JPH059118B2 - - Google Patents
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- Publication number
- JPH059118B2 JPH059118B2 JP2004529A JP452990A JPH059118B2 JP H059118 B2 JPH059118 B2 JP H059118B2 JP 2004529 A JP2004529 A JP 2004529A JP 452990 A JP452990 A JP 452990A JP H059118 B2 JPH059118 B2 JP H059118B2
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- Prior art keywords
- game
- gaming
- winning
- main
- state
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- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
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Description
【発明の詳細な説明】
本発明は、遊技店内に設置した遊技機に対して
遠隔的に設けて、多数の遊技機を総合管理する総
合管理用電子計算機と、遊技機ごとに配設して担
当する遊技機の遊技状態を制御する個別管理制御
器とを有し、個別管理制御器は、少なくとも遊技
機の遊技盤内に設けられた主要変換入賞装置に入
賞した球による検出信号を受けて計数制御すると
ともに、主要変換入賞装置の遊技状態における遊
技情報を可視表示させ、上記主要変換入賞装置の
変換状態を上記設定された制御条件に基づいて変
換制御する様にし、総合管理用電子計算機におい
ては、各種計数データのほかに、遊技調整の指標
とする主要遊技データを作成するようにした遊技
状態計数管理装置に関するものである。[Detailed Description of the Invention] The present invention provides a comprehensive management electronic computer that is installed remotely for gaming machines installed in a gaming parlor and comprehensively manages a large number of gaming machines, and a comprehensive management computer that is installed for each gaming machine. It has an individual management controller that controls the gaming state of the gaming machine in charge, and the individual management controller receives a detection signal from a winning ball at least from a main conversion winning device provided in the gaming board of the gaming machine. In addition to counting and controlling, the game information in the gaming state of the main conversion winning device is visually displayed, and the conversion state of the main conversion winning device is controlled based on the control conditions set above, and in the comprehensive management computer. relates to a game state count management device that creates, in addition to various count data, main game data that is used as an index for game adjustment.
従来、遊技店においては、遊技店内に配設され
た遊技機を総合的に管理、制御する総合管理用電
子計算機(一般に管理用コンピユータと呼ぶ)に
個々の遊技機や玉貸機などの検出素子を接続し、
各遊技機、玉貸機等から伝送される検出信号によ
り演算、記憶、集計、管理、制御を行つている。 Conventionally, in gaming parlors, a comprehensive management computer (generally called a management computer) that comprehensively manages and controls the gaming machines installed in the gaming parlor has been equipped with detection elements for individual gaming machines, ball lending machines, etc. connect,
Calculations, storage, aggregation, management, and control are performed using detection signals transmitted from each gaming machine, ball lending machine, etc.
又、近年、遊技の傾向として勝負の大きい、し
かも、勝負スピードの速いものが好まれ、大型の
役物や大型の遊技が普及して来たことから、一度
大型役物や大型の遊技が発生状態となると、一時
に大量の利益が与えられる遊技機が続々出現する
ようになり、遊技機の遊技中における損益状態の
変動も激しくなつている。 In addition, in recent years, the trend in games has been for games with large stakes and fast winning speeds, and large yakuza and large games have become popular, so large yakuza and large games have been created. In this situation, gaming machines that give out large amounts of profits at once are appearing one after another, and the fluctuations in the profit and loss status during gaming on gaming machines are also becoming more severe.
こうしたことから、このような状態の遊技が余
り行き過ぎると、その機会に恵まれた特定の遊技
者に利益が偏在的に獲得される不公平や、適度の
射倖性のなかで行われなければならない遊技本来
の遊技性が害われることになつてしまう等の問題
があり、又、上記のような大型役物や大型の遊技
による遊技結果が各遊技機の夫々の遊技状態に大
きな影響を与え、さらには遊技店全体としての経
営的にも営業損益を大きく左右することから、こ
うした大型役物や大型の遊技を備えた遊技機の適
正な遊技調整は健全な経営を行う上で重要となつ
ている。 For this reason, if gaming in this state goes too far, it will lead to unfairness where profits are unevenly distributed to certain players who have the opportunity to do so, and games that must be played with a moderate level of competitiveness. There are problems such as the original gameplay being impaired, and the gaming results of large accessories and large games such as those mentioned above have a large impact on the gaming status of each gaming machine, and Since this greatly affects the operating profit and loss of the entire game parlor, proper adjustment of the games that are equipped with these large accessories and large games is important for sound management. .
しかしながら、大型役物や大型の遊技のこのよ
うな個性的な遊技状態が大きな魅力となつて、多
くのフアンを集めていることから、単に損益バラ
ンスをとるだけでなくて、大型役物や大型の遊技
の個性や魅力を最大限に生かした中で、損益バラ
ンスを計る遊技調整をしなければ遊技者の減少を
招くことになつてしまう。 However, the unique gaming conditions of large-scale accessories and large-scale games have become a big attraction and have attracted many fans, so it is difficult to simply balance profit and loss. While making the most of the individuality and appeal of the game, if the game is not adjusted to balance profits and losses, the number of players will decline.
