-16 | Universal Entertainment Corp | Rotary reel unit for game machine |
| JP2012066105A (en) * | 2011-11-17 | 2012-04-05 | Universal Entertainment Corp | Method for manufacturing reel band of game machine |
-
1990
- 1990-08-06 JP JP2208783A patent/JP2520509B2/en not_active Expired - Lifetime
Cited By (11)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPH0582473U (en) * | 1991-02-26 | 1993-11-09 | 株式会社森木工 | Rotating drum lighting device for game console |
| JPH0698964A (en) * | 1992-09-22 | 1994-04-12 | Yamasa Kk | Slot machine |
| JPH0661280U (en) * | 1993-02-08 | 1994-08-30 | 株式会社マルホン | Lighting device with built-in rotating drum in pachinko machine |
| US5580055A (en) * | 1993-03-18 | 1996-12-03 | Sigma, Inc. | Amusement device and selectively enhanced display for the same |
| JPH06277344A (en) * | 1993-06-21 | 1994-10-04 | Newgin Kk | Rotary belt type figure pattern variable display device for figure pattern combination game machine |
| JPH07236742A (en) * | 1994-02-28 | 1995-09-12 | Newgin Kk | Pattern variable display device for pattern combining game machine |
| JPH07323127A (en) * | 1995-04-20 | 1995-12-12 | Newgin Kk | Rotary belt type pattern variable display device for pattern combination game machine |
| US6641478B2 (en) | 2001-05-16 | 2003-11-04 | Konami Corporation | Design reel for gaming machine |
| JP2010131454A (en) * | 2010-03-17 | 2010-06-17 | Universal Entertainment Corp | Method of manufacturing reel belt of game machine |
| JP2012030134A (en) * | 2011-11-17 | 2012-02-16 | Universal Entertainment Corp | Rotary reel unit for game machine |
| JP2012066105A (en) * | 2011-11-17 | 2012-04-05 | Universal Entertainment Corp | Method for manufacturing reel band of game machine |
Also Published As
| Publication number | Publication date |
|---|---|
| JP2520509B2 (en) | 1996-07-31 |
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