しかしながら、従来から計数作成している各種
計数データでは、集計的な損益状態を把握するこ
とを主として遊技状態の具体的な変化を把握する
ことが難しく、特に、こうした大型役物や大型の
遊技の独特な遊技状態の具体的な遊技実態の把握
は不可能であつて、大型役物や大型の遊技を備え
た遊技機を適確に遊技調整するための資料として
は充分でなかつた。 However, with the various types of numerical data that have been created in the past, it is difficult to understand specific changes in gaming conditions, rather than only understanding aggregate profit and loss conditions. It is impossible to grasp the specific gameplay situation of unique gaming conditions, and it is not sufficient as data for accurately adjusting the game of a gaming machine equipped with large accessories and large games.
本発明は、上記に鑑み提案されたもので、遊技
店内に設置した多数の遊技機を集中的に総合的な
管理制御を行う総合管理用電子計算機を遊技機に
対して遠隔的に設けるとともに、夫々が担当する
遊技機の遊技状態を制御する個別管理制御器を遊
技機ごとに配設し、上記個別管理制御器は、夫々
が担当する遊技機の遊技状態を制御するための制
御条件を予め設定され、該設定された制御条件に
基づいて担当する遊技機の遊技状態を制御する指
令制御機能と、所定の検出発信装置からの検出信
号を受けて記憶、演算、判断する計数判断機能
と、遊技機ごとに遊技者に対して可視可能に設け
た表示装置に遊技における遊技情報を可視表示さ
せる表示指令機能を有し、上記個別管理制御器
は、少なくとも、担当する遊技機の遊技盤内に設
けられて遊技者にとつて有利な状態と不利な状態
とに変換できる主要変換入賞装置に入賞した球を
検出発信する主要入賞球検出発信装置と接続し、
当該主要入賞球検出発信装置からの検出信号を受
けて計数制御するとともに、当該主要入賞装置に
入賞した球に基づいて変化する遊技情報を上記表
示装置に遊技者に対して可視可能に表示させ、上
記主要変換入賞装置の変換状態を上記設定された
制御条件に基づいて変換制御する様にし、上記総
合管理用電子計算機においては、管理データとし
て作成する各遊技機ごとの或いは遊技店全体とし
ての各種計数データのほかに、上記個別管理制御
器によつて計数制御される主要変換入賞装置にお
ける遊技情報を資料として、上記主要変換入賞装
置における入賞状態を計数的に把握することがで
きる主要遊技データを作成し、遊技店における遊
技調整の指標を得られるようにしたことを特徴と
するものである。 The present invention has been proposed in view of the above, and includes remotely providing a comprehensive management computer for centrally and comprehensively managing and controlling a large number of gaming machines installed in a gaming parlor. An individual management controller that controls the gaming state of the gaming machine that each player is in charge of is arranged for each gaming machine, and the individual management controller sets control conditions in advance for controlling the gaming state of the gaming machine that each player is in charge of. a command control function that controls the gaming state of the gaming machine in charge based on the set control conditions; and a counting judgment function that stores, calculates, and makes judgments upon receiving a detection signal from a predetermined detection and transmission device; Each gaming machine has a display command function to visually display gaming information in a game on a display device provided so as to be visible to the player, and the individual management controller is at least installed in the gaming board of the gaming machine in charge. a main conversion winning device that is provided and can convert between an advantageous state and a disadvantageous state for the player; connected to a main winning ball detection and transmitting device that detects and transmits winning balls;
Receiving a detection signal from the main winning ball detection transmitting device, performing counting control, and causing the display device to visibly display game information that changes based on the winning ball to the player, The conversion state of the main conversion winning device is controlled based on the control conditions set above, and the computer for general management uses various data for each gaming machine or for the entire gaming parlor that is created as management data. In addition to the counting data, main game data that allows the winning state of the main conversion winning device to be numerically grasped by using the gaming information in the main conversion winning device that is numerically controlled by the individual management controller as a material. This system is characterized in that it is created so that indicators for game adjustments at game parlors can be obtained.
以下、本発明の実施例を図面に基づいて詳細に
説明する。 Embodiments of the present invention will be described in detail below with reference to the drawings.
第1図は個別管理制御器を設けたパチンコ機の
実施例を示す概略図で、個別管理制御器は自己が
受け持つパチンコ機の遊技において発生する検出
信号を受けて記憶、演算し、予め制御するための
制御条件を設定することができ、設定された制御
条件に基づいて制御指令するのであり、例えばマ
クロコンピユータを利用することができる。 FIG. 1 is a schematic diagram showing an embodiment of a pachinko machine equipped with an individual management controller.The individual management controller receives a detection signal generated during the game of the pachinko machine it is in charge of, stores and calculates it, and controls it in advance. Control conditions can be set for the control, and control commands are issued based on the set control conditions, for example, a macro computer can be used.
パチンコ機1は、操作レバー2により発射位置
にある遊技球をガイドレール3に沿つて弾発する
と、該遊技球が遊技部4を流下する構成となつて
いる。 The pachinko machine 1 is configured such that when a game ball at a firing position is fired along a guide rail 3 by an operating lever 2, the game ball flows down a game section 4.
遊技部4には流下する球の方向を変える障害釘
等からなる障害装置5……と、複数個の入賞装置
6……を有し、下端にアウト口7を開設する。入
賞装置6に入つた遊技球は遊技盤の裏面に導出さ
れて検出発信装置(第1素子)8を通り下方に流
下する。そして遊技球が第1素子8を通過したと
き発生する信号は、パチンコ機裏面に設けた個別
管理制御器9に入賞信号として伝送される。 The game section 4 has an obstacle device 5 consisting of an obstacle nail or the like for changing the direction of a falling ball, and a plurality of winning devices 6, and has an out port 7 at the lower end. The game ball that entered the winning device 6 is led out to the back side of the game board, passes through the detection transmitter (first element) 8, and flows downward. A signal generated when the game ball passes the first element 8 is transmitted as a winning signal to an individual management controller 9 provided on the back of the pachinko machine.
第1素子8は入賞信号が発生するとパチンコ機
1の裏側に有る賞球タンク10から延出する導出
樋11に設けた賞球排出装置12を作動させると
ともに、セーフ球信号として個別管理制御器9に
伝送し、上記賞球排出装置12が作動すると一定
数の賞球が検出発信装置(第2素子)13を通過
してパチンコ機表面の受皿14に排出する。 When the winning signal is generated, the first element 8 activates the prize ball ejecting device 12 provided in the outlet gutter 11 extending from the prize ball tank 10 on the back side of the pachinko machine 1, and also operates the individual management controller 9 as a safe ball signal. When the prize ball discharging device 12 is activated, a certain number of prize balls pass through the detection transmitting device (second element) 13 and are discharged into the tray 14 on the surface of the pachinko machine.
賞球が通過したとき第2素子13から発生する
信号は個別管理制御器9に賞球信号として送られ
る。 A signal generated from the second element 13 when a prize ball passes is sent to the individual management controller 9 as a prize ball signal.
遊技球がいずれの入賞装置にも入らないときに
は下端のアウト口7に入り、遊技盤の裏面に送ら
れて検出発信装置(第3素子)15を通過し、下
方へ流出する。アウト球が第3素子15を通過し
たとき発生する信号は個別管理制御器9にアウト
球信号として伝送される。 When the game ball does not enter any of the winning devices, it enters the outlet 7 at the lower end, is sent to the back of the game board, passes through the detection transmitting device (third element) 15, and flows out downward. A signal generated when the out ball passes the third element 15 is transmitted to the individual management controller 9 as an out ball signal.
個別管理制御器9は、上記各信号以外に、例え
ば賞球用補給樋16から延びて賞球タンク10に
賞球用予備球を供給する枝樋17の補給検出用検
出発信装置(第4素子)18、該賞球タンク10
に賞球用予備球が不足したことを検出する検出発
信装置(第5素子)19に接続されて入賞信号を
受け、更に枝樋17の途中の補給排出装置20に
接続されて出力信号を伝送し、上記補給排出駆動
装置20が一定数の賞球用予備球を賞球タンク1
0に供給する。 In addition to the above-mentioned signals, the individual management controller 9 sends, for example, a detection transmitter for detecting replenishment (a fourth element ) 18, the prize ball tank 10
It is connected to a detection transmitting device (fifth element) 19 that detects a shortage of spare balls for prize balls to receive a winning signal, and is further connected to a supply/discharge device 20 in the middle of the branch gutter 17 to transmit an output signal. Then, the supply and discharge drive device 20 supplies a certain number of reserve balls for prize balls to the prize ball tank 1.
Supply to 0.
上記した各素子8,13,15,18,19な
どは例えばフオトトランジスタを用いた光電機
構、マイクロスイツチなどによるスイツチ機構、
或いは磁束変化を利用する磁気機構などから構成
され、パチンコ球が通過したり、なくなつたとき
に電気信号を発生する。そして、これらの電気信
号は個別管理制御器9の入力として適する様なパ
ルス信号となつている。 The above-mentioned elements 8, 13, 15, 18, 19, etc. are, for example, a photoelectric mechanism using a phototransistor, a switch mechanism using a micro switch, etc.
Alternatively, it is composed of a magnetic mechanism that utilizes changes in magnetic flux, and generates an electric signal when a pachinko ball passes or disappears. These electrical signals are pulse signals suitable for input to the individual management controller 9.
第2図は各パチンコ機ごとに設けた個別管理制
御器9と、各個別管理制御器9……を総合管理す
る総合管理用電子計算機21との関係を示すブロ
ツク図で、個別管理制御器9には予め打ち止め球
数、補給排出駆動装置20による賞球タンク10
への補給数などが設定されており、第5素子19
からの信号を受けると補給排出駆動装置20に作
動指令して賞球タンク10に球を供給させる。ま
た個別管理制御器9は、パチンコ遊技店が利益と
なる球数(遊技球又はアウト球で、操作レバー2
の操作回数又は遊技球の供給数や第3素子15で
検出する)と損失となる球数(セーフ球、賞球、
補給数などで、第1素子8、第2素子13、第4
素子18などで検出する)とを演算し、この演算
値が打ち止め数として設定された数値(例えば
2000個)に達すると、補給排出駆動装置20への
補給指令信号の発信を止めて遊技を停止させると
ともにパチンコ機表面に設けた表示装置22に点
灯して打ち止め表示を行うのである。 FIG. 2 is a block diagram showing the relationship between the individual management controller 9 provided for each pachinko machine and the comprehensive management computer 21 that comprehensively manages each individual management controller 9. The number of balls to be hit in advance, the prize ball tank 10 by the supply and discharge drive device 20
The number of supplies to the fifth element 19 is set.
When receiving a signal from the player, it issues an operation command to the replenishment and discharge drive device 20 to supply balls to the prize ball tank 10. In addition, the individual management controller 9 determines the number of balls (playing balls or out balls) that will make a pachinko game parlor a profit.
The number of operations or the number of game balls supplied or detected by the third element 15) and the number of lost balls (safe balls, prize balls,
Depending on the number of supplies, etc., the first element 8, the second element 13, and the fourth element
(detected by element 18, etc.), and this calculated value becomes the number set as the stop number (for example,
When the number reaches 2,000, the supply command signal to the supply/discharge drive device 20 is stopped to stop the game, and the display device 22 provided on the surface of the Pachinko machine is lit to indicate that the game has been stopped.
上記した打ち止め数は、一般的にはパチンコ遊
技店にとつて利益となる球数から損失となる球数
を差し引いた差数と比較演算するもので、この差
数が打ち止め数を越えた場合に前記した様に補給
停止を行い、前記差数が打ち止め数以下の場合の
は補給を行つて継続的にパチンコ遊技を行わせる
のである。 The above-mentioned number of stops is generally calculated by comparing the difference between the number of balls that result in a profit and the number of balls that result in a loss for the pachinko game parlor.If this difference exceeds the number of balls that result in a loss, As described above, the replenishment is stopped, and if the difference number is less than the stopped number, replenishment is performed to continue the pachinko game.
前記した総合管理用電子計算機21は個別管理
制御器9と回路で接続されているので、個別管理
制御器9から伝送される各種の遊技信号によつて
管理データとしての各種計数データを計数作成す
るのであるが、各種計数データとしては従来にお
いても作成している各パチンコ機における損益デ
ータや入賞率、稼働率、補給球数等、又、遊技店
全体としての入賞率や稼働率等の管理に必要な各
種の計数データを計数作成することができるので
あり、さらに、各種計数データに基づいて複数日
分の編集データも作成することができる。 Since the general management computer 21 described above is connected to the individual management controller 9 through a circuit, it counts and creates various counting data as management data based on various game signals transmitted from the individual management controller 9. However, various numerical data include profit and loss data, winning rate, operating rate, number of balls supplied, etc. for each pachinko machine that has been created in the past, as well as for managing the winning rate and operating rate of the entire game parlor. Various necessary counting data can be counted and created, and furthermore, editing data for multiple days can be created based on the various counting data.
また、これらの各種データは、所望に応じてテ
レビジヨン等の表示装置に画像表示したり記録デ
ータとして印字表示することができる。 Furthermore, these various data can be displayed as images on a display device such as a television or printed as recorded data, as desired.
総合管理用電子計算機21は、遊技店内の各パ
チンコ機の総合的な制御管理用として存在するも
ので、個別管理制御器9からのデータを受けて処
理を行うばかりでなく、各個別管理制御器9の制
御条件を変更指令や打球が入賞しないのに賞球が
排出される等の異常事態も直ちに検出し、パチン
コ期の故障や不正遊技者を発見する機能も有す
る。 The general management computer 21 exists for comprehensive control and management of each pachinko machine in the game parlor, and not only receives and processes data from the individual management controller 9, but also processes data from the individual management controller 9. It also has the function of immediately detecting an abnormal situation such as a command to change the control conditions of 9 or a prize ball being ejected even though the ball does not win, and detecting malfunctions and fraudulent players during the pachinko period.
個別管理制御器9は上記したように、予め制御
するための制御条件を設定することができ、パチ
ンコ機ごとに各別に配設されて自己が受け持つパ
チンコ機の遊技において発信される所定の検出信
号を受けて記憶、演算、判断する計数判断機能
と、設定された制御条件になつたとき予め設定さ
れた制御条件に基づいて制御指令する指令制御機
能と、遊技機ごとに遊技者に対して可視可能に設
けた表示装置に遊技における遊技情報を可視表示
させる表示指令機能を有し、担当するパチンコ機
を各別に制御するのである。 As described above, the individual management controller 9 can set the control conditions for control in advance, and is arranged for each pachinko machine and receives a predetermined detection signal transmitted during the game of the pachinko machine that it is in charge of. a counting judgment function that memorizes, calculates, and makes decisions based on the received information; a command control function that issues control commands based on preset control conditions when the set control conditions are met; and a control function that is visible to the player for each gaming machine. It has a display command function to visually display game information in a game on a display device provided in the game, and controls each Pachinko machine in charge of the game.
しかし、本発明においては、上記個別管理制御
器9には、少なくとも、担当する遊技機の遊技盤
内に設けられて遊技者にとつて有利な状態と不利
な状態とに変換できる主要変換入賞装置に入賞し
た球を検出発信する主要入賞球検出発信装置23
を接続し、さらに、個別管理制御器9からの指令
制御出力をモニタ装置24、及び上記主要変換入
賞装置の変換作動を行う変換駆動装置(例えばソ
レノイドで図示せず)に供給できるように接続し
て、主要入賞球検出発信装置23によつて検出さ
れる入賞信号を収集し、モニタ装置24に遊技情
報を可視表示させることができるようにするとと
もに、変換駆動装置を作動制御して上記主要変換
入賞装置の変換状態を制御可能にする。 However, in the present invention, the individual management controller 9 includes at least a main converting winning device that is installed in the game board of the gaming machine in charge and that can convert between an advantageous state and a disadvantageous state for the player. Main winning ball detection and transmitting device 23 that detects and transmits winning balls.
and further connected so that the command control output from the individual management controller 9 can be supplied to the monitor device 24 and a conversion drive device (for example, a solenoid, not shown) that performs the conversion operation of the main conversion winning device. The winning signal detected by the main winning ball detection transmitting device 23 is collected, and the game information can be visually displayed on the monitor device 24, and the conversion drive device is operated and controlled to perform the main conversion. To enable control of the conversion state of a winning device.
そして、遊技の進行に伴つて主要変換入賞装置
に入賞した球による検出信号を受けて計数制御
(記憶、演算、判断、指令)するとともに、入賞
球による計数値や入賞状態などの遊技に伴つて変
化する遊技情報を数値や点灯等により遊技機ごと
に設けた表示装置に可視表示させる。 As the game progresses, the main conversion winning device receives the detection signal from the winning ball and performs counting control (memory, calculation, judgment, command), and also controls the counting by the winning ball and the winning status as the game progresses. Changing game information is visually displayed on a display device provided for each game machine using numerical values, lighting, etc.
又、個別管理制御器9は、遊技常態が予め設定
された制御条件となつたとき、予め設定された制
御条件に基づいて遊技制御するのであるが、主要
入賞装置を変換制御するための条件は制御条件と
して設定することができるのであり、例えば、ア
ウト球数を計数してその計数値を予め設定した設
定値となつたとき、遊技者にとつて有利な状態を
発生させるといつた遊技に変化や意外性を与える
遊技状態を演じさせることもできる。 In addition, when the gaming normal state becomes a preset control condition, the individual management controller 9 controls the game based on the preset control condition, but the conditions for converting and controlling the main winning device are as follows. It can be set as a control condition, and for example, when the number of out pitches is counted and the counted value reaches a preset value, it can be set as a control condition. It is also possible to have the player act out game states that provide change and surprise.
さらに、主要変換入賞装置に入賞した球による
主要入賞球情報は、総合管理用電子計算機21に
後述の主要遊技データ作成の資料として収集す
る。 Furthermore, the main winning ball information based on the winning balls in the main conversion winning device is collected in the general management computer 21 as data for creating main game data to be described later.
そして、さらに、本発明においては、総合管理
用電子計算機21において計数管理データとし
て、遊技されるパチンコ機等からの各種遊技信号
に基づいて各遊技機ごとの、或いは遊技店全体と
しての管理に必要な各種計数データを作成するの
であるが、この管理データのほかに、上記計数制
御される変換主要入賞装置に入賞した球による遊
技情報を資料として、入賞球に基づく計数値や入
賞球の発生率などの主要変換入賞装置における入
賞状態を計数的に把握することができる主要遊技
データを作成し、主要変換入賞装置の遊技状態を
具体的な数値として遊技実態を正確に把握した上
で適確な遊技調整を行える指標を得られるように
したのである。 Furthermore, in the present invention, the computer 21 for general management uses the computer 21 as counting management data necessary for the management of each gaming machine or the entire gaming parlor based on various game signals from pachinko machines etc. that are played. In addition to this management data, we use the game information from the winning balls of the conversion main winning device that is controlled by the counting as materials to calculate the counting values based on the winning balls and the occurrence rate of winning balls. We have created main game data that can numerically grasp the winning status of major conversion winning devices such as This makes it possible to obtain an index that allows game adjustments to be made.
本発明の実施例においては、総合管理用電子計
算機21と個別管理制御器9とを回線によつて接
続して、従来の総合管理電子計算機21で行う総
合的な管理制御の一部を担当して補助的制御を行
い、総合管理用電子計算機21にデータ信号を送
り、総合管理用電子計算機21はそのデータ信号
を受けて遊技店における総合的な管理制御を行う
中において、個別管理制御器9によつて、個々の
パチンコ機の遊技状態を個別管理制御にする場合
について説明したが、従来、遊技店において行な
われているように総合的な管理制御については総
合管理用電子計算機21によつて遊技信号を収集
して直接行うようにして、個別管理制御器9にお
いては、担当する個々の遊技機の遊技状態の制御
に関して個々に制御する場合にも適用できる。 In the embodiment of the present invention, the general management computer 21 and the individual management controller 9 are connected via a line, and the conventional general management computer 21 is responsible for a part of the general management control. performs auxiliary control and sends a data signal to the general management computer 21, and the general management computer 21 receives the data signal and performs comprehensive management control at the gaming parlor. explained the case in which the gaming status of each pachinko machine is individually managed and controlled; The individual management controller 9 can also be applied to the case where the individual management controller 9 individually controls the gaming state of each gaming machine in charge by collecting gaming signals and performing the processing directly.
なお、主要遊技データの作成および表示、印字
は総合管理用電子計算機自体によつて全く行なう
ことに限らず、作成、表示、印字することができ
る代行機器を使用して行なうようにしてもよい。 Note that the creation, display, and printing of the main game data is not limited to being performed entirely by the general management computer itself, but may be performed using a substitute device that can create, display, and print.
このように、本発明によれば、遊技店における
総合的な管理制御を行う総合管理用電気計算機を
遊技機に対して遠隔的に設けるとともに、予め制
御条件を設定され、設定された制御条件に基づい
て担当する遊技機の遊技状態を制御する個別管理
制御器を遊技機ごとに配設して、夫々が担当する
遊技機の遊技状態を各別に制御するようにし、少
なくとも、担当する遊技機において、遊技盤内に
設けられた主要変換入賞装置に入賞した球に基づ
いて検出される検出信号を受けて計数制御すると
ともに、主要変換入賞装置に入賞した球に基づい
て変化する遊技情報を遊技機ごと設けた表示装置
に可視表示させるようにしたので、遊技機に対し
て遠隔的に設けた総合管理用電気計算機によつ
て、これらを行うとすれば、各遊技機における情
報収集や制御指令するための伝送用線を従来のほ
かに多数増設したり、計数制御するための制御機
能を大巾に装備させなくてはならないのである
が、しかも、近年の遊技の多様化に伴つてパチン
コ機の遊技内容はめまぐるしく変化しており、遊
技店に設置される遊技機は多種多様となつている
ので、これらの機種に対応できる制御機能を総合
管理用電子計算機に全て装備することは、技術的
にも経済的にも困難である。 As described above, according to the present invention, an electric computer for general management that performs comprehensive management control in a game parlor is provided remotely to the game machines, and control conditions are set in advance, and the control conditions are set according to the set control conditions. An individual management controller is provided for each gaming machine to control the gaming state of the gaming machine that it is in charge of based on the system, so that each gaming machine can individually control the gaming state of the gaming machine that it is in charge of. , the main conversion winning device installed in the game board receives a detection signal detected based on the winning ball and performs counting control, and the main conversion winning device transmits game information that changes based on the winning ball to the gaming machine. Since each gaming machine is visually displayed on a display device, if these are performed by a comprehensive management electronic computer installed remotely for each gaming machine, it will be possible to collect information and issue control commands for each gaming machine. However, with the diversification of games in recent years, the number of pachinko machines has increased. The content of games is changing rapidly, and the gaming machines installed in game parlors are becoming more and more diverse. Therefore, it is technically difficult to equip a comprehensive management computer with all the control functions that can support these types of machines. It is also economically difficult.
これを、本発明によれば、夫々に必要な制御条
件を設定した個別管理制御器をそれぞれの遊技機
に対して、夫々配設することによつて解決するこ
とができるのである。 According to the present invention, this problem can be solved by providing each gaming machine with an individual management controller in which necessary control conditions are set for each gaming machine.
又、遊技盤内に設けられて遊技者にとつて有利
な状態と不利な状態とに変換できる主要変換入賞
装置の変換状態によつて主要変換入賞装置に入賞
する入賞状態は大きく変化するのであるが、当該
主要変換入賞装置に入賞した球に基づく検出信号
を収集して計数制御するとともに、当該主要変換
入賞装置に入賞した球に基づいて変化する遊技情
報を可視表示させるようにしたので、遊技盤内の
全ての入賞装置からの遊技情報を収集して遊技盤
全体における入賞状態を制御するのに較べると計
数制御の効率がよく、遊技者にとつても簡明で的
が絞り易く、遊技制御機能を大幅に簡素化させる
ことができる。 In addition, the winning state of the main converting winning device changes greatly depending on the converting state of the main converting winning device that is installed in the game board and can convert between an advantageous state and a disadvantageous state for the player. However, the main conversion winning device collects and counts detection signals based on winning balls, and also visually displays gaming information that changes based on the winning balls of the main conversion winning device. Compared to collecting game information from all the winning devices in the board and controlling the winning status of the entire game board, counting control is more efficient, and it is simpler and easier for players to focus on, and game control is easier. Functionality can be greatly simplified.
また、遊技者にとつて最も魅力的な遊技であつ
て、遊技の進行状態に最も関心度の高い大型役物
(本発明における主要変換入賞装置)における遊
技での変化状態を、遊技の進行に伴つて表示され
る遊技情報によつて確認しながら遊技できるとと
もに、夫々に設定された制御条件に基づいて計数
制御される主要変換入賞装置の状態変化を予知す
ることもできるので、遊技興趣を一層高揚させる
ことができる。 In addition, it is the most attractive game for players, and the state of change in the game of a large accessory (the main conversion winning device in the present invention), which is the most interesting game for players, is shown in the progress of the game. You can play the game while checking the game information displayed along with it, and you can also predict changes in the state of the main conversion winning devices that are controlled based on the control conditions set for each, making the game even more interesting. It can be uplifting.
そして、さらに、総合管理用電子計算機におい
て、各種計数データのほかに、上記主要変換入賞
装置における入賞球による計数値や入賞球の発生
率などの主要変換入賞装置における入賞状態を計
数的に把握することができる主要遊技データを遊
技調整の指標として作成する様にしたので、各種
計数データだけでは把握することができない主要
変換入賞装置における遊技状態を具体的な数値と
して正確な遊技状態を把握することが可能とな
り、これを指標とすることによつて、損益状態だ
けの調整でなくて、主要変換入賞装置の個性や魅
力を最大限に生かした中に、損益バランスをとる
ことができる適確な遊技調整をすることができる
のである。 Furthermore, in addition to various counting data, the comprehensive management computer numerically grasps the winning status of the main conversion winning device, such as the count value of winning balls in the main conversion winning device and the occurrence rate of winning balls. Since the main gaming data that can be used is created as an index for game adjustment, it is possible to accurately grasp the gaming state in the main conversion winning device as a concrete numerical value, which cannot be grasped only by various counting data. By using this as an indicator, you can not only adjust the profit and loss situation, but also make accurate adjustments that can balance the profit and loss while making the most of the individuality and charm of the main conversion winning device. This allows you to adjust the game.
このように、主要変換入賞装置の遊技状態が遊
技にもつとも大きな影響を与え、さらには遊技店
における営業損益を左右し、しかも、普及状態が
益々高まつているのであるから、遊技店の健全な
経営に大きく寄与するとができ、実用的価値の高
いものとなる。 In this way, the gaming conditions of the main converting prize winning devices have a great influence on gaming, and also affect the operating profit and loss of the gaming parlors, and as their popularity is increasing, it is important to the health of the gaming parlors. It can greatly contribute to management and has high practical value.
図面は本発明の実施例を示すもので、第1図は
パチンコ機の概略説明図、第2図は個別管理制御
器と総合管理用電子計算機、及び個別管理制御器
と各検出発信装置との関係を示す概略図、第3図
は個別管理制御器と検出発信装置との関係を示す
概略図である。
1はパチンコ機、8,13,15,18,19
は検出発信装置、9は個別管理制御器、21は総
合管理用電子計算器、22は表示装置、23は主
要入賞球検出発信装置、24はモニタ装置であ
る。
The drawings show an embodiment of the present invention, and FIG. 1 is a schematic explanatory diagram of a pachinko machine, and FIG. 2 is a diagram showing an individual management controller and a comprehensive management computer, and an arrangement between an individual management controller and each detection and transmission device. Schematic diagram showing the relationship. FIG. 3 is a schematic diagram showing the relationship between the individual management controller and the detection/transmission device. 1 is a pachinko machine, 8, 13, 15, 18, 19
9 is a detection transmitter, 9 is an individual management controller, 21 is a general management electronic computer, 22 is a display device, 23 is a main winning ball detection transmitter, and 24 is a monitor device.
Claims (1)
総合的な管理制御を行う総合管理用電子計算機を
遊技機に対して遠隔的に設けるとともに、夫々が
担当する遊技機の遊技状態を制御する個別管理制
御機を遊技機ごとに配設し、 上記個別管理制御器は、夫々が担当する遊技機
の遊技状態を制御するための制御条件を予め設定
され、該設定された制御条件に基づいて担当する
遊技機の遊技状態を制御する指令制御機能と、所
定の検出発信装置からの検出信号を受けて記憶、
演算、判断する計数判断機能と、遊技機ごとに遊
技者に対して可視可能に設けた表示装置に遊技に
おける遊技情報を可視表示させる表示指令機能を
有し、 上記個別管理制御器は、少なくとも、担当する
遊技機の遊技盤内に設けられて遊技者にとつて有
利な状態と不利な状態とに変換できる主要変換入
賞装置に入賞した球を検出発信する主要入賞球検
出発信装置と接続し、当該主要入賞球検出発信装
置からの検出信号を受けて計数制御するととも
に、当該主要変換入賞装置に入賞した球に基づい
て変化する遊技情報を上記表示装置に遊技者に対
して可視可能に表示させ、 上記主要変換入賞装置の変換状態を上記設定さ
れた制御条件に基づいて変換制御する様にし、 上記総合管理用電子計算機においては、管理デ
ータとして作成する各遊技機ごとの或いは遊技店
全体としての各種計数データのほかに、上記個別
管理制御器によつて計数制御される主要変換入賞
装置における遊技情報を資料として、上記主要変
換入賞装置における入賞状態を計数的に把握する
ことができる主要遊技データを作成し、遊技店に
おける遊技調整の指標を得られるようにしたこと
を特徴とするパチンコ機の遊技状態計数管理装
置。[Scope of Claims] 1. A general management computer that centrally and comprehensively manages and controls a large number of gaming machines installed in a gaming parlor is provided remotely to the gaming machines, and each gaming machine is in charge of the computer. An individual management controller for controlling the gaming state of the gaming machine is arranged for each gaming machine, and each of the individual management controllers is set in advance with control conditions for controlling the gaming state of the gaming machine for which each gaming machine is in charge. a command control function that controls the gaming state of the game machine in charge based on control conditions, and a storage unit that receives a detection signal from a predetermined detection transmission device
The individual management controller has a counting judgment function for calculation and judgment, and a display command function for visually displaying game information in the game on a display device provided for each game machine so as to be visible to the player, and the individual management controller has at least the following: A main converting winning device installed in the game board of the gaming machine in charge and capable of converting between an advantageous state and a disadvantageous state for the player is connected to a main winning ball detection transmitting device that detects and transmits a winning ball. Receiving the detection signal from the main winning ball detection transmitting device, performing counting control, and causing the display device to visibly display game information that changes based on the winning ball to the player. , The conversion state of the main conversion prize winning device is controlled based on the control conditions set above, and the computer for general management uses management data for each gaming machine or for the entire gaming parlor to be created as management data. In addition to various counting data, main game data that allows the winning state of the main conversion winning device to be grasped numerically by using the gaming information in the main conversion winning device that is numerically controlled by the individual management controller as a material. 1. A game state counting management device for a pachinko machine, characterized in that it can obtain an index for game adjustment in a game parlor.
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP452990A JPH0329681A (en) | 1990-01-16 | 1990-01-16 | Game condition conrol device of pachinko machine |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP452990A JPH0329681A (en) | 1990-01-16 | 1990-01-16 | Game condition conrol device of pachinko machine |
Related Parent Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP1413278A Division JPS54108733A (en) | 1978-02-13 | 1978-02-13 | Method of automatically controlling pinball machines at pinball house |
Related Child Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP3160090A Division JPH03212282A (en) | 1990-02-14 | 1990-02-14 | Counting and managing device in pachinko (japanese pin-ball game) house |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JPH0329681A JPH0329681A (en) | 1991-02-07 |
| JPH059118B2 true JPH059118B2 (en) | 1993-02-04 |
Family
ID=11586575
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP452990A Granted JPH0329681A (en) | 1990-01-16 | 1990-01-16 | Game condition conrol device of pachinko machine |
Country Status (1)
| Country | Link |
|---|---|
| JP (1) | JPH0329681A (en) |
Families Citing this family (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US6000696A (en) | 1992-10-22 | 1999-12-14 | Semiconductor Energy Laboratory Co., Ltd. | Game machine and game parlor |
| JP2722303B2 (en) * | 1992-12-21 | 1998-03-04 | 株式会社半導体エネルギー研究所 | Playground equipment |
| US6483484B1 (en) | 1998-12-18 | 2002-11-19 | Semiconductor Energy Laboratory Co., Ltd. | Goggle type display system |
| JP4429429B2 (en) | 1999-09-05 | 2010-03-10 | 本田技研工業株式会社 | Motorcycle cowling device |
Family Cites Families (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPS5077135A (en) * | 1973-10-11 | 1975-06-24 | ||
| JPS52105038A (en) * | 1976-02-28 | 1977-09-03 | Mikio Komatsu | Pachinko game machine |
| JPS52139535A (en) * | 1976-05-18 | 1977-11-21 | Yuuzatsuku Denshi Kougiyou Kk | Device for controlling number of balls to be discharged in pachinko game machine |
-
1990
- 1990-01-16 JP JP452990A patent/JPH0329681A/en active Granted
Also Published As
| Publication number | Publication date |
|---|---|
| JPH0329681A (en) | 1991-02-07 |
